DriveClub VR: Achievements, Cheats, Tips & Tricks

As one of the launch titles for PlayStation VR, DriveClub VR is also one of the headsets biggest names to debut. The videogame features 28 Trophies to unlock and VRFocus has the full rundown below.

DriveClub VR was an initial tech demo for the head-mounted display (HMD), and now the launch title includes over 80 cars on more than 100 tracks. The videogame can be downloaded now for £29.99 GBP

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Full Trophy List:

 

Beat It – Beat your first Face-Off. – (Bronze)

Bring Me Solo And The Rookie – Win the ‘Red Hills Cup’ Event in Tour on Gold Star difficulty. – (Bronze)

DRIVECLUB™ Express – Stop and look at a Steam Train in Scotland. – (Bronze)

Flashback – Save a Replay at the end of an Event. – (Bronze)

Getting The Keys – Unlock your first car. – (Bronze)

Here Comes A New Challenger… – Win 2 of your own Solo Challenges after sending them to at least one other player. – (Bronze)

Phone Home – Stop and look at a Telephone Box in Scotland. – (Bronze)

Set A Drift – Using Single Event, setup and complete a Drift Event. – (Bronze)

Shooting Stars – Complete a Tour Event with the maximum number of available Stars. – (Bronze)

Soul Captured – Navigate through 20 viewing points in Inspection Mode. – (Bronze)

Virtual Sea Legs – Play 5 Events in Multiplayer. – (Bronze)

You’ve Never Used Them Before Complete your first Event. – (Bronze)

Lawnmower Man – Drive a total of 10 minutes whilst Off Track. – (Secret Bronze)

 

Ghost In The Drift – Score over 2501 fame for a single Drift Overdrive. – (Silver)

Gnome Me Gnome You – Stop and look at a Gnome in Japan. – (Silver)

Howl At The Moon – Win a Race at midnight in the W Motors Lykan HyperSport. – (Silver)

If I Only Had A Brain – Stop and look at a Scarecrow in Japan. – (Silver)

Jumpman – Collide with 10 roadside Barrier Barrels. – (Silver)

Superhighway Maintenance – Collide with 100 Road Signs. – (Silver)

Virtually A Pro – Win the ‘Hyper Tournament India’ Event in Tour on Gold Star difficulty. – (Silver)

 

Gotta Go Fast – Reach 210mph or 338 km/h. – (Gold)

How Fast Do You Wanna Go! – Complete a point to point Event with an Average Speed of 125mph or 202 km/h. – (Gold)

It’s All In The Wrists – Drift across 10 Race finish lines whilst in First position. – (Gold)

Outer Limits – Reach Driver Level 60. – (Gold)

Star Destroyer – Gain all Gold Stars in Tour. – (Gold)

Venomous – In Time Trial complete Tamil Nadu 01 in 01:16.000 or less with the Hennessey Venom GT. – (Gold)

When This Baby Hits… – Complete the ‘Great Scott’ Event’s objective Face-Off in Tour. – (Gold)

 

Virtuoso – Collect all of the other Trophies. – (Platinum)

PlayStation VR Makes a Big Impression in UK’s Videogame Chart

It’s now been five days since Sony Interactive Entertainment released its highly anticipated PlayStation VR headset into the world. The head-mounted display (HMD) has received a mixed bag of reviews with most being generally positive towards the device. While sales haven’t yet been released on the headset itself the GfK Chart-Track for UK videogame sales does paint a positive picture in these early days.

Bearing in mind that PlayStation VR launched on Thursday 13th, and the chart track’s listing are for just two days later ending Saturday 15th October, there are six PlayStation VR specific virtual reality (VR) titles in the top 40, with two further multiplatform VR videogames on the list as well.

psvr worlds logo

Taking the highest spot of any VR title is the compilation, PlayStation VR Worlds at number 7, while Supermassive Games’ on-rail shooter Until Dawn: Rush of Blood also makes it into the top 10 at number 9.

Next up is Guerrilla Cambridge with multiplayer shooter RIGS: Mechanized Combat League at number 12. CCP Games’ EVE: Valkyrie which supports cross-platform play between PlayStation VR and Oculus Rift sits at 20. Driveclub VR by Evolution Studios comes in at 23, with Rebellion’s tank shooter reboot Battlezone sits at 28. Loading Human which launched simultaneously for PlayStation VR, Oculus Rift and HTC Vive, arrived at 36th place, with D3T’s Super Stardust Ultra VR last in the VR list at number 37.

For what is essentially an add-on to PlayStation 4, the fact that so many titles made it into the top 40 in a couple of days – with two in the top 10 – is the first good indicator of how well the headset has sold so far, although individual sales figures weren’t detailed and would prove to be useful.

VRFocus will continue its coverage of PlayStation VR, reporting back with any further updates

Driveclub VR Releases Its Launch Trailer For PlayStation VR

Driveclub is one of the more popular of the racing titles, so there’s no surprise in finding that there have been so much hype over the release of Driveclub VR for the PlayStation VR. Now that both the title and the head-mounted display (HMD) is finally released, so is the launch trailer for Driveclub VR.

Check out the trailer below to see how well the original title has translated into VR for its launch, from the incredible display of how crisp the cars and scenery is considering it being in VR.

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For more on the latest release trailers for the PlayStation VR, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.

‘DriveClub VR’ Review: Sim Racing Meets Arcade Aspirations (Update)

‘DriveClub VR’ Review in Progress: Sim Racing Meets Arcade Aspirations

Editor’s Note: On October 12th, this was originally published as a “Review in Progress” because the game hadn’t been available long enough to fully test all of its features. The core of the impressions are similar, but the review has been fleshed out in some areas and expanded near the end and beginning.

Driveclub VR continues along the same path as its older, non-VR brother, simply dubbed Driveclub, in that it aims to combine the mechanics and content of dedicated racing simulation games such as Project Cars, with the accessible and fun gameplay of more arcade-like experiences, such as Need for Speed. Sitting somewhere in the middle, Driveclub VR has ironed out a unique niche for itself. In doing so, it took many of the features, cars, and tracks from the previous game and put them in this new package.

If you’re a hardcore racing fan that knows the horsepower of all of your favorite cars, along with the make and model of every vehicle in the last Gran Turismo game, then this might feel a bit shallow to you, which is sort of the point. Rather than focusing on hyper-realism, Driveclub VR wants to provide enough intensity to make your palms sweat, but not so much that you’ll be spinning out and slamming into walls on every turn because you’re not a veteran with years of training.

Since this is a new game with its own price tag, it was a bit disappointing that it didn’t feature more new content. There are some new tracks and a new Cruise mode that lets you sit back and enjoy the views as the car drives around environments, but not much else. Ultimately, Driveclub VR ends up feeling like an expansion of the previous game rather than a true standalone entry like the developers want you to think.

This means if you played the original Driveclub, there isn’t a whole lot here that you haven’t seen before. What makes that worse is that your saved data isn’t imported and you’re forced to start from scratch. If you’re new to the series, none of that matters and what you’ve got in your hands is one of the most robust and feature-rich launch games for the PS VR. But as the only racing sim on the device thus far, you’re options are limited either way.

And although I’ve never been the type of person that enjoyed these types of racing games, I found myself having a ton of fun with Driveclub VR. When I play anything that asks me to go forward on a track of any kind in a race, I never play with the cockpit mode, but Driveclub VR is changing that for me. There is so much on display here it felt like I’d be missing out on half the immersion if I just stared at the back of my vehicle the entire time.

All things considered, Driveclub VR is may be one of the most immersive and expansive titles on Sony’s headset thus far. As I sit there in the driver’s seat, I can look at the mirrors on either side of my car to see my opponent’s creeping up behind me. The rear view mirror gives me a clear image of my aggressors and the various details — such as gauges moving and the wheel turning — are all the more noticeable when inside the car itself. Turning my head physically to either side to check my surroundings never gets old.

However, if you look closely while inside the headset, you’ll notice some jagged lines and blurry details. The assets that were adapted from the previous game were clearly not fully optimized for VR, as it can look ugly at times. That’s unfortunate considering how gorgeous everything looks holistically and in screenshots. Consider yourself warned in that regard.

In terms of actual content, Driveclub VR has quite a lot going for it. After completing the opening tutorial race, you’re treated to a large selection of options. Within the core game modes, you can embark on the game’s Tour, which is simply a series of events and challenges. Compete in races, time trials, drift events, and multi-race campaigns to complete goals and unlock more events along the way.

Notable is the game is that your milestones and successes are measured not only by how you perform in the race overall, but how your perform throughout as well. Littered across every track and game mode you’ll notice things like top speed records for certain sections of a track, or drift scores around particular curves.

These areas have been played by friends and other players previously and serve as mini challenges within each race to keep you on your toes. It’s a nice addition that keeps things exciting. Breadcrumb objectives help ensure that even if you’re not stellar at the game as a whole, there are specific areas you can target to excel in.

Finally, are the game’s touted Club features. You can create a Club of your very own — which is essentially just an online Team, or Clan — and compete with and against other Clubs for fame and recognition. That includes holding events and issuing challenges as well. If you’re interested once you’ve got your hands on the game, feel free to join the UploadVR Club. I tried to find an emblem logo that sort of looked like a face wearing a VR headset with mixed results.

Since the game just came out recently, there aren’t a whole lot of active multiplayer events and challenges to play yet. This will likely grow over time, but your best bet is to play privately and directly with friends or Community Group members that have the game as well. The servers are fine this time around luckily, as it doesn’t repeat the hiccups of the previous game, but the population isn’t quite as high as we’d like to see, especially given the scattering of content offerings.

Other multiplayer games like Rigs, EVE: Valkyrie, or Battlezone have less issue matching players since their game modes and focuses are much more streamlined. Even still, the passive interaction and social challenge features make Driveclub VR feel like a connected experience even when racing against the AI.

Final Score: 7/10 – Good

Driveclub VR is shaping up to be one of the most impressive exclusive launch titles for Sony’s PS VR headset in terms of sheer content and fun. It takes the core foundation of what made Driveclub popular with racing game fans, adds in a sprinkle of new things, and adapts it all for an immersive new medium. Visually it’s not too impressive if you look up close, but when you’re flooring it down a long straight away, white-knuckling your racing wheel or DualShock 4 controller, you’ll hardly notice the jagged lines. There’s not much new content here for Driveclub veterans, but new players that like an adrenaline-fueled good time should consider taking this one for a spin.

Driveclub VR is now available for PS VR for $39.99. Read our Game Review Guidelines for more information on how we arrived at this score.

The Best of PlayStation VR Launch: Racing Games

Racing videogames have been one of the most popular genres in the industry for over a decade, routinely selling large numbers of units in the holiday period. Is it any surprise that Electronic Arts’ near-annual Need for Speed titles arrive later in the year? Or that both Sony Interactive Entertainment and Microsoft both bring a first-party produced racing videogame to market in time for the holiday season annually? Well, PlayStation VR is no different, with a selection of racing videogames set to be ready and waiting at launch.

While Gran Turismo Sport has been delayed into 2017, Sony Interactive Entertainment’s other big PlayStation 4 racing franchise, DriveClub, will be making its PlayStation VR debut alongside the head-mounted display (HMD) on 13th October 2016. Also arriving at launch will be Microids’ Moto Racer 4 and, though not 100% confirmed for day one itself, Oculus Rift launch title Radial-G: Racing Revolved will be available within the launch window of the device.

“Where’s Project CARS?” You may well ask. Well, although Slightly Mad Studios initially confirmed a PlayStation VR release for Project CARS, we’re yet to see it running on the device or get confirmation of a release date. Furthermore, there’s currently no information on whether the studio plan on patching in the PlayStation VR support for free, offering it as additional downloadable content (DLC) in the same fashion as DriveClub VR, or re-releasing the videogame as a new entity altogether. Of course, VRFocus will keep you updated with any movements on that front.

DriveClub VR – Sony Interactive Entertainment

DriveClub VR was a ‘Will it? Won’t it?’ title for some time. Sony Interactive Entertainment revealed early-on in the PlayStation VR’s unusually public development cycle that a prototype for DriveClub VR had been developed, but never discussed a potential consumer release. In fact, when the announcement of Gran Turismo Sport supporting PlayStation VR came it was assumed that the lessons learned through DriveClub VR had been cannibalised for Polyphony Digital’s latest effort. This, thankfully, was not true, as in VRFocus’ experiences with the videogame DriveClub VR stands as one of the best virtual reality (VR) racing videogames to date.

Driveclub screenshot

Radial-G: Racing Revolved – Tammeka Games

Tammeka Games’ Radial-G: Racing Revolved has proved to be a hugely popular racing experience amongst Oculus Rift early adopters, and the UK studio is hoping to recreate that success on console. Launching on PlayStation VR with the exact same content suite – including all patches and updates that have been offered on PC since launch – Radial-G: Racing Revolved’s unique brand of high-speed science-fiction racing (unique in that we haven’t seen an F-Zero or WipEout release for quite some time) in a first-person perspective will surely find a keen audience on PlayStation VR.

Radial-G Racing Revolved screenshot

Moto Racer 4 – Microids

Little is currently known about the release of Moto Racer 4 on PlayStation VR, bar Microids’ confirmation that it will be available at launch. Both single-player and online multiplayer modes have been revealed, though it’s not yet known whether Moto Racer 4 will allow for non-VR players to race against VR gamers, or whether the online multiplayer will be open at all to PlayStation VR owning competitors. In fact, it’s not currently known whether the PlayStation VR compatibility will be open across the entire videogame or restricted to a standalone gameplay mode.

Moto Racer 4 screenshot 2

The Best PlayStation VR Launch Titles
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The Best Party Games for PlayStation VR The Best Shooting Games for PlayStation VR

‘Driveclub VR’ Gets Day 1 PSVR Release Date, Price, and Season Pass Upgrade Option

Sony has confirmed that Driveclub VR will launch as a day one PSVR title. For owners of the Driveclub Season Pass, the company is offering a “digital upgrade” option.

While Sony confirmed that Driveclub VR would launch as a PSVR exclusive back in August, they left eager racers wondering when they’d be able to get their hands on the game and for how much. Now the official PlayStation Blog has confirmed it, including details on a discount program for those who purchased the DLC Season Pass of the original game.

See Also: New Driveclub VR Gameplay Video on PSVR Impresses

Driveclub VR will release as a launch title for PlayStation VR on the same day the headset launches, October 13th. The digital standalone copy of the game is priced at $40, and, while Sony says there will also be a physical Blu-ray release, they have steered clear of confirming the price.

Those that purchased the DLC Season Pass for the original Driveclub before September 28th will have a “digital upgrade” option, effectively getting them a digital copy of Driveclub VR for $20, half the full price. Exactly how Season Pass holders can redeem this option isn’t clear yet, but one guess is through Driveclub’s DLC section.

Sony further answered some questions about the development of Driveclub VR, which was left unclear because of major layoffs and an eventual closing of the studio earlier in 2016:

The majority of the game was completed by Evolution, with the remainder carried out by a dedicated team comprised of Evolution Studio veterans, several of which now are also members of the [Sony World Wide Studios] Immersive Technology Group — so you can be assured that Driveclub VR is in safe hands.

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Driveclub VR is a standalone, PlayStation VR exclusive game that Sony says will come with a whopping 114 tracks and 80 high performance cars, as well as new features from the old game:

  • Game modes: Online virtual reality multiplayer race modes and an action-packed single player career are joined by drifting and time trial challenges.
  • Tracks: New and classic Driveclub tracks are brought to life through the power of PlayStation VR, including five all-new Urban locations.
  • A closer look: More than 80 cars are recreated with immaculate detail for players to explore up close with Inspection Mode.
  • Cruise control: A little time to kick back, open the throttle or just coast and explore any track, in any country at your leisure in Cruise Mode.
  • Virtual passenger: An immersive thrill ride through exciting replays of hot laps as players watch themselves handle their greatest challenges from a unique viewpoint in Passenger Mode.

As sim racer and Road to VR writer Dominic Brennan says, “this will likely be the final chapter of Driveclub’s rocky development story, and it appears to be finishing on a high note.”

The post ‘Driveclub VR’ Gets Day 1 PSVR Release Date, Price, and Season Pass Upgrade Option appeared first on Road to VR.

Driveclub Soundtrack Heads To Vinyl At the End of the Month

You may remember a little while back that various bits and pieces of merchandise was going to be launched for PlayStation VR title Rez Infinite, including a vinyl for its soundtrack. It has now been announced today that Driveclub will be following its footsteps with a vinyl of its soundtrack to launch at the end of the month.

It has come out via the PlayStation EU blog that the official vinyl soundtrack for Driveclub will be coming out on 30th September, and it will be a Collector’s Edition double red vinyl, too.

One of the main contributors to the soundtrack is UK-based electronic band Hybrid, who has also produced music for soundtracks on movies such as X-Men Origins and Fast & Furious Five, as well as games such as Ghost Recon: Future Soldier.

driveclub red vinyl

In the blog post Hybrid were quoted: “We were thrilled to be asked to work on Driveclub. It was the opportunity to score the music you hear whilst driving the most incredible cars in the world. It was great working so closely with Sony and Evolution as the particular care and attention to detail that was demonstrated in making the game itself had to be equalled in the music and we love detail. Plus we got to write some pretty filthy drum & bass to boot which was huge amounts of fun! It was a fantastic experience.”

As well as Hybrid, other artists who were involved in the soundtrack include DJ Shadow, Photek, Clark, Noisia and Black Sun Empire. Amongst the excitement of the announcement, Duncan Smith, Sr Music Supervisor at PlayStation also gave PlayStation VR a mention: “It’s been great working on this soundtrack and the artists involved, seeing it first fire up the original PS4 game before Driveclub Bikes pushed the envelope even further. Now we get to complete the circle with a classic analogue vinyl release, just before the state-of-the-art audio on Driveclub VR hits the shelves!”

For more on the latest news, updates, and features in the world of VR, make sure to check back with VRFocus.

US PlayStation VR Demo Disc Includes 17 Games

Last week VRFocus reported on the reveal that eight titles would be included in the PlayStation VR demo disc that comes with every headset. Now it’s been revealed that that particular demo disc is for European customers as a new content line-up has been announced for US and Canadian customers.

This new demo selection ups the content available quite considerably, jumping from 8 to 17 videogames. The same 8 as the previously announced disc are included but now the content line-up looks like this.

battlezone new features

Allumette (Penrose)

Battlezone (Rebellion)

DriveClub VR (SIE WWS)

EVE: Valkyrie (CCP Games)

Gnog (KO_OP)

Harmonix Music VR (Harmonix Music Systems)

Headmaster (Frame Interactive)

Here They Lie (SIE WWS)

Job Simulator (Owlchemy Labs)

PlayStation VR Worlds (SIE WWS)

Resident Evil 7 biohazard — Kitchen Teaser (Capcom CO., LTD.)

Rez Infinite (Enhance Games)

Rigs: Mechanized Combat League (SIE WWS)

Thumper (Drool)

Tumble VR (SIE WWS)

Until Dawn: Rush of Blood (SIE WWS)

Wayward Sky (Uber Entertainment)

Within (Within)

The announcement on PlayStation.Blog does state: “The demo disc will also be available for download at PlayStation Store for free after PS VR launches.” So for customers in other territories there may still be a chance to get hold of the demo content, but there’s not guarantee at present.

Today’s been a PlayStation VR rich news day with Sony Interactive Entertainment Japan Asia (SIEJA) holding its 2016 PlayStation Press Conference prior to the Tokyo Game Show (TGS) this week. There’s been more details released on previously announced titles such as Summer Lesson, Cyber Danganronpa VR: Class Trial and Joysound VR, with a couple of new reveals like: V! What Did I do to Deserve This, My Lord? R, Headbutt Factory and Granblue Fantasy.

As TGS 2016 gets underway VRFocus will bring you all the latest VR news from the show.

Batman, DriveClub and More Confirmed for PSVR Line-up at EGX

In a couple of weeks EGX 2016 will open its doors to the UK public, allowing consumers to get their hands on the latest videogames from major studios and indie developers alike. Back in July VRFocus confirmed Sony Interactive Entertainment (SIE) would be taking its PlayStation VR head-mounted display (HMD) along but hadn’t confirmed which titles would be in attendance. Now eight titles have been announced for the show at the NEC in Birmingham.

Attendees to the event will get to demo some of the biggest titles coming to PlayStation VR, those now confirmed are: Batman: Arkham VR, Evolution Studios’ DriveClub VR, RIGS: Mechanized Combat League from Guerrilla Cambridge, Farpoint, Crytek’s Robinson: The Journey, Battlezone by Rebellion and two titles from PlayStation VR Worlds; Ocean Descent and The London Heist.

Farpoint_2

If your attending EGX which runs from 22nd – 25th September and wish to tryout the PlayStation VR SIE is booking appointments so that visitors won’t miss out. To reserve your spot you’ll need to be 12 or over (under 15’s need to be accompanied by a parent or guardian) and sign up at trypsvr.com. At the time of writing the first release of appointments have been booked, but a second release will be available from Monday 12th September after 4pm.

If you managed to miss the news yesterday, SIE announced the PlayStation 4 Slim and the PlayStation 4 Pro – previously codenamed PlayStation Neo. The announcement means a significant new hardware line up going into the festive period for the company, with the slim launching this month, PlayStation VR in October and PlayStation 4 Pro in November. In terms of what the Pro will bring to the VR headset, Mark Cerny the Lead System Architect at PlayStation commented: “Developers can choose to increase the crispness of the VR scenes, make special effects richer, or to offer higher frame rates to make VR more immersive.”

The end of 2016 is going to be an interesting time for VR, and keeping you up to date with the latest news is VRFocus.

DriveClub VR, RIGS and Battlezone Among 8 Titles Revealed for PlayStation VR Demo Disc

There’s isn’t long to wait until the launch of the PlayStation VR head-mounted display (HMD), and for customers who’ve pre-ordered each device will come bundled with a demo disc of titles. This news isn’t new VRFocus reported on the announcement way back in March. What wasn’t known at the time was how many experiences would be included and which ones they were, now those details have been released.

On the PlayStation.Blog today its been announced that eight videogames will come on the disc. Those eight are: Evolution Studios’ DriveClub VR, PlayStation VR Worlds, RIGS: Mechanized Combat League from Guerrilla Games, Tumble VR by Supermassive Games, Rebellion’s Battlezone, EVE: Valkyrie from CCP Games, Wayward Sky by Uber Entertainment and Frame Interactive’s Headmaster.

DriveclubVR image 2

That line-up certainly features some big name titles with DriveClub VR, EVE: Valkyrie and Battlezone likely to be top of most players wish lists.

For the PlayStation VR Worlds inclusion, only one experience out of the five available will feature. Ocean Descent will be included on the demo disc, with The London Heist, VR Luge, Scavenger’s Odyssey and Dangerball being omitted. But for US customers there were packages available that included PlayStation VR Worlds with PlayStation VR, PlayStation 4 Camera and PlayStation Move controllers.

Tomorrow Sony Interactive Entertainment (SIE) will be holding a PlayStation conference in New York City. With the imminent release of the headset there’s likely to be some interesting reveals made.

VRFocus will continue its coverage of PlayStation VR, reporting back with any further announcements.