Drifter Reveal Details of Locomotion in Gunheart

Drifter Entertainment’s Gunheart has quickly become a highly anticipated virtual reality (VR) first-person shooter (FPS) videogame since its announcement last month. Over the past few weeks, the development studio has been listening to player feedback and decided to showcase the many locomotion options available in the videogame.

 

Gunheart screenshotWhile teleportation has become a standardised form of movement in VR, many of the core early adopters are calling for more experiences which allow for greater freedom of movement. The consensus, it seems, is to offer the option for both; and that’s exactly what Drifter Entertainment will be doing.

The natural movement settings appear to be similar to that of Bethesda Softworks’ DOOM VFR, in that they combine strafing and teleportation opposed to limiting your choice, while the ‘comfort’ mode allows for snap rotation (known in Gunheart as ‘swipe’) and ‘strafe blinders’ that black out some of the environment to ease the strain of sideways movement.

Gunheart is promising to deliver a fast-paced co-operative FPS experience on HTC Vive, Oculus Rift and PlayStation VR. VRFocus has been hands-on with Gunheart, and will bring you more details in the near future.

 

Gunheart Developers Showcase Full Locomotion And Teleportation Movement Options

Gunheart Developers Showcase Full Locomotion And Teleportation Movement Options

Gunheart is a high-quality upcoming cooperative VR shooter from Drifter Entertainment coming to Rift and Vive later this year. When we got the chance to go hands-on with the game last month we loved the inventive setting, creative weapons, and solid gunplay, but felt a little underwhelmed by the focus on teleportation-only movement.

Luckily it looks like that’s only one of the movement options in Gunheart according to this new development video from the team. You can see more details in the video below:

In the video we can see teleportation still used as an option, especially for getting up onto tall structures, but there is a new “Strafe” feature now as well. This lets the user move around the environment freely and even sprint at a higher speed if needed. Mixing the two together will help players be more agile than ever while avoiding the swarms of enemies.

You can see more from Gunheart in the gameplay announcement trailer below. Let us know what you think of what you’ve seen so far down in the comments!

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VR Action Shooter Gunheart Announced For HTC Vive and Oculus Rift

Virtual reality (VR) start-up developer Drifter Entertainment have today announced the upcoming release of the company’s first title, a VR action shooter designed for VR cooperative multiplayer gameplay.

Players of Gunheart take on the role of futuristic bounty hunters who take control of sophisticated robots to track down their prey. Since the bodies they control are just robots, players don’t have to worry about death. Get shot up a lot? No problem, just load your mind into another robot and keep going. Visuals and gameplay were inspired by classic sci-fi shooters such as Gears of War and Halo.

Gunheart will use a teleportation travel scheme to travel across the galactic battlefields. The developers have told players to expect a lawless frontier filled with unknown alien monsters, rival gangs and factions as well as the opportunity to earn vast wealth. The title has been created with motion controllers in mind to make the experience as intuitive as possible.

“We’ve set out to create a game that we can’t wait to play ourselves, utilizing all that VR has to offer and expanding on traditional gameplay mechanics with seamless teleportation and co-op strategy,” said Ray Davis, Drifter Entertainment. “We hope people will have as much fun playing Gunheart as we’ve had building it.”

Gunheart was developed in Unreal Engine 4, which was updated earlier this year to include many features that made it better for developing VR titles. Gunheart will be coming to HTC Vive and Oculus Rift later in summer 2017, with a PlayStation VR version expected later in the year.

A trailer for Gunheart is available to view below

VRFocus will bring you further news on Gunheart and other VR titles when it becomes available.

Gunheart Is An Intense Co-Op Shooter From Gears of War And Robo Recall Devs

Gunheart Is An Intense Co-Op Shooter From Gears of War And Robo Recall Devs

The dawn of consumer-grade VR headset technology happened over a full year ago. Developers had their hands on dev kits for years prior to that and the game industry has been churning out quality content for decades. Naturally, the convergence of all that game developer talent and powerful VR technology has led to a lot of amazing experiences but in some cases it still feels like we’re struggling to really gain our balance.

Familiar isn’t necessarily bad though as some of the best games ever made are more iterative than innovative after all. Gunheart, the cooperative multiplayer shooter debut from new VR game studio Drifter Entertainment doesn’t seem to be breaking any new ground, but is looking to add enough polish onto an already proven concept to keep gamers coming back to their Rifts and Vives for months on end.

I got the chance to try out an early build of the game and play a bit of multiplayer with members from the team. The lobby area that loaded up felt appropriately ripped right out of the cantina scenes from the Star Wars films and made me feel immediately at home.

There was a circular bar in the middle with different attractions spread around, such as a corner that let me join games, as well as a small gallery of enemy models to inspect. Getting up close made me uncomfortable because of how detailed and grotesque they were. Drifter has even built social tools such as voxel painting in the air and the ability to make balloons shoot from a handheld device to add a bit of levity to the game’s otherwise grim tone.

When we booted into the match I had two items in my hand. One was your standard sci-fi pistol while the other was a revive tool. Reaching behind my back with the left hand allowed me to switch weapons, swapping the revive tool for a handheld crossbow, but this was no ordinary crossbow. After firing this weapon I was able to curve the arrow through the air and control its trajectory which is perfect for hitting enemies behind cover.

As it stands the only form of locomotion in the game is a point and click teleportation system. I can either beam myself to a spot immediately or use the analog stick to aim the direction I’d face, just like the default controls in games like Robo Recall and Arizona Sunshine. I’d have liked the option of full locomotion, but that doesn’t seem to be on the agenda at this time.

Ray Davis, co-founder of Drifter, told me they are embracing teleportation as a “superpower” for characters in the game so it’s ingrained as a key part of the experience at this time. It works great as intended, but after playing games like Farpoint, which feature similar cooperative multiplayer elements, I felt restricted not being able to maneuver around the battlefield without pointing to teleport somewhere.

Luckily the combat itself feels fantastic. Each of the weapons I tried have satisfying feedback and feel unique. As a special weapon I can even hold both guns out in front of me and let them meld together to create a massive bow in my hands. Pulling back the string and firing an arrow this way felt incredibly powerful.

I only got to play a single mission in my demo, it was short, and it mostly unfolded like a glorified wave shooter. I’d move from one area to the next, killing groups of enemies until they were all dead, then moving to the next area. The level had a lot of layers and verticality, which helped alleviate the sense of repetition. Overall though it did feel shallow.

Davis alluded to other game modes that will be included when the game releases, which should add more variety, but the early demo I tried failed to really grab my attention with regards to anything other than the polish and tenacity of its core gameplay mechanics. There were only two enemy types on display: infantry units that could flutter through the air as aliens with wings and tiny bugs that buzzed around in the air. I never really felt in danger.

The team working on Gunheart has an impressive collective resume and is clearly building towards a game that has the potential to be an amazing and collaborative cooperative multiplayer VR shooter. With experience building games like Gears of War and Robo Recall the tendency for polish is there so it just remains to be seen if the experience itself will hold up over the long haul.

For more details about Drifter Entertainment and Gunheart you can watch the announcement trailer at the start of this post and check out the company’s official website right here.

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Drifter Entertainment Secures $2.25 million to Continue its VR eSports Development

In October Drifter Entertainment announced itself to the world. Focused on eSports virtual reality (VR) development, the studio was formed by Ray Davis, Kenneth Scott, and Brian Murphy, veterans who have developed platforms like HoloLens, Oculus Rift, Xbox One, and Unreal Engine 4. Now Drifter Entertainment has raised $2.25 million USD in a seed funding round.

Led by VC firm, Signia Venture Partners, the company has previously invested in Alibaba, Boxed, Playdom, Adify, and Flycast Communications. While another major investment came from Initialized Capital. “We’re looking for foundational companies and this is our first VR bet, because this is the first time we saw something in the space that really felt like it could be a major level up in gaming,” said Initialized Capital General Partner and co-founder, Alexis Ohanian (also cofounded Reddit). Presence Capital, The VR Fund, Pathbreaker Ventures, and Anorak Ventures have also invested funds in the new studio.

Bullet Train 01

“We’re thrilled and humbled by the support we’ve received from our investors, both financial and otherwise,” said Drifter’s Ray Davis. “We feel incredibly lucky to have found the right partners that not only want us to succeed, but clearly understand our vision for the future of VR gaming.”

Signia partner, Sunny Dhillon, will be joining Drifter’s board as a result of the investment.  “You rarely come across a founder like Ray with the technical and creative chops found in very few gaming company founders. We’re excited to build market defining virtual reality games with Team Drifter,” commented Dhillon.

While Drifter Entertainment has previously stated plans for a VR eSports title, currently it’s staying quiet on what the project/s actually are. Murphy recently said in a statement: “The titles we’re working on are ambitious experiences designed for a new medium, and knowing that we’ll have the capital to see them through is certainly empowering.”

When Drifter Entertainment unveils plans for its first VR videogame, VRFocus will bring you the latest details.

Shooter Veterans Form VR Game Studio Drifter Entertainment

Shooter Veterans Form VR Game Studio Drifter Entertainment

Three veterans of first-person shooter games have formed Drifter Entertainment, a Seattle-based virtual reality game studio.

The founders include Ray Davis, Kenneth Scott, and Brian Murphy. Davis recently served as general manager for the Epic Games’ Unreal Engine 4. He was also a chief technology officer at Microsoft on the HoloLens project, and he was the lead programmer on Gears of War and Gears of War 2.

Scott spent 15 years as an art director in Triple-A games at places such as id Software and Microsoft Game Studios. He worked on titles such as Quake 3, Doom 3, Rage, and Halo; most recently, he worked in VR with a team of veteran developers at Oculus.

“After working on the Bullet Train demo, I am doubly excited to work on immersive VR games,” said Davis, in an interview with GamesBeat. “We see a real marriage of active play and VR.”

Murphy spent the last decade as a designer and creative director at Microsoft. Murphy helped take several major platforms and games from incubation all the way to ship, including Xbox One, Microsoft HoloLens, and the Xbox Kinect. Most recently, he helped create the virtual travel experience Holo Tour for HoloLens.

“We like to shoot things, and that is the territory we are likely to march into,” Scott said in an interview.

Drifter plans to make action games for VR headsets; in particular, it will focus on the headsets that support good motion controls such as the HTC Vive, the Oculus Touch and Oculus Rift, and the PlayStation VR. The company has about five working for it at the moment. And the founders are working on raising a seed round.

Above: Drifter Entertainment’s founders (left to right): Ray Davis, Kenneth Scott, and Brian Murphy.

Image Credit: Drifter Entertainment

“We’re about to start dramatically growing our team,” Davis said.

Murphy said in an interview that he spent the last four years with the HoloLens team, and he also helped launch Kinect.

“I round out some of the creative energy on the team,” said Murphy. “I’ve spent my career building new platforms and launching games on them. I’ve had a focus on more of the casual and enterprise apps. I bring solid design on emerging platforms.”

Davis said one of the challenges for VR is to solve movement in shooter games.

“Teleportation works well, but nobody is excited about it,” Davis said. “We’d like to build a shooter that embraces teleportation and turns it into a first-class feature.”

Davis noted that using motion, such as physical movements that match actions such as loading a gun, or drawing a pistol, are exciting things that you can only do in VR.

Scott added, “VR is deeply personal. Designers need to accommodate it, especially when it comes to comfort. It doesn’t map one to one to anybody. This is one thing this team has been dealing with.”

And Murphy said, “When you design something, you have an ego that says it works for me. We realized it takes a lot of testing and experimentation. If you try to build a game for a million people, and one out of 10 get sick in a playtest, that means you’ll have 100,000 people who get sick from it. You have to take the comfort very seriously.”

As for the name, the founders said it evoked the image of Clint Eastwood in films such as High Plains Drifter. But instead of drifting through the Wild West, you would drift through one universe and another in VR.

“VR is still early days,” Davis said. “It’s hard to do one with such big scope. But we want to build a game that speaks to the power of VR.”

This post by Dean Takahashi originally appeared on VentureBeat. 

VR Veterans of Epic Games, Oculus & Microsoft Form New Studio: Drifter Entertainment

There are plenty of small studios appearing that are focusing on virtual reality (VR) development, some having more experience in the field than others. Today a new studio has been announced, Drifter Entertainment, formed by VR veterans from Epic Games, Oculus and Microsoft.

The new developer has been formed by Ray Davis, Kenneth Scott, and Brian Murphy, three highly experienced professionals who have spent their careers building platforms such as HoloLens, Oculus Rift, Xbox One, and Unreal Engine 4. This also includes well known titles like Gears of War, Doom 3, Halo 4, and Bullet Train.

Bullet Train 02

“We’re passionate about the opportunity to finally bring our vision to life,” says Ray Davis, who most recently served as General Manager for Unreal Engine 4, following his role as a CTO at Microsoft on the HoloLens project. “Virtual reality represents a rare opportunity to build an entirely new generation of game experiences to completely immerse yourself in.  We’re combining our expertise in crafting incredibly polished games along with our early expertise with VR to build some truly amazing (and fun!) games for these emerging platforms.”

Kenneth Scott, built his 15 years of experience as an art director in AAA game development with companies like id Software and Microsoft Game Studios. His videogame projects include Quake 3, Doom 3, Rage and Halo. Recently, Scott worked at Oculus, directing a team of veteran developers.

Last but not least is Brian Murphy, who spent the last decade as a designer and creative director at Microsoft. One of his last major projects was the creation of the virtual travel experience Holo Tour for HoloLens. “It’s pretty humbling to collaborate with such an amazing group of developers,” said Murphy. “The stuff we’ve put together over just the last few months has each of us the more excited than we’ve been about anything we’ve ever worked on. We can’t wait to show everyone what we’ve been up to.”

Seattle-based Drifter Entertainment hasn’t yet confirmed what its working on, simply stating that the studio plans to bring esports to VR.

VRFocus will continue its coverage of Drift Entertainment, reporting back with any new announcements.