UK Studios Are Working On AI To Make VR Characters More Believable

Maze Theory

A consortium of UK-based VR developers are coming together to solve one of VR’s most important sticking points: believable virtual characters.

VR brings virtual worlds to life. We can explore alien planets and become superheroes. But creating authentic, realistic virtual characters is another matter. Top studios can create models near indistinguishable from real life and even fuel them with thousands of lines of dialogue. But we’re far from bridging the gap between scripted characters and dynamic beings that react to our every action. UK studios Maze Theory is looking to bring us much closer.

Maze Theory was one of a group of studios to be inducted into the UK government’s Audience of the Future programme, which is sharing out £4 million to a range of immersive teams across the country. As we reported earlier this week, the company is working on a Peaky Blinders VR game that will be the first to leverage this technology.

The team wants to create an experience where characters don’t just react to pre-determined dialogue options but your every gesture and movement as well as voices and sounds. To that end, it’s also enlisted the help of Arca’s Path developer Dream Reality Interactive and Goldsmiths College.

“Our ambition for the system is to allow the VR actor to respond directly to the player, but to also be aware of the micro interactions taking place between them, for example gestures, movements, body language etc,” Russ Harding, Executive Producer at Maze Theory tells me over email.

“We’re fascinated and hugely excited to see how these micro interactions may change the VR actor performance. So, we’re looking towards the subtleties of the player’s position, how they may face an actor, their proximity and mimicking of behaviours.”

Technically, you could spend a long time in a performance studio to capture a long list of reactions to different types of player actions. Harding says the team wants to “go beyond” that route, though. “Our ambition is far greater than just switching between lines of dialogue, it’s to explore the performance of the character and empower players to be able to persuade and influence the characters’ beliefs and intent,” he says.

“For example, players might need to bring an object of desire or more subtly show empathy to encourage an actor to carry out an action.”

Harding won’t give away specifics as to how you might actually do that, adding that the group is still in the prototyping stage. The company does plan to make its work available to other developers and universities, though.

For now, Harding says the Peaky Blinders universe gives Maze Theory the chance to explore a wide range of possibilities. The game’s due to release next year but, hopefully, we’ll have some idea of how its AI works in the nearer future. If Maze Theory and co crack the code, this could be an important new step for the entire VR industry.

Tagged with: , , ,

The post UK Studios Are Working On AI To Make VR Characters More Believable appeared first on UploadVR.

Review: Arca’s Path

The videogames industry falls in-and-out of love with virtual reality (VR) on a near-weekly basis, but there are certain properties that have committed whole heartedly to the medium. Dream Reality Interactive (dRi) are most certainly one of them, launching their first consumer VR title across a multitude of head-mounted displays (HMDs) whilst eschewing the given norms of appealing to the audience that currently exist there.

Arca's Path - Screenshot (E3 2018)

Arca’s Path is a puzzle videogame that takes a bit of a nostalgia trip, inspiring memories of marble-based videogames from the mid-90s. The player takes control of a young girl after she morphs into a ball via the use of a special mask – the storyline is nothing short of bizarre, but is delivered in an effortlessly interesting manner by way of graphic novel style 2D panels – which the ultimate goal being to reach the end of each level. This starts off very simply; a range of wide spaces and corridors with a generous no-fail boundary. However as the player progresses through the videogame’s 25 levels they’ll be tasked with navigating deadends, solving block puzzles and traveling at speed down huge slaloms with broken, twisting pathways.

Designed for a wide variety of HMDs, Arca’s Path has opted for a control system that can be mirrored across all hardware; high-end PC based systems and mobile devices. There’s no need for a controller of any kind, instead the single input in the videogame is gaze based. The player simply looks in the direction they wish the ball to move, and returns the centre of their view under the ball to bring it to a complete stop. Anyone with an understanding of traditional videogame controllers will immediately understand the direct translation from analog stick to gaze control, able to control acceleration and momentum, and perform turns on a dime.

The signposting of the player’s effect on the ball is subtle but perfectly pitched. A semi-translucent arrow denotes direction, and the distance from the ball indicates speed. Though the player can move their view to a point where the ball is no longer visible, there is little need as top speed can always be achieved while it remains within. It’s a system that may have been devised with low-end devices in mind, but has obviously benefited from significant investment of time and QA to ensure that it delivers across all HMDs.

Arca's Path - Screenshot (E3 2018)

The visual quality of Arca’s Path won’t astound anyone, but the attention to detail and variety of environments is certainly respectable. The player will find themselves moving through many unique areas as they progress through the videogame, moving from lush green pastures through colder stone surroundings to dark and grimy tracks. The soundtrack follows a similar path; interesting enough to hold your attention without distracting from the task at hand.

Arca’s Path comes at a time when VR is maturing. We’re seeing the medium move away from the deep trench of wave shooters that began to suffocate the medium and coming back to more unique ideas built specifically for the hardware. Arca’s Path is exactly this kind of experience – it would arguably work as a traditional non-VR videogame, but certainly wouldn’t have the same impact – and as such offers an engrossing worthy of your time aside any bigger titles that may be on your agenda. It does also act well as a first-step into VR, which despite now having more than two years of consumer adoption is still an important factor over this holiday season.

80%

Awesome

  • Verdict

Relaxing Maze Game ‘Arca’s Path’ Launches on All Major VR Headsets, Trailer Here

Arca’s Path VR, a single-player VR maze game produced by Rebellion and developed by Dream Reality Interactive, is launching today on all major VR platforms including HTC Vive, Oculus Rift, Windows VR, PSVR, Oculus Go, Gear VR, and HTC Vive Focus.

As a controller-free game, you guide a curious sphere along its dangerous path using gaze controls. The physics-based world of Arca offers 25 levels, all dripping with a futuristic, geometric vibe with a chill soundtrack created by experimental electro music artist Raffertie.

Here’s Dream Reality Interactive’s summary of the title:

Tricked by a wicked android witch, you must seek a path home and escape the simulated world of Arca. Fully integrated across all major VR platforms, with intuitive hands-free gameplay. Arca’s Path VR is an atmospheric VR gaming experience

We got a chance to go hands-on with an early version of Arca’s Path at E3 this summer, and it really aims to dial you into the deceptively simple task of leading the ball from point A to point B. With its ambient soundtrack to underscore its slow, but deliberate gameplay, it decidedly presents a critical change of pace in VR for those moments when you just want to sit down and zone out.

SEE ALSO
'Borderlands 2 VR' Could Come to PC Headsets Five Months After PSVR

Arca’s Path is now available for $18 (10% off) on the Oculus Store (Rift), Steam (Vive, Rift, Windows VR), the PlayStation Store (PSVR).

A mobile version is available for $9 (10% off) on the Oculus Store for Oculus Go and Gear VR.

The post Relaxing Maze Game ‘Arca’s Path’ Launches on All Major VR Headsets, Trailer Here appeared first on Road to VR.

Arca’s Path is Out Now, new Launch Trailer Released

After covering Dream Reality Interactive’s debut virtual reality (VR) Arca’s Path VR fairly extensively since its first reveal in May, VRFocus is now glad to see that launch day has arrived and with it a shiny new trailer showcasing the puzzle platformer.

Arca's Path

Supporting PlayStation VR, Oculus Rift, HTC Vive and Oculus Go, Arca’s Path VR takes the gameplay style of classics like Marble Madness and updates it for VR headsets. Featuring a dark storyline where you play a girl tricked by an evil witch, you’ve been turned into a ball and must navigate levels in a bid to free yourself and return home.

There are 25 labyrinthine levels to cross, each inundated with various paths, platforms and other obstacles to navigate. To do this, Dream Reality Interactive has employed a gaze-based control mechanism, meaning you just need to look where you want to go. This allows for not only intuitive gameplay but easy control and a comfortable VR experience for those new to the technology.

Over the past few months, the studio has released plenty of teasing content and information about the title. From developer diaries which go behind-the-scenes to screenshots and even a free music track for fans to download. VRFocus also caught up with the team at their headquarters in London, UK, talking to people such as founder and CEO Dave Ranyard.

Arca's Path

As you’d expect from a launch video the studio has saved the best to last, displaying a greater range of levels and the puzzles that players will encounter. While the screenshots make Arca’s Path VR look like a serene puzzle experience the video demonstrates that isn’t the case, with some hectic looking moments trying to navigate the ball in the right direction.

Arca’s Path VR is available now on all the relevant headset stores. For any further updates in the future, keep reading VRFocus.

Win Yourself a Copy of Arca’s Path on Steam or PlayStation VR

Tomorrow will see the launch of Dream Reality Interactive’s Arca’s Path, in conjunction with Rebellion. To celebrate the big day VRFocus has 10 codes available for our lucky readers to win, so you can enjoy the puzzle madness that the studio has in store. 

Arca's Path keyArt

If you’ve not been following VRFocus’ coverage of Arca’s Path then continue reading. The videogame is a dark fairytale puzzle experience set within crystalline landscapes, where players control a ball through 25 labyrinthine levels, using only their gaze to intuitively lead the character’s sphere through the maze and out the other side.

Last month VRFocus released its second preview for Arca’s Path, finding that: “The videogame has been designed to be challenging but in enjoyable bite-sized chunks. dRi is ready to accept that VR hasn’t yet matured to the point where a mass market audience would happily spend hours at a time wearing an HMD, and while Arca’s Path will most definitely be enjoyed by the core videogame demographic it’s clearly positioned as an experience that anyone can enjoy.”

And so onto the competition. VRFocus has 10 codes available, 5 for Steam (compatible with HTC Vive, Oculus Rift and Windows Mixed Reality headsets, and 5 for PlayStation VR (European codes only). All you need to do is Follow us on Twitter and Retweet this tweet stating which platform you’d prefer. The competition will be open for 24 hours, with winners notified once Arca’s Path has launched.

Arca’s Path Arrives Tomorrow so VRFocus Went Behind-the-Scenes at Dream Reality Interactive

Tomorrow, Dream Reality Interactive will launch virtual reality (VR) title Arca’s Path for HTC Vive, PlayStation VR and Oculus Rift. While the studio is relatively new the team running it are videogame veterans, so there’s a lot of anticipation around the title. Ahead of launch, VRFocus caught up with the team to find out more about the experience and its development.

Arca's Path

While Arca’s Path will be Dream Reality Interactive’s debut VR title, it’ll be the studio’s second release since forming in 2017, the first being augmented reality (AR) videogame Orbu, created using ARKit.

The studio was founded by Dave Ranyard, the former head of Sony London Studio, alongside former Sony London teammates Richard Bates, Artemis Tsouflidou, Albert Bentall and John Foster. They all help to create the mini-titles in PlayStation VR Worlds, the videogame primarily bundled with most PlayStation VR’s. Once that was completed Sony Interactive Entertainment (SIE) announced there would be some major redundancies at London Studio.

In May this year Battlezone developer Rebellion was revealed to be publishing the title, unveiling the project ahead of the Electronic Entertainment Expo (E3) 2018, where it would be playable for the first time. That’s where VRFocus got its first look, saying in our first preview: “Arca’s Path VR is by no means a revolutionary experience; a question remains over whether or not the videogame benefits from VR at all. However, it does appear to have the potential to deliver a satisfying platform experience which the player can take at their own pace.”

Arca's Path Launch (7)

Upon our second preview last month things were certainly looking up, finding that: “while Arca’s Path will most definitely be enjoyed by the core videogame demographic it’s clearly positioned as an experience that anyone can enjoy.”

So what more is there to know about the Marble Madness-style puzzle platformer? To find out you’ll need to watch VRFocus’ video below, featuring several interviews, one with Ranyard himself. And don’t forget to check back for a full review of Arca’s Path soon.

The VR Job Hub: VR, AR And Everything in Between

As the virtual reality (VR) and augmented reality (AR) industries continue to grow so do the opportunities to get involved if you have the right skills. Today’s job list features some of the leading innovators in the field, creating videogames, VR movies and even AR navigation.

Location Company Role Link
London, UK Dream Reality Interactive Senior Mobile Game Designer Click Here to Apply
London, UK Dream Reality Interactive Senior Unity Programmer Click Here to Apply
London, UK Dream Reality Interactive Full Stack Game Developer Click Here to Apply
London, UK Dream Reality Interactive Producer Click Here to Apply
London, UK Dream Reality Interactive QA Tester Click Here to Apply
Palo Alto, California Phiar Senior iOS Engineer Click Here to Apply
Palo Alto, California Phiar Senior/Lead Computer Vision Engineer Click Here to Apply
Redwood Shores, California Baobab Studios Multiple Vacancies Click Here to Apply
Los Angeles, CA / Rotterdam, The Netherlands Vertigo Games Multiple Vacancies Click Here to Apply

 

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Listen to an Exclusive Arca’s Path Track for Free, Plus New Screenshots and Dev Diary

Dream Reality Interactive’s Arca’s Path VR is less than a week away, so with that in mind Rebellion has unleashed a trio of goodies for eager fans to enjoy. There’s free music, new screenshots, and the last in the series of developer diaries.

Arca's Path Launch (7)

From today, Rebellion has released an exclusive free music track from Arca’s Path VR composer and Ninja Tune artist Raffertie.

Titled ARCA: Prelude, Raffertie’s track is described by the developer as an: “electro-infused soundtrack is an enthralling collection of fluctuating, shifting tunes, accentuating the magnificent but unreal world of Arca, a landscape shrouded in mystery.”

Arca’s Path VR is a dark fairytale set within crystalline landscapes, where players control a ball through 25 labyrinthine levels, using only their gaze to intuitively lead the character’s sphere through the maze and out the other side. The new screenshots (found above and below) showcase some of these levels which haven’t been seen before.

Arca's Path

And then there’s Dev Diary number 4, which just so happens to be focused on the art and music of Arca’s Path VR. “In this developer diary, find out how much of an impact having Raffertie’s music in Arca’s Path has not only inspired the sounds but also influenced the sound design for the entire game,” notes the team. “The key colours used are soft and compliment the visual identity throughout the levels, environments, characters, and the overall art style.”

Download the free track from the Arca’s Path VR website. The title will be coming to PlayStation Store, SteamVR, Viveport and Oculus Store on 4th December 2018. For any further updates ahead of launch, keep reading VRFocus.

Arca's Path
Arca's Path
Arca's Path
Arca's Path
Arca's Path

 

Preview: Arca’s Path – Marble Madness Rolls into VR

Virtual reality (VR) has the potential to be so many things. Even when adding in a limiting factor such as fulfilling the remit of ‘videogame’, there’s still so much room to explore and design entirely new experiences not yet offered by the medium. It’s become tiring, then, when a new first-person shooter (FPS) comes into the fray purporting to offer something new to the genre and ends up with little more than cookie-cutter gameplay. Dream Reality Interactive (dRi), are refusing to follow this mould.

Arca's Path - Screenshot (E3 2018)

Having begun to push against the given boundaries of augmented reality (AR) and VR videogame design in 2017 with Orbu, a popular iOS title using ARKit, dRi are set to launch their first commercial VR project, Arca’s Path, one year later. Published by Rebellion of Battlezone fame, Arca’s Path has been specifically designed to be scalable to a full range of VR head-mounted displays (HMDs), and as such will be launched on PlayStation VR, Oculus Rift, HTC Vive, Samsung Gear VR and many more simultaneously.

Considering the varied inputs available for this multitude of HMDs, dRi has chosen to use a common denominator for the basis of the entire videogame: viewpoint. For the uninitiated, Arca’s Path is a marble-based puzzle videogame in which the player guides their marble – a young lady transformed by a magic face mask – simply by looking in a specific direction. Movement is determined via the location of the ball opposed to the world scale; looking at a space won’t move the ball to it, but rather in the direction that space is in relation to the ball. Looking further afield will move the ball faster, and staring directly at the ball will bring it to a standstill.

As would be expected, Arca’s Path starts off very gently. Allowing the player experiment with momentum and turning on gentle ramps and no-fail courses. By the time the player is faced with ramps, breakable blocks and steep descents controlling the ball’s movement with the central point of your view will have become second nature. Then it’s about challenging yourself to execute tight turns at speed, hit ramps perfectly for optimum lift and exploring the levels to find all the hidden gems.

Arca's Path - Screenshot (E3 2018)

The final version of Arca’s Path will ship with 25 levels, for which basic completion is expected to take around 2-4 hours. However, finding those gems is an added incentive which in turn will unlock new gameplay opportunities. The scale of Arca’s Path may seem slight, but that’s entirely intentional. The videogame has been designed to be challenging but in enjoyable bite-sized chunks. dRi is ready to accept that VR hasn’t yet matured to the point where a mass market audience would happily spend hours at a time wearing an HMD, and while Arca’s Path will most definitely be enjoyed by the core videogame demographic it’s clearly positioned as an experience that anyone can enjoy.

Rebellion Release the First Dev Diary for Arca’s Path VR Ahead of Launch

Battlezone developer Rebellion and Dream Reality Interactive are due to launch relaxed, hands-free puzzle title Arca’s Path VR on 4th December for multiple headsets. With less than a month to go, the studio’s are taking gamers behind the scenes of its development with what will be the first in a four-part series of Dev Diaries. 

Arca's Path - Screenshot (E3 2018)

In this first Dev Diary you can find out what Arca’s Path VR is all about, what inspired Dream Reality Interactive to create such a relaxing experience, clips showcasing the gameplay in action, how the title evolves as progression is made and an overview of the story.

A dark fairytale set within crystalline landscapes, Arca’s Path VR is an enchanting, platform-style experience where players control a ball through 25 labyrinthine levels, using only their gaze to intuitively lead the character’s sphere through the maze and out the other side.

Obstacles in the way include lifts, bridges and high-speed descents. Along the way, there are a number of collectables to pick up, some of which are cunningly hidden away in nooks and crannies for the player to seek out.

Arca's Path - Screenshot (E3 2018)

This will be the first virtual reality (VR) title released by Dream Reality Interactive, an indie studio founded by former Sony London Studio head, Dave Ranyard. Having released its first augmented reality (AR) title Orbu in December 2017, the company has developed key technology and design for Hold the World, a VR project featuring Sir David Attenborough, in conjunction with Factory 42 for Sky and the London Natural History Museum.

Arca’s Path VR will be coming to PlayStation Store, SteamVR, Viveport and Oculus Store on 4th December, 2018. There’s also a chance to win yourself a copy by heading to the Arca’s Path VR official website and signing up.

Check out the Dev Diary below, and for further updates ahead of launch, keep reading VRFocus.