Psychonauts 2: How to use the Thought Tuner
How long does it take to beat Psychonauts 2?
Psychonauts 2: How to unlock Photo Mode
Psychonauts 2 features an ‘invincibility toggle’ to reduce difficulty
Psychonauts 2 brings psychic goofiness later this summer
Charming Puzzler GNOG now Supports HTC Vive and Oculus Rift
After launching colourful puzzle title GNOG for PlayStation VR just over a year ago developer KO_OP had planned on launching a PC version with HTC Vive and Oculus Rift support in November 2017. That didn’t occur for an undisclosed reason, but today that delay has come to an end.
GNOG is a 3D puzzle game set in a tactile world of toys and secrets. Designed as a type of puzzle box, where each level is self contained players explore a series of colorful worlds with vibrant visuals and a dynamic soundtrack. Each puzzle is a monster head which players can point, click, grab, poke, spin, pull, play and more to unlock the level’s mysteries.
Each of the nine Gnoggin‘s hide a multitude of secrets so it’s all about getting hands on with each puzzle. Grab a bookcase and spin it to reveal a hidden pile of coins, slide levers to navigate a damaged ship through outer space, crank a wheel to cook a stew on the stove – each playful interaction is all part of a chain that has knock on consequences.
For the launch indie studio KO_OP has collaborated with Double Fine Presents (Psychonauts in the Rhombus of Ruin) who’ll be publishing the title. The PC release will also feature an all new VR mode with tactile interactions that will allow players to get up close and face to face with each GNOG.
VRFocus reviewed the original GNOG for PlayStation VR, giving it a four-star rating and saying: “GNOG is an excellent title and well worth anyone’s time. It takes excellent advantage of the PlayStation VR functionality to produce something beautiful and striking, both visually and aurally.”
GNOG will release for PC and Mac with HTC Vive and Oculus Rift support, via Steam, Oculus Store, Itch.io, GOG, and Humble Bundle today. For any further updates fro KO_OP, keep reading VRFocus.
Psychonauts in the Rhombus of Ruin Out Now for HTC Vive and Oculus Rift
A little over a year ago Double Fine Productions released its first virtual reality (VR) title for PlayStation VR, Psychonauts in the Rhombus of Ruin, bridging the story gap between the original Psychonauts and the forthcoming sequel Psychonauts 2. Today, the studio has announced the release of Psychonauts in the Rhombus of Ruin on Steam, supporting both Oculus Rift and HTC Vive.
Psychonauts in the Rhombus of Ruin is a mind-bending adventure puzzle videogame where players will assume the role of Raz, an intrepid young psychic and fully fledged member of the Psychonauts — an elite group of international psychic secret agents. Taking place through Raz’s eye in first-person, players will be able to use his various psychic powers to affect the world, and solve the various challenges. Double Fine Productions has designed to be fun for long time fans, as well as those new to the franchise.
These powers include Clairvoyance, allowing players to see through the eyes of others, and explore the environment, whilst other abilities such as Telekinesis and Pyrokinesis enable them to move things around with the power of their mind, or just set them on fire.
The story picks up exactly where it left off at the end of Psychonauts (2005)—with Raz, Lili, Sasha, Milla, and Coach Oleander flying off to rescue Truman Zannotto, the Grand Head of the Psychonauts. Their mission takes them straight into the heart of the Rhombus of Ruin—a mysterious part of the ocean as deadly as two Bermuda Triangles back to back.
To keep things consistent with the first videogame original voice actors Richard Horvitz, Nicki Rapp, and others have returned to reprise their roles, and original composer Peter McConnell has written brand new music for this latest adventure.
Psychonauts in the Rhombus of Ruin is available now for HTC Vive and Oculus Rift for $19.99 USD. For the first week there will be a 20 percent discount available. For any further updates from Double Fine Productions, keep reading VRFocus.
See Behind-The-Scenes in the Making of Psychonauts in the Rhombus of Ruin
Double Fine Productions jumped straight into virtual reality (VR) with their latest release, Psychonauts in the Rhombus of Ruin, recently released on PlayStation VR. Their first VR project posed unique challenges that come with the territory, and we get a better idea of how the team tackled those challenges in this Making Of video.
The video heavily features recognisable Double Fine Productions founder Tim Schafer, who talks about how his design team plunged into VR development and created a faithful Psychonauts experience.
We even get to see the well-humoured Schafer laughing and joking with his team during meetings, and giggling at their creations while immersed in Psychonauts in the Rhombus of Ruin in PlayStation VR.
Psychonauts in the Rhombus of Ruin was released quite suddenly earlier this week, giving gamers something new for their PlayStation VR head-mounted displays (HMDs).
In our preview of the game, VRFocus said; “Psychonauts in the Rhombus of Ruin is a very clever design for bringing well loved franchises into a medium where they arguably wouldn’t otherwise fit. A great deal of attention has been paid to the strengths and weaknesses of VR in order to make the best of the technology, and Psychonauts in the Rhombus of Ruin’s preview build teases a memorable experience lying ahead.”
Psychonauts in the Rhombus of Ruin is available now on PSN. If you want to see more of the game, of course watch The Making of Psychonauts in the Rhombus of Ruin below.
For everything on PlayStation VR and more VR news, stay with VRFocus.
‘Psychonauts in the Rhombus of Ruin’ VR chapter releases on February 21
The PSVR exclusive from Double Fine Productions tasks players with solving puzzles with Raz's mind. It takes place directly after Psychonauts and acts as a narrative bridge to the upcoming Psychonauts 2.
The post ‘Psychonauts in the Rhombus of Ruin’ VR chapter releases on February 21 appeared first on Digital Trends.