Maze Theory’s Peaky Blinders: The King’s Ransom Slated for 2021, Original IP Also in the Works

Peaky Blinders: The Kings Ransom

British virtual reality (VR) developer has got quite a lot going on at the moment. Today, the studio has announced that thanks to new investment it’ll be expanding plans for several of its titles currently in development, including Peaky Blinders: The King’s Ransom and it’s own original IP Engram.

Engram

Maze Theory hasn’t revealed how much investment its received, just that it was awarded across to grants. The first came from the UK Creative Content EIS Fund in association with the British Film Institute (BFI) while the second was awarded by the Immersive Technology Investment Accelerator from the Government’s UKRI Audiences of the Future Programme, including a match funding investment from Vive X.

All of this means that Maze Theory will be expanding the Doctor Who franchise which first began with 2019’s Doctor Who: The Edge of Time. New videogames will be coming to console, PC and mobile, the latter developed in partnership with Kaigan Games.

When it comes to VR content, Peaky Blinders – The King’s Ransom which was originally slated for 2020 has now been pushed back to 2021. A narrative-driven action-adventure featuring characters from the TV show including Tommy Shelby, Arthur Shelby and Polly Gray, the videogame will also feature iconic locations such as The Garrison pub and Charlie’s Yard. The studio plans on bringing the experience to additional platforms and devices but has yet to confirm which ones.

Peaky Blinders - in studio

“Maze Theory is evolving to the next level. We know from feedback that fans of shows like Doctor Who and Peaky Blinders crave new and exciting experiences across multiple devices and interwoven stories that create an overall experience far surpassing that of a single game,” said Maze Theory CEO, Ian Hambleton in a statement.

“The world is facing challenging times right now, but the gaming sector continues to be resilient in times of economic uncertainty. These investments and our new content initiatives enable us to grow our fanbase and drive our business forward,” Hambleton continues. “We remain as committed as ever to delivering brilliant gaming experiences.”

In addition to all of that, Maze Theory has confirmed that the very first title the studio ever announced Engram (formerly called The Vanishing Act) is still in development. Yet to receive a launch window, the videogame is a narrative-based experience centred around people being able to experience the memories of others and travel to deeper layers of their own.

With so much going on at Maze Theory, as further details are released VRFocus will let you know.

Doctor Who: The Edge of Time Coming to EU Retail Stores for PlayStation VR in March

Long-running sci-fi TV series Doctor Who stepped into the realm of virtual reality (VR) twice in 2019. First via interactive animation Doctor Who: The Runaway and then Doctor Who: The Edge of Time. The latter was the work of British developer Maze Theory, offering fans the best opportunity to step into this richly diverse world across a variety of headsets including PlayStation VR. Today, it’s been announced that Doctor Who: The Edge of Time will be getting a physical release for European territories.

Doctor Who: Edge of Time

While the digital version has been available for several months, for those gamers who love a disk-based collection they’ll only need to wait until next month. It’s also been revealed that the physical edition will include a new Quick Play feature allowing fans to jump straight into specific parts of the experience including the Tardis, Dalek Shooter and (if you really want to) come up close and personal with the Weeping Angels.

The videogame was developed in collaboration with BBC Studios, featuring an original story where you and the Doctor have to travel across space and time to save reality. Current Doctor Jodie Whittaker continues to voice the character to retain the TV show’s authenticity, helping you solve puzzles using her trusty sonic screwdriver. With locations ranging from a space-stranded cruiser, Victorian London and an Egyptian temple, there are plenty of easter eggs for you to find.

Doctor Who: Edge of TimeWhen VRFocus reviewed Doctor Who: The Edge of Time, last year we gave the title three stars, commenting: “Parts of the experience are great and showcase high production values – the storyline, locations and acting for instance. Doctor Who: The Edge of Time is one for the hardcore fans out there.”

Doctor Who: The Edge of Time will see a physical release on 13th March 2020 across European retail locations. No word on a North American release just yet. VRFocus will continue its coverage of Maze Theory and its VR projects, reporting back with further updates.

Doctor Who: The Edge Of Time Holds Up On Oculus Quest With Some Concessions

Like so many other VR games before it, Doctor Who: The Edge of Time feels destined to do best on Quest. Facebook’s standalone VR headset doesn’t require Who die-hards to buy an expensive PC or PS4 on top of new VR gear just to step into the shoes of one of the Doctor’s companions. Fortunately, this version of the game offers up a decent, if not perfect, conversion of its counterparts.

Visually, Doctor Who on Quest keeps the core of the experience intact with a mostly smooth, clean art style. The differences are clear; the Quest version’s textures are undoubtedly blurrier and the lighting work appears to have been simplified, but no less so than we’ve seen in other Quest ports. Impressively, it looks like all environmental objects keep their place, too.

There are some environments that don’t fare quite as well as others. The forests on the first planet, for example, have been turned into a contrasting set of textures that never quite mesh together. But most levels, especially those set indoors, hold up just fine. I did encounter one crash near the start of the game that had me repeating the initial Tardis sequence, and there was one unusually long load time, but these didn’t persist in the 30 minutes I spent with this version.

Other than that, this remains the same solid tribute to the sci-fi series as seen on other platforms. The Edge of Time is still a surprisingly scary experience — something you might want to warn any first-time VRers about — that ticks the boxes for Who fans. As a broader VR adventure game it’s on the safe side and it never gets too inventive with its source material. But for the debut game from a new VR studio based on a beloved franchise that is more used to bad spin-offs than it is good ones, this is a pretty pleasing result.

Now that all the ports of the game are done, I’d love to see Maze Theory eventually return to Doctor Who with a deeper, more daring sequel. There are too many weird and wacky concepts to explore in this universe to let slip through the cracks in time.

Doctor Who: The Edge of Time releases on Oculus Quest on January 23rd. 

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Doctor Who: The Edge of Time Still Scheduled for Oculus Quest Next Week, Valve Index Patch Also Likely

British virtual reality (VR) studio Maze Theory released the highly anticipated Doctor Who: The Edge of Time a couple of months ago for PlayStation VR, HTC Vive and Oculus Rift. At the time the studio also confirmed work was ongoing to support other headsets including Oculus Quest. In December just before Christmas the studio tentatively revealed a 23rd January launch date for the standalone headset, which has just been reconfirmed. 

Doctor Who: Edge of Time

Maze Theory took to Twitter letting fans know work was still on schedule: “We’re still looking good for a 23rd January 2020 launch on @oculus Quest for #edgeoftime – The game promises to be one of the best versions with untethered free movement and many of the recent patch updates and improvements we’ve made.”

And it’s not just Oculus Quest owners that can look forward to that date, it’s looking very likely that a Valve Index patch (possibly a Windows Mixed Reality one to) will arrive the same day as the developer responded to a comment: “Working with Index users on it at the moment. Will likely be out the same time.”

Developed in collaboration with BBC Studios Doctor Who: The Edge of Time features an original story where you and the Doctor have to travel across space and time to save reality. Current Doctor Jodie Whittaker continues to voice the character to retain the TV show’s authenticity, helping you solve puzzles using her trusty sonic screwdriver. With locations ranging from a space-stranded cruiser, Victorian London and an Egyptian temple, you’ll encounter some of Doctor Who’s most famous enemies, such as the Daleks and the Weeping Angels.

Doctor Who: Edge of Time

Reviewing Doctor Who: The Edge of TimeVRFocus gave the title three stars, commenting: “Parts of the experience are great and showcase high production values – the storyline, locations and acting for instance. Doctor Who: The Edge of Time is one for the hardcore fans out there.”

When Doctor Who: The Edge of Time arrives for Oculus Quest it’ll also support cross-buy with Oculus Rift, so fans don’t need to buy it again. VRFocus will continue its coverage of Maze Theory, reporting back with all the latest updates.

Doctor Who Oculus Quest Port Pushed Back To Late January

Doctor Who: The Edge Of Time originally hit PC VR and PSVR headsets in November 2019. At that time, developer Maze Theory had planned to bring it to Oculus Quest in December. You’ve probably noticed that didn’t happen.

But, fear not, you shouldn’t have too much longer to wait.

Doctor Who Oculus Quest Delayed (A Little)

A recent tweet from the studio confirmed that the team is now targetting a January 23 release for the Quest edition. “We’re just trying to ensure we do everything we can to make this game as good as it can be,” the tweet says, “plus include all the recent fixes and improvements. Thanks for you [sic] patience.”

It’s not surprising to see the Quest edition delayed a little given that the platform isn’t as powerful as a PC or a PS4. Lots of games hold their Quest version off for a month or two to give the team time to properly optimize.

The Edge Of Time should make for a worthwhile addition to any Quest library, though. In the game you play as a companion to the Doctor that heads off on a universe-spanning trip to stop an ancient enemy from releasing a deadly virus. Jodie Whittaker lends her voice as the Doctor and famous foes like the Daleks appear throughout.

In our 3/5 review, we said the game does a good job of bringing many of Doctor Who’s most beloved elements to VR, though it’s lacking the spark of innovation that the best episodes of the show have.

Will you be picking up Doctor Who on Oculus Quest? Let us know in the comments below!

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Review: Doctor Who: The Edge of Time

When big entertainment IP’s are turned into videogames there’s always that hope they’ll capture the magic of the franchise, without completely ruining it – like so many previously have. So taking on the BBC’s Doctor Who and its 55-year history has certainly no small undertaking for British virtual reality (VR) studio Maze Theory. Keeping it very much present-day whilst taking nods to all that’s come before, Doctor Who: The Edge of Time may please a lot of fans out there but for those without a vested interest the videogame will likely fall a little flat.

Doctor Who: Edge of Time

If you’ve ever seen an episode of the long-running series – don’t worry if you haven’t – then you’ll know the general gist that each one revolves around fighting some weird and wonderful aliens whilst trying to save a planet/galaxy or the universe. Doctor Who: The Edge of Time goes for the big guns, saving the universe, time and generally existence as we know it. No small matter then. So you play an unnamed character enlisted to help the Doctor pull off this amazing feat.

In the current TV series the Doctor is played by Jodie Whittaker who reprises her role for this VR experience. She puts in a stellar performance – as does the rest of the cast – helping to ground the videogame and give it that proper Doctor Who ambience. This is also helped by the design, with plenty of Easter eggs for fans to find, whether it’s the official intro music or some of the props, the BBC and Maze Theory certainly put a lot of work into getting these little details right.

Gameplay revolves around you doing all the leg work as the Doctor is currently trapped at the end of time and space (as you do), so you never get to meet her directly. It’s all through intercoms, TV’s and other electrical components that she helps you figure out the challenges which stand in your way, namely puzzles for the most part.

Doctor Who: Edge of Time

These tend not to be overly complicated so there shouldn’t be any real moments where you can get stuck. They range from activating dials and levers in a certain order whilst timed to swapping cables around to complete a circuit. Nothing too over the top, very light to keep the gameplay flow going, which is fairly leisurely.

Doctor Who: The Edge of Time employs both direct locomotion and teleportation at the same time so there’s no having to switch options in the menu, great. The thing is, locomotion has two-speed settings, ‘normal’ and ‘fast’, which are just barely discernible and definitely not fast. So everywhere is a slow plod. Teleportation, on the other hand, offers a little hop everywhere. The maximum distance of the teleport is just so short that to get anywhere requires constant button bashing, a tiresome effort for those who need to use the mechanic.

What you may be surprised to hear is the scare factor Doctor Who: The Edge of Time offers. There are a number of enemies from the TV series the studio could’ve employed to add that chill factor with the Weeping Angels nailing it. The second chapter features a new creepy race to build up the atmosphere with their glowing red eyes and a couple of jump moments. Chapter three is where the angels appear, offering a sequence that will get your heart-racing. It’s by far the best level in the entire videogame.

Doctor Who: The Edge of Time

However, there are plenty of disappointments and strange design decisions. The biggest of which has to do with your hands. Every time you grab anything they disappear. It’s so incredibly annoying and immersion-breaking. In a modern VR experience which feature your hands – as so many do – the correlation between picking up an item and seeing it in your digital palm is an important one. At one point in the title you can hold a torch and the famous Sonic Screwdriver. Problem is they’re then both floating objects rather than useful tools in your hands. This is particularly exacerbated in the TARDIS. Its main console is filling with items to interact with, knobs to turn and levers to pull, just like the TV series. Alas, with disappearing hands you then lose that visual reference to move said item, so what should be a quick intuitive movement becomes a short battle to learn its operation.

Another little anomaly comes for the audio. In certain parts of the story characters naturally talk to you. Yet, there are no audio settings in the menu so the background music tends to drown them out. This doesn’t affect the puzzles, you simply lose some of the finer plot details.

Obviously, the biggest addition to Doctor Who: The Edge of Time is the Daleks, the Doctor’s greatest foe – kind of like the Borg in Star Trek. Saved for the fourth chapter – there are five in total – this is the main action sequence, where there’s some sneaking to do before jumping into an empty Dalek housing. The Doctor is generally non-violent, using her wits to outsmart enemies. So now you can actually cause some damage and shoot the Daleks with their own weapons. Shame then that the entire sequence is on rails, offering a basic shooting gallery setup. VR titles like Pistol Whip prove on-rail shooters can work and offer excitement, there just wasn’t any here.

Doctor Who: Edge of Time

There was so much potential for Doctor Who: The Edge of Time as well as expectation that the end result feels muted. Parts of the experience are great and showcase high production values – the storyline, locations and acting for instance. Interspersed with these are the negatives which make it hard to recommend to the casual gamer. Doctor Who: The Edge of Time is one for the hardcore fans out there.

60%

Awesome

  • Verdict

Doctor Who: The Edge Of Time Review: A Few Sonic Screws Short Of A Winner

List off the must-have moments you’d expect from a Doctor Who VR game and The Edge of Time often delivers.

There’s that bit where you walk in and out of the Tardis, struggling to get your head around its physics-defying dimensions. There’s the bits where you hold your Sonic Screwdriver to a lock and enjoy an entirely unearned sense of slickness when it clicks open. And, yes, there’s the bits you contemplate ripping your headset off to spare yourself the mounting horror of being hunted by Weeping Angels.

Edge Of Time lives and dies by this fan service. It can at times sweep you up in its ridiculous antics and take you along for the ride with a giddy smile on your face, just as the best Who episodes do. Much like any season of the show, though, the quality in delivery varies wildly throughout, leaving a lingering wish that developer Maze Theory had leaned on the VR antics just a little harder.

You play as an unnamed companion to the Doctor here, traveling across different times and locations to stop a new threat. The Doctor herself is locked away somewhere inexplicably far off, only ever appearing through holographic transmissions. Jodie Whittaker is on typically fine form in the moments she does appear, though it’s often to lend the narrative a drowsy dose of exposition. An AI partner instead joins you for most of the game, sounding suspiciously similar in tone and wit to Whittaker herself. She’s essentially a stand-in Doctor that leaves you longing for the genuine article.

In that sense, Edge of Time often feels like it’s been adapted straight from a TV script rather than specifically developed with VR in mind. There’s a heck of a lot of standing around and listening to other people explain why something is terrible rather than you seeing it for yourself. In fact, the game almost entirely avoids meeting any friendly allies or aliens face-to-face, making it hard to form a connection with the cast and often leaving the worlds lifeless, despite crisp visuals. It seems like a missed opportunity not to be staring down Cybermen or shaking hands with lizard people.

Doctor Who The Edge Of Time New (3)

Plus the series penchant for nonsensical last-minute twists doesn’t hit as hard when they’re essentially delivered over an intercom.

It’s frustrating given there are many moments of pure VR excellence here. An early encounter with a monster in a laundrette gives you a hilarious fright, for example, and The Tardis has been brought to virtual life with genuine love and care. For a second, you might even think you’ve really been whisked away to the set of the show.

Comfort

The Edge of Time offers both smooth locomotion or teleportation with all the bells and whistles. You can edit movement speed, turn type, blinders and more. There are a few moments of forced smooth locomotion, though they shouldn’t be too problematic.

For better or worse, though, Edge of Time does scares the best. It might even do them a little too well for the most dedicated Who fans. There’s a few of the biggest jump scares I’ve had in VR here. Those Angels, for example, keep your heart rate up in easily the game’s most impressive sequence, making you painfully aware of your every move and too scared to even turn around. Other levels carry an uneasy atmosphere that makes seeing the game through an unexpected challenge.

It’ll be enough to stop some fans in their tracks, so much so you could argue Maze Theory goes in a little too hard on the horror. That said, the concept of the Angels in VR is one that’s tough to pass up and the studio does the premise justice. I just would have liked to have seen more of the wonder and awe of many of the Doctor’s adventures to balance out the moodiness.

Many of the game’s other ideas are repurposed from traditional tropes. There’s a handful of puzzles that are snappy to solve, though never feel unique to the franchise itself. Redirecting lasers to open doors could have been lifted straight out of any other game and, well, I’m pretty sure finding a safe code on the back of a picture is in every other VR game.

Your late-game encounter with the Daleks, meanwhile, results in fine, formulaic stealth segments followed up by a fun, forgettable on-rails shooter. For Who diehards, these moments will no doubt delight, but they don’t disguise relatively stripped back game mechanics. They help round it out to a respectable two to three-hour runtime, which I tackled in one sitting without ever feeling bored, if not always illuminated.

Perhaps Doctor Who’s biggest enemy is Doctor Who itself. There’s so much wacky potential for a feature-length VR game here that meeting those expectations is almost impossible. We saw just a snapshot of that in the BBC’s excellent Runaway VR short, an animation bursting with the charm, wit and invention the series is known for stuffed into 13 minutes. The Edge of Time is grittier, deeper even, but it doesn’t match the personality, bravado or intuition of control. Perhaps there’s a lesson to be learned there.

Who is at its best when there’s a hook; a gimmick so playful and innovative that anyone can get carried away in the madness that ensues. Instead of testing those waters, The Edge of Time settles for bringing the series’ most tried and true elements directly into headsets in hopes of winning over dedicated fans. It plays more like a rejected episode of the TV series rather than something that fully embraces its platform. The Who faithful be satisfied in that safety, I suspect, but I personally can’t help but wish this was a little more dangerous.

Final Score: :star: :star: :star:  3/5 Stars | Just Okay

Doctor Who Edge Of Time Review

Note: We are changing our review scheme to a five-point scale, without half points, rather than a 10-point scale with half points like before. All past reviews will stay as they are, but all future reviews (that includes games, non-game apps, hardware, and more) will all be reviewed using the same five-point star rating scale. Expect the visual representation of this new scale to change with a more attractive style soon.

You can read more about the new scoring policy here.

 

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Launch Trailer Arrives for Doctor Who: The Edge of Time

After a little delay Maze Theory will be launching one of the longest-running TV shows as a virtual reality (VR) experience tomorrow, Doctor Who: The Edge of Time. Offering a multiplatform release for fans to the show, today, the studio has unveiled the launch trailer, teasing further details about the experience.

Doctor Who: Edge of Time

Unlike Doctor Who: The Runaway which was a short interactive animation, Doctor Who: The Edge of Time is a feature-length VR experience. With an original story where both you and the Doctor have to travel across space and time to save reality, you get to see more of the locations you’ll be travelling to. Whether that’s escaping from a space-stranded cruiser, visiting Victorian London or exploring an Egyptian temple, Maze Theory promises lots to see and do.

You’ll be able to step inside the TARDIS and operate its controls, pilot a Dalek shell to harness its deadly weaponry, and wield the Sonic Screwdriver to solve elaborate puzzles. Doctor Who: The Edge of Time will also leave your heart racing as you come face to face with the terrifying Weeping Angels.

Featuring countless references to the show and its 55-year history, Maze Theory has worked closely with BBC Studios to bring Doctor Who: The Edge of Time whilst retaining the TV shows’ authenticity. Jodie Whittaker continues to play the role of the Doctor while Nicholas Briggs voices the Daleks, the videogame will have plenty of Doctor Who easter eggs to find along the way for eagle-eyed fans.

Doctor Who: Edge of Time

Doctor Who: The Edge of Time will launch on 12th November 2019 supporting PlayStation VR, Oculus Rift, HTC Vive and HTC Vive Cosmos, with an Oculus Quest version coming in December. In addition to the home VR experience, Maze Theory has created a streamlined location-based entertainment (LBE) edition. This will be arriving on 23rd November – Doctor Who Day – via content distribution platforms; Synthesis VRSpringboardVR, Ctrl V and Vive Arcade, so plenty of arcades worldwide should have access to it.

VRFocus will continue its coverage of Maze Theory, reporting back with the latest updates including its next title based on another TV show, Peaky Blinders

The VR Game Launch Roundup: Ping Pong, Pets & Police Boxes

VRFocus kicks off the run-up to Christmas with a list of hotly anticipated new virtual reality (VR) titles being released for various headsets over the course of the next week. Make sure to check out our accompanying YouTube video for a preview of each videogame. These articles and accompanying video will be published every Friday, so be sure to follow all our social media channels to keep up to date.

Doctor Who: Edge of Time

Doctor Who: The Edge of Time – Maze Theory

Grab your Sonic Screwdriver and join the Thirteenth Doctor, voiced by Jodie Whitaker herself, travelling through time and space solving puzzles. In Maze Theory’s long-awaited Edge Of Time, you must work to fend off two of The Doctor’s deadliest foes – the Weeping Angels and the Daleks as well as some new and original monsters.

VR Ping Pong Pro – Reddoll Srl, IVP, ONE-O-ONE GAMES

Grab a racket and test your Ping Pong skills in this long-awaited follow up to 2016’s VR Ping Pong. Featuring realistic, true-to-life physics, choose a range of different rackets and work to rise up the ranks to become a professional in 8 levels consisting of different photo-realistic environments.

Thief Simulator VR

Thief Simulator VR – GameBoom VR

In Thief Simulator VR, challenge yourself to rob the most secure houses in the neighbourhood. Featuring a free-roaming sandbox mode, equip yourself with anything from a torch, to the top of the range burglary equipment and plan your attack on a desired building. Steal as many valuables as you can, without letting less-expensive items take up too much space in your bag! The police and the house’s occupants are always out to get you, so it’s up to you to perfect your burglary tactics while going unnoticed.

Last Labyrinth – Amata K.K.

In this escape-themed adventure videogame, work to flee a mansion filled with hidden dangers. Find yourself in an unknown dark room, strapped to a wheelchair. You catch the sight of a mysterious girl nearby who speaks in a non-discernible language. You must work out a non-verbal communication method in the form of nodding and pointing, in order to guide and instruct her to find a way for both of you to escape this mysterious location alive. First announced during the Tokyo Games Show in 2016, this title is finally being released following successful Kickstarter funding.

Last Labyrinth - Screenshot (2018)

Stormland – Insomniac Games

In Stormland, play as a damaged android as you have complete freedom to glide, fly and climb your way through this ever-changing cloudscape with the aim of reclaiming your land. Featuring both single and multiplayer modes, create and customise the best weapons and body armour possible, while detonating explosives to save yourself and others.

  • Supported platforms: Oculus Rift
  • Launch date: 14th November

The Curious Tale of the Stolen Pets – Fast Travel Games

The Curious Tale of the Stolen Pets is a heart-warming interactive tale which takes place in a series of unique miniature worlds. Guided by your grandfather’s voice, you solve a series of puzzles in worlds created in your childhood to reveal the hidden pets.

The Curious Tale of the Stolen Pets

Golem – Highwire Games

Originally planned for release on the 8th of November, in this new PlayStation VR exclusive, you play as an injured child, Twine, who has developed the ability to see the world through the eyes of large stone golems. Control their movements as you explore the ruins of an abandoned city and collect artefacts as you go. First announced in 2015, this long-awaited title also featuring a new original soundtrack from Destiny and Halo composer, Marty O’Donnell.

  • Supported platform(s): PlayStation VR
  • Launch date: 15th November

An Arcade Version of Doctor Who: The Edge of Time Coming to VR Locations on ‘Doctor Who Day’

Doctor Who: Edge of Time is due for release across various virtual reality (VR) headsets in less than two weeks. Today, developer Maze Theory has confirmed its been working on a location-based entertainment (LBE) version in tandem, with a plan to release it in VR arcades at the end of November.

Doctor Who: Edge of Time

Maze Theory, in conjunction with BBC Studios and publisher PlayStack, has partnered with several content distribution platforms; Synthesis VR, SpringboardVR, Ctrl V and Vive Arcade to make Doctor Who: Edge of Time available in more than 100 arcades worldwide, located across the UK, Europe, Asia and North America.

Doctor Who: Edge of Time will be a special customised version of the home videogame, featuring three modified levels for an action-packed 20-minute experience. They’ll be able to explore the iconic TARDIS, come face-to-face with Weeping Angels and pilot a Dalek through a shooting sequence, fighting against drones and other aliens from the franchise.

“As we’ve been making the feature-length game, we have engaged with fans who are desperate to try it out,” said Maze Theory CEO, Ian Hambleton in a statement. “Our aim is to make it possible for anyone, including those that don’t have VR, to step inside the show, collude with the Doctor and experience first-hand what it’s like to pilot the TARDIS and come face-to-face with the show’s terrifying monsters and aliens.

“We firmly believe VR is the future of entertainment as it offers unparalleled opportunities for people to immerse themselves in incredible adventures. It’s truly mind-blowing – if a little terrifying in parts!”

Doctor Who: Edge of Time

“We’re excited that from 23rd November, Doctor Who Day, fans will be able to enjoy an arcade version of Edge of Time in VR arcades around the world. Whilst the full game will be widely available for those with VR headsets the arcade version will let anyone try the experience,” adds Bradley Crooks, Global Head of Games & Interactive at BBC Studios.

For those who own a VR headset Doctor Who: The Edge of Time will launch on 12th November for PlayStation VR, Oculus Rift, HTC Vive and HTC Vive Cosmos. As VRFocus reported last week, the Oculus Quest version has been delayed until December. For further updates, keep reading VRFocus.