The Virtual Arena: Returning Attractions – LBE VR Continues its Growth – Part 1.

The Virtual Arena

The commercial VR entertainment sector is charted by industry specialist Kevin Williams, in his latest Virtual Arena column – this two-part feature starts with a look at London’s newest VR Arcade location, and the growing chain of DNA VR facilities that are leaving their mark across the capital.

DNA VR

Coming out of the global lockdown, and the drive towards growing the location-based entertainment (LBE) landscape continues anew. In this first part of our regular coverage, we tap into the new openings and investment seen in the commercial entertainment market starting close to home and the London growth in business.

London has become an influential city location for the emergence of social entertainment and immersive experience deployment. One of the first venues that we have visited as the business re-commences, following the extensive privations of lockdown, has been the new DNA VR venue at the iconic Battersea power station space on the Southside of the Thames.

DNA VR

DNA VR is an excellent starting point, as this was one of the first examples of a VR arcade brand to open in London and was one of the first locations visited in our Virtual Arena column back in 2017. Jump forward four years and DNA VR has come a long way from a basement in a North London parade of shops. With the opening of this new venue, DNA VR expands their operation to three venues, (Camden and Hammersmith the other sites).   

The venue model developed by the company follows the proven formula of three areas of VR entertainment. The first being access to a wide selection of the latest “VR Arcade” titles supplied for commercial entertainment deployment, the new Battersea site comprising 11 stations where tethered HTC Vive Pro headsets and controllers allow access to the latest games. The second aspect is “Premium Free-Roaming” – the ability for up to four players to done backpack PC’s and VR headsets and weapons and freely navigate VR environments wirelessly. And the final offering is that of “VR Escape Room” – six players to enter virtual re-creations of the physical escape room experience.

DNA VR
One of the game stations in action. Image credit: KWP

The DNA VR facility has been designed to attract the widest audience interest – from the novice to the prosumer interested in virtual entertainment. Along with two extra-large stations built to accommodate wheelchair access, the venue also comprises an upstairs environment dedicated for use in free-roaming and VR escape room gaming. The company has also licensed the Ubisoft Escape Game VR range of experiences, based around their consumer titles IP offering a unique immersive experience, (this will not be the only Ubisoft VR content we will be covering in this two-part report).

One of the most important aspects of deploying a successful LBE operation is the cultivating of a regular audience and offering an experience that is compelling to draw repeat visitation. The ability to have a strong line-up of compelling game experiences achieves much of this, and DNA VR had on tap titles such as Arizona Sunshine and Prince of Persia: The Dagger of Time, along with many other of the most popular VR arcade releases – pricing ranging from £19 to £40 per-player and based on multiple or single-player experiences.

DNA VR
The unique upstairs free-roaming space. Image credit: KWP

DNA VR is an example of the power and scope of location-based entertainment deployment to generate business. Not everyone has access to consumer VR, and not everyone has access to the quality and variety of experiences tailored for a commercial footing. The owners behind the brand have learned a considerable amount about the deployment and operation of VR for a pay-to-play audience, and the requirements of packaging the best-priced experience.

Those that were prepared to learn the valuable lessons and shape their experience to the requirements of the entertainment markets needs have prospered. But likewise, those that tried to force their interpretation without much knowledge have floundered and fallen by the wayside, as was seen with IMAX VR. And interest is growing again in the establishment of VR arcade business. Recently OTHERWORLD, a London based VR venue that has also been covered in our VRFocus column announced a new investment to roll out five new venues based on their VR pod branded operation.

This concludes the first part of our two-part coverage; the second part looks at brand new IP and experiences opening across the countrys capital.

DNA VR to Open Second London Location This April

London, UK has a varied selection of location-based entertainment (LBE) catering for virtual reality (VR) fans, from free-roaming experiences like Zero Latency to Mario Kart VR at the Namco Funscape centre. DNA VR was one of the first to open shop in the city, opening its Camden branch in 2017. Soon it’ll open its second location in Hammersmith.

Google Earth VR_userJust like its original location, the Hammersmith branch will offer a selection of VR arcade experiences. These will range from classic favourites like Beat Saber, Arizona Sunshine and Raw Data to Tilt Brush, Google Earth, theBlu and many more. Then there are the premium free-roaming titles designed for groups, where players can fight zombies and robots or explore underwater temples and walk with dinosaurs.

For those that link a true mental challenge then the VR escape rooms are available. Teams of up to six people have an hour to solve the puzzles and escape.

“DNA VR takes virtual reality to the next dimension with both ‘free-roaming’’ experiences and our unique social approach to gaming. More than just an entertainment space, it’s an opportunity to; visit another world, try thrilling new experiences, lose yourself in the VR Escape rooms and take your imagination to the brink of reality!,” said Alexander Tsyurupa, co-founder and CEO of DNA VR in a statement. “All the games and VR Escape rooms are carefully picked by our staff, to provide the customers with the best immersive experiences that’ll make you come back to reality with a feeling of needing more. We’ve already had great success with our Camden DNA VR venue, and very excited to bring this to west London.”

Able to accommodate groups up to 25 people, prices for DNA VR start from £19 GBP and sessions can be booked in advance.

The opening of the Hammersmith location is all thanks to the success of the Camden branch, which DNA VR says has seen over 50,000 visitors since 2017.

To learn more about the current state of the LBE industry take a look at VRFocus’ The Virtual Arena, a feature dedicated to the latest out-of-home content, both locally and from around the world.

Virtual Arena: London Calling LBE – Immersive Fun!

Recommencing his semi-regular coverage of the immersive Out-of-Home entertainment scene for VRFocus, in his latest Virtual Arena column, Kevin Williams reports on an explosion of brand new LBE VR entertainment properties making the capital their home. The first part of this three-part report looks at the appearance of the first true Mixed Reality (MR), hyper-immersive group gaming space in London.

While the consumer virtual reality (VR) scene still attempts to find its feet, the use of immersive entertainment has blossomed internationally, several LBE VR venues have broken ground across the Western market after we previously saw investment across the Asian market. This momentum has grown, and the UK is one of those pivotal territories that is leading the charge.

In previous coverage we reported on one of the UK’s first VR arcades – with the opening of DNA VR back in 2017 –  along with VR arcades, we have also seen major investment in immersive attractions, such as the exclusive launch in London of (‘The War of the Worlds: Immersive Experience’) that brought immersive theatre and the latest VR technology together.

War of the Worlds LBE
The star-studded opening of the War of the Worlds experience. Source: KWP
War of the Worlds LBE
The star-studded opening of the War of the Worlds experience. Source: KWP

The capital, because of its diverse audience, and large footfall is being used as a proving ground for new immersive entertainment technology, and along with VR, we are also seeing the inclusion of the latest XR hardware. While VR may be the current zeitgeist – the real investment is looking at the overall experience, and the use of immersive technology to create social entertainment that guest a unique and repeatable entertainment.

We were lucky to be invited to the opening of the latest new development that offers a unique experience like no other. Electronic Theatre has styled itself as an “Immersive experiences in interactive digital rooms” – taking group fun to a new level and revealing the compelling social engagement that this kind of technology offers. Located in the arches close to Southwark tube station, the new start-up locations offer a glimpse of the future of entertainment.

Electronic Theatre location
Entrance into the new Electronic Theatre premises. Source: KWP
Electronic Theatre location
Lobby of the new Electronic Theatre premises. Source: KWP

Following checking in, the group of players (accommodating up to six) enter one of eight rooms – which the company have dubbed the “LightBox”. No 3D glasses or VR headsets are employed, all the players need to wear are specially tracked poker visor. LightBox is equipped with four HD projectors, that project the videogame experience on the walls which the group of players interact with within the 200 sq.,ft., hyper- immersive group gaming space, taking part in these experiences at some £25.00 GBP per person.

Electronic Theatre has crafted two “Adventures”, the one tried on this visit was ‘Alien Aptitude Test’ – set in a retro-styled 1984, players compete in minigames against hordes of aliens inspired by the classic arcade videogames of the time. The players compete in groups in many cases steering the character on screen with their body movement or interacting directly with the screen in several challenges accruing a score. The highly compelling Adventure lasting either mini 30-minutes or full 60-minute adventures. The second Adventure to play in the LightBox is ‘Rescue The Royal’ – a tongue in cheek romp set in a 2026 Britain, rescuing the Queen from captivity in a despotic game show.

Inside the Lightbox
Inside the LightBox, with this unique immersive experience. Source: KWP
Inside the Lightbox
Inside the LightBox, with this unique immersive experience. Source: KWP

The adventures are fun and compelling, and the players are soon pulled into the action and competition – the developers have created a strong social gaming experience. Electronic Theatre is the brainchild of two business partners (Will Dean and David Spindler), who saw the opportunity for a media-based videogame experience that could offer a social experience. The need for a socially inclusive adventure was built on Will’s previous project ‘Tough Mudder’ – global mud-run phenomenon. The team looking to roll out a chain of sites based on this fun social experience.

While this can be called a “projected interactive experience” (sometimes called Mixed or Cross Reality (XR)), an explosion of more conventional VR location-based entertainment venues have sprung up in the London capital, and we will chart them and other VR experiences in the following reports.

The next part of our coverage of developments in this sector follows shortly.

DNA VR-Arcadehallen eröffnen offiziell in London

VR-Arcadehallen gewinnen weltweit an Popularität, um Besuchern ohne eigenes VR-System zu Hause einzigartige Erfahrungen zu bieten. Besonders in Tokio gibt es diverse Einrichtungen, die sich auf diesen Virtual Reality Unterhaltungsbereich spezialisierten, doch auch in Deutschland sind die Arcades wieder im Kommen. Erstaunlich, dass die Metropole London in diesem Bereich bisher außen vor blieb, doch dies ändert sich nun, denn die DNA VR Arcades öffneten nun ihre Pforten.

DNA Arcade in London bietet eine Vielzahl an VR-Erfahrungen

Die DNA VR öffneten nun offiziell in London. Die Arcade-Einrichtung bietet Besuchern eine Auswahl aus über 20 verschiedenen Apps und Erfahrungen. Dazu zählen sowohl klassische als auch kürzlich erschienene Spiele. Folgende Erfahrungen sind spielbar:

  • Fantastic Contraption
  • Lightblade VR
  • Raw Data
  • Fruit Ninja VR
  • theBlu
  • Tilt Brush
  • QuiVR
  • Alice in Wonderland Stories: VR
  • Brookhaven Experiment
  • Snow Fortress
  • Everest VR
  • Arizona Sunshine
  • Job Simulator
  • Keep Talking and Boody Explodes
  • Space Pirate Trainer
  • Tales of Escape
  • The Lab
  • Google Earth VR
  • Portal Stories: VR
  • Accounting
  • CloudLands: VR Minigolf

Weitere Titel sowie eine Escape-Room-Erfahrung sollen zukünftig hinzugefügt werden. Das Unternehmen erhielt von den meisten Entwicklern die Erlaubnis zur Bereitstellung der Apps und Erfahrungen. Auch eine Steam-Lizenz ist vorhanden, sodass sich die Auswahl der Spiele über die Zeit ändern kann.

Die Erfahrung Alice in Wonderland Stories: VR ist dagegen ein von DNA VR exklusiver Titel. Die Entwicklung dafür übernahm ein externes Team. Innerhalb der Multiplayer-Erfahrung können zwischen zwei bis sechs Spieler teilnehmen, um innerhalb der märchenhaften Welt zu bestehen.

Tickets für DNA VR können auf der unternehmenseigenen Webseite käuflich erworben werden. Dabei können Kunden zwischen einem Gruppenraum für zwei bis drei Spieler für 16 £, einer Singleplayer-Erfahrung für 30 Minuten (22 £) oder 60 Minuten (30 £) sowie einer Koop-Immersion für 30 Minuten (44 £) oder 60 Minuten (60 £) auswählen. Auch Geschenkgutscheine für 25 £ stehen zur Verfügung.

Wer Interesse hat, sollte beim nächsten London Aufenthalt einen Besuch in DNA VR in Erwägung ziehen.

(Quellen: UploadVR | DNA VR | Videos: DNA VR Youtube | Avatarico Youtube)

Der Beitrag DNA VR-Arcadehallen eröffnen offiziell in London zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

The Virtual Arena: On Location At DNA VR – London’s Virtual Arcade

London joins Dubai, Beijing, Paris, New York and Los Angeles, with its own permanent virtual reality arcade location. VRFocus columnist Kevin Williams got the chance to be one of the first to visit this North London location.

I found myself being invited to York Way in North London, and directed to a nondescript doorway in a parade of shops leading to a basement location. Upon entering I was welcomed to London’s first permanent virtual reality (VR) entertainment location. A dedicated group of rooms comprising the latest VR technology offering a pay-to-play commercial model.

A humble entrance to the delights downstairs.
The entrance to the facility

Called DNA VR, this site has already held its public opening event the previous Saturday, and the owners were starting to get into the swing of running their unique operation. Coming respectively from an engineering, management consultancy and retail industry background, this marks their first start-up and move into operating a VR arcade. The team having worked hard to find their perfect location with strong transport links, and proximity to the popular Camden Market, attracting the site’s target audience: tourists. They are still in “listening mode”, collecting information from the players and visitors themselves on how to provide the best experience possible.

DNA VR co-founders Denis, Alexander and Anastasia

With DNA VR, the team are taking their time to evaluate the market, and has chosen a path of selecting games themselves, formulating individual commercial usage with publishers, or licensing selected titles from Valve’s SteamVR. The operation during our visit was evaluating a system that allows the guest to select the experience, with the facility team able to monitor operations and offer support.

Regarding the operations platform, within the enclosure DNA VR are using conventional HTC Vives, incorporating VR Covers, to offer the needed hygiene protection.  The group’s ten individual play areas are split between separate enclosures for individuals, and those that allow group usage. For example, with the likes of Steel Crate Games’ Keep Talking and Nobody Explodes – offering a near escape room approach to team VR experiences.

Kevin Williams tries out his moves at DNA VR.

This was a well laid out, if utilitarian, approach to creating a VR Arcade, and seems to be a model that will see traction able to accommodate 12 people per hour model with their ten enclosures. As the team confirmed the first booking guests to the facility were familiar with the less permanent experiments to create a place to experience VR. In London’s Soho, the retailer GAME has added a VR demo-room to their Belong gaming area – but DNA VR is the first dedicated VR arcade.

The pricing model for the new venue sees single players paying between £20 ($26) to £25 ($32) for a 30-minute session (respective of off-peak and peak reservation); while for a 60-minute slots rise to £30 ($39) and £35 ($45) respectively. Group and party bookings are priced accordingly, while building on the Escape Room VR experiences available, up to six players are charged £115 ($150) to £125 ($163) respectively – all prices excluding VAT.

Selection of the larger and normal VR enclosures
Image via DNA VR

It is expected that London will now see a surge of new VR Arcade locations opening in the coming months. A number of these projects following the success of the escape room approach to the business, while several venues look towards opening dedicated franchise locations emulating projects such as IMAX VR, VR ZONE and VR Junkies, to name but a few, seen opening in the West after an explosion in interest in Chinese VR Arcade and VR Park projects. Expect to read more about this aspect of the VR scene in coming reports.

The Virtual Arena will be back later this month with another discussion piece.

DNA VR to Launch VR Entertainment Venue in London

Virtual reality (VR) arcades have begun appearing across the world – mainly in the US, China and Japan – but it looks like the UK will soon be getting its own immersive entertainment venue with DNA VR due to open one in London this summer. 

With high-end VR being on the pricey side, somewhat hampering mainstream adoption, VR arcades are an alternative way of getting consumers interested in the technology whilst charging a small free for entry. DNA VR aims to cater for gamers and non-gamers alike, offering a range of experiences from Fruit Ninja, Serious Sam, Raw Data, and Arizona Sunshine to Tilt Brush, Everest VR and Google Earth VR.

Google Earth VR_user

DNA VR will be using HTC Vive headsets, for single-player and multiplayer options. On top of the 25+ titles the company will have on offer, its teamed up with a VR developer to create a custom experience for 2 – 6 players called Alice in Wonderland: Stories, a one-hour videogame in which players can solve puzzles together.

The arcade will also offer a service allowing players to use their own Steam accounts at the venue. So if a visitor has purchased a title for the HTC Vive which DNA VR doesn’t offer then they’ll be able to play it at the arcade – so long as they let DNA VR know at least 24 hours in advance.

There’s no confirmed opening date for DNA VR just yet – bookings are yet to go live – but the company has scheduled testing to take place this month. If you’re interested in checking out the arcade further details can be found here.

For any further updates on DNA VR’s plans, keep reading VRFocus.