Review: The Way of Kings: Escape the Shattered Plains

Fans of fantasy were excited to learn that a virtual reality (VR) adaptation of Brandon Sanderson’s best-selling Stormlight Archive was happening. The title has been available for a while now, putting players in the shoes of one of the main characters from the series, Kaladin Stormblessed.

Curiously, instead of being a direct adaptation of the book it is named for, The Way of Kings: Escape the Shattered Plains instead tells an original tale in the same world with the same characters, but not directly referencing the events in the book.

Back when VR was first emerging, many VR videogames and experiences were little more than extended tech demos. The Way of Kings: Escape the Shattered Plains feels much the same way, as it is very short, comprising a grand total of about 30 mins play time, and that’s if you choose to explore everywhere and try everything.

Somewhat frustratingly, despite its short length, The Way of Kings: Escape the Shattered Plains is very good. It looks great, with some nicely realised environments, interesting character designs and good animation. Movement seems to be teleport-only, which is a bit of a shame.

Other than that, you can explore the environment and engage in combat, where the Stormlight magic comes into play, allowing you to throw big rocks at your opponents. The big action sequence at the end is pretty intense, and gives you chance to really exercise your magic skills to defeat a massive scorpion-like creature. Though considering how much the Stormlight power is said to be, it feels a tiny bit underwhelming to just use it to throw things and walk up walls.

You are guided through the experience by a small fairy-like creature by the name of Syl, who provides instructions on what to do or where to go. Thankfully, she is nowhere near as irritating as Navi of Legend of Zelda fame, and is actually somewhat endearing.

Some sources are reporting that the reason for the brevity of The Way of Kings: Escape the Shattered Plains is due to it being a proof-of-concept so that the Stormlight Archive series can be shopped to film and TV studios. If that is true, then it feels a bit cheeky to be charging £8.28 for a marketing promo.

There’s a hinted-at richness in the world around you that you are only given a few tantalising glimpses of, and the indication that there is so much going on behind the scenes. In this way, it makes The Way of Kings: Escape the Shattered Plains feel much like a starter, not a main course.

The Way of Kings: Escape the Shattered Plains will be of interest to people who are big fans of Brandon Sanderson’s work, or for people who are curious about what a The Stormlight Archive TV series might feel like, anyone else will only feel frustrated a a bit short-changed by how brief and limited it all is. If this was the first part in an episodic series, it might be enough to draw interest, but otherwise its’ something best left for hardcore fans only.

60%

Awesome

  • Verdict

Magic and Adventure Await You Down The Way of Kings

Last month, it was revealed that a virtual reality (VR) adaptation of Brandon Sanderson’s best-selling fantasy series The Stormlight Archive was in development. That VR experience, titled The Way of Kings, Escape the Shattered Plains is now available for HTC Vive.

The Way of Kings, Escape the Shattered Plains was developed as a partnership between DMG entertainment and Arcturus. The developers describe it as an immersive, interactive experience that delivers an unforgettable adventure for HTC Vive users.

Players of The Way of Kings, Escape the Shattered Plains take on the role of Kaladin, a young man struggling to control his magical powers. As Kaladin, users can explore the mythical land of Roshar, a place where storms of terrible power and magnitude frequently sweep across the land.

Guided by a mysterious fairy-like creature called Syl, players must journey across the treacherous Shattered Plains in order to harness the magical power of Stormlight, all while fighting off hostile mythical beasts and powerful Parshendi warriors.

The adaptation of The Way of Kings into VR was written by Joshua Rubin, who ha previously worked as the lead writer behind successful videogame titles such as Destiny and Assassin’s Creed. The Way of Kings is the first book of The Stormlight Archive series, which was first published in 2010. Since then over 15 million copies of Stormlight archive books have been sold worldwide.

This is the first consumer release from Arcturus, who are best known for their work in developing technology for companies such as Pixar, DreamWorks Animation, Google and YouTube. The studio says its goal is to create excellent quality immersive experience and guide others through the immersive technology industry. DMG Entertainment, meanwhile is a well-known media and entertainment company that has worked with a variety of firms in areas such as television, film and videogames, including such projects as Iron Man 3 and Looper.

The Way of Kings, Escape the Shattered Plains is out now on Viveport and Steam, priced at $10.99 (USD). VRFocus will be sure to brig you any further updates as they become available.

Immerse Yourself In The Stormlight Archive With VR Experience

Best-selling books have been getting adaptations into movies for many decades, but as of yet few books have leapt directly from the page into the virtual reality (VR) headset. That might be about to change with a VR experience adapted from Brandon Sanderson’s The Stormlight Archive.

Brandon Sanderson has sold over 15 million copies of his books from the Stormlight Archive series. Now Arcturus is working with DMG Entertainment to produce a VR experience titled The Way of Kings: Escape The Shattered Plains, based on Sanderson’s epic fantasy narrative.

Players of the experience will be stepping into the shoes of Kaladin, a young man who is slowly learning how to wield his magical powers. Users will be able to explore the mythical land of Roshar, full of dangerous, mountainous terrain while guided by a fairy-like creature named Syl. Users will need to find out how to control the magical power of Stormlight and battle against magical beasts and hostile warriors.

For the first time ever, audiences will be able to experience the thrills and see the magic of the fantasy universe Brandon Sanderson created before their very eyes,” said Ewan Johnson, Chief Creative
Officer of Arcturus. We can’t wait for fans to get their first glimpse of a unique and truly immersive virtual reality experience.

I am beyond excited to finally be able to present this VR experience of The Way of Kings after many months of long, hard work from the teams at DMG and Arcturus,” said Brandon Sanderson. “It’s the first time my fans will be able to experience a thrilling adventure in Roshar and see what it’s like to be in the Shattered Plains.”

The Way of Kings: Escape the Shattered Plains will be available for the HTC Vive through Viveport or Steam, priced at $10.99 (USD). A trailer for the experience is available to view below.

For any news on new and upcoming VR experiences, keep checking back with VRFocus.

DMG Entertainment Launches DMG Esports

DMG entertainment has announced that it will be creating DMG Esports in partnership with one of the biggest amateur Esports leagues, Super League Gaming to provide a platform that will allow esports fans around the world to access esports competitions, content and social functions.

The new DMG Esports platform will be integrated into DMG entertainment’s current divisions, including film videogaming, virtual reality (VR). The investment and partnership with Super League Gaming is part of a wider plan for DMG Esports worldwide.

As VR becomes a force in mainstream videogaming and Esports continues to gain international recognition, so the two will continue to become intertwined. DMG and Super League Gaming will expand to accessible Esports for amateur gamers, which includes 12 official teams within the US.

“Our inspiration for DMG Esports comes from the extraordinarily committed esports fans and community. Their stories drive our unique point-of-view on the industry allowing our strengths in entertainment and technology to deliver fresh and compelling experiences,” said Mintz. “Partnering with an industry leader like SLG, allows us to open up the world of esports to everyone, not just the pros.”

“We are thrilled to be working with a tremendous global partner like DMG as we continue to build and grow our community, particularly as esports continues to explode in popularity around the world,” said Ann Hand, CEO of Super League Gaming. “Our goal is to introduce esports to a broader fan base that, until now, was only available to a fraction of the population. With our online and live in-person events, we’re leading the way in bringing amateur gamers into esports in a safe, fun and socially rewarding way.”

VRFocus will continue to report on esports news related to VR.

Transformers Roll Out In Chinese VR Experience Centres

The Transfomers franchise has been around for more than 30s years in various forms, beginning as a toyline and cartoon before moving on to comic books, videogames, CGI cartoons and live-action films. Now DMG entertainment and Hasbro are bringing the Robots in Disguise into virtual reality (VR).

Hasbro and DMG will be launching VR and augmented reality (AR) entertainment centres in China, a place where the franchise has done particularly well in recent years. The centres will have what is referred to as ‘digital simulation experiences’ based on the Transformers universe which will feature both AR and VR. The first centre will be opening in Shanghai later this summer, with others opening up in other locations over the next five years.

The Transformers featured in the experiences will be based on the designs of the fan-favourite ‘Generation One’ designs but with photo-realistic rendering to increase the immersion of the experience for visitors. Details of the experiences are currently relatively scarce, but it is known that visitors to the centres will be able to battle Decepticons on Cybertron alongside Optimus Prime, and take Autobot scout Bumblebee for a ride.

“We’re pushing the boundaries of creative storytelling by harnessing innovative, immersive and interactive technology that brings fans into the Transformers world like never before.” said DMG Founder Dan Mintz, in a statement.

“We’re very excited to work with DMG as we launch into the rapidly growing space of VR, AR and other mixed reality experiences,” said Simon Waters, a senior vice president at Hasbro, in a statement. “The Transformers digital simulation centers will offer fans an incredibly immersive experience.”

VRFocus will bring you further news on the Transformers VR experiences when it becomes available.

Hollywood Studio DMG Entertainment Moves Into VR

Hollywood Studio DMG Entertainment Moves Into VR

DMG Entertainment, the Hollywood Studio that made Iron Man 3, is moving into virtual reality.

Dan Mintz, cofounder of the Beverly Hills, Calif.-based company, announced the launch of DMG VR, which is dedicated to entertainment that mixes storytelling with the new medium of VR.

Arcturus, the first incubated company under the DMG VR umbrella, will focus on developing interactive narrative experiences and next-gen technology across all VR platforms.

“The creative canvas of VR gives us new ways to experience stories and express creativity,” said Mintz, in a statement. “We’re partnering with a team of trailblazing leaders in this rapidly growing industry to push new boundaries and bring mind-blowing VR experiences to the world.”

The Arcturus team is led by key industry pioneers with decades of combined experience in the interactive and storytelling space. Ewan Johnson led production teams at Pixar and DreamWorks Animation, Devin Horsman is well-known in the industry as a leader in VR gaming, and Andy Stack was content and product pioneer for 360/VR Tech at YouTube/Google.

“We’re developing advanced technology to push storytelling in VR to new heights and combining it with original content, plus original content based on our world-class IP,” said Mintz. “When you add the Arcturus team to the mix, it sets a bold new standard for immersive VR experiences.”

According to Mintz, DMG VR will target funding, acquiring, and partnering with top entities in the high-growth space, particularly those with the acumen to succeed in the U.S. and globally.

“DMG’s track record of global success, considerable resources, and Dan’s creative vision will be instrumental as we elevate interactive VR experiences far beyond what is possible today, both technically and creatively,” said Andy Stack, chief operations officer at Arcturus. “We’re excited to join DMG and open the door to the future of the VR experience.”

This post by Dean Takahashi originally appeared on VentureBeat.

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