DisplayLink Show Off Multiplayer Wireless At CES 2018

It seems you just cannot escape wireless virtual reality (VR) at this year’s International Consumer Electronics Show (CES).  The 2018 show held in Las Vegas has been throwing up all kinds of news updates in relation to cutting the cords for VR and enabling users to go untethered.  In fact, we’re practically falling over stories about it.

DisplayLink XR - Logo

The biggest is, naturally enough, the reveal by HTC during their press conference of their offcial solution to the problem of freeing the HTC Vive head mounted display (HMD) from the terror of the cord.  There’s also been two new standalone headsets announced, Xiaomi’s Mi VR Standalone which will be the dedicated Chinese market equivalent of the Oculus Go and feature power by the Qualcomm Snapdragon. This was then followed by another reveal as QIYI unveiled their own take on the technology, the QIYU-II. There has also been a trio of announcements from TPCAST and also one from DisplayLink.

But it’s DisplayLink we’re back with now because they’ve also been showcasing at CES 2018 just how wireless can be enjoyed in a multiplayer setting. In a demo area at CES users can try out a game of Racket:Nx, a virtual racket ball videogame, and see the difference that it makes. People around the area can also see the virtual arena the players are in thanks to mixed reality which uses the latest DisplayLink XR codec and reference designs.

Racket Nx screenshot

“VR opens so many new opportunities for business, enterprise and gaming. We cut the cord last year and now we’re showcasing VR in an untethered, multi-player virtual arena. DisplayLink continues to push the boundaries for immersive solutions and this demonstration highlights the considerable benefits for collaborative work, whether it’s designing a new workspace, engaging clients on a product vision, or exploring virtual worlds with a friend. Multi-user VR (MUVR) using DisplayLink’s XR codec combined with 60GHz wireless connectivity provides the very best immersive VR experience.” said John Cummins, Senior Vice President Sales and Marketing. “

“We’re very excited about DisplayLink’s wireless solution, not just for Racket: Nx but for VR in general. The freedom to move, spin and act without any concern for cables is physically and psychologically liberating – Racket: Nx has been waiting for this technology for a long time! VR is about to get that much more immersive, uninhibited, and accident free.”

VRFocus will have more news from CES very soon.

 

Vive Wireless Adapter Builds on DisplayLink & Intel Partnership

DisplayLink has revealed the company’s input into the recently announced Vive Wireless Adapter. Building on the success of the DisplayLink Wireless VR prototype revealed a year ago, the company subsequently partnered with Intel Corporation to develop the latter’s WiGig technology into a wireless virtual reality (VR) adapter. Now, that adapter has been redesigned under a subsequent Vive and Intel partnership, and is set to launch later this year as the Vive Wireless Adapter.

Intel HTC Vive WiGig

The HTC Vive Wireless Adaptor uses the DisplayLink XR codec and Intel’s 802.11ad WiGig products to eliminate the cable which connects the head-mounted display (HMD) to a PC, thus creating an unhindered VR environment. Connectivity runs over the 60GHz frequency band, eliminating concerns of interference with existing Wi-Fi networks, while the DisplayLink XR codec ensures high fidelity graphics even as bandwidths dynamically change.

“Wireless VR is a top feature request for Vive owners and intenders today, and it demands the highest level of performance,” said Daniel O’Brian, GM US, HTC Vive. “The promise of VR is met when users can run, jump, duck and dive in a fully immersive, cable-free environment. We’ve brought the best partners together in DisplayLink and Intel to make wireless VR an impressive option for customers this year.”

“We’re stoked to release the first wireless VR solution with Vive,” said John Cummins, Senior Vice President Sales and Marketing at DisplayLink. “From our first public demonstrations last year, users were in awe of the experience and eager to see a product come to market.”

The Vive Wireless Adaptor enables VR users to easily convert an existing HTC Vive headset and the upcoming Vive Pro into a wireless solution simply by replacing the existing cable to the headset with the HTC Vive Wireless Adaptor and adding a wireless card into the PC.

Vive Pro and Vive Wireless AdapterVRFocus has been following the progress of DisplayLink’s work in the field of wireless VR for some time, speaking with the company at Mobile World Congress (MWC), Barcelona, last year and subsequently at the Electronic Entertainment Expo (E3) in June 2017. Now the product is consumer ready, and will ship as the Vive Wireless Adapter later this year. VRFocus will continue to keep you updated with all the latest details on the Wireless Vive Adapter

MWC 2017: DisplayLink Talk To VRFocus About Their New VR Headset Add-On

Many a VR user has found themselves caught or tripped by the cables required for virtual reality (VR), however one company, DisplayLink, are aiming to show you a future where those wires are not needed.

DisplayLink were in the Spanish city of Barcelona today, showing off the add-on at Mobile World Congress 2017 (MWC) today and its potential for truly and fully realising wireless VR headsets. At least for the HTC Vive, which the DisplayLink kit is compatible with. VRFocus reporter Nina spoke to Graham O’Keeffe, Chairman and CEO of the company who describes just how the technology works.

VRFocus will continue to bring you all the latest from MWC and GDC throughout the week.

DisplayLink Announce Ultra-Low Latency Wireless VR Device

DisplayLink, known as producers of USB graphics technology, have announced that they are working on a new concept for a wireless virtual reality (VR) headset. The headset will use the same high-compression algorithms they developed for their other products to reduce latency.

John Cummins, SVP Sales and Marketing at DisplayLink, had this to say; “VR is changing the way we interact with computers and the way we visualise information, yet a totally immersive experience for either gaming or business isn’t possible while worrying about cables. Rapid movements such as turning or crouching could cause damage to equipment and literally tie the user up in knots. VR is opening a whole new chapter in visual immersion, but limits on cable connection, latency and bandwidth bring large challenges which DisplayLink is uniquely positioned to solve. DisplayLink’s industry-proven compression technology and ultra-low latency enable a fully immersive experience.”

xvr-headset.jpg.pagespeed.ic.O1qRM9uUVP

Graham O’Keeffe, CEO and Chairman of DisplayLink also had this to say; “Virtual Reality is taking the world by storm right now and DisplayLink is uniquely positioned to deliver solutions that can be fitted to exiting headsets or integrated into emerging designs. We’re leveraging proven and scalable technology already used by millions of users to drive retina resolution displays, and adding new techniques to further reduce latency. This is a very exciting time for us and the industry, and I’m confident the forthcoming solutions from DisplayLink can rapidly propel wireless VR adoption.”

The DisplayLink device will be going head-to-head with recently announced TPCAST wireless headset add-on for the HTC Vive.

At CES in Las Vegas in January, DisplayLink built a custom Green Screen stage for attendees to use for Mixed Reality filming and interaction. They are also demonstrating the product at Mobile World Congress in Barcelona, at booth Congress Square CS122 near Hall 7.

VRFocus will keep you updated on any news regarding the DisplayLink Wireless VR and other Wireless VR products.