Life In 360°: Jaws’ Understudy

Welcome back to another week of virtual reality (VR), augmented reality (AR) – and anything in between for that matter – news, here on VRFocus. First and foremost, I hope you all had a good weekend, for myself this meant dealing with a lot of problems caused by other people.

Life In 360° / 360 Degree VideoWhich is the worst kind of problem. There’s one thing clearing up a mess when you yourself are culpable, that’s fine. You understand the situation and there’s a level of acceptance.  When you essentially get landed with a steaming pile of manure courtesy of someone else things can, unsurprisingly get a bit testy. Especially when it impacts your free time.

Needless to say, the person concerned got a bit of a telling off from myself about how they had, essentially, “thrown me to the sharks” as I put it, to ward off their own laziness. Which is, perhaps, a little unfair on sharks.

The phrase did stay in my mind though, so I thought we’d start the week by looking at some sharks – and lo and behold if there isn’t an actual new video from Discovery on the subject. Released as part of their Shark Week series, it’s even called Understanding Sharks. Discovery take us all on a trip to the Bahamas and to Tiger Beach, which is home to some of the largest examples of tiger sharks anywhere in the world.

The tiger shark is a near threatened species, which means that while it isn’t endangered it’s not exactly without concern either, and one that is quite capable of killing a human. The great white might have the record in that area but it’s the tiger shark that is in second. It’s actually not that surprising a tiger shark would kill a human since it has a reputation for pretty much eating anything. Like an underwater goat, it’ll consume pretty much anything in order to survive – which isn’t always good for it since that also includes man-made rubbish.

Discovery takes to the water with Dr. Neil Hammerschlag as he explains how his team tracks these very solitary creatures and how the data is used to better protect the species. You can check out the video below.

Can VR Make You Smarter? The VR Games Designed to Educate

Virtual reality (VR) is a great place to while away a few hours in some fantastical universe, go on an adventure, shoot some bad guys, or just relax in some tranquil surroundings. The technology isn’t just for entertainment purposes though as it can be used as an educational tool if you want to get that grey matter fired up. So VRFocus has decided to compile a list of edutainment titles available today that are worth a look.

Number Hunt

Perfectly falling into this category is Number Hunt, a mathematical videogame which was recently launched on Steam Early Access by two-person indie team PaleBlue XYZ. The premise is very simple, all you have to do is shoot numbers wandering around a level. The difficulty comes by the fact that you’re given five specific numbers to achieve on each round, and a gun that can Add, Multiply, Subtract and Divide.

The numbers wandering around range from one to nine, while the target numbers can go all the way up to 900. So you have to use some arithmetic skills to shoot the right numbers and hit those targets as quickly as possible. Plus there’s a time limit so there’s no hanging around.

Featuring both single-player and multiplayer modes Number Hunt is still early in development but showcases one of the best ideas for combining mathematics and fun gameplay.

HoloLAB Champions

HoloLAB Champions

The latest VR title from Schell Games (I Expect You to Die), HoloLAB Champions isn’t actually out just yet as its due to be released on 10th July for HTC Vive. VRFocus decide to include the videogame as it was so close to launch and accurately fitted the edutainment profile. 

Created with support from the Institute of Education Science, HoloLAB Champions is focused on teaching chemistry via way of a game show layout. The single-player experience has each person interact with equipment and materials that they’d find in an actual lab, challenging them to scoop, pour, and burn their way through several mini-labs before the final lab challenge.

Whether you’re already learning Chemistry or just want to know more about the subject, HoloLAB Champions offers a fun approach to the subject.

VRobot robotics in VR

VRobot: Robotics in VR

Another Steam Early Access title, VRobot: Robotics in VR is a far more technological offering than the last two, providing a virtual engineering workspace with all the tools and educational materials needed to build your own mechanised being.

Inspired by the work of past projects helping children engage with STEM subjects developer VRobot decided to create a practical and informative experience to teach anyone across the world about robotic design, without the usual expense.

You’re not going to create a T-800 just quite yet with the software currently offering a basic design to learn about LEGO EV3 Mindstorms. You’ll learn not only how to build it but also the programming side as well. Then in future iterations of VRobot: Robotics in VR more robots will be added.

Brush Up VR Screenshot

Brush Up VR

One for the younger VR players among you, Brush Up VR is a humorous take on teaching children how to better brush their teeth.

Developed by GamesThatWork, Brush Up VR teams the player up with a friendly blue robot named Budd. Armed with a giant toothbrush, the player must brush all the green gunk from Budd’s teeth within the time limit. Failure to do so will be bad for your little blue buddy.

Titanic VR image

Titanic VR

Created by Immersive VR Education – the team behind Apollo 11 VR – Titanic VR takes you beneath the waves to learn about one of the most famous maritime disasters of the 20th Century.

The educational experience is set in the near future, but explores a more-intact 1985 model of the wreck. Players take on the role of Dr. Ethan Lynch, Associate Professor of Maritime Archaeology at the fictional University of Nova Scotia. With funding from a mysterious investor, Dr. Lynch and his PhD Candidate Jean Robinson have set out aboard a research vessel to dive the wreck and answer questions that have remained submerged for a century.

The Steam Early Access version features seven dive missions and seven lab missions, with additional content to be added over the course of the next 6 to eight months.

Star Chart

One of the earliest educational apps for devices like HTC Vive and Oculus Rift, Star Chart is a VR planetarium where you can look up at the night sky and through the solar system to see a real-time simulation. Explore all 88 constellations as well as out nearest planets, from the smallest moons of Saturn to the coldest, darkest, farthest reaches of Pluto.

Google Earth VR_user

Google Earth VR

For those interested in a more terrestrial journey then there’s always Google Earth VR. Launched for free in 2016 for HTC Vive, the app then came to Oculus Rift the following year. Allowing you to explore virtually anywhere on Earth, from the driest deserts to the busiest cities, the most recent update to the app also introduced Street View, so you can get an even better look at the world around you.

Discovery VR

The Discovery Channel doing what its does best, just this time in 360-degrees. A one stop shop for the channels many immersive productions, the app originally launched in 2015 with nine short experiences. Since then the content has expanded dramatically, showcasing films from shark-infested shipwrecks to freeboarding the windiest street in the world.

3D Organon VR Anatomy image 1

3D Organon VR Anatomy

Designed as a fully-featured VR anatomy atlas, 3D Organon VR Anatomy enables users to learn about the human body, with full 3D male and female body models and systems including: Skeletal, Connective, Muscular, Arterial, Venous, Nervous, Lymphatic, Heart, Respiratory, Digestive, Endocrine, Urinary, Reproductive, Sensory organs, and Integumentary (skin).

Supporting both HTC Vive and Oculus Rift 3D Organon VR Anatomy is one of those apps designed for users who want better sense at what makes the body tick.

Operation Apex

Time to head below the ocean waves again just this time for very different reasons. Operation Apex teaches players all about the underwater eco-system while on the hunt for a Great White shark. They play a marine scientist looking for the largest Great White ever known but in the process need to scan the local aquatic life to build up data and a better understanding of what’s being hunted.

Life in 360°: Shark Infested Waters, But For How Long?

Another week is set to come to an end and it’s certainly been a busy one for us folk at VRFocus. But then again, when isn’t it a busy week for us? Today we’re heading under the sea again, this time with the team from Discovery, to check in with a ‘near threatened’ species – the Caribbean Reef Shark.

Life In 360° / 360 Degree Video

Prepare to be surrounded by dozens of sharks that aren’t like the vision painted by Hollywood and are instead quite happy to leave you well alone. After all it is they who have to be wary of us. The team share stories about how the sharks have individual personalities and how their lives and environment is threatened in this promo for 2015 documentary Racing Extinction

“Anchor species like manta rays and whale sharks are vital to the survival of our oceans. But they are largely threatened around the world.” Explains Discovery “Join marine biologist Luke Tipple as he swims alongside these magnificent animals and shares why we all need to protect them.”

Racing Extinction is an eco-thriller that examines mankind’s role in mass extinction. Academy Award-winning documentary filmmaker Louie Psihoyos joins scientists, environmentalists, artists, and engineers to draw attention to this pressing issue.  If you love nature, especially the beautiful creatures you can find in the sea, I can tell you that you’ll be both shocked by its contents and appalled at just what is going on.  The sea isn’t being fished, it’s being wholesale harvested – and the damage might well be permanent.

You can check out all the Discovery VR content via its app which is available on a number of platforms listed below. Or you can just check out this particular video below that.

App Store: https://itunes.apple.com/us/app/discovery-vr/id1030815031?ls=1&mt=8
Google Play: https://play.google.com/store/apps/details?id=com.discovery.DiscoveryVR
Daydream: https://play.google.com/store/apps/details?id=com.discovery.daydream.discoveryvr
Gear VR: https://www.oculus.com/experiences/gear-vr/773639796071241/
Oculus Rift: https://www.oculus.com/experiences/rift/1228109027201089/
HTC Vive: https://www.viveport.com/apps/2689d7dc-b893-4a54-86a4-59c9a01d729e

Oculus Go Dev Kit Images Show the Headset to Be Near Consumer-ready

Two images showing a seemingly consumer-ready box containing Oculus Go, the company’s upcoming standalone VR headset, found its way to Reddit and Twitter recently, possibly indicating that launch is right around the corner.

As first reported by TechRadarthe images appear to indicate that developers are now receiving the next big wave of dev kits. The first wave of Oculus Go dev kits cropped up at the end of November last year. Interesting to note: nowhere on the box do you see mention of ‘dev kit’, lending credence to the idea that this is the box you’ll see on store shelves soon.

image courtesy Reddit user ‘Bekris’

The box art advertises a number of apps including Netflix, Facebook, Hulu, Fox Sports VR, The New York Times, and Discovery VR. Games and experiences include: Anshar 2, Ultrawings, RUSH, Ocean Rift, Jurassic World and The Body VR.

The box purports to launch with “1000 + apps, games, and movies,” a claim that can be made thanks to the fact that Oculus Go and Gear VR will essentially share the same content store, which has greatly matured since the consumer launch of Gear VR in November 2015.

image courtesy Trusted Reviews

The Oculus Go pictured above is apparently the 32 GB model, which we know is one of the two choices available. As seen in FCC filings, there will also be a 64 GB version.

Oculus Go is still officially slated to launch “early 2018” starting at $200.

The post Oculus Go Dev Kit Images Show the Headset to Be Near Consumer-ready appeared first on Road to VR.

Life In 360°: The TRVLR Has Come…

When you think about it the world is a pretty amazing place. Small in the grand scheme of things the Earth has defied the odds, pulled together from space dust, survived a big fight with another planet when it was younger (and even got a moon out of it), brought about life, nurtured it, took countless wallops along the way before another biggie which wiped out all that life it had. Before it dusted itself off and started again and before long there was everything from wheels to fire, book, boats, the bassoon and the 1981 Cincinnati Bengals.

Wherever you go there’s different people from different walks of life, enduring different weather, taking on different challenges and going about their different lives. Yet truth be told, despite all we know about the Earth, we still only know a fraction of its secrets and there’s so much to the world we do know that individually we don’t.

 

A series that looks into some of the little-known wonders of the world has just launched in full, would be Discovery TRVLR. A 38 episode virtual reality (VR) series from the VR teams of both Discovery and Google. So, if you’re currently like me, battening down the hatches because a winter storm is raging outside and you’re wondering hoping the heating kicks in relatively soon – why not take a little trip beyond all of that out into the world without having to even stroll out the front door? You might even learn one or two things along the way.

All chapters of Discovery TRVLR have now launched, meaning you can now take journeys in 360 degrees to all manner of cultures across North America, South America, Asia, Australia, Africa, Antarctica and Europe to take in some of the unique customs, traditions and rituals that make up the different peoples of the world.

Or as they put it: “Discovery TRVLR is an epic virtual reality series off the beaten path. Get ready to explore mind-blowing locations and experiences as if you were there yourself. In the first season make a stop on every continent. Visit Auckland, Hanoi, Mexico City, Yerevan, Cape Town, La Paz and Antarctica, and meet gurus, entertainers, renegades and explorers, as they stretch the boundaries of their cultures. Enjoy the trip.”

To view it you’ll need access to YouTube (an example of which is below), the Discovery VR app or http://www.discovery.com/trvlr, the latter of which should be yout first stop to discover more about it.

VRFocus will be back on Monday with another item about Life In 360°.

Life In 360°: A Bearable Request

Welcome back into the world of immersive technologies. I trust you had a good weekend? So, what 360 degree video from around the world do we have for you this morning… Well, never let it be said that you can’t request what goes into an edition of Life In 360°.

Last Monday we had a video about the panda, courtesy of National Geographic‘s Nat Geo Wild and I received a number of messages about how adorable the pandas were and there were a couple of expressions for more of the same. Well in the case of the latter, your wish is my command.

Discovery VR - headerOr perhaps not my command exactly, but that of Discovery VR who took a Nokia OZO out to China to film a trailer promoting Disneynature’s documentary/film Born In China which came out earlier this year. This one’s more informative than the last once, at least in the sense of giving straight facts, but features pandas in a more natural habitat. There’s also a close up encounter at the end.

VRFocus will be back with Li360 on Wednesday when we’ll be getting away from adorable creatures and dropping some science on you. In the meantime, be sure check back through all the revealed throughout the weekend – it was certainly a busy one – and I’ll see you next time.

The Virtual Arena: Into The Classroom for VR

In his latest column for VRFocus – leading exponent of the out-of-home entertainment sector, Kevin Williams, starts his New Year coverage with a look at the deployment of VR beyond consumer, in the teaching and educational scene, at one of the largest exhibitions for this sector.

Deploying virtual reality (VR) beyond the hoped living-rooms gets little coverage in the spate of the latest upheavals within the consumer adoption. But our readers will be surprised by the developments being made with VR into the education.

The British Educational Training and Technology Show (BETT) took the floor of the ExCel exhibition space, filled with the latest technology employed in the classroom and teaching the international curriculum. Along with the latest electronic-tables, connected wipe boards, programmable robots, and new 3D-printing systems, the digital classroom is also seeing the inclusion of immersive technology.

IMG_20170117_120915

IMG_20170126_134151

The exhibitor AVANTIS showed their world’s first VR headset aimed squarely at the education market, one of a number seen on the show floor – the ClassVR system offering a means for 360’ visualization and VR content delivery. Sold as eight, toughened, wireless, all-in-one VR headsets, specially tailored for deployment in classrooms.

IMG_20170125_103458

IMG_20170125_103508

IMG_20170125_103603

IMG_20170126_121910

The use of immersive visualisation that is affordable, but also accessible for the whole school; this was illustrated by Google, who promoted the importance of their cost-effective VR solution, with a vending machine distributing Google Cardboard units too interested educationalists.

 

IMG_20170125_110529

Google was also promoting their new approach to the classroom, with the first presentation of Google Expeditions – a brand new approach to allowing a class to simultaneously experience exploration of historical and educational virtual environments viewed through mobileVR platforms. The company promoting the

Expeditions Pioneer Programme, for selected UK schools to receive a visit from the team to promote their platform, (offering a virtual-fieldtrip).

As seen with the AVANTIS ClassConnect approach; the Google Expeditions system allows the teacher to direct the students to significant elements of the virtual environment, and can even start and stop the experience simultaneously for a class of users, as well as other elements to steer the narrative, (a unique aspect of the social VR experience, bound to gain traction in the consumer approach).

BETT

IMG_20170126_121538

The exhibitor VEATIVE promoted their approach to the VR Classroom, with both a VR Station and a MR Station, this position using the Microsoft Hololens, promoting the educational curriculum software content.

IMG_20170125_175104

IMG_20170125_175111

IMG_20170125_175120

IMG_20170125_175127

The company was one of several exhibitors that also presented a simulation of what a VR classroom setup would resemble with a dedicated VR educational experience presented to teachers. The VR headset vying to be as essential in the classroom as the connected tablet.

IMG_20170125_175144

IMG_20170125_175154

The creation of educational content that supports current teaching methodology was also a major element on display. The school curriculum has embraced the use of film and video narrative to aid teaching. The use of 360’ degree video content for teach was seen from Discovery Education, with their Discovery VR service. Examples of natural history and national geographic content presented on Gear VR’s.

IMG_20170125_175419

IMG_20170125_175439

IMG_20170125_175443

Developers of award winning video and digital teaching and learning resources for the classroom are also turning their hand to the deployment of 360’ and full virtual experiences – exhibitors such as Twig. The company using several equipped Viewmaster VR headsets, demonstrating a simple solution for content for educational establishments.

IMG_20170126_121718

IMG_20170126_121715

This was only a small selection of the many immersive AR, VR and MR technology on display at BETT 2017 – including the latest developments in 3D projection mapping allowing students movements to be represented in floor and wall projected experiences. All this and a greater need to engage with pupils born into the digital revolution; it seems that no matter the stumbling steps in consumer application – the enterprise and education sector are grasping the opportunity of VR with both hands.

Following this brief report, the next big coverage comes hot on the heels of the BETT event, with VR playing a major part in the Gambling and Gaming industry. Europe’s biggest casino and gaming show scheduled to take place this month, with many exclusive launches of VR based applications for this sector – Watch this space for VRFocus exclusive coverage of these developments.