Preview: Espire 1: VR Operative – Not Your Average FPS

Last month’s Electronic Entertainment Expo (E3) featured not one but two virtual reality (VR) stealth experiences. One was nDream’s kayak themed title Phantom: Covert Ops and the other was a far more traditional style stealth adventure called Espire 1: VR Operative. Created by Australian developer Digital Lode and being published by Killing Floor: Incursion studio Tripwire Interactive, it’s fair to say Espire 1: VR Operative could be one of the standout summer releases.

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Espire 1: VR Operative is set in a futuristic world where you play an Espire agent tasked with infiltrating some facility or another type of base. What’s important (and the hook as such) is that you’re not physically there, you’re controlling and Espire model 1 robot, which means you can perform all sorts of non-human stunts and acrobatics, climbing vertical surfaces, leaping vast distances and other cool moves.

As is fairly common with stealth experiences you can choose to be ultra-sneaky and stick to the shadows or throw caution to the wind and kill everyone in sight. Espire 1: VR Operative does encourage the former as the initial loadout for the demo featured a dart gun to put enemies to sleep. They can then be moved to ensure other guards aren’t alerted to your presence. It’s hard not to compare Espire 1: VR Operative to Splinter Cell in many respects, which is no bad thing.

Secondly, you’re given plenty of options when it comes to progressing through the level in a stealth-like manner. Stay low and slick between cover, shimmy up a wall and stay high jumping across any suitable environmental object. Fall down or alert a guard in any way then be ready for a firefight, as an area can soon be flooded with armed guards. Should the Espire drone become holier than Swiss cheese there’s no need to worry, you’ll respawn in the closest new model.

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However, that does need to be avoided as best possible due to other mechanics Digital Lode has employed. You might be a highly skilled government agent yet costs are always a factor and Espire drones are expensive, so at the end of each level, you’ll be given a score. Cost the government too much cash and the overall score will be low. Other abilities can also affect this cost value, such as Espire Vision, which lets you detect enemies using sonar. It’s an interesting feature for adding replayability, and ideal for VR arcades as well.

One of the main elements of Espire 1: VR Operative is the ‘Control Theatre’ mechanic. Digital Lode has been talking about this since the title’s first reveal last year, designed to ensure locomotion comfort as best as possible for most players. It works in tandem with the storyline. As you play a remote Espire drone operator you control the robot from a sort of Holodeck. So when any sort of movement occurs a vignette effect takes place, revealing the Holodeck location instead of blackness, with the videogame world shrunk into a small window. The effect looks quite helpful yet these features are quite difficult to test when VR no longer causes nausea. For those that are comfortable running around in VR, the option can be turned off.

Demoing Espire 1: VR Operative on the Oculus Rift S the visual quality of the title was definitely up there with some of the best examples VR action games. The experience will also be coming to Oculus Quest which was also available to test. As with most Oculus Rift compatible videogames on Quest, the main difference is the visuals. There’s a noticeable drop in texture and detail definition but that’s to be expected. So long as this is the biggest disparity between the two then Digital Lode will have done well.

As a single-player VR experience Espire 1: VR Operative needs two aspects to keep players engrossed, an entertaining storyline and variety of gameplay. VRFocus can’t comment on the former at present. The latter, on the other hand, looks like it has plenty of potential. Hopefully the final version of Espire 1: VR Operative won’t turn out to be a generic shooter, rather a sneaky hit.

Hands-On: Espire.1 Runs Impressively Well On Oculus Quest

Espire.1 was our E3 2019 Best of Show VR Game award for good reason: it’s incredibly fun and surprisingly ambitious. I’ve played the games on multiple past occasions, including earlier this year at GDC 2019 and my demo at E3 2019 last month was an expanded version of that.

If you’ve ever played a stealth game like Metal Gear Solid or Splinter Cell before then you’ll get the basic concept behind Espire.1, but this time it’s delivered through the immersive means of virtual reality.

In the clip above you can get a good look at the core gameplay in Espire.1 for the most part. You’ll sneak around, avoid enemy detection, climb across metal surfaces, and generally try your best to be stealthy. You can hit a button on the side of your head (you play as a robot) to detect enemies and even use cameras on your wrists to peak around corners.

If you’re anything like me though, then eventually that all goes wrong and you’ve got to finish the level guns blazing. Luckily, the guns blaze very well. I only got to see a light submachine gun, basic pistol, and a handful of others but everything looked and sounded great.

Now my E3 2019 demo was actually an extra special treat because I got to not only play two levels on Rift S, but then immediately played one of those levels again on the Oculus Quest for a direct comparison. Other than the extremely obvious graphical differences it held up surprisingly well.

Most obviously the character models were far lower quality. Enemy models seemed lower resolution, but the animation quality was still intact. The result was that they seemed to stick out from the environment a bit more than I was expecting from the quality downgrade. Obviously this will probably change upon release because that demo was an older build.

There were some other noticeable trade-offs visually as well. Guns seemed to be missing some animations when shooting and overall you could just tell textures were lower resolution. Since this was all expected it wasn’t that off-putting and if the Quest version had been the only version I’d played I don’t think it would have bothered me much. The graphical disparity is similar to the differences between Robo Recall on Rift vs Robo Recall on Quest.

Gameplay was, as far as I could tell, identical between the two versions of the game. Tracking was never an issue on the Quest when compared to the Rift S. I could reach up to the side of my head to search for enemies just fine, aiming down the sights of a gun worked great, and reaching up to climb surfaces worked as intended as well. Considering the hardware differences, feature parity from a gameplay perspective is quite impressive.

Espire.1 is slated to release for all major VR platforms (including Quest, PSVR, and SteamVR) later this summer in August. Let us know what you think of this one down in the comments below! For more details make sure and check out the official website as well.

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E3 2019 Interview: A Sneaky Talk With Espire 1: VR Operative Dev Digital Lode

There were a number of interesting virtual reality (VR) titles at this year’s Electronic Entertainment Expo (E3) such as Gearbox Software’s Penn & Teller VR and Survios’ Battlewake. Tripwire Interactive (Killing Floor: Incursionwas also there to promote a title it’s publishing, Espire 1: VR Operativeby Australian studio Digital Lode. A couple of the team came over to the show, and VRFocus decided to find out more (that’s what we’re here for). 

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Espire 1: VR Operative is a first-person shooter (FPS) with plenty of stealth elements to allow players to conduct missions however they please. The sensible option might be to stay hidden, using gantries, zip lines and other environmental objects to stay out of sight, only engaging enemies if you really need to. This way you can truly explore the Espire 1: VR Operative world without bullets whizzing past your head.

Or there’s always the second option, throwing caution to the wind, grabbing some guns and practising the delicate art of turning enemies into swiss cheese. Both options are equally open to all players, but the first requires patience and skill, the other a deadly aim. Plus there’s the little issue of altering all the guards should you get spotted or somewhat trigger happy.

Digital Lode is keen on ensuring Espire 1: VR Operative can be played by anyone (something not all VR FPS titles are good at), so the team created the ‘Control Theatre’ movement mechanic. This is actually intertwined with the story as you play an Espire Agent, operating a fully remote-controlled Espire model 1 robot. The theatre is the area the player character is in – a holodeck of sorts – so when movement takes place part of this location comes in rather like a vignette. This can be turned off if players so wish.

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In the interview, VRFocus had a chat with Michael Wentworth-Bell, Espire 1: VR Operative Game Director at Digital Lode about the videogames’ production, inspiration as well as all the cool stuff you can do when remotely controlling a robot body that’s strong and more agile than a human.

Espire 1: VR Operative is scheduled to arrive in August 2019, supporting Oculus Quest, Oculus Rift S, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. A PlayStation VR has yet to be dated. Check out the interview below and for further updates on Espire 1: VR Operative, keep reading VRFocus.

Stealth Experience Espire 1: VR Operative Dated for August Launch

Today there have been quite a few announcements when it comes to virtual reality (VR) content coming in 2019 and beyond. Getting in on the action is Digital Lode and Tripwire Interactive, revealing that their stealthy first-person shooter (FPS) Espire 1: VR Operative will be coming to most major headsets in a couple of months.

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Hoping to become the definitive VR stealth videogame, Espire 1: VR Operative puts you in the role of a drone operator, not some little flying device to film scenic views but a fully remote-controlled robot. You become an Espire Agent, operating the Espire model 1 from the safety of a “Control Theatre.”

This Control Theatre lays at the heart of Espire 1: VR Operative’s gameplay, with developer Digital Lode spending significant time ensuring a comfortable experience for all players. “Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision,” explains the studio. “This “VR within VR” system allows for precise full freedom of movement, maintains immersion, and also eliminates “VR motion sickness” for almost everyone.”

Espire 1: VR Operative will be a dedicated single-player experience with individual story missions and scenario missions that use the story mission environments for short challenges. You’ll have complete freedom to explore the environments to plan the most suitable stealthy routes, with dozens of unique gadgets and weapons to play with, such as a tranquillizer pistol and deployable spy cameras.

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Other features will include voice control, so you can make commands and perform actions simply by speaking. A global leaderboard awards players a competitive score based on mission time, movement, stealth, ammo conservation, takedowns and other factors. Espire 1: VR Operative will be as natural as possible so you can crouch to enter cover for example.

Espire 1: VR Operative will arrive for Oculus Quest, Oculus Rift S, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets in August. A date for PlayStation VR and other platforms will be revealed in the near future. VRFocus will continue its coverage of Espire 1: VR Operative, reporting back with the latest updates.

GDC 2019: Espire 1: VR Operative Is A Great Mix Of Action And Stealth

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Espire 1: VR Operative is still one of our most anticipated VR games and at this point it should only be mere months away. At GDC 2019 we got the chance to go hands-on with the VR stealth action game developed by Digital Lode and published by Tripwire Interactive and came away impressed with the level of interactivity and excellent feeling of stealthy tension.

Since Espire 1 is split up into a series of 4-5 hour long episodes the bit we played is only a tiny chunk of the first episode that’s launching soon. The demo featured an original Oculus Rift headset and Touch controllers, but it’s coming to Vive as well. When I asked about PSVR support their response made me think it’s coming shortly after. Fingers crossed for a Quest port too.

Espire 1 is a clever game in that it’s not only all about stealth and espionage, but also because you play as a robot with some really useful abilities. For example, I can reach up to my ear and pull the trigger to send out a sonar-type signal that illuminates enemies through walls. And on my hands I’ve got cameras I can point around corners to get a quick glimpse of what’s coming or who is waiting. While most of the game for the majority of people will be about sneaking around, avoiding detection, and quietly taking down enemies, it doesn’t have to be.

During one section of the demo enemies flood in through a door near the end (you can see it happen above) and during my playthrough this was my guns-blazing moment. The assault rifle felt good in this section, easily able to mow down a group of enemies. My primary weapon through most of the demo was a bolt-action style pistol. But to be honest, I mostly just used my fists.

Sneaking up behind someone and cracking them over the head with a metallic hand is pretty satisfying, as I found out. The developers even told me I could have said “Freeze!” and enemies would drop their weapons if you sneak up behind them before demanding it. Objects can be thrown for distractions as well. All that definitely helps feed into the Metal Gear Solid vibe.

As you can see in the image above, Espire 1 uses a very unique movement system if you’re prone to motion sickness. Rather than teleporting you around or having you move fully and just seeing what happens, it uses this unique vignette effect. Everything in front of you is behind a digitized wall and your direct gaze creates a hole in the wall. The faster you move, the smaller that hole gets to focus your eyes and prevent that disorienting artificial movement sensation.

I don’t get motion sick so it was mostly distracting to me, so thankfully it can be turned off. This sounds like a nice compromise without losing the benefit of smooth movement totally.

The rest of Espire 1’s special sauce is in how you interact with the world. Climbing on metal objects like walls, pipes, and railings felt great, dropping down from a platform to bash an enemy on the head and take him out was exhilarating, and creeping along through hallways gave me a real sense of tension — something that’s often missing from a lot of VR games.

I’m unsure I like the idea of an episodic format — I wish I could just play it all at once! — but we’ll have to wait and see. Up to 4-5 hours of content per episode sounds too good to be true.

Espire 1: VR Operative’s first chapter is slated to release on PC VR headsets like Rift and Vive very soon this year. You can check out the Steam page for more details. Let us know what you think down in the comments below!

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VR Stealth Game ‘Espire 1’ Coming to Vive & Rift in 2019, Teaser Trailer Here

Espire 1: VR Operative is an upcoming single-player Metal Gear Solid-style stealth game developed by Melbourne-based Digital Lode and published by Tripwire Interactive. It not only aims to be the “definitive VR stealth experience,” but also looks to kill VR-related nausea with its unique locomotion system.

Players take on the role of a drone operator of the future in Espire 1: VR Operative, wherein you remote-operate the ‘Espire model 1’ stealth robot from the safety of what the studios call the ‘Control Theatre.’ Outside of silently shooting down baddies with an arsenal of silenced weaponry, Espire 1 offers up a locomotion system that Tripwire and Digital Lode say eliminates VR motion-related sickness “for almost everyone.”

When a player wants to move across the map, an extreme version of what some developers call a ‘comfort cage’ will automatically pop up, reducing the size of the game world to a small window.

Image courtesy Digital Lode

Once you’ve made your move, chosen your angle of attack and come to a full stop, your peripheral vision comes back in. Tripwire and Digital Lode maintain that the Control Theatre is fully customizable, and depending on player comfort, can be completely disabled provided you can handle full locomotion.

The game is said to include a single-player story and scenario missions that reuse story environments for short challenges. Dozens of weapons will be available including assault rifles, silenced pistols, tranquilizer pistols, and deployable spy cameras in order to complete your mission objectives. A global leaderboard will also award players a competitive score based on mission time, movement, stealth, ammo conservation, and takedowns.

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Using the VR headset’s on-board microphone, you can also make commands and perform actions simply by speaking, although any noise could draw the enemy to your location. AI will respond to light, sound and other factors that could end your mission.

Espire 1 is Digital Lode’s debut title. Besides acting as publisher of the game, Tripwire has also lent Digital Lode its producers, marketing, tech, art and audio leads to assist on Espire 1’s development.

There’s no exact release date yet, although the studio is shooting for release sometime in 2019.

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