Interview: Automotive Specialist Zerolight on Finessing Software Through Eye Tracking

With its headquarters in Newcastle Upon Tyne, UK, Zerolight is at the forefront of immersive visualisation techniques for the automotive industry, regularly showcasing its virtual reality (VR) and augmented reality (AR) developments. Earlier this month Develop:Brighton took place and VRFocus caught up with the Zerolight team to find out what was new.

HTC Vive Pro Eye - heatmap

One of the core aspects of Zerolight’s VR solution is to provide car manufacturers with an immersive system for customers to buy their products. This is a VR experience where they can finetune features of a car purchase, such as interior trim or various alloy designs. With this in mind, Zerolight continually looks to optimise the software via the use of eye-tracking and heatmaps.

Using a headset like the HTC Vive Eye, Zerolight can monitor where a customer is looking, what draws their attention and how long they may look at specific areas. This information can then be tailored for different manufacturers, allowing them to add in more key options in the places that matter, offering a greater variety of paint colours for example. At the same time streamlining the experience so that customers don’t feel like they’re getting bogged down with endless options that they don’t want or need.

VRFocus saw this in action at an HTC Vive event in May, demoing a BWM showpiece that’s been a staple experience for a couple of years. Zerolight aims to ensure a highly immersive experience, so you start by standing next to the car to alter the outside design then step into the car and sit down in a racing-style seat – it wouldn’t work as well in an office chair – for that added sense of presence.

HTC Vive Pro Eye

VRFocus had a chat with Alvaro Barua, a software developer at Zerolight discuss the current trend towards mobile-based headset such as Oculus Quest, as well as its continued efforts improving its VR solution with eye-tracking.

Check out the interview below, and for further updates from Zerolight, keep reading VRFocus.

Develop:Brighton 2019 Conference Schedule Released

It’s now getting into the season of big events with the Game Developers Conference (GDC) out the way, F8 2019 concluding yesterday, Google I/O next week and the Electronic Entertainment Expo (E3) next month to name a few. There are also plenty of smaller, more focused events dotted around the calendar, one of which is the annual Develop:Brighton conference in the UK which has just published its full schedule.

Develop:Brighton

The annual three-day conference and expo is set to feature more than 100 speakers who will be hosting talks, Q&As and roundtable discussions. Speakers will be covering a wide range of topics focused on eight tracks – Art, Design, Indie, Audio, Evolve, Business, Discoverability and Coding.

The speaker line-up includes the following talks:

  • Keynote: Rebellion – The Path to Independence
    • Chris Kingsley and Jason Kingsley – Rebellion
  • Body Positivity in Character Design
    • Loukia Kyriakidou – Freelance Artist
  • A First Look: The Xbox Accessibility Guidelines
    • Brannon Zahand – Microsoft
  • Fun, Safety, Profit: Year 1 of a Successful Indie Studio
    • Lottie Bevan – Weather Factory
  • Show Them the Money: An Agent & Developers Q&A
    • Derek Douglas, Creative Artists Agency (CAA) & AJ Grand-Strutton – Dlala
  • Elegance vs Intricacy – When Your Design Is Too Good to Have Depth
    • Tim Fletcher – Jagex
  • Pushing the Boundaries for PlayStation VR: Sony London Studio’s Journey to Blood & Truth
    • Stuart Whyte – Sony London Studio
  • Code Ahoy – Finding Hidden Treasure In Creating Your Own Audio Systems
    • Jon Vincent, Jamie Hughes, Katie Tarrant & Guillaume Muller – Rare
  • Next Gen VR – What Developers Need to Know
    • Andrew Ayre Alvaro Barúa – ZeroLight 
  • Accessibility and the Importance of Including the Disabled in the Development Process
    • Felicia Prehn – Nopia Oy

Develop Brighton

Alongside all the talks, Develop:Brighton 2019 will also include the Indie Showcase Competition where budding studios have the opportunity to show off their videogames not published by a third party, with the deadline being 20th May. And then there is the new Develop: Star Awards, celebrating the best videogames and talent from the last 12 months.

Registrations are now live with interested visitors able to save 20% on a conference pass with the Early Bird rate if bought on or before Wednesday, 5th June. Develop:Brighton runs from Tuesday 9th to Thursday 11th July 2019 at the Hilton Brighton Metropole. For further updates, keep reading VRFocus.

The First Round of Talks Announced for Develop:Brighton 2019

The annual Develop:Brighton conference will be returning to the city this July, with organiser Tandem Events announcing today the first selection of speakers to take part. 

Develop:Brighton

The sessions will cover a range of topics that are important to videogame development, such as inclusivity, early access, machine learning and augmented reality (AR), with representatives from Microsoft, Bioware, Riot Games, Eidos Montreal, Jagex and Ubisoft taking part.

“We’re thrilled to reveal the first round of speakers heading to Develop:Brighton in July,” said Andy Lane, managing director of Tandem Events in a statement. “Each year we’re fortunate to attract some of the most creative minds in the industry, and this year is no different – we’ve got a great line up of fascinating talks that developers will be keen to attend.”

The talks confirmed today are:

Art:

  • Secret Recipes for Great Art: Diversity, Familiarity and Trends – Jack Gilson, Rovio
  • Art Pipelines in Hold The World – Laura Dodds, Dream Reality Interactive

Audio:

  • Keynote – Game Audio Culture: The Big Picture – Rob Bridgett, Eidos Montreal
  • The Sound of Anthem – Cody Behiel & Eric Vervaet, EA Bioware

Business:

  • Help! Games Under Attack! – Dr Jo Twist, Ukie
  • The Big Why: How to Present Ideas and Get Buy-In – Leanne Loombe, Riot Games

Coding:

  • Achieving deeper player interaction with large-scale worlds – Chris Jenner, Ubisoft Reflections
  • MMObile: Bringing Old School RuneScape to Smartphones – Christopher Knowles, Jagex

Design:

  • Beyond Bandersnatch – Designing for Interactive Narrative and Live Action – Jack Attridge, Flavourworks
  • Elegance vs Intricacy – When Your Design is Too Good to Have Depth – Tim Fletcher, Jagex

Discoverability:

  • Everything We Did to Chart on Steam – Hannah Flynn, Failbetter Games
  • Early Access: The Why and the How – Ollie Purkiss, Wonderstruck

Evolve:

  • ArtyFax: An Augmented Reality Game Designed for and Created by Children – Richard Vahrman, LocoMatrix
  • Interactive Machine Learning for Game Controls Customisation and More Expressive Interactions – Carlos Gonzalez Diaz, University of York and Goldsmiths University of London

Indie:

  • Successful Crowdfunding: A Kickstarter Post-Mortem – Cari Watterton, Puny Astronaut
  • Fun, Safety, Profit: Year 1 of a Successful Indie Studio – Lottie Bevan, Weather Factory

Develop:Brighton 2018

Further sessions are due to be announced as the event draws near. For those interested in attending registrations are now live, you can save up to 35 percent on a three-day Super Early Bird pass (normally £915) for £585 bought on or before 3rd April. Other passes are available for shorter durations or for students and academics. The annual Develop:Brighton event is a three-day conference and expo running from Tuesday 9th to Thursday 11th July 2019 at the Hilton Brighton Metropole. For further updates, keep reading VRFocus.