Review: Space Ops VR

Everyone tends to have a guilty pleasure of some sort. A bizarre food concoction for example, or a film that’s so bad it’s good. That can happen with videogames as well, where they might not tick all the normal approval boxes yet still somehow manage to put a smile on your face whilst eating up hours of your time. That’s kind of the case with Space Ops VR, it doesn’t necessarily wow with new ideas but still has something going for it.

Space Ops VR

Space Ops VR isn’t some rich story-driven sci-fi shooter where you’re trying to save the planet or survive in hostile terrain like Seeking Dawn. Yes it’s set in the future with some cool weaponry, and you do play a rookie training to be part of an elite special ops team, however, that’s about it. Because what Space Ops VR has been designed for is a training simulator, pitting you and other players against lots of nasty bug-like aliens.

If you’re thinking Starship Troopers in virtual reality (VR) you wouldn’t be far wrong. You’re a grunt with a gun who needs to complete various training exercises. These, in turn, increase your XP unlocking bigger and better guns. Weapons are your standard designs, you start with a pistol and automatic rifle and can eventually work your way up to massive two-handed death machines.

The title seems to have a positive and negative duality with all aspects of its design, from the weapons handling to movement and overall gameplay. The guns for example. Great to hold and shoot, feel nice and accurate at distance and have a rather cool HUD aiming reticule. They can all be held with both hands which then unlocks a secondary mode for a much more powerful, but slower, shot. Yet their body placement is just entirely weird and unnatural. The pistol is next to your head for some reason rather than next to your hip, while the automatic rifle is more hip level. After playing so many VR titles it takes a bit of getting used to, and it’s nowhere near as fluid as FPS titles such as Robo Recall.

Space Ops VRThen there are the grenades. Chest placement is completely understandable, it makes sense to grab a grenade off your chest and throw it out. Well it would be if grabbing the grenade worked most of the time, but it doesn’t. The placement seems just a little too set back so you end up pawing at your chest getting shot to smithereens. Succeed in this simple task and POW, an awesome looking blast which is really destructive – so long as you’ve not dropped it at your feet.

As a first-person shooter (FPS) movement is important and Space Ops VR covers this side fairly well. At your disposal are both smooth locomotion and teleportation systems at the same time, with the right Oculus Touch stick handling the latter, and left controller handling the former. All the training scenarios have a multilevel design so there’s no way to solely use smooth locomotion. Because of this – as well as the fact that smooth locomotion tends to be slower – teleporting becomes the defacto movement system. Which is fine for comfort but not so great for immersion, flitting about the battlefield killing bugs.

When it comes to gameplay and enemies, Space Ops VR is a rinse and repeat style experience – it is a training sim after all. The Sandbox mode will be where most players will want to start after quickly getting through training offering several scenarios to run through where you can compete against a ghost. The only trouble with this is the fact that you can’t earn any XP, which can be a little annoying after a 50-minute session. The other mode is Skirmish, and the one most players should stick to. Played solo (probably most of the time) or in multiplayer – 1v1 or 2v2 – ranking up will also unlock customisation options for your character.

Space Ops VR

Basic enemies tend to charge straight at you as cannon fodder, while thankfully some of the more advanced classes do actually put up more of a fight, flying around making half decent evasive manoeuvres. It doesn’t really matter if you do get a bit overwhelmed at points as you have infinite lives by the looks of it. Space Ops VR will keep respawning you as many times as you need to complete a section, or just get fed up and stop. The fed-up issue comes from the fact that you respawn exactly where you died, which more often than not is where a group of enemies have huddled around your previous location, thus making reappearing particularly difficult – or worse instantly dead.

As mentioned at the start Space Ops VR is a bit of a guilty pleasure. Sure it’s rather generic and it has its faults – some more head-scratching than others – and the multiplayer needs some more people, yet it’s hard not to like just a little bit. If it was overpriced then Space Ops VR wouldn’t be worth it. Luckily it’s not, get a good sale price and Space Ops VR is worth a cheeky purchase.



  • Verdict

Competition: Space Ops VR

It’s Friday, and what better way to celebrate than by announcing a competition. Last week developer DevCubeStudio and publisher Fibrum released sci-fi, bug-stomping shooter Space Ops VR. And to celebrate the launch VRFocus has been supplied with a bunch of Steam codes to give to our lucky readers.

Space Ops VR

Featuring both single-player and multiplayer modes, Space Ops VR is a futuristic training simulator for rookie soldiers looking to become highly skilled special operatives. It’s all about squashing bug-like alien foes which can grow a little bit bigger than the average house spider.

There are Basic Training and Sandbox modes for beginners played solo or co-operatively, with varied missions to test those skills. Or for a tougher challenge, there are always the PvE and PvP modes inside the Arena. Here you can engage in all-out war with players around the world, completing various challenges.

To aid in this endeavour you’re supplied with an assortment of destructive weaponry. Kinetic, Beam and Plasma guns can cut down hostiles while grenades and other explosives will send them flying.

Space Ops VR

For this competition, VRFocus is giving away 10 Steam codes for Space Ops VR, which supports Oculus Rift, HTC Vive and Windows Mixed Reality headsets. There are multiple ways to enter the giveaway with standard prize draw entry rules applying: Follow us (or already be following us) on Twitter or alternatively, visit our Facebook to get an entry for each. The competition will be open a week. Beginning today and ending at midnight UK time on 14th June 2019. The draw will be made shortly thereafter. Best of luck.

Space Ops VR – Steam Code Competition

Team-based Multiplayer Space Ops VR Arrives 30th May

Virtual reality (VR) developer DevCubeStudio only announced its latest project Space Ops VR a couple of weeks ago and today the team has revealed when it’ll be available, arriving on Steam, Thursday 30th May.

Space Ops VR

Being published by Fibrum – the company behind Desirium – Space Ops VR is a co-op first-person shooter putting you in the shoes of a rookie Space Ops recruit. Friends can band together in this Starship Troopers looking experience to complete various training objectives against some rather larger and monstrous alien enemies.

First-time players will be able to hone their skills in solo basic training and sandbox modes, playing around with an assortment of destructive weaponry. Kinetic, Beam and Plasma guns can cut down hostiles while grenades and other explosives will send them flying, Check out the new trailer at the bottom of the page to see some of these in action.

And there’s the PvE and PvP gameplay inside the Arena Mode. Whether it’s all out carnage against other players or completing objectives to move the mission on, Space Ops VR aims to feature a wide variety of gameplay types including a score-based mode that features leaderboards and a skill-based matchmaking system.

Space Ops VR

DevCubeStudio claims to have designed a unique teleportation system, stating: “Unique to the game is a special tactical teleportation system that combines teleportation and a dodge manoeuvre to help you get a leg up on your foes, but misuse can also put you at a disadvantage.”

At launch on 30th May Space Ops VR will support Oculus Rift, HTC Vive and Windows Mixed Reality headsets. In the coming weeks, VRFocus will let you know when we get our hands on the title.

The VR Job Hub: Maze Theory, DevCubeStudio, Apple

Have you been keeping up with all the exciting virtual reality (VR) news this week regarding the latest hardware? Has that got you pumped about the industry as a whole? Well if it has, you may want to be a part of it and looking for jobs in the field couldn’t be easier thanks to VR Job Hub. The applications themselves, well that’s down to you, VRFocus can only point you in the right direction.

Location Company Role Link
London, UK Maze Theory Technical Artist Click Here to Apply
London, UK Maze Theory Technical Animator Click Here to Apply
Severodonetsk, Russia DevCubeStudio Senior Programmer C++ Click Here to Apply
Severodonetsk, Russia DevCubeStudio Junior Programmer C++ Click Here to Apply
Santa Clara Valley, CA Apple AR/VR Software Engineer Click Here to Apply
Santa Clara Valley, CA Apple AR Prototyping Engineer Click Here to Apply
Santa Clara Valley, CA Apple Senior AR Applications Engineer Click Here to Apply
Santa Clara Valley, CA Apple AR Applications Engineer Click Here to Apply
Santa Clara Valley, CA Apple Technical Artist, AR Applications Click Here to Apply
Santa Clara Valley, CA Apple Senior Software Quality Engineer, AKit Click Here to Apply
Santa Clara Valley, CA Apple AR/VR Realtime 3D Software Engineer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Multiplayer Sci-fi Shooter Space Ops VR Scheduled for May

Last year Russian developer DevCubeStudio released the rather impressive looking Farhome onto Steam Early Access, a first-person shooter (FPS) with co-op options to battle big alien creatures. This week, in collaboration with publisher Fibrum, the pair have announced another futuristic shooter called Space Ops VR, scheduled for release in May.

Space Ops VR

Space Ops VR is a sort of sci-fi training programme for new recruits, pitting them against various hostile forces either solo, cooperatively or head-to-head. While there will be a basic training and sandbox modes for beginners – likely played solo – the core gameplay in Space Ops VR revolves around its multiplayer features.

“In Space Ops VR the year is 2301 and humanity has taken to deep space in the search for valuable resources to solve Earth’s energy crises. To that end, the Space Ops were formed as an elite cadre of first-responders ready to take on any task the galaxy can throw at them,” the synopsis explains.

Players will be able to team up into pairs to complete team battles, having to fight through various aliens to complete the map ahead of the opposing team. Or players can go one-on-one, duelling it out across harsh environments in various modes such as Skirmish and Trials.

Like any good sci-fi FPS, Space Ops VR comes with an assortment of weapons and gadgets to send foes flying, like the Kinetic, Beam and Plasma guns as well as grenades and other toys. There are also customization options if you really want to stand out on the battlefield.

Space Ops VR image

“We are very proud to present Space Ops VR to the virtual reality gaming community. We want players to experience a new kind of intense combat on VR platforms that can be enjoyed as a multiplayer cooperative challenge and a hardcore competitive game, complete with ranked matchmaking,” says Pidlisnyy Yevgeniy, CEO at DevCubeStudio in a statement.

With some clear overlap of design between Space Ops VR and Farhome it remains to be seen how the pair will properly differentiate themselves. You’ll be able to find out next month when the title arrives for Oculus Rift, HTC Vive and Windows Mixed Reality headsets.

Check out the first teaser trailer below, and for further updates on Space Ops VR, keep reading VRFocus.

Preview: Farhome – Starship Troopers in VR

Remember Starship Troopers, the epic 1997 movie that was all about saving the human race from giant insect like aliens? Well indie developer DEVCUBESTUDIO seems to have taken a leaf out of that films book and created Farhome for HTC Vive and Oculus Rift, a big sprawling virtual reality (VR) adventure that’s sure to garner a few fans.

Far Home

Released via Steam Early Access, Farhome is your quintessential sci-fi first-person shooter (FPS) where you have to survive several hostile environments teeming with alien creatures that will stop at nothing to kill you. For a debut VR project DEVCUBESTUDIO has certainly pulled out all the stops to make an impressive looking experience that can be played in both single-player and co-op multiplayer modes.

Currently there are four levels to choose from, three of which feature all out action with hordes of enemies to slaughter across several planets, whilst the other takes a completely different tact, dropping you inside a deserted space station that has the odd similarity or two to Lone Echo.

The more action focused levels are definitely the cream of the crop here. Before heading out you can select from one of two characters, an Engineer or Heavy, each with their own particular secondary features. Here you can also equip special abilities and items to take with you such as an assortment of grenades.

Far Home

Once planet side it’s pretty much straight into the firefight which can be a little daunting the first time as there’s not been a lot of time to learn the controls. These are fully featured, especially when it comes to movement. On the HTC Vive the left thumbpad controls teleportation by clicking it in, whilst a swipe left or right with turn the viewpoint smoothly – no snap rotation. The right touchpad has a duel option as well, smooth locomotion by lightly pressing the pad or a click does a very short teleport to get you out of trouble. There’s not much in the way of fine tuning these controls in the options menu but they seemed to work fine for most situations encountered.

Combat is more a war of attrition than anything else. You’re fighting bugs so they tend to just come straight at you once you’ve been spotted. Thankfully the environments have been nicely engineered so that you don’t have to stay on the ground and get overwhelmed. Find a nice container or rocky outpost to stand on and suddenly things do get a bit easier.

The space station section isn’t as good as the others. Most of the time it’s a case of wandering around unlocking doors and following the route marker. At points the gravity switches off or you have to go outside, with movement controlled by a wrist mounted booster. There’s only one – on the left hand – and while similar to Lone Echo it’s no way near as finely tuned, plus for some strange reason Farhome will only allow the environment to be grabbed with that same hand, making the right almost redundant. It seems like DEVCUBESTUDIO wanted to change the pace of Farhome so that it wasn’t pure action all the time, unfortunately all you’ll want to do is get through it as quickly as possible.

Far Home

As Farhome supports both HTC Vive and Oculus Rift VRFocus decided to try both to see if the experience was the same. This was not the case. On Oculus Rift the entire experience suffered with some nasty latency issues, after trying to play for 10 minutes it just became unbearable. For HTC Vive on the other hand it was perfect, no latency and no glitches whatsoever.

At present Farhome is shaping up very nicely for HTC Vive. The environments are well designed and laid out, with the combat suitably frantic and challenging. There are issues to resolve – the biggest being Oculus Rift – yet from what VRFocus has seen so far Farhome is on the right track to be one of the best VR experiences scheduled for 2019.

Epic VR Adventure Farhome Heading Towards HTC Vive and Oculus Rift in April

Those that enjoy massive sci-fi first-person shooters should keep an eye on Steam Early Access next week as UK-based indie team DEVCUBESTUDIO will be releasing its first virtual reality (VR) title for Oculus Rift and HTC Vive, Farhome. 

Far Home

The story goes that: “In the early 24th century, people from the emaciated Earth are looking for a new world to live in. The players will become members of an elite special purpose squad accompanying a large space mission. The goal of the expedition is to deploy the base, to get the extraction of the most precious cyrium up and running, and also to get ready for launching the Portal that will allow the Earthians to relocate to a new place of residence. But the new world holds its own threats and challenges.”

Featuring both single-player, co-op and multiplayer modes, Farhome is designed around team based gameplay with four different classes to select from – only two have been named so far Engineer and Heavy. Each will come equipped with their own types of weapons and unique abilities with the weapons offering an alternate fire mode.

DEVCUBESTUDIO is designing the VR title to be as open and accessible as possible for players, with long-distance teleportation, short-range jumps, and smooth locomotion on offer.

Far Home

As with most early access releases Farhome won’t be the full experience. With the team planning on being in early access for around 9-12 months the launch will feature fully playable versions of 4 different missions to showcase the various gameplay elements in Farhome. There will be a single-player mode and a coop mode on offer across desert, jungle, Ancients’ caves, and space environments.

The full version will have 15 missions to play through, alongside new enemies, new regions and new character classes.

Farhome is due to arrive on 5th April, 2018 for Oculus Rift and HTC Vive. With some impressive looking visuals check out these screenshots, and keep an eye out for a VRFocus preview of the title soon.

More Gorgeous Looking Screenshots From Sci-Fi Adventure Far Home

At the beginning of the week, UK-based indie developer DEVCUBESTUDIO announced its very first virtual reality (VR) title, a sci-fi first-person shooter (FPS) called Far Home. If you liked the look of those first couple of images then you’ll want to take a gander at these beauties.

While the quality of screenshots should always be taken with a pinch of salt – as some videogames never quite live up to the images provided by developers – Far Point certainly looks impressive none the less. With a visual quality that could be compared to Crytek’s Crysis series, these images certainly showcase a rich a vibrant world, filled with all manner of nasty creatures to kill.

Some are certainly bigger than others with one screenshot giving a taste of a possible boss battle about to start. Thankfully there seems to be a range of weapons available, with what looks like a shotgun, an assault rifle, and there’s no mistaking the multi-barreled death machine that is the minigun.

Far Home’s story is set in the future, the year 2300 to be more precise. It’s a familiar tale where pollution and overpopulation has made Earth pretty much uninhabitable, leaving humanity no choice but to head into the stars for a new home. The title looks like it might be single-player to begin with, then as development continues the studio plans to add strong team-based co-operative elements.

DEVCUBESTUDIO aims to release a Steam Early Access version some time in January 2018, supporting both HTC Vive and Oculus Rift, with a full release expected before the end of 2018. The team wants to get the Steam community heavily involved so it’s currently working on a set tools so that users can add their own modifications.

VRFocus will continue its coverage of Far Home, keeping you informed on all the latest updates.

Far Home
Far Home
Far Home
Far Home
Far Home

UK Studio Announces First VR title Far Home

As the virtual reality (VR) industry grows, an increasing number of small or independent studios are exploring the possibilities created by the new technology. One of those is UK-based development studio DEVCUBESTUDIO, which has just unveiled its first VR title, sci-fi adventure experience Far Home.

Far Home is set in the future of 2300, where pollution and overpopulation has created significant problems on Earth, leaving many human searching for a new place to call home. Players will engage with an immersive first-person shooter adventure, with the development team hoping to introduce strong team-based co-operative elements.

Players will be able to choose from four varied character classes and travel to five different planets, encountering alien inhabitants who can either help or hinder players in their mission. Each planet will feature its own unique environment to explore, with many destructable features to destroy.

“We are extremely proud to announce our game, something that we’ve been working on since 2015. It was a hard decision to start a VR project, but we are now one step away from being able to share the results of our hard work, and we sincerely hope the gaming world takes an interest in our project.” said Aleksander Shevchenko, DEVCUBESTUDIO CEO.

Far Home is expected to come to Steam Early Access some time in January 2018, for the HTC Vive and Oculus Rift, with an anticipated full release launching before the end of 2018, though a price point has not yet been confirmed. The development team are currently working on creating tools with the aim of further expanding the videogame during the Early Access period.

VRFocus will bring you further news on Far Home as it becomes available.