6 VR Apps That Use Parenthood To Make A Powerful Impact

6 VR Apps That Use Parenthood To Make A Powerful Impact

This list was originally meant to simply encompass some of the most emotional VR experiences we’d had to date. We came up with a list of affectionate, memorable pieces that left us with more to think about than many of today’s VR games.

Once the list was assembled, though, we noticed something interesting; parenthood was a key theme in each of these experiences.

Perhaps that’s because VR, even in its primitive current state, is a chance to virtually reconnect with those we’ve lost, or tell them stories and help them relate in ways that gaming couldn’t have done before. We haven’t seen a VR masterpiece yet, but through their sobering focus on fears and occasional celebrations of the bond between child and parent, these are some of the most memorable experiences around.

Dear Angelica, from Oculus Story Studios

Oculus Story Studios’ latest app is its most memorable and potent yet, lovingly crafted in the virtual realm with all the same beauty you can achieve in the physical one. Created using the company’s now-released Quill app, it tells the story of a young girl remembering her mother, evoking a broad palette of emotions from within you as it unfolds. Dear Angelica is the right mix of whimsical imagery and heart-breaking tragedy that makes it unmissable for Rift owners.

Allumette, from Penrose Studios

Another visually striking piece that focuses on a parental relationship, Penrose Studios’ Allumette uses its airy setting of floating islands and flying ships to create a breathless tale that at times feels light and fluffy but also deals with some tough themes. Loss and sacrifice should never be taken lightly, but the fact that Allumette’s take on both hits so hard with so little running time is significant.

That Dragon, Cancer: I’m Sorry Guys, It’s Not Good, from Numinous Games

I’m sure you recognize That Dragon, Cancer. The 2016 PC game told developers Ryan and Amy Green’s unflinching story of their son’s battle with terminal cancer with astonishing bravery and commitment. It wasn’t made for VR, but the pair later brought one of its most biting and memorable scenes to Gear VR last year.  I’m Sorry Guys is a candid, frank few minutes showing many parent’s worst nightmare, and bringing it to VR only adds to the dreaded weight that sinks in as the scene unfolds.

Ctrl, from Breaking Fourth

Ctrl was one of the first VR experiences to address some truly dark themes, and showed a genuine desire to push the boundaries of subject matter for the medium. It follows a young boy, imprisoned in an impossible situation, trying to do what he believes is best for his mother using the one skill he can depend on: gaming. We watch from inside an online championship while the real world he can’t control falls apart around him. Ctrl is a hard watch that leaves an impression that few other VR experiences can claim to make.

Pearl, from Google Spotlight Stories

Google’s best Spotlight Story has all the charm and love of an animated Pixar short packed into a VR headset. We watch, through both tears and laughter, a father raise his daughter as if we were passengers just passing by. Fitting, then, that the entire experience unfolds inside the pair’s beaten but beloved car, which anchors their relationship just as much as their love of music. Pearl has moments both young and old will relate to, which is probably why it is VR’s first Oscar-nominated short.

Assent, from Oscar Raby

You might know Oscar Raby for his work on the BBC’s Easter Rising VR documentary, but his first VR piece is a powerful visualisation of a harrowing scene that came to define his father, a member of the Chilean military regime. Assent, to Raby, is an opportunity; a chance to capture the moments of peace his father could have taken in moments before he witnessed nightmarish horrors. Its balance of bliss and shock is a rare concoction for today’s current VR climate.

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Dear Angelica Review: If Someone Cries in a VR Headset, Does Anyone See It?

Dear Angelica Review: If Someone Cries in a VR Headset, Does Anyone See It?

It’s been almost a year since the latest round of VR headsets were released, and while hardware and technology is all fine and dandy, it doesn’t mean squat without solid experiences. That’s what 2017 is all about: content, content, content. While 2016 saw creators doing some amazing stuff in VR, 2017 is already shaping up to be the year that defines and advances the medium, and that’s exactly what Oculus Story Studio has done with Dear Angelica.

With a run time of about 12 minutes, Dear Angelica is a brief yet powerful emotional journey like no other I’ve experienced in VR. The story of the relationship between a child and mother isn’t overly unique or full of surprises, but it is a universal narrative of connection, comfort, joy, sadness and eventually loss that everyone can relate to, and that makes for an engaging and far-reaching experience.

Dear Angelica begins in a sparse, dark room, with Jessica (Mae Whitman) burrowed in her bed writing a letter to her late mother — actress Angelica (Geena Davis) – as Jessica watches her old movies on a seemingly weightless television, a set piece that pops up again and again and acts as Jessica’s lifeline to her mother. You stand over Jessica as ribbony script appears before you, syncing with Whitman’s voiceover. It’s simultaneously intimate and detached, serene and unsettling, and I felt as if I was both an unwelcomed intruder yet trusted confidant in both Jessica’s room and mind as I heard her deepest thoughts.

While the scenes in Jessica’s room are placid and subdued, as Jessica reminisces about her mother’s movies and the time they spent together, you are hastily enveloped by a torrent of vibrant, colorful brushstrokes. Frantic images appear all around, and it’s as if you’re in the middle of a painting during creation. Tying in with the calligraphic style of the script, illustrator Wesley Allsbrook uses a ribbon-like style in her artwork which draws the eye across vast spaces, compels you to look to and fro and conveys a sense of frantic motion. It’s beautiful and overwhelming all at the same time, and I felt as if I was in the middle of a paint tornado.

Die großen Gewinner der 2017 Lumiere Awards

Am 13. Februar wurden in Hollywood die Lumiere Awards in den Warner Brothers Studios abgehalten. Die Auszeichnungen gehen an die innovativsten und fortschrittlichsten Technologien. Im Folgenden kommt eine Liste mit den größten Gewinnern aus den Bereichen VR und AR.

HTC Vive und Google Earth VR

Der CEO von HTC, Cher Wang, bekam den Sir Charles Wheatstone Award für seine außergewöhnlich fortschrittlichen Bemühungen im Bereich der VR. Die Auszeichnung übergaben der Präsident der AIS-VR Gesellschaft Jim Chabin und Schauspielerin Maria Bello. Die HTC Vive gilt als eine der monumentalsten Fortschritte im Bereich Optik, Steuerung und 3-D-Positionstracking innerhalb der VR.

Ebenfalls freuen kann sich Google, denn der Umweltaktivist Ed Begley Jr. übergab den Century Award für VR an Google Earth VR für einen Beitrag zur Verbesserung der Umwelt. Durch Google Earth VR wird die Welt in einen digitalen Spielplatz verwandelt, in dem man an jeden Ort unseres Planeten fliegen oder sich teleportieren kann. Die Begründung für die Auszeichnung war folgende: Jeder kann inspiriert werden unseren schönen Planeten zu beschützen, wenn man erst einmal die Aussicht auf der Spitze des Empire States Buildings oder des Grand Canyon betrachtet hat.

Google Earth VR als ein Gewinner der Lumiere Awards

Ghostbusters, Dear Angelica, Nomads, Tilt Brush und weitere

Ghostbusters VR von Sony Pictures Entertainment und The Void gewann den Preis für die beste VR-Live-Action-Erfahrung. Das virtuelle Spektakel wird in Madame Tussauds in New York City angeboten. Außerdem bekam das von Oculus Studios entwickelte Dear Angelica den Lumiere für den besten VR-Zeichentrickfilm. Die Entwicklung des VR-Erlebnis basiert auf dem neuen Oculus-Programm Quill und zeigt eindrucksvoll was damit möglich ist.

Dear Angelica-Gewinner-Lumiere-Awards

Weiter geht es mit der VR-Serie Invisible vom Regisseur von Die Bourne Identität Doug Liman. Die Serie erhielt die Auszeichnung für die beste 360-Grad-Serie. Ebenfalls mit einem ähnlichen Award wurde Nomads: Sea Gypsies von Felix und Paul Studios ausgezeichnet. Das Meisterwerk über die Sama-Bajau-Völker erhielt den Award für die beste 360-Grad-live-Action.

In The Click Effect kann man sich selbst als Unterwasserjournalist versuchen. Dafür gab es den Preis für die beste VR-Dokumentation. Weitere Lumiere gingen an Branded Experience, die VR-Symphonie von Jushua Bell erhielt die Auszeichnung für das beste VR-Musikvideo, Job Simulator, für das beste VR-Spiel und Tilt Brush von Google erhielt die begehrte Auszeichnung für die beste VR-Produktion.

Der Beitrag Die großen Gewinner der 2017 Lumiere Awards zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Tilt Brush, Dear Angelica and Job Simulator All Win at The Lumiere Awards

The 8th annual Lumiere Awards has taken place and as VRFocus reported in January it featured 11 virtual reality (VR) categories. The winners have now been announced with several familiar experiences taking the top prizes.

Hosted by The Advanced Imaging Society and The VR Society, the awards featured several honourable mentions with filmmaker and VR creator, Jon Favreau, awarded the Society’s Harold Lloyd Award. HTC Vive’s Cher Wang was selected for the Sir Charles Wheatstone Award for exemplifying exceptional forward movement in the VR Sciences. Her award was presented by AIS-VR Society President Jim Chabin and actress Maria Bello. And Google Earth VR was presented the Century Award by Ed Begley Jr. for VR in service of environmental enrichment.

Google Earth VR_user

The full rundown of award winners were:

Best VR Experience: Google Tilt Brush

Best VR Film Experience: Ghostbusters VR Experience (Sony Pictures Entertainment/THE VOID)

Best VR Animation & CGI: Dear Angelica (Oculus Story Studio)

Best Episodic Content (360-degree): Invisible (Doug Limon/30 Ninjas/Conde Nast/Jaunt VR/Samsung)

Best Live Action (360-degree): Nomads: Sea Gypsies (Felix & Paul Studios)

Best VR Documentary: The Click Effect (Annapurna Pictures/Here Be Dragons)

Best VR Journalism: Take Flight (New York Times)

Best VR Sports Experience: Follow My Lead: The Story of the 2016 NBA Finals (Oculus & M ss ng P eces)

Best VR Music Experience: Joshua Bell VR (Sony PlayStation)

Best VR Advertising/Branded Content: 360 Tour of the Shinola Factory with Luke Wilson (Reel FX)

Best VR Gaming: Job Simulator (Owlchemy Labs)

VRFocus will continue its coverage of the latest VR accolades as the year progresses.

The 2017 Lumiere Awards: Google and Dear Angelica Win Big

The 2017 Lumiere Awards: Google and Dear Angelica Win Big

Tonight in Hollywood, California the Lumiere Awards were held at Warner Brothers Studios. These awards honor the year’s best in “cutting edge content and technology achievement.” This year, virtual and augmented reality were well represented throughout the ceremony. Check out this list of tonight’s biggest VR/AR winners.

Cher Wang – HTC Vive

AIS-VR Society President Jim Chabin and actress Maria Bello honored the CEO of HTC with the Sir Charles Wheatstone Award for exemplifying exceptional forward movement in the VR Sciences. HTC is the maker of the Vive VR headset, a monumental achievement in optics, controls and 3D positional tracking for VR.

Google Earth VR

Longtime Hollywood environmental activist, Ed Begley Jr. presented Google Earth VR with the Century Award  for VR in service of environmental enrichment. Google Earth VR turns much of the world into a digital playground that you can fly or teleport around in immersive 3D space. From standing on top of the Empire State Building, to swooping into the Grand Canyon, Google Earth VR could certainly inspire anyone to protect the beauty of our planet.

Ghostbusters 

The Ghostbusters VR Experience won Best VR live action experience. This is a VR installation put on by Sony Pictures Entertainment and The Void in New York City.

Dear Angelica

The recently released jaw-dropper from Oculus Studios won tonight’s Lumiere for Best VR Animated Experience. Dear Angelica was created using the new Oculus art program, Quill and the results are simply astonishing. Bring your Kleenex for this one.

Invisible 

Doug Liman, 30 Ninjas, Condé Nast, Jaunt VR and Samsung won tonight’s Best 360 Series award for Invisible.

Nomads: Sea Gypsies

It was inevitable that Felix and Paul would end up on this list. The groundbreaking 360 video studio won the Best 360 Live Action award for this masterful work that gives viewers “an encounter with the Sama-Bajau people who have lived on the sea along the coasts of Borneo for centuries.”

The Click Effect

Best VR Documentary went to this piece of undersea VR journalism.

Branded Experience

The aptly named 360 Tour of the Shinola Factory with Luke Wilson won Best Branded VR experience.

Music

The beautiful string symphonies of Joshua Bell VR earned Sony PlayStation and Vicom Inc. the nod for Best VR Music Video.

Tilt Brush

The two-time Academy-award winning director Robert Stromberg presented the award for Best VR Experience to Google’s Tilt Brush. Tilt Brush is a tool for artistic creation that has become one of the most recognizable VR experiences and led to some truly beautiful creations.

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New Oculus Rift and Gear VR Releases For The Week Of 01/15/17

New Oculus Rift and Gear VR Releases For The Week Of 01/15/17

Finally we’re getting somewhere! After a slow start to 2017 we now have a week that’s packed with interesting content for both the Oculus Rift and Gear VR. There’s the latest from Oculus Story Studio along with some games that strategy fans will definitely want to check out.

If you missed last week, you can see those new releases here. And don’t forget that UploadVR has a Steam community group complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR.

Plus — check out our list of the best Oculus Rift games and best Gear VR games for more suggestions!

Dear Angelica, from Oculus Story Studio
Price: Free (Rift)

The latest offering from Oculus’ own movie division, Dear Angelica was created inside Story Studio’s own creation app, Quill. It’s a heartfelt piece about a girl remembering the fantastic stories her mother told her as a child. If you have a Rift you can’t miss it — it even made one of our editors cry.

Recommendation: Absolutely grab this.

Traders of Bargleflab, from Jessia Hedrick
Price: $9.99 (Rift)

This is one of those games I’m tempted to recommend on name alone, but it helps that there is actually some depth to the experience too. Bargleflab is a tabletop strategy game in which you trade with allies and upgrade ships, eventually getting into combat and unraveling mysteries.

Recommendation: Visually it could do with a touch-up but mechanically it’s intriguing.

Toy Clash, from 5minilab
Price: $2.99 (Gear)

It’s always nice to find a VR game that appears to have had some genuine thought and care put into it. Toy Clash appears very much to be one of those games; an adorable tabletop strategy in which you pit warriors against each other over 32 stages.

Recommendation: Serious Gear gamers shouldn’t miss this one.

Drunkn Bar Fight, from The Munky
Price: $11.99 (Rift)

Ever wanted the adrenaline rush of a brutal bar fight without the scars and legal consequences? Drunkn Bar Fight is your chance. This isn’t the most responsible use of VR we’ve seen but, hey, we’d be lying if we said we hadn’t thought of it ourselves.

Recommendation: It’s a bit clunky when it comes to the crucial aspect of hitting your enemies, so keep an eye out for updates while it’s in early access.

Talking TTORiNG, from VRotein
Price: $1.99 (Gear)

Gary the Gull, eat your heart out; here comes Ttoring. This is another attempt to make believable VR characters that you can speak to. The developer claims that you’ll believe this guy is a real living being, though something about the over-inflated, ultra-blue head makes us doubt that.

Recommendation: Clever distraction for children, but not too sophisticated. Good price.

MasterpieceVR, from Brinx Software

Price: Free To play (Rift)

MasterpieceVR raises the bar for creative VR experiences by adding in cross-play and multiplayer gameplay that will grow over the life of the program. Choose your realistic or fantasy venue and start sculpting your art with friends.

Recommendation: Free for a limited and a must have nonetheless.

The Physiology of the Eye, from Intervoke

Price: $8.99 (Rift, Currently Discounted)

This program is on a more educational slant. The Physiology of the Eye‘s title is pretty self explanatory and users will be quizzed as they work through different educational chapters.

Recommendation: A visually appealing (pun intended) and informative program that could be a boon for educators that have taken the leap into VR.

HVRGUN, from Jonathan Bartram, Thomas Bartram

Price: $5.99 (Rift, Currently Discounted)

HVRGUN employs players as assault pilots participating in a grueling training program. Dodge, return fire, and destroy endless enemies while moving around various environments with a collection of weapons.

Recommendation: Since Battlezone is a PS VR exclusive, this could scratch a similar itch for PC VR gamers.

Diesel Power, from Irmas Ibric

Price: $9.99 (Rift)

Diesel Power is a game inspired by classic isometric track racers but it utilizes the unique VR space to hit players with a barrage of gameplay elements while attempting to keep your car on the right path.

Recommendation: A very challenging treat, but lacks some production values. Check out the trailer on the Steam page to see if it interests you.

Wacky Wings, from Pocket Money Games

Price: $5.99 (Rift)

Another game from Pocket Money Games sadly lacking fluffy hamsters is Wacky Wings, an arcade flying game where you use a touch controller to guide your device around collecting coins and fuel in order to stay in the air with one of 11 vehicles. The game also includes two unlockable game modes: Blitz where you shoot down enemy pilots in a black and white world and Endless mode.

Recommendation: Really unique game worth checking out. 

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Dear Angelica Pulls at the Heartstrings in a Story of Family and Loss

A year ago Emmy award-winning Oculus Story Studio used the Sundance Film Festival to announce its third virtual reality (VR) feature Dear Angelica. Part of a joint reveal alongside the software that created it Quill, over the last 12 months the studio has released snippets of a title that touches on aspects of life most will be familiar with, love, loss and family.

Dear Angelica takes a completely different path to Oculus Story Studio’s previous animated films Henry and Lost, in terms of design and story implementation. Rather than a full blown 3D animation, Dear Angelica goes for a set scene approach, fading into each one as Mae Whitman narrates viewers through a very personal and touching journey.

To set the scene Dear Angelica is a mother and daughter story, with the daughter (Whitman) reliving memories about her mum Angelica (voiced by Geena Davis). Trying not to spoil too much, Angelica was an actress and these memories revolve around some of the movies she starred in.

Quill - Wesley Allsbrook

Putting the story to one side for a moment, the film certainly is a showcase for Quill. Asked whether you want a standing or seated experience – choose standing its feels far more immersive and you can appreciate the design more – the first scene appears out of the darkness, a vibrant assortment of colours and shapes. Each scene grows in and out of each other, creating an organic process that feels natural and smooth. The brush strokes flow in and around each other, building a visceral treat for the eyes. As you explore each memory, moving around to see each sweeping line, don’t forget to actually move into each illustration which will pull back the outer layers of design, showcasing how these hand painted scenes were meticulously created.

Moving around these memories that morph and change around you looks fantastic, Oculus Story Studio has done a stellar job of creating an engaging experience just on visuals alone, let alone adding in the voice over work and other audio effects. There’s just one problem, generally in films there are standout moments, a point of discussion where viewers ‘go did you see that bit!’ or ‘keep an eye out for that’, Dear Angelica doesn’t have that moment.

And while the story line is beautifully touching at points, Dear Angelica does continue an on going theme in VR animated shorts, everything always seems to be so somber. Henry, Penrose Studios’ Allumette and others are incredibly dramatic – as if trying to prove the medium is a serious art form (which it is). The former does have some lighthearted moments, which Dear Angelica at certain moments could do with, as some of the bolder imagery really looks more joyous than it actually feels.

Hopefully Dear Angelica is just the first of many Quill created films from Oculus Story Studio, as the software has a dynamic all its own. It’s another experience to showcase the power of VR, and should be in every Oculus Rift owners library when demoing the technology to those new to VR.

‘Dear Angelica’ Made Me Cry

‘Dear Angelica’ Made Me Cry

“Finding the language of VR is our role,” writer/director Saschka Unseld tells me as I sit with pen in one hand and tissue in the other, decompressing from my time inside Oculus Story Studio’s (OSS) Dear Angelica. “Nailed it! And how many tears does it take to void the warranty on a Rift?,” I quip.

Dear Angelica is OSS’s third visual story, but it’s by far the deepest, most poignant, and best use of the VR platform from the studio to date. It’s a very personal narrative — but also one that focuses on universal themes — highlighting the emotional bond between child (Jessica, voiced by Arrested Development’s Mae Whitman) and mother (Angelica, voiced by Geena Davis).

I won’t get into the details of the story so as to not spoil anything, but I will say it was so intimate that I couldn’t help but think there was something specific in Saschka’s own life that compelled him to explore these themes. “I thought about how the stories I told came from the things my parents taught me,” Saschka pauses before finishing his thought… “It gives what stories you tell greater importance.”

The experience starts in Jessica’s bedroom, with the teenager nestled in her bed writing to her mother. Loopy script appears in the vast space overhead. I’m peering over Jessica’s shoulder as she writers, and I feel like a ghostly interloper invading her private sanctuary as she shares her most cherished thoughts and feelings.

The narrative unfolds as vibrant illustrations by artist Wesley Allsbrook envelop me, teasing my eyes to dance around the scene. The ribbon-like strokes promote a sense of movement and chaos reminiscent of van Gogh and Hokusai. It makes me feel as if I’m walking through a series of frantic, fluid paintings as they’re being created, and I’m enthralled as I take it all in. Some scenes are harried and frenetic, others sedate and calmly introspective; the varied drawing pace complements the voice-over to create a synchronized emotional timbre.

Oculus Story Studio’s ‘Dear Angelica’ To Ship ‘So Soon’

Oculus Story Studio’s ‘Dear Angelica’ To Ship ‘So Soon’

The 2017 Sundance Film Festival kicks off tomorrow in Utah and, after skipping out CES, it marks the first big event of the year for Oculus.

Facebook’s VR company has traditionally made a big splash at the prestigious event, which celebrates independent film making. Two years back it introduced the Oculus Story Studio division along with its first VR film, Lost. Last year Story Studio pulled back the curtain on its own creation tool, Quill, as well as its third project, Dear Angelica. This year attendees will see the premiere of that movie, and it sounds like Rift owners won’t have to wait much longer to see it for themselves.

Tha above tweet is from Chris Horne, Head of Tech on the new project. Horne didn’t provide a more specific date, but we wouldn’t be surprised if Oculus announced one sometime in the next few days. We don’t know if the company will charge for the experience, though both Lost and Story Studio’s second movie, Henry, have been released for free for a limited time (which, nearly a year on from the launch of the Rift, hasn’t expired).

Dear Angelica stars Jessica, a teenage girl that reflects on the stories she was told by her mother at a younger age. These tales come to life around you in VR making for a whimsical experience. It was made using Quill, giving the art style a beautiful hand-painted aesthetic that’s quite different from anything the studio has done before. Quill itself launched publicly alongside Oculus Touch in early December 2016. In our opinion, you have to try it out.

We’re hoping to see more from Oculus at Sundance, perhaps including the next project from Story Studio, but we’ll have to wait and see. HTC will be at the show with the Vive too, and the New Frontier installation will feature plenty of independent and unique works that utilise headsets. All-in-all you can expect a good show.

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Oculus Story Studio Co-founder Roundtable + Top 50 VR Storytelling Interviews

saschka-unseldI had a chance to talk about storytelling in VR with three of the co-founders of Oculus Story Studio during Oculus Connect 3. Saschka Unseld, Maxwell Planck, and Edward Saatchi were showing off a preview of their third VR experience Dear Angelica as well as their immersive storytelling tool of Quill, which enabled them to create a VR narrative experience entirely within VR.

LISTEN TO THE VOICES OF VR PODCAST

Maxwell-PlanckThey all emphasized to me that it’s still very early days of figuring out the unique affordances of virtual reality as a storytelling medium, and that Oculus Story Studio is still doing quite a bit of experimentation. They were in agreement in believing that it’s likely going to take a long time to figure out what narrative in VR looks like, and that it could be another generation before VR finds its true form.

Edward-SaatchiWhile I agree that VR storytelling is still very much within a Wild West phase of development, at the same time I do believe that there have been a lot of solid lessons learned about VR as a storytelling medium that I’ve covered on the Voices of VR Podcast. At the bottom of this post is a Top 50 List of Voices of VR interviews about storytelling in VR where the list is broken up into the following seven categories: the language of VR storytelling, interactive storytelling, multiple perspectives and empathy in storytelling, social storytelling, world building & environmental storytelling, plausibility & presence in narrative, and audio.

Some of the key discoveries that Oculus Story Studio made with Dear Angelica are first of all that changing scale as an effective way to evoke different emotional reactions. They also discovered that stopping and scrubbing through time was a very compelling experience that allowed audience members to have more control over their pacing through an experience. They also developed a unique “Quillustration” aesthetic that is like a lucid dream that’s trying to mimic how memory works. Perhaps having tools to create VR stories within VR will provide new narrative devices for how stories will be told in VR.

Saschka defined the essential components of a story in VR as simply having a beginning, middle, and end, and this broadens the scope of what could be classified as a narrative within a VR experience. Edward says that it often feels like they have the “dead hand of cinema” hovering over whatever VR storytellers do within a VR experience. The target VR demographic right now is so familiar with the film and video game mediums that they are bringing a whole set of expectations that impacts how they consume and receive VR narrative experiences.

Saschka was also really cautious and skeptical about creating stories that have branching narratives with multiple endings. He interprets multiple storylines as a sign that the author may not know what he/she wants to say, and this blocks his process of cultivating a personal connection with the content creator.

We also had a wide-ranging discussion about narrative vs interactivity, and the balance between creating authored stories versus balancing the amount of control a user has within the context of their sandbox of interactivity. Oculus Story Studio is made up of a lot of filmmaking gamers and so they cited a number of 2D narrative games as inspiration including Stanley Parable, Papers Please, Tacoma, Virginia, Gone Home, LMNO, and Façade. In the end, they imagine that VR experiences will be like the Holodeck in that it’s social, it’s a game, but it’s a movie. We’re still quite a ways away from having a widespread consensus on where VR storytelling is going, and Oculus Story Studio will continue to try that sweet spot between authored narrative and that sandbox of interactivity.

Top 50 Voices of VR Interviews on Virtual Reality Storytelling

THE LANGUAGE OF VR STORYTELLING

  • The Four Different Types of Stories in VR (292)
  • The Language of Cinematic VR with Google’s Jessica Brillhart (291)
  • Storytelling in VR: Ambiguity and Implication in 1st Person Narratives (339)
  • Pushing the Language of Cinematic VR Forward with ‘Sonar’ (296)
  • “Pearl” is an Emotionally Powerful Story about Selfless Service (415)
  • Ted Schilowitz on Bringing VR & Interactive Storytelling to Hollywood (439)
  • What Broadway Theater Can Teach VR Video Production (380)
  • Oculus Story Studio’s Quill: An Immersive Storytelling Tool (467)
  • Storytelling in Virtual & Mixed Reality with SPACES (374)
  • John Gaeta on ILMxLAB & Immersive Storytelling (294)

INTERACTIVE STORYTELLING

  • AI and the Future of Interactive Drama (293)
  • Storytelling in VR & the Tradeoffs of Empathy and Interactivity (290)
  • Using Code as a Canvas for Living Stories (411)
  • Sequenced & the Challenge of Interactive VR Narratives (396)
  • Interactive Storytelling Triggered by Gaze, Kevin Cornish (349)
  • “Luna”: A Deep Game, Narrative Puzzler about Recovering From Grief & Trauma (438)
  • Cracking the Narrative Code of VR with the Interactive Documentary Genre (407)

MULTIPLE PERSPECTIVES & EMPATHY in STORYTELLING

  • Rose Troche on the Vulnerability of a 1st-Person Perspective (286)
  • Situational Knowledges in VR Narrative: The Role of Place & Perspective (408)
  • Nonny de la Peña on Immersive Journalism, Empathy, & VR storytelling (6)
  • Building Empathy with a 360-degree Video about a Sexual Assault from Two Perspectives (242)
  • Nonny de la Pena on Empathy in VR (298)
  • Empathizing with a War-Torn Family in ‘Giant’ (342)

SOCIAL STORYTELLING

  • Group Explorations of User-Generated Worlds with VRChat (318)
  • What Dungeons & Dragons Can Teach Storytelling in VR (441)
  • Telling Stories with Improv Acting in ‘Mindshow’ (420)
  • Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting (409)

WORLDBUILDING & ENVIRONMENTAL STORYTELLING

  • Alex McDowell on World Building in Storytelling (309)
  • Building Storyworlds with Lawnmower Man’s Brett Leonard (406)
  • Explore the Psychological Impacts of Solitary Confinement in ‘6×9’ (287)
  • Embedding a Story within a Place with ‘Obduction’ (432)
  • Denny Unger on the Future of Non-Linear Storytelling (462)
  • The Principle of Embodied Cognition as connected to the Environment (Episodes: 412, 469, 375, & 73)
  • Designing Google Earth VR: The Overview Effect & Finding Common Ground (475)
  • Walk Through a Vincent van Gogh Painting with ‘The Night Cafe’ (259)
  • Walking On a Virtual Tightrope Across the World Trade Centers (345)
  • Using Magic to Create Astonishment with The VOID (299)
  • Beyond Room-Scale: Exploring Infinite Worlds with THE VOID (284)

PLAUSIBILITY AND PRESENCE IN NARRATIVE

  • Rob Morgan on Narrative Design in VR & escaping the uncanny valley by implementing interactive social behaviors in NPCs (125)
  • ‘Rick & Morty Simulator’: Making Narratives More Plausible through Interruption (433)
  • Betty Mohler on Social Interactions in VR, Uncanny Valley Expectations, & Locomotion in VR (129)
  • Richard Skarbez on Immersion & Coherence being the two key components of Presence (130)
  • Mel Slater on VR Presence, Virtual Body Ownership, & the Time Travel Illusion (183)
  • Technolust’s Cloudstep VR Locomotion & Adding Social Behavior Scripts to NPCs (237)
  • Ross Mead on designing social behaviors & body language for virtual human avatars (56)
  • Job Simulator and the Magic of Hand Presence (315)
  • VR Time Perception Insights from Filmmaking & Cognitive Science (379) + Time Dilation (363)

AUDIO

  • Audio Objects for Narrative 360 VR with Dolby Atmos (398)
  • OSSIC & 3D Audio as the Next Frontier of Immersion (399)
  • Rod Haxton on VisiSonics’ RealSpace 3D audio licensed to Oculus & their Audio Panoramic Camera (124)

Support Voices of VR

Music: Fatality & Summer Trip

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