Das eigene Gesicht in Mixed Reality Videos

Wer dachte, dass Mixed Reality Videos bereits ihre technischen Grenzen erreicht hätten, der hat die Rechnung nicht mit Google gemacht. Das Unternehmen präsentiert eine Möglichkeit, die euer Gesicht für den Zuschauer sichtbar macht.

Das eigene Gesicht in Mixed Reality Videos

Der Kontakt zum Zuschauer ist bei Let’s Play Videos wichtig. Wenn sich der Spieler hinter einer VR Brille verstecken muss, dann kann der Zuschauer auch nur schwer eine Bindung zum Protagonisten aufbauen. Um dieses Problem zu lösen, hat Google eine HTC Vive mit Eye Tracking von SMI verwendet und eine Möglichkeit entwickelt, wie das Gesicht korrekt auf der VR Brille abgebildet werden kann.

Für die Darstellung hat das Team ein 3D Modell des Kopfes des Spielers verwendet, welches anschließend durch das Eye-Tracking in der virtuellen Realität angesprochen werden kann. Anhand eurer Augenbewegungen soll das System den Gesichtsausdruck entsprechend verändern und das Modell zum Blinzeln bringen.

Wie ihr im Video erkennen könnt, wird diese Technologie wohl aktuell nur für einen sehr kleinen Personenkreis eine Option sein. Dennoch sehen die Ergebnisse bereits beeindruckend aus und wir würden uns freuen, wenn Google die Tools für die Erstellung eines solchen Videos zukünftig bereitstellen würde.

Weitere Informationen zum Vorgehen von Google erhaltet ihr hier.

Der Beitrag Das eigene Gesicht in Mixed Reality Videos zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Social App AltspaceVR Coming to Daydream and Android this Week

AltspaceVR has been one of the major front runners in the social virtual reality (VR) scene, not only providing a place to meet up with friends, but also providing entertainment and events. Now the company has announced its latest venture, expanding head-mounted display (HMD) support to Google Daydream View as well as Android devices. 

Launching this week, the free app brings to Daydream all the same functionality as its previous incarnations on Samsung Gear VR, HTC Vive and Oculus Rift. With cross-platform support it means even more people can get together to watch comedy shows from performers like Reggie Watts or play videogames such as Dungeons and Dragons, Boss Monster or Holograms Against Humanity.

AltspaceVR Mobile Portrait Shots

The major inclusion in the launch is the support for non-VR users, allowing anyone with an Android device to use the app. They’ll be able to check what events are coming up, see if friends are online, or checkout the entertainment available, with or without a headset. Intern this may also attract more Android users to try VR.

“We are excited about serving Daydream customers, which could number in the tens of millions by the end of the year,” said Eric Romo, founder and CEO of AltspaceVR in a statement. “We are looking forward to providing them with the wide range of activities and events that are available in AltspaceVR, and connecting them with their friends on other platforms.”

There’s no update on if or when AltspaceVR might come to the last major headset, PlayStation VR, but when the company does reveal any further details VRFocus will report back.

AltspaceVR Expands Cross-Platform Support to Google Daydream and Android

AltspaceVR Expands Cross-Platform Support to Google Daydream and Android

In an email to UploadVR, AltspaceVR announced that it will be releasing a “new version of its software” that consists of a “mobile app that fully supports Google Daydream View and also provides access into AltspaceVR for compatible Android phones even without a virtual reality (VR) headset.”

AltspaceVR is a social, virtual reality experience in which you and your friends can meet, speak, play games and otherwise interact inside virtual reality. In the app, you are represented as one of a handful of different avatars. Your avatar’s head moves in response to yours and, depending on what hardware you have, you can even bring your hands into the experience as well to communicate using gestures and body language.

By bringing its software to the Daydream View and non-VR Android smartphones, AltspaceVR has become one of the most comprehensive, cross-platform VR programs on the market. The app is already available for the HTC Vive, Oculus Rift and Samsung GearVR. That left Daydream and PSVR as the last remaining device for AltspaceVR to conquer on VR’s Mt. Rushmore of notable headsets. Daydream is in the bag now, but in a Reddit post from last October, AltSpaceVR reps spoke to PSVR support saying: “being cross-platform, and available for as many people as possible, is hyper important to us at AltspaceVR. That said, we’ve got nothing to announce about PSVR.”

“We are excited about serving Daydream customers, which could number in the tens of millions by the end of the year,”  Eric Romo, founder and CEO of AltspaceVR said in a statement. “We are looking forward to providing them with the wide range of activities and events that are available in AltspaceVR, and connecting them with their friends on other platforms.”

The most exciting part of this news, however, has to be the Android support. In a 2015 report on Android Central, Google claimed that there were over 1.4 billion Android enabled devices around the. With two more years of growth since then, that number could easily now be above 2 billion. Giving that many people a glimpse into a VR world, even if it’s a restricted experience, could provide a massive boost to VR’s adoption rate.

According to AltspaceVR, the updated app has a “mobile view feature,” which allows users to “enter AltspaceVR even without Daydream or any VR headset, using just the screen on their phone and audio headphones or earbuds.”

AltspaceVR also has a similar “two dimensional mode” available now for PC and Mac. AltspaceVR is available now on the Google Play Store for free.

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AltspaceVR Expands Cross-Platform Support to Google Daydream and Android

AltspaceVR Expands Cross-Platform Support to Google Daydream and Android

In an email to UploadVR, AltspaceVR announced that it will be releasing a “new version of its software” that consists of a “mobile app that fully supports Google Daydream View and also provides access into AltspaceVR for compatible Android phones even without a virtual reality (VR) headset.”

AltspaceVR is a social, virtual reality experience in which you and your friends can meet, speak, play games and otherwise interact inside virtual reality. In the app, you are represented as one of a handful of different avatars. Your avatar’s head moves in response to yours and, depending on what hardware you have, you can even bring your hands into the experience as well to communicate using gestures and body language.

By bringing its software to the Daydream View and non-VR Android smartphones, AltspaceVR has become one of the most comprehensive, cross-platform VR programs on the market. The app is already available for the HTC Vive, Oculus Rift and Samsung GearVR. That left Daydream and PSVR as the last remaining device for AltspaceVR to conquer on VR’s Mt. Rushmore of notable headsets. Daydream is in the bag now, but in a Reddit post from last October, AltSpaceVR reps spoke to PSVR support saying: “being cross-platform, and available for as many people as possible, is hyper important to us at AltspaceVR. That said, we’ve got nothing to announce about PSVR.”

“We are excited about serving Daydream customers, which could number in the tens of millions by the end of the year,”  Eric Romo, founder and CEO of AltspaceVR said in a statement. “We are looking forward to providing them with the wide range of activities and events that are available in AltspaceVR, and connecting them with their friends on other platforms.”

The most exciting part of this news, however, has to be the Android support. In a 2015 report on Android Central, Google claimed that there were over 1.4 billion Android enabled devices around the. With two more years of growth since then, that number could easily now be above 2 billion. Giving that many people a glimpse into a VR world, even if it’s a restricted experience, could provide a massive boost to VR’s adoption rate.

According to AltspaceVR, the updated app has a “mobile view feature,” which allows users to “enter AltspaceVR even without Daydream or any VR headset, using just the screen on their phone and audio headphones or earbuds.”

AltspaceVR also has a similar “two dimensional mode” available now for PC and Mac. AltspaceVR is available now on the Google Play Store for free.

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Rogue-like VR Shooter Battle Planet Hits Daydream

If you bought one of Google’s Daydream View headsets, chances are you’re keen for more content to launch as the device hasn’t exactly been inundated with titles. That does look to be changing as earlier this week Climax Studios released Bandit Six with sequel Bandit Six: Salvo due this coming week. But there’s more. Arriving in time for the weekend is Battle Planet, a rogue-like shooter from German indie studio THREAKS.

The first virtual reality (VR) title from the team, Battle Planet is a top down shooter with players protecting micro planets from destruction. Facing a barrage of enemies from all sides, they’ll have to unlock new weapons and upgrades if they want to survive, making sure they’re ready for some massive boss fights.

BattlePlanet_04

There are loads planets to save and highscore ranks to compete against others players.

Battle Planet is available today for $11.99 USD/£10.49 GBP exclusively on Daydream.

Checkout the release trailer below, and for the latest Daydream releases, keep reading VRFocus.

Bandit Six Comes to Daydream, Bandit Six: Salvo Due Next Week

Since it’s launch back in November, Google’s Daydream View hasn’t exactly been inundated with loads of videogames. Some noteworthy titles include InMind 2, The Arcslinger, VR Karts: Sprint, Bait!Hunters Gate and Danger Goat. Owners looking for more content should be a bit happier this week as Climax Studios has launched shooter Bandit Six, with its sequel Bandit Six: Salvo arriving next week.  

Both titles originally launched on Samsung Gear VR back in 2015, with Bandit Six putting players in the tail guns of a World War 2 bomber fending off swarms of attacking fighters as they close in for the kill. Bandit Six: Salvo adapted that idea further, instead of a turret inside a bomber, players operate various ground weapons including machine guns, cannons and mortars that overlook locations such as beaches and war torn city streets. They select which positions will have what weapon and then man them to take on a onslaught of different enemy types, from enemy bombers and helicopters to landing craft, tanks, jeeps and more.

Banditsix_Screenshot_Daydream

“We are a big supporter of Daydream and believe it will continue to push our industry forward toward mass consumer adoption. We have already seen great success with our first Daydream release, Hunters Gate, and are excited to see the public’s reaction to our next two titles,” says Simon Gardner, CEO of Climax Studios.

Bandit Six is available now on the Google Play Store for £2.99 GBP/$2.99 USD/3.49 EUR. Bandit Six: Salvo arrives on the 23rd February and is a free to try title. Players will be able to download and experience the first 3 levels for free, with the full game unlock available for £2.49/$2.99/3.49 euro.

For any further updates from Climax Studios, keep reading VRFocus.

Field in View: Valve, Facebook, Microsoft, Google, Sony – Who Believes What’s Best For VR?

Field in View: Valve, Facebook, Microsoft, Google, Sony – Who Believes What’s Best For VR?

I think it’s time to get things in order a little. To my mind, there are now five major companies publicly involved in the development of the VR ecosystem. Not just headsets, but the development, sale and distribution of content, and how they believe those processes will most benefit both themselves and the industry. Understanding what each is doing for VR is getting increasingly more complicated by the day.

Between Sony’s PlayStation VR, Google’s Daydream, Microsoft’s Windows Holographic, Facebook’s Oculus, and Valve’s SteamVR, we don’t just have different tech specs but different philosophies that will continue to seperate each of them as 2017 goes on and may ultimately decide who truly leads the industry in the years to come. Each will likely come under examination in a few weeks’ time at the Game Developers Conference, so let’s set the record straight on each approach right now.

Sony

As wonderful a headset as PSVR is, Sony’s approach to VR is probably the most incidental, not that that’s necessarily a bad thing. In comparison to its higher-end PC rivals, PSVR offers a limited VR experience with its single tracking camera but excels as an entry-level headset that doesn’t require people to transform a room in their house. It seemingly believes the compromises that it makes in a VR experience are worth it; many of PSVR’s biggest games are experienced with a DualShock 4 gamepad and ports of games like Job Simulator have been adapted to accommodate the tracking.

In terms of ecosystem, PSVR has adopted a similar approach to the PS4 that it works with. The company publishes exclusive content from first-parties like RIGS, arranges either full or timed exclusive VR games like the recent VR support for Resident Evil 7, and welcomes both big publishers and independent developers to work on its platform, though with added processes to launch on the PlayStation Store. The optimization needed to bring PC games to PSVR combined with the added method of getting onto the Store means games often come to the headset later than they do Rift or Vive.

Google

Though Oculus and Samsung’s Gear VR might have had a significant headstart, Google’s mobile VR ecosystem, Daydream is poised to lead the smartphone charge in the coming months. Google wants to essentially create the Android of VR by building on top of that exact operating system. It’s working with companies like Huawei and Samsung itself to create handsets that support Daydream with all the same functionality that its own Pixel phone offers. In theory, if the approach is successful, many thousands of people will be walking around with Daydream phones in the years to come.

To fuel its ecosystem right now, Google lined up a range of exclusive content with other developers, but the company itself is not developing exclusively; Google Earth and Tilt Brush are both available on the HTC Vive and may come to other devices in the future. While the company’s tactics aren’t as often discussed as PC VR right now, they’re bound to be just as important as mobile VR grows in prominence over the years.

Microsoft

Microsoft probably has the most curious approach to a VR ecosystem right now, simply because we don’t know all that much about it. The company believes that the Holographic operating system it’s developing, seemingly part of Windows 10 itself, could be the main OS for immersive headsets; not just VR but HoloLens too. To help prove that faster than it will take to get HoloLens to the consumer market, it’s teaming with the likes of Dell and Lenovo to make new VR headsets.

Those devices are launching later this year, but we know very little how they’ll exist alongside SteamVR and Oculus Home. Microsoft claims its devices don’t need high-powered PCs and its inside-out tracking trumps the external sensors for Rift and Vive. If it can convince consumers of that, then it could make a major play for VR dominance. The question is what that possible future would mean for other devices.

Facebook

Over the past year no one has come under fire for their approach to a VR ecosystem quite as much as Facebook’s Oculus. The Rift launched in March of 2016 and with it a dedicated Home app where people buy games and connect online. Home does not sell content that’s compatible with other headsets and Oculus has lined up a lot of exclusive content to help sway people to buy its headset over others.

Rift’s tracking technology is entirely proprietary, which puts it at odds with Valve’s SteamVR which currently powers the HTC Vive and will, in the future, fuel other headsets too. If Facebook’s headset becomes the best-selling VR device then it will be definitively controlled by Facebook itself. There are many advantages to the singular approach in terms of simplicity, but its the fears over that control that have many people worried about the company’s policies. Whether those concerns are unfounded or not will be one of VR’s biggest stories for the next few years.

Valve

In SteamVR and OpenVR Valve is heavily pushing an open ecosystem that it thinks is exactly what the tech needs to thrive. Just this week Valve has expressed its disdain for exclusive software, and this year’s CES was peppered with headsets that utilized SteamVR. Companies like HTC are bringing new gadgets into the ecosystem like the Vive tracker that allow developers to experiment with VR in ways that they couldn’t on other platforms.

As pioneers of room scale technology, Valve wants VR to be an uncompromising experience. It was the first to offer a headset that you can walk around a tracked space with. That means its tech is expensive and likely inaccessible to many people right now, but the company envisions a future in which its ecosystem becomes increasingly viable in the home space.

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Google Brings VR to the Web on Chrome for Daydream

Access to virtual reality (VR) content is getting easier and easier, with multiple head-mounted displays (HMDs) now available and a wealth of apps and services now supporting the medium. Today Google has announced WebVR support on Chrome for use with Daydream View and Daydream-ready smartphones like Pixel or ZTE’s Axon 7.

This update will allow users to surf the web and when they find a VR experience they want to view, simply pop their device into the headset to enjoy the immersive experience. Even if they don’t have the headset they’ll be able to view and control it using their finger.

Sketchfab - Webvr - spacedome

While there’s not masses of WebVR content available Google has highlighted some of the best to get users started. For those interested in architecture, celebrity homes, museums and more there’s Matterport.  Award-winning content creator Within has a mixture of documentaries, short films and other 360-degree experiences. Or for user generated 3D models and scenes there’s Sketchfab. Utilising the Daydream remote for a range of gameplay option is the WebVR Lab from PlayCanvas. Or checkout the Bear 71 interactive documentary, produced by the National Film Board of Canada, which blurs the lines between the wild world and the wired one.

WebVR is set to be a big part of VR’s future, enabling views ways to explore content. Other companies working on WebVR applications include Oculus with its Carmel browser. Supporting both Rift and Gear VR, Oculus launched a developer preview for the mobile headset back in December, available as a Gallery app on the Oculus Store.

For all the latest WebVR and Daydream news, keep reading VRFocus.

WebVR Officially Launches on Chrome for Android with Daydream Support

Experimental builds of Chrome for Android have seen ongoing development of WebVR functionality, but today is a major milestone as WebVR comes to the stable branch of Chrome on Android—that’s the same version that everyone on Android sees in Google’s Play Store and the same version that’s been installed between 1 and 5 billion times. Now those with a Daydream supported phone and headset can step into virtual reality experiences directly through the browser.

WebVR’s massive potential is that it allows VR experiences to be hosted and run directly from the web, just like any other website. That means high accessibility and easy navigability, allowing VR users to traverse from one VR experience to the next without installing individual apps for each experience—imagine if you had to install a different app to visit every website; the web would not be nearly as useful without being able to jump from one hyperlink to the next, quickly and seamlessly.

Major industry players like Firefox, Google, Oculus, and Microsoft are on board with WebVR, and Chrome’s stable branch update now with WebVR built-in is a huge step for what these companies hope will one day become an official W3C web standard.

Today, anyone who updates or installs Chrome on their Android device will now have WebVR functionality built in, allowing those with Daydream compatible phones and headsets to pull VR directly from the web.

within-webvrVR video company Within has created a WebVR-ready video player which lets you navigate and watch their library of 360 degree videos with your Daydream headset and controller. If you don’t have a Daydream headset, the website flawlessly falls back to a layout that works with a mouse on desktop or a touchscreen on a smartphone. It’s the WebVR vision incarnate—a single website that’s accessible all the way from the most basic flat screen to immersive VR headsets.

More WebVR-enabled Example Sites:

Now, that said, there’s still work to be done on WebVR before it achieves its true potential. First, Daydream is presently the only supported headset for Chrome on Android (though Google says Cardboard support is on the way). And while other browser makers have committed to making WebVR part of their web stack, WebVR support in most browsers (including Chrome on desktop) is still under development, and it will take some time before anyone installing Chrome, FireFox, or Internet Explorer on desktop will simply be able to pop on their headset and jump into VR websites. But it’s on the way.

WebVR also has to contend with the challenge of browser-based performance compared to native apps, which have for a long time had the upper hand. And while browsers have made major strides in the 3D rendering performance department in the last few years, there’s still more to do.

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Google Shows HTC Vive Running at 90 FPS in Chrome with WebVR

While the Within WebVR website works impressively well from a conceptual standpoint, the graphics are clearly not as sharp and the performance not yet as smooth as a native app counterpart for Daydream. However, those working behind the scenes on WebVR tell me they believe they’ll be able to reach near-parity in visual quality for many types of apps (though maybe not the latest and greatest AAA VR title).

This is a (big) first step for VR on Chrome. Google is also in the process of developing a ‘VR Shell’ to make legacy websites browsable in VR too.

The post WebVR Officially Launches on Chrome for Android with Daydream Support appeared first on Road to VR.