In latest blow to mobile VR, Google ends Poly and Expeditions

Earlier this summer, Google shut down yet another virtual reality app, the 3D objects library called Poly.

Poly was Poly was first launched back in 2017 as a platform where users could visit, browse and download any of thousands of 3D objects in a virtual reality environment.

It also had a toolkit that other virtual reality developers could use to access the library.

Poly’s shutdown happened on the same day as the shutdown of Expeditions, a virtual reality travel app popular with educators.

Expeditions was an even bigger loss than Poly. It’s been used by millions of students since its launch in 2015.

Partners included the American Museum of Natural History, which offered virtual tours of the Museum’s Bernard Family Hall of North American Mammals, the Hall of Saurischian Dinosaurs, and the Milstein Hall of Ocean Life. Google Expeditions also had five virtual tours of major league baseball stadiums and a tour of the International Space StationOther partners included National Geographic and the Guggenheim.

After Google Expeditions was discontinued on June 30, some of the content was merged into Google Arts & Culture.

Another major Google virtual reality app is the 3D painting tool Tilt Brush.

In January, Google released an update about the future of software.

“As we continue to build helpful and immersive AR experiences, we want to continue supporting the artists using Tilt Brush by putting it in your hands,” the company said. “This means open-sourcing Tilt Brush, allowing everyone to learn how we built the project, and encouraging them to take it in directions that are near and dear to them.

That sounds almost nice. Then, down below the listing of all the awards the app won and all the VR platforms it’s available on, Google added, “it is not an actively developed product.”

The end of Cardboard?

Google’s biggest virtual reality play is Google Cardboard, which is simultaneously a platform for software developers, a mobile phone app available for both Android and iPhones, a virtual reality headset made of actual cardboard, and an open-source headset standard that allowed hundreds of manufacturers to create their own low-cost phone-powered virtual reality headsets.

Some of the Cardboard headsets from third-party manufacturers.

Some of this still exists. While Google stopped the development of the Cardboard software in 2019, the code is still available as an open-source project. And third-party manufacturers are still making the headsets, but in March Google stopped selling its own Cardboard headsets in the Google Store. There was no official announcement of this, but 9to5Google and other media spotted a note that the product has been discontinued. That note is now gone, too.

In 2016, Google Cardboard was supplanted by Daydream, a slightly better development platform for mobile-based virtual reality that supported a headset button and a motion controller. To go with it, Google also released a nicer headset, made of plastic and fabric, called the Daydream View. Hypergrid Business editor Maria Korolov reviewed that headset in the fall of 2016 and liked it a lot.

Daydream View headset with Pixel XL smartphone. (Photo by Maria Korolov.)

The Daydream platform had support for VR versions of  YouTube, Hulu, CNN, USA Today, Street View, and a couple of brand-name games including Ghostbusters and Fantastic Beasts. Over time, it lost support for Hulu and other apps. In 2019, Google stopped selling the headset.

Last October, Google announced that the Daydream software was no longer supported. “You may still be able to access the service,” the company said, “but it won’t receive any more software or security updates.” Google also said that Daydream would not work in Android version 11 or above. Android 11 is the current version of Android.

In addition to Cardboard and Daydream, there was one other major phone-based virtual reality platform — the Samsung Gear VR.

Samsung officially announced its death in February of 2019. “The Gear VR and Samsung XR have reached end of service and will no longer be supported,” the company said. “The videos and apps related to this feature will also be discontinued.”

But VR itself isn’t dead

With all this bad news, you’d think that virtual reality has hit a dead end.

Despite the pandemic and component shortages, virtual reality headset shipments grew by 2.5 percent last year, according to a report released in June by International Data Corp.

The firm predicts that virtual reality headset shipments will grow 29 percent this year and will grow even faster in the future. “The long-term outlook remains quite strong as global shipments grow to 28.6 million in 2025 with a 41.4 percent compound annual growth rate,” the research firm said.

Other researchers also expect continued growth.

Grand View Research, which estimates that the virtual reality market reached nearly $16 billion in 2020, predicts that it will grow at a compound annual growth rate of 18 percent over the next seven years.

So where is the growth coming from?

According to IDC, the biggest growth was due to Facebook’s Oculus Quest headset. Shipments more than tripled last year, due to its reasonable price and people’s need for gaming and socializing during the pandemic. Other gainers included Chinese companies DPVR and Pico.

All three companies make higher-end headsets, either ones that connect to PC computers or are standalone sets with their own computing power.

Verizon Have A Massive Sale On Google Daydream View VR Headsets

The Google Daydream View was released back in 2017 and since then has been a popular choice for mobile phone based virtual reality (VR) experiences. For those who have not had the chance to pick up one for themselves then now is your lucky day as Verizon have the Google Daydream View on sale for what might be the lowest price see yet.

Daydream View and Controller

The current price – which was picked up by mashable – means that the head mounted-display is only $29.99 (USD) which makes it around 70% off from the standard retail price of $99.99. Considering this might very well be the cheapest the unit has ever been on sale, it marks one of the cheapest entry points for anyone looking to get started with immersive media entertainment.

The Google Daydream View was put on half price for a limited time back in June of this year, but that was a promotion to help shift some units. The Verizon discount looks more in line with being a stock clearance which could mean anything to be honest. Seeing as the unit only went on sale a year ago, who knows what could be in store for the Google Daydream View.

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At the Google I/O conference this year there was a lack of any updates on the Daydream View side of things but Google made sure to show its still invested in the VR and augmented reality (AR) space. This includes announcing the Google Tour Creator to offer easy creation of 360-degree tours along with updates to ARCore. Thanks to this most Android devices are now able to handle AR experiences meaning the reach for developers and content creators became huge overnight.

For those looking to pick up the Google Daydream View from Verizon – which you can do here – it will be worth checking the list of compatible phones to ensure you have a device able to work with the headset. Devices such as the Google Pixel and Samsung Galaxy S8 will work along with many others.

For all the latest on all things VR in the future, including any more sales, make sure to keep reading VRFocus.

Google Daydream View Now Half Price for Limited Time

Stepping into the world of virtual reality (VR) has become easier with time. While the best experiences revolve around headsets like Oculus Rift and HTC Vive, mobile VR came first, and can still offer highly immersive and entertaining content. Depending on your smartphone (and discarding all the cheap Google Cardboard imitations), mobile VR falls between to platforms, Samsung Gear VR and Google Daydream. Gear VR has proven to be the more popular of the two thanks to an earlier launch and heavy promotion. That doesn’t mean Google isn’t averse to the odd discount, today dropping the cost of Daydream View by half.

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This limited time promotion is available through the Google Store from today until 17th June, 2018 at 11:59 pm GMT. Customers can grab the Daydream View for £49 GBP rather than £99, in its three colours: Fog, Charcoal and Coral.

Of course you’ll need a compatible phone. Unlike Gear VR which is restricted to Samsung only devices, Daydream View accepts a much wider selection of phones: Google Pixel, Google Pixel 2, Samsung Galaxy S9/S9+/S8/S8+, Galaxy Note 8, ZenFone AR, Axon 7, Mate 9 Pro and Moto Z/Z2.

Supplied with a 3DoF controller, you don’t need anything else to get started in VR, just download some videogames or apps, and start playing. Currently there are around 350 apps on the Daydream platform, with exclusives like YouTube and Google Street View.

While the recent Google I/O conference was lacking in VR updates (or anything to do with Daydream), the company is still pushing ahead with VR and augmented reality (AR) development. On the VR side, Google Tour Creator was announced, expanding upon the Expeditions idea to allow students and teachers to create their own local 360-degree tours.

As for AR, Google has been updating ARCore adding further features to expand its scope a usability, which also saw Expeditions compatibility this month. VRFocus will continue its coverage of Google Daydream View, reporting back with the latest updates.

Huawei’s Daydream Headset Could be Nearing Launch

When Google first announced its mobile virtual reality (VR) headset Daydream View it mentioned a reference design style approach, much like Cardboard, where other manufacturers could use the platform to build their own variations. One company to utilise the design is Chinese technology giant Huawei, and it seems as though the company isn’t far off a final on consumer version. 

In documents recently released by the the Federal Communications Commission (FCC), the organisation doesn’t detail the headset itself, rather the 3DoF motion controller dubbed ‘virtual reality handle’. Huawei’s controller isn’t exactly the same as the Daydream original, with a trigger button – similar to the Samsung Gear VR controller – plus an additional couple of face buttons. These will allow users to answer or reject calls while in VR, plus they’ll be able to take screenshots.

Huawei headset controller

Other than that, the Huawei device features the same clean cut aesthetic that the Daydream version has, with a touchpad for the main navigation and input options.

With the FCC releasing these documents it’s more than likely Huawei will be making some sort of announcement in the near future – probably not this year though. With CES 2018 only a month away, and Mobile World Congress (MWC) in February/March, Huawei will more than likely choose one of these events. It did reveal an early look at its Daydream headset design during CES 2017, which Road to VR managed to demo. Unlike Daydream View which can be used with multiple ‘Daydream-Ready’ smartphones, currently Huawei’s version seems restricted to the Mate Pro 9, significantly minimising the potential user base.

This isn’t Huawei’s only VR headset either. In 2016 prior to Daydream, the company announced Huawei VR, a device that was only released in China specifically for the P9 and P9 Plus smartphones.

The expected influx of Daydream compatible headsets hasn’t yet happened, with Google recently updating its version with a slight redesign. HTC was originally working with Google on a standalone version using the Daydream platform, yet that seemed to come to an abrupt halt with the official unveiling of Vive Focus and Vive Wave.

VRFocus will continue its coverage of Huawei, reporting back with the latest updates.

Google’s AR/VR Chief on Ambient Computing, Conversational Interfaces, & AR/VR Strategy

clay-bavorAt Google’s big October 4th press conference, the company announced a new Pixel 2 phone and a range of new ambient computing devices powered by AI-enabled conversational interfaces including new Google Mini and Max speakers, Google Clips camera, and wireless Pixel Buds. The Daydream View mobile VR headset received a major upgrade with vastly improved comfort and weight distribution, reduced light leakage, better heat management, cutting-edge aspherical fresnel lenses with larger acuity and sweet spot, as well as an increased field of view of 10-15 degrees more than the previous version. It’s actually a huge upgrade and improvement, but VR itself only received a few brief moments during the 2-hour long keynote where Google was explaining their AI-first design philosophy for their latest ambient computing hardware releases.

LISTEN TO THE VOICES OF VR PODCAST

I had a chance to sit down with Clay Bavor, Google’s Vice President for Augmented and Virtual Reality to talk about their latest AR & VR announcements as well as how Google’s ambient computing and AI-driven conversational interfaces fit into their larger immersive computing strategy.

YouTube VR is on the bleeding edge of Google’s VR strategy, and their VR180 livestream camera can broadcast a 2D version that translates well to watching on a flat screen, but also provides a more immersive stereoscopic 3D VR version for mobile VR headsets.

Google retired the Tango brand with the announcement of ARCore on August 29th, and Bavor explains that they had to come up with a number of algorithmic and technological innovations in order to standardize the AR calibration process across all of their OEM manufacturers.

Finally, Bavor reiterates that WebVR and WebAR are a crucial part of the Google’s immersive computing strategy. Google showed their dedication to the open web by releasing experimental WebAR browsers for ARCore and ARKit so that web developers can develop cross-compatible AR apps. Bavor sees a future that evolves beyond the existing self-contained app model, but this requires a number of technological innovations including contextually-aware ambient computing powered by AI as well as their Virtual Positioning System announced at Google I/O. There are also a number of other productivity applications that Google is continuing to experiment with, but the screen resolution still needs to improve from having a visual acuity measurement of 20/100 to being something closer to 20/40.

SEE ALSO
New Google Daydream Revs Up Phone Performance for VR, & Brings Improved Comfort, Field of View

After our interview, Bavor was excited to tell me how Google created a cloud-based, distributed computing, physics simulator that could model 4 quadrillion photons in order to design the hybrid aspherical fresnel lenses within the Daydream View. This will allow them to create machine-learning optimized approaches to designing VR optics in the future, but it will also likely have other implications for VR physics simulations and potentially delivering volumetric digital lightfields down the road.

Google’s vision of contextually-aware AI and ambient computing has a ton of privacy implications that are similar to my many open questions about privacy in VR, but I hope to open up a more formal dialog with Google to discuss these concerns and potentially new concepts of self-sovereign identity and new cryptocurrency-powered business models that go beyond their existing surveillance capitalism business model. There wasn’t a huge emphasis on Google’s latest AR and VR announcements during the press conference as AI conversational interfaces and ambient computing received the majority of attention, but Google remains dedicated to the long-term vision of the power and potential of immersive computing.


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The post Google’s AR/VR Chief on Ambient Computing, Conversational Interfaces, & AR/VR Strategy appeared first on Road to VR.

Review: Pixel 2 And New Daydream View Make A Much Improved VR Package

Review: Pixel 2 And New Daydream View Make A Much Improved VR Package

VR is often regarded as a solitary experience, but with Google’s Pixel 2 and the new Daydream View it might be hard for anyone in the room to not become curious or even involved in what someone is experiencing in a virtual world.

That’s because of the almost overpowering loudness of the stereo front-facing speakers with Google’s new phone. The sound system on the Pixel 2 and Pixel 2 XL standout as an innovation all its own. The audio impressively enhances immersion, providing a directional audio effect similar to wearing headphones. But the absence of those buds in your ears enhances immersion in a virtual world because it is just one less reminder there’s technology transporting you somewhere else. Simultaneously, my unobstructed ears allowed me to hear what people are saying outside VR as well — if they aren’t drowned out by the overwhelming speaker volume of course.

This might seem generally pretty minor but it’s a big step forward. The upcoming Oculus Go headset from Facebook looks like it will include integrated audio situated at the sides of your head that might leave your ears similarly unobstructed.

This audio effect, combined with general improvements to the weight, comfort, fitting, and optics of the new Daydream View means Google has done an excellent job matching or in some ways exceeding the capabilities of its direct rival — Gear VR. There’s even a heat sink built into the phone’s cradle helping to keep you inside VR for longer as it keeps the device cool. All of the issues with fitting that plagued the first version of the fabric-laden headset are gone. There’s now a top strap that balances out weight well and it fits more head shapes and sizes. When I offered the original Daydream View to some members of my family they found the system didn’t fit well — it needed to be supported by hand in some cases. The new system, however, fit snug.

There still appears to be light leakage from the outside depending whether you’re using the Pixel 2 or the Pixel 2 XL and how the phone is situated inside the cradle. This issue seemed to be less of a problem with the larger Pixel 2 XL. In some cases it was possible to put my hands to the sides of the phone and the light leaking in from the outside disappeared.

As my family gathered on the couch we enjoyed one of the best times together using VR that we’ve ever had. My TV has a built-in Chromecast and Daydream now supports this streaming functionality at the system level (this feature is also included in the Gear VR). On Daydream, Google has made great strides to smooth out the process of entering VR and sharing with friends. So you just place the phone easily in the cradle, turn on Chromecast streaming and you’ve transformed VR from a solitary experience to a social one. We took turns wearing the headset and watching on TV what the person in VR was seeing.

At the Oculus Connect developers conference last week executives discussed how important it is to decrease friction for diving into a VR experience. Right now, I believe Daydream View represents the quickest way to enter VR and see what your friends and family are seeing. The headset could sit next to our couch and in just a matter of seconds we can enter VR and broadcast what we’re seeing to everyone else. While Gear VR remains close to Daydream View when it comes to this functionality, this ease of use absolutely blows away any wired system. I find myself kept out of VR on numerous occasions because it’s a pain to setup. Daydream View erases those hangups well.

Many of my favorite VR experiences inside Gear VR were absent inside Daydream View. So although Google has made great strides with the comfort and quality of its VR experience, there are still reasons to consider a phone like the Samsung Note 8 for VR since it can access content from both Google Play and the Oculus Store. Of course, people are likely to pick the Pixel 2 or Pixel 2 XL for its incredible camera, thus tying you into the Daydream ecosystem.

Google has made the easiest way to enter into high-quality VR, for the time being at least. The presence of Google’s apps like Google Photos, Street View and Google Play movies offers access to a lot of great content too. The whole package is quite expensive, though, and with Oculus just a few months away from shipping the $200 Oculus Go it is something to consider if you don’t really need to upgrade your phone right now.

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Google Daydream View: Erstes Hands-on der überarbeiteten VR-Halterung

Zusammen mit neuen Pixel-Smartphones hat Google auch eine neue Daydream View vorgestellt. Auf der Pressekonferenz des Suchmaschinenriesen konnte Ben Lang von RoadToVR die VR-Halterung für Daydream-kompatible Smartphones in die Hand nehmen. Die neue Daydream View bietet einige Verbesserungen gegenüber dem alten Modell, legt aber auch beim Preis deutlich zu.

Neue Daydream View: Anderes Material, Kühlkörper und größeres Field of View

Ben Lang von RoadToVR konnte rund 15 Minuten Zeit mit dem Headset verbringen, weshalb das Fazit vorläufig bleiben muss. Die neue Daydream View bietet einige Änderungen gegenüber dem bisherigen Modell. Auffällig sind neben den neuen Farben vor allem die neuen Optiken: Google setzt jetzt Fresnel-Linsen ein, die zudem größer ausfallen als beim Vorgänger. Sie erweitern das Field of View (FoV) laut Google um rund 10 Grad. Das FoV soll damit laut Lang dem bei der Samsung Gear VR ähneln. Eine Neuheit ist ein Kühlelement. Angeblich verhindert das Kühlsystem effektiv eine Überhitzung – ein Smartphone laufe in der Halterung sogar kühler als im Freien. Selbst bei fordernden VR-Apps im Dauerbetrieb soll der Smartphone-Prozessor nicht den Takt drosseln müssen. Ob die Angaben Google stimmen, muss allerdings ein längerer Test zeigen.

Für die Halterung verwendet der Hersteller ein neues Material, das sich laut Lang etwas ausgereifter anfühle. Hinzu kommt ein abnehmbares Kopfband, wodurch sich der Tragekomfort verbessert – tatsächlich verteilt sich das Gewicht besser. Mit der ersten Daydream View hatte Lang noch das Problem, dass sie auf Dauer zu viel Druck auf die Wangen ausübte. Ob Google dies nun gelöst hat, kann aber nur ein längerer Test zeigen. Ein anderes Problem trat im Hands-on mit dem Google Pixel 2 XL auf. Während der Fliegengittereffekt zwar sichtbar war, aber nicht besonders störend auftrat, ließ die Mura-Korrektur zu wünschen übrig. Dies äußerte sich so, dass sich feine Linien über das Sichtfeld zogen. Beim Vorgängermodell Pixel XL trat dieser Effekt nicht auf und es ist gut möglich, dass es ein Einzelfall ist. Auch hier muss man weitere Tests abwarten.

Als Datum für die Lieferung der neuen Daydream View gibt Google den Zeitraum vom 19. bis 23. Oktober an. Der Preis gegenüber dem alten Modell hat sich deutlich erhöht: Kostete die alte Daydream View noch 70 Euro (siehe Preisangebote unten), muss man für das neue Modell fast 110 Euro berappen. Auf der Webseite von Google lässt sich das neue Modell ab sofort vorbestellen.

(Quelle: RoadToVR)

Der Beitrag Google Daydream View: Erstes Hands-on der überarbeiteten VR-Halterung zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Google’s new Daydream View Launches Later This Year

Google has now unveiled its new Daydream View head-mounted display (HMD) to the world in conjunction with the Pixel 2 and Pixel 2 XL smartphones. 

The new model features a range of improvements over the original, with high-performance Fresnel lenses, for better image clarity and a wider field of view (FoV) – around 10 degrees. The headset is now covered in a new fabric three new colours: Fog, Charcoal and Coral, that makes it lighter and comfier.

Google Daydream View New

Alongside the new headset announcement Google also stated that when Daydream View launched a year ago it had 25  apps and videogames. Now the platform has more than 250 titles available.

The company also has plenty of new and exclusive content planned such as The Confessional, a YouTube VR original from Felix & Paul Studios. There will also IMAX VR movies available for free to Pixel 2 owners.

But the new Daydream isn’t just designed for the new smartphones – although that’s the ideal pairing – with all the other Daydream-ready smartphones like Samsung Galaxy S8, S8+ & Note 8, Moto Z & Z2 still being compatible.

The new Google Daydream View will go on sale later this year for $99 USD in the US, Canada, UK, Germany, Australia, India, Italy, France, Spain, Japan and Korea. For customers based in the US, Korea and UK the headset will come bundled with several titles: Wands, Lola and the Giant, Keep Talking and Nobody Explodes, Eclipse and Virtual Rabbids.

For the latest updates on Google Daydream, keep reading VRFocus.

New Google Daydream Revs Up Phone Performance for VR, & Brings Improved Comfort, Field of View

Today at an event in San Francisco, Google revealed the second version of their Daydream View VR headset which makes comfort improvements across the board, including new, custom lenses with a wider field of view. Interestingly, this passive device even makes your phone run faster for VR.

Although Daydream View is a passive device, from the beginning, Google has smartly designed it to do more than just hold your phone. The original device included an NFC chip to automatically detect your phone and launch it into VR mode when you put your phone inside. Capacitive bumpers on the headset allowed the phone to understand its orientation more precisely in relation to the lenses, and align the on screen display to match.

Google is continuing its approach to smart, passive design in the new Daydream View headset (FYI they aren’t calling it the Daydream View 2). The new version includes the same NFC chip and capacitive bumpers, but this time there’s a heat sink built into the front flap of the headset which passively cools the phone while it’s in use. What’s particularly cool is that, according to Google, phones actually run faster in the headset than outside of it, thanks to the bolstered heat dissipation. That means the phone can maintain peak VR performance for longer, offering a better, and longer experience overall. Google says that users will no longer have their VR sessions cut short by overheating issues.

On top of the heat sink which brings phones better performance, the 2017 Daydream View bumps the field of view by around 10 degrees thanks to new, custom designed Fresnel lenses. The lenses are notably larger when you actually see them inside the headset, and the view is clearly larger—now closer to what Gear VR offers—than the original Daydream View, which had a rather cramped field of view. Google says they used the immense power of their datacenters to simulate quadrillions of rays passing through various lens designs to find the ideal design.

image courtesy Google

It’s visually subtle, but the design has also seen a complete overhaul, specifically aimed at comfort. First and most obvious: Google has added a top strap to the headset to help better distribute the headset’s weight (it’s also easily removable for people who don’t want it). The facial interface (the foam the rests against your face) has also been made larger and softer. On the original, I found that the foam could create uncomfortable pressure points on my cheeks after long term use; Google says the new facial interface should solve that problem. They also say they’ve had hundreds of differently gendered people test the headset to ensure its fit across a wide swath of head shapes and sizes.

The 2017 Daydream View controller is, as far as we can tell, identical to the first. Now it stores away in a loop on the head strap, rather than inside the front cover.

The new Daydream View will be compatible with the same Daydream ready phones as the original (of which Google says there are now 15). It will be available for $100 ($20 more than the original) later this year.

The post New Google Daydream Revs Up Phone Performance for VR, & Brings Improved Comfort, Field of View appeared first on Road to VR.

New Daydream View Significantly Improves Comfort

New Daydream View Significantly Improves Comfort

Google is continuing its fabric-based VR headset with an upgraded design selling for around $100 that’s compatible with all existing Daydream-ready phones as well as the new Pixel 2 and Pixel 2 XL.

The original Daydream View had some comfort problems, with a design that didn’t fit many head sizes. I offered it to three women in my family and they all had trouble with the fitting. While the original View fit me, it also weighed heavily on the face and it was possible to look to the side and see out the edge of the headset to the real world beyond. While I can only speak to my own brief experience with the new headset design, I found it to be a significant improvement.

The new Daydream View adds a top strap like Gear VR that helps balance the weight. It also stores the controller in a loop in the strap behind the head, whereas the original stored it inside the headset when not in use. Inside the phone cradle is a heat sink meant to more efficiently dissipate heat from the phone so that it stays in peak performance for longer. Google claims that the heat sink will dissipate heat faster than if it were exposed to just the open air, like the Gear VR. So you can ideally stay in VR as long as you want. The new headset is also lighter, according to Google, and in my hands-on time I noticed none of the problems I had with the original version. I did note a different issue — small lines of light leaking in from what appeared to be edges of the phone. It could be due to the way the phone was positioned inside the Daydream View cradle.

Google said the new View should work on smaller head sizes but that it is still designed for people aged 13 and up. The buttons on the controller are also more pronounced. Google only had some 360-degree YouTube videos prepared for my hands-on time, but what I saw even streaming from the Web was surprisingly high quality. There was a version of WEVR’s The Blu, for instance, and I was impressed by how it looked compared to the HTC Vive version I’ve tried before. You obviously can’t lean around in the video, but it still looked very nice for a streaming video.

Google says the lenses on the new Daydream View offer a wider sweet spot.

One thing that blew me away about the Pixel 2 in the new Daydream View was the new front-facing speaker design on the phone. I cranked up the volume and it was super loud. I would’ve loved to give this more of a test because it was impressive to hear something so loud without wearing earbuds. I suspect these speakers can actually enhance immersion when paired with positional audio because the absence of earbuds would be one less reminder of the real world, but that will have to wait for a more extensive hands-on test.

The new Daydream View will start shipping Oct. 17.

 

 

 

 

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