Well-funded AR Headset Startup DAQRI is Shutting Down

DAQRI, the Los Angeles-based AR headset company known for its enterprise-focused Daqri Smart Glasses, is shutting down.

The company announced the shutdown via email recently, stating that it is taking part in an asset acquisition that will “put an end to [Daqri’s] industrial wearables business and begin the wind down of the company.”

As per the email, Daqri says both its Smart Glasses and Worksense cloud solutions will be retired at the end of September.

Since its founding in 2010, the company has garnered a total of $275 million in investment funds, the most recent of which brought in $260 million in 2017. In addition to its Smart Glasses, the company also previously produced its enterprise-focused industrial Smart Helmet.

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TechCrunch report cites former employees and “sources close to the company,” maintaining that Daqri has now shuttered its HQ and laid off many of its employees.

TechCrunch also notes that the company’s 18,000 ft² (~1,670 m²) headquarters is currently up for rent.

The company’s Smart Glasses, which initially launched in late 2017 for $5,000, connected to a discrete body-worn miniature computer and featured a 44-degree field of view.

Image courtesy Daqri

Much like Microsoft HoloLens, Daqri’s Smart Glasses were created for use by enterprise costumers including manufacturing, field services, maintenance and repair, inspections, construction, etc.

Daqri isn’t the first AR startup to find itself in troubled waters lately. Meta, the makers behind the Meta 2 AR headset announced its insolvency last September and subsequent sale to the newly formed IP holders Meta View earlier this year.

Osterhout Design Group, the AR headset startup which took in $58 million in investment funds since its founding in 1999, also closed its doors this year after failed acquisition talks with Magic Leap, Facebook and others.

Outside of the email announcing its shutdown, Daqri hasn’t made any further public statements.

The post Well-funded AR Headset Startup DAQRI is Shutting Down appeared first on Road to VR.

WaveOptics Strengthens Management Team With Two New Hires

As the immersive technology market changes so companies seek to adapt, either externally or internally. Some will seek investment, others will instigate growth through a merger or takeover of another firm. Potentially for the benefit of adding more skills and/or products to their business. Others will expand their operations with new staff and services.  For WaveOptics, the UK-based designer and manufacturer of diffractive waveguides, which are a key optical component in augmented reality (AR) wearable devices, such as smart glasses.  The team has again chosen to strengthen its internal team with new hires.

WaveOptics - Waveguide TechnologyAt the end of last year, WaveOptics took on David Hayes – the former Executive Vice President of Enterprise-focused smart glasses manufacturer DAQRI as their CEO.  Now the firm has taken on a new Operations Director and Chief Technical Officer (CTO), Gary Spencer and Phil Greenhalgh respectively.

Greenhalgh is also a former DAQRI employee, and was previously the leader of the AR hardware engineering team. While Spencer is a 25-year veteran of the technology sector spanning a number of key roles in multinational companies.

“As CTO, Phil Greenhalgh will be responsible for research and development, driving forwards the focus on material sciences, and developing waveguides and projector systems with higher fields of view.” Says WaveOptics in a statement. “Gary Spencer, who joins as Operations Director, will be responsible for all aspects of our Operations, as WaveOptics expands its manufacturing capabilities across Europe and Asia.”

WaveOptics - Logo“These two senior appointments strengthen our management team and also are a clear demonstration of our rapid growth and international development.” Adds Hayes on the new hires. “Both Phil and Gary bring considerable technical and manufacturing experience, as well

as in-depth AR expertise. They will be key members of the team as we position the business to take advantage of the numerous opportunities in the rapidly developing and expanding AR market.”

WaveOptics were the recipient of a £12 million (GBP) investment back in July 2017 which has seen the company continue to develop its AR portfolio. Including a new modual program back in January.  For more recent AR related news from VRFocus click here.

WaveOptics Takes On Former DAQRI Executive Vice President As New CEO

It might well be the holiday season but that doesn’t mean there still isn’t plenty of comings and goings within the businesses that make up the immersive technologies industry – as readers of VRFocus‘ regular Sunday feature The VR Job Hub will attest, things certainly haven’t slowed down in any way.

One such firm making moves is WaveOptics. The UK based company that a UK start-up that specialises in the building waveguide-based optics – using electromagnetic waves in the optical spectrum, essentially hologram technology and the use of photonic crystals – for augmented reality (AR) hardware.  They’ve just made a significant change by bringing on David Hayes as their new CEO.

Hayes has a vast array of experience following a twenty year career that has covered leading teams across research, product development and manufacturing of new hardware and recently had a significant role at AR smart helmet and smart glasses producers DAQRI.  Prior to that Hayes was involved in other companies sympathetic to WaveOptics’ areas of interest, particular in Hayes’ previous work on head-up displays (HUDs).

The move to bring on Hayes marks the beginning of a new growth phase for the firm and follows on from news VRFocus covered earlier this year, as WaveOptics announced back in July that they had secured a a second round of investment funding for its AR display technology. The company netting an additional £12 million (GBP) the equivalent of $15.5 million (USD).  The funds being used to secure the future releases of WaveOptics’ AR end-user products, which are scheduled to hit the market by 2019 for a price of under $600 (USD).

Speaking at the time, the chairman of WaveOptics, Martin Harriman, had some bold words for the company’s future:

“WaveOptics is reinventing the AR market by developing a series of new AR display tech that enables a wider field of view and brighter full colour images — a unique combination in today’s market. This funding round further accelerates development of our industry-leading technologies and enables us to launch programs in new markets and territories. We are excited about the team of investors we have on board who share our vision.”

It’s a vision shared by Hayes, as he explained: “AR is one of the most exciting growth markets today, with the technology set to potentially bring in $83 billion by 2021. However, commercialisation of the market has been very slow to date. WaveOptics’ patented technology is the core ingredient required to unlock mass market adoption of AR. Its diffractive waveguides ensure high-performance, high field of view see-through displays, providing for the first time, scalability for real world applications across all leading market segments- enterprise, prosumer, and consumer. I couldn’t be more excited to join the bold and talented team at WaveOptics and be a part of this disruptive advancement of optics, which will change the face of AR as we know it.”

VRFocus will be bringing you more industry new from across the immersive technology spectrum very soon.

Daqri Ships Augmented Reality Smart Glasses For Professionals

Daqri Ships Augmented Reality Smart Glasses For Professionals

Daqri has begun shipping its augmented reality smart glasses for the workplace.

Los Angeles-based Daqri is betting that AR — a technology that overlays digital animations on top of the real world — will take off first in the enterprise, where customers are willing to pay a higher price in order to solve complex problems. The idea is to help people solve real-world problems, like fixing a jet engine or piecing together an assembly. Daqri argues that the gains in productivity and efficiency make up for the initial cost.

At $4,995, the system is not cheap, but it is optimized to present complex workloads and process a lot of data right on the glasses themselves. It is available for direct purchase from Daqri’s web site and through channel partners. Daqri is targeting customers across manufacturing, field services, maintenance and repair, inspections, construction, and others.

Above: Daqri overlays data on the real world.

Image Credit: Daqri

Daqri has built a number of technologies from the ground up. The Daqri is powered by a Visual Operating System (VOS) and weighs 0.7 pounds. The glasses have a 44-degree field of view and use an Intel Core m7 processor running at 3.1 gigahertz. They run at 90 frames per second and have a resolution of 1360 x 768. They also connect via Bluetooth or Wi-Fi and have sensors such as a wide-angle tracking camera, a depth-sensing camera, and an HD color camera for taking photos and videos.

“Daqri has developed a comprehensive strategy to bring professional-grade AR to scale, including hardware, software, developer-friendly tools, and a robust partner ecosystem,” said Roy Ashok, CEO of Daqri, in a statement.

Ashok recently replaced company founder Brian Mullins as CEO.

Daqri partnered with contract manufacturer Flex to build the device and is collaborating with Dell on supply chain applications. Daqri has also partnered with enterprise software offerings from Oracle, IBM, Autodesk, Siemens, Emerson, and others. Daqri competes with rivals such as Osterhout Design Group.

Besides the smart glasses, Daqri is also making smart heads-up display (HUD) technology, which is used in more than 150,000 vehicles.

This post by Dean Takahashi originally appeared on VentureBeat. 

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DAQRI liefert Augmented Reality Smart Glasses an Vorbesteller aus

Augmented-Reality-Brillen sind derzeit noch nicht bereit für den Massenmarkt der Konsumenten, jedoch setzten immer mehr Unternehmen auf die Verwendung von AR-Brillen, um Arbeitsabläufe zu beschleunigen. An diese richtet sich die Lösung DAQRI.

DAQRI liefert Smart Glasses an Vorbesteller aus

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Die neue AR-Brille von DAQRI ist speziell für Unternehmen gedacht und dementsprechend hat sich das Team auch Partner wie Dell geschnappt, um das Produkt auf das bestmögliche Niveau zu bringen. Die Brille wird auch direkt mit Softwarelösungen von Autodesk, IBM, Oracle, Emerson und Siemans kompatibel sein.

Auch wenn die Brille ihre Umgebung wie die HoloLens selbst erkennen können soll, ist sie deutlich schlanker als das Produkt von Microsoft. Dies wird möglich, da die Brille über Bluetooth und Wi-Fi mit einer Box verbunden ist, welche die nötige Rechenleistung bereitstellt. Das Field of View beträgt 44 Grad, was für den professionellen Einsatz reichen wird, doch es degradiert die Brille auch zu einem reinen Werkzeug. Im Vergleich: Die Meta 2 wird immerhin mit einem Field of View von 90 Grad beworben, ist dafür aber auch eine kabelgebundene Lösung.

Wenn ihr die DAQRI Smartglasses für euer Unternehmen kaufen wollt, dann könnt ihr das Produkt direkt beim Hersteller bestellen. Jedoch sollten eure Pläne schon etwas ernsterer Natur sein, denn die Brille ist auch für Unternehmen mit einem Preis von 5000 US-Dollar nicht wirklich als Schnäppchen zu bezeichnen.

(Quelle: VR Focus)

Der Beitrag DAQRI liefert Augmented Reality Smart Glasses an Vorbesteller aus zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

DAQRI Smartglasses Now Being Shipped To Customers

Augmented reality (AR) technology firm DAQRI have been working on developing wearable AR for quite some time, in order to tap into the growing market for enterprise-focussed AR technology. The company has now begun to ship its smartglasses to some of its customers.

DAQRI has been working with a variety of manufacturers and distributors to develop and build its smartglasses platform, including firms such as Dell and Flex to provide a professional-grade AR solution for connected AR.

“The work DAQRI is doing to advance the tangible benefits of AR is why we chose to collaborate with them as part of the Dell VR/AR Technology Partner Program,” said Neil Hand, Vice President of Product Strategy and Innovation at Dell. “The speed of immersive technology innovation is a central force driving business transformation and evolution; DAQRI has developed one of the strongest solutions for professional use that, when paired with Dell, can supercharge business productivity.”

The DAQRI smartglasses are compatible with enterprise-level software from companies such as Autodesk, IBM, Oracle, Emerson and Siemans. As such, DAQRI hope to provide a solution to improve workflows in areas such as field services, manufacturing, maintenance and repair and construction. The smartglasses have been designed in a modular fashion, to allow for comfortable weight distribution, along with a hands-free user interface for greater efficiency.

The DAQRI smart glasses can operate wirelessly, using bluetooth and wi-fi technology, with a wait-mounted control box providing most of the required computing power. Optical sensors include a wide-angle tracking camera, a depth-sensing camera and a HD camera for capturing still images and video. This allows for accurate position mapping, such as the ability to ‘pin’ AR items in place and have it remain in the same position.

The DAQRI smart glasses are still available for order from the DAQRI website, priced at $4,995 (USD).

VRFocus will bring you further news on the DAQRI smart glasses as it becomes available.

Daqri is Now Shipping Its AR Smart Glasses to Professionals

DAQRI, the Los Angeles-based AR headset company, is now shipping its Daqri Smart Glasses to professionals.

Much like Microsoft’s HoloLens, Daqri’s Smart Glasses are targeting professionals in industries like manufacturing, field services, maintenance and repair, inspections, construction, etc.

Selling for $5000 (the same as HoloLens Commercial Suite), Daqri’s Smart Glasses boast a lightweight set of glasses that connect to a discrete body-worn compute pack, a miniature computer containing a 6th generation Intel Core m7 Processor. The headset, which features a 44° field of view, contains a suite of sensors to correctly position you in your environment.

image courtesy Daqri

Daqri previously launched its Smart Helmet last year, a safety helmet-based AR headset which was unveiled at CES 2016 as part of Intel’s keynote. We got a hands-on with the prototype version of the Smart Helmet back at Daqri’s own 4D Expo in 2015, noting that the headset’s thermal imaging (unique to Smart Helmet) seemed surprisingly useful, although it was clear the AR interactions didn’t have the glitz and glamour of more consumer-focused headsets.

Now with its second product heading out the door, the company cites its ability to bring professional-grade AR to scale thanks to a few strategic partnerships, namely Flex and Dell.

The company has partnered with ‘Sketch-to-Scale’ solutions provider Flex, which Daqri says will “provide global reach and allow DAQRI to meet the needs of each customer’s workforce.” Sketch-to-Scale is noted for helping its customers build and scale products in the global marketplace.

For distribution, Daqri has also partnered with Dell to accelerate and improve communication, collaboration, design “and then help drive product lifecycles through build, maintenance, and operations in the field.”

Daqri is also partnered with Autodesk, IBM, Oracle, Siemens, Emerson and others to provide software integration of their respective products.

What’s in the box?

$4,995, the DAQRI Smart Glasses will include:

  • 1 DAQRI Smart Glasses
  • 1 DAQRI Compute Pack with DAQRI Vos Installed
  • Access to developer tools: Vos Extension for Unity
  • OTA Updates
  • Device Management for Enterprises

The post Daqri is Now Shipping Its AR Smart Glasses to Professionals appeared first on Road to VR.

GunnAR Live Fire Test Shows How AR Can Revolutionize Decades-old Combat Procedures

The GunnAR system uses augmented reality helmets to visually relay targeting and firing commands to gunners aboard Navy vessels, replacing decades-old methods of giving audible commands by radio which can be hard to hear over the sounds of firing machine guns and through required ear protection.

VR and AR are poised to change the face of consumer entertainment, but both technologies have been studied and used in various military capacities for decades. As the consumer sector drives down the cost of many of the components needed for AR and VR, new opportunities for their use arise.

GunnAR is a system for communicating targeting and firing information to gunners aboard Navy vessels. Developed by the Space and Naval Warfare Systems Center Pacific’s (SSC Pacific) Battlespace Exploitation of Mixed Reality Lab (BEMR), the system employs the Daqri smart helmet which is a self-contained AR headset powered by an Intel processor. Combined with a tablet-controlled app, a ship’s gunnery liaison officer can issue precise commands that are shown visually to the gunner, avoiding any ambiguity that could be introduced due to the difficulty of hearing audible commands in a combat scenario.

Image courtesy U.S. Navy / Alan Antczak

GunnAR has been in development since 2016, but the system recently saw its first live-fire test aboard the guided missile cruiser USS Bunker Hill. During the test, summarized in the video heading this article, the gunnery liaison officer was able to see the bearing that each gunner was pointing, command them to point to a new bearing, fire, cease fire, and more. A target in the water was fired upon with a mounted machine gun during the test.

See Also: Secretary of Defense Peers into the Future at Navy VR Research Lab

In addition to bringing clarity and control to firing commands, the information can be logged for later analysis to improve performance and decision making.

GunnAR was the brainchild of Lt. Robert McClenning, a Navy training officer whose idea for a unified gunnery system earned him the top prize of $100,000 in prototype funding during the Office of Naval Intelligence’s March 2016 Innovation Jam, reports SSC Pacific’s Patric Petrie. The BEMR Lab went on to prototype the idea, which Lab Director Heidi Buck says is an example of using low cost components and techniques for rapid experimentation.

Image courtesy U.S. Navy / Ryan J. Batchelder

“By using low-cost, commercial-off-the-shelf (COTS), virtual reality technology to aid in prototyping the concept, and low-cost COTS augmented reality technology to demonstrate the concept, we’ve been able to build this capability very quickly, all the while keeping the Sailors endorsing the idea in the loop,” Buck said.

The BEMR lab is part of the Navy’s latest Science & Technology plan which calls for leveraging advancements in a “rapidly changing landscape of new technologies.” The Lab has been exploring ways to leverage advances in consumer technology for battlefield advantages.

“For the past few decades VR in the military has been used in simulations where training on the real systems was cost prohibitive or even extremely dangerous,” Arne Odland, former Chief Technologist at BEMR, told me last year when I learned about the Lab’s works.

“At these gaming and consumer entertainment costs, we are seeing cost reductions of 100 times at a minimum for the hardware,” said Odland. “The resurgence of [consumer AR and VR] is allowing for this technology to be brought to every soldier and sailor and not just for training.”

The post GunnAR Live Fire Test Shows How AR Can Revolutionize Decades-old Combat Procedures appeared first on Road to VR.

Hololens Veteran Joins DAQRI As New Vice President Of Worldwide Sales

We’ve talked about DAQRI on VRFocus a few times in the last twelve months. The Los Angeles based firm which focuses on augmented reality (AR) technologies has been quietly putting together a number of deals/partnerships (such as working with Touch Surgery and Trimble), technology (Software Defined Light) and product releases. Notably their DAQRI Smart Helmet which is being used in a variety of areas of industry.

It may not seen you hear much about them now, but it’s highly likely you’ll hear a lot more in the future.The company has just announced the latest person to join their senior management team, Chris Kaufield, who joins DAQRI as the new Executive Vice President of Worldwide Sales and will be tasked with defining a sales strategy for the firm. Notably, Kaufield – an technology industry veteran of over twenty years – previously served in a similar role at Microsoft managing teams working on among other things Microsoft’s HoloLens headmounted display (HMD)

“Augmented Reality is having a huge impact around the world and the pace of growth is increasing every single day,” said DAQRI Founder and CEO Brian Mullins. “DAQRI’s leadership of the industry requires us to continuously innovate with a sharp focus on capturing the most important segments of the market. Chris is a world-class sales leader with a track record of creating sales strategies and building successful teams for new, category defining products and technology. His background is perfectly aligned with our goal to bring AR Everywhere.”

Speaking on his new role Kaufield said: “I’m thrilled to join DAQRI and link the leading AR technology to our clients’ most meaningful initiatives. DAQRI solutions give businesses and their people powerful new ways to solve real problems.”

VRFocus will bring you more news as we get it on DAQRI as it continues to grow

Xbox Cofounder Seamus Blackley Takes R&D Post at AR Firm Daqri

Xbox Cofounder Seamus Blackley Takes R&D Post at AR Firm Daqri

Seamus Blackley, the cofounder of the Xbox, has teamed up with augmented reality startup Daqri to run a new research and development effort for them. The initial work will focus not on AR. Rather, it will look into the commercial applications related to an instant 3D printing technology that Daqri makes possible.

Daqri is working with Blackley, who was originally a theoretical physicist before he started making games, and his team of physicists at Heat Engine in Southern California to explore applications of optics and holography in something that Daqri calls Software Defined Light. This involves manipulating light in a way to create more powerful holograms, which in turn can be used for instant 3D printing.

Blackley’s physics think tank will explore the commercial application of the technology, which was gathered via research and acquisitions by Daqri’s CEO, Brian Mullins. Daqri’s main mission so far has been making AR headsets and helmets that blend virtual information and the real world.

I set up a rapid prototyping lab, primarily focused on physics, in Pasadena, in the space where I was restoring all my arcade games. We ended up having staff and doing rapid prototyping projects,” Blackley said, in an interview with GamesBeat. “Through this intern we brought in from Cal Tech, I met someone who turned out to be one of the first investors in Daqri. He introduced me to the CEO of Daqri, Brian Mullins, who I really took a shine to.”

Blackley and the team will work to incorporate SDL throughout Daqri’s various offerings, including augmented reality headsets, automobile heads-up displays, and more. The latest application of the tech is an instantaneous 3D printer which cuts the time required to create objects by a factor of ten. For instance, Los Angeles-based Daqri has demoed creating a 3D printed paperclip in less than five seconds.

As part of the acquisition, Blackley and his team of approximately 15 engineers and scientists will join Daqri to continue innovation and production of Software Defined Light. A recent scientific breakthrough from Daqri, SDL uses software and phase modulator to control the speed of light and re-create 3D point-cloud imagery. The team has already demonstrated the use of SDL in instantaneous 3D printing and will pursue additional applications, including new forms of LiDAR, terrestrial and space communication, new computer and television displays, and non-invasive medical imaging.

“Seamus and his team are some of the brightest scientists in the field,” said Mullins, in a statement. “We were excited to bring their experience and intellectual horsepower into our team to help us deliver on the potential of Software Defined Light and the Daqri AR platform. When the ‘Father of the Xbox’ wants to drop everything he’s working on to explore a new technological breakthrough, that’s when you know you’re onto something big.”

Daqri was founded by Mullins in 2010. Blackley was one of the renegades at Microsoft who created the original Xbox game console, launched in 2001. (I wrote a book about the making of the Xbox). He went on to a long career in games and as an agent at Creative Artists Agency.

More recently, he cofounded a mobile game company called Innovative Leisure, to make games made by former Atari classic arcade game designers. That company didn’t quite make it, though Blackley still has some games that could potentially be launched at some point in the future.

“Brian showed me some of the stuff they were doing at Daqri,” Blackley said. “He invited me to his place in downtown L.A., and I was not prepared for what I saw down there. I wasn’t prepared to see this big company with cool Star Trek-looking offices and tons of augmented reality stuff.”

Blackley said that Daqri also acquired another research company, Two Trees, and they had found another possible use of the holographic technology.

“They had thought of a few things, so we discussed them,” Blackley said. “Among them was using holography to do instantaneous 3D printing.”

This post by Dean Takahashi originally appeared on VentureBeat. 

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