Update: HTC Confirms It’s Merging VR and Smartphone Divisions

Chialin Chang, HTC’s President of Smartphone and Connected Devices Business, made his immediate resignation official last week, which HTC now confirms has prompted the company to merge its smartphone and VR divisions—a move that possibly points to the HTC putting greater focus on VR in the face of the company’s waning smartphone business.

Update (02/24/18)The Verge has confirmed with HTC that it will undergo management reorganization.

“We have recently brought our smartphone and VR businesses under common leadership in each region. Today, we announced a restructure in North America for the HTC smartphone business that will centralize the reporting structure within the region,” HTC told The Verge. “In doing so, there have been some employee reductions to align the businesses and empower the teams to share more resources.”

The report contends that layoffs are hitting US-based staff, allegedly counting between “a few dozen to around 100 people.”

The original article follows below.

Original article (02/14/18): HTC told Engadget that Chang stepped down from his 6-year stint at the company to pursue his “personal career plan,” exactly what that entails, we’re not sure at this time.

According to a report by China-based tech publication YiVian, five general managers, most of whom oversaw VR divisions in the company, will be taking charge of both smartphone and VR business moving forward in their respective regions.

  • Daniel O’Brien, GM of HTC VIVE Americas, is now GM of HTC Americas.
  • Alvin Wang Graylin, GM of HTC VIVE China, is now GM of HTC China.
  • Raymond Pao, VP of HTC VR New Technology, is now GM of North Asia.
  • Paul Brown, GM of HTC VIVE Europe, is now GM of HTC Europe.
  • Chen(陈柏谕), GM of HTC smartphone Taiwan, is now GM of HTC Taiwan.
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HTC’s smartphone business has been struggling in face of big names such as Samsung, Apple, and the growing Chinese brand Huawei, but if the report holds true, and HTC is indeed promoting VR execs to greater places of power, it could signal a decisive repositioning of HTC from a smartphone-first company to a primarily VR-first company. Considering HTC recently sold off much of its smartphone team to Google in a $1.1 billion deal, which saw half of HTC’s smartphone R&D division transferred to Google, they’ll need VR more than ever.

The post Update: HTC Confirms It’s Merging VR and Smartphone Divisions appeared first on Road to VR.

Daniel O’Brien Talks About HTC Vive’s First Year and What the Future Holds

2016 was the first year of commercial virtual reality (VR) and much has changed and developed over that time. Daniel O’Brien, general manager of HTC’s Vive division, has spoken about the last 12 months and what he sees as being the future for the Vive.

Speaking in an interview with Digital Trends, O’Brien commented that he was very happy with the progress of the HTC Vive so far, especially with the volume of content and the monetisation thereof. He added that the launch of the Viveport content store, though in its early stages, was satisfactory so far. He also spoke of the innovations that were already happening with the HTC Vive, such as the tracker.

He said: “Full body tracking is something that’s doable with the tracker. All you need is three trackers, the Vive and the controllers and you literally have your whole body tracked in virtual space. The movie and entertainment industry is now starting to use these trackers rather than motion capture as part of their development tool set too. While I can’t confirm which AAA studios are using the Vive, I can tell you that every single one of them is developing with trackers and looking at innovative ways for their IPs.”

O’Brien was enthusiastic about the AAA titles that were heading to the HTC Vive: “We’re very excited about Valve committing to VR with the three titles it’s making for it, and Bethesda announced its Fallout strategy. We do know of other partners that are working on various large IP projects with the Vive — they just haven’t announced those yet.”

When asked about exclusives, O’Brien was very firm in his commitment to keeping Vive an open platform: “Developers need to be able to make money. We spend a lot of time working on these platforms, but if a developer can make something for the Vive and then take their game to other VR platforms, we’re completely open for that.”

O’Brien also expressed his belief that VR arcades would become an important part of the VR experience, and perhaps even revitalise the arcade industry: “I think VR arcades have a distinct ability to attract a consumer and get them into VR and get them excited about it. This is a model that already exists in markets like China, for PC gaming, and we’re now seeing that same sort of public setting for VR show up in Europe and the Americas. People have some really great and innovative ideas about how to do it.”

VRFocus will continue to bring you news on developments within the VR industry.

HTC Announce The Vive Tracker & Vive Deluxe Audio Strap

CES, as with most years, is the technology industry’s first major event. For 2017 virtual reality’s (VR’s) big names are in attendance showing off everything that made them great during 2016. Whilst we’re not expecting any major surprises for VR at CES 2017, that doesn’t mean there isn’t going to be any announcements at all. To prove that we’ve got two new pieces of HTC Vive hardware to look over, both of which are due to be released later in the year.

First up is the Vive Tracker, which as the name suggests opens the door for additional motion tracking for VR projects that are utilizing the HTC Vive head-mounted display (HMD). Only 85g in weight and just shy of 10cm  in diameter, the Vive Tracker is future-proofed to be able to interface with VR accessories still to come for the system via a “simple connection”.  It is hoped this ease of use will encourage further development by creators.

Vive’s General Manager for the US and EMEA Daniel O’Brien spoke on the company’s goals. “To foster the long-term growth of VR, we want to make it even easier for developers to prototype and market more immersive controllers and accessories. The
Vive Tracker is the first step in growing an ecosystem of third-party accessories that will change how we interact with virtual experiences and provide consumers and businesses with an unlimited amount of content opportunities.”

CES introduces a series of eight different demonstrations as to how the Tracker can be implemented and it is due to  ship in Q2 of 2017. Pricing announced at a later date as will opportunities for developers to apply for one of 1,000 Vive Trackers that HTC will be giving away.

One developer who has already tried the Vive Tracker out is FLAIM trainer developer Dr James Mullins. “We were able to integrate the Vive Tracker into our fire fighting simulator within four hours,” He confirmed. “For us, the Vive Tracker eliminates both hard material costs to integrate tracking sensors, but also saves critical development time. Now, we can bring products with full motion control much more quickly to market.”

You can see images of the tracker below:

Vive Tracker IMG 2 - Side Vive Tracker IMG 1 - Flat The second item is the Vive Deluxe Audio Strap which aims to provide users with a more comfortable and more encompassing audio experience within VR. Featuring adjustable fit through a sizing dial and integrated headphones.  The Strap is also due out in Q2 and will be an item available to pre-order through the Vive.com website.

 

Speaking on the new hardware, O’Brien added. “We’ve continuously improved the core Vive experience, making it more comfortable and easier to use. The Deluxe Audio Strap evolves this mission further, offering a seamless audio solution that also fits more comfortably for Vive users.”

Screenshots are, again, available below, with a trailer for HTC’s increased hardware family below that.

Vive Deluxe Audio Strap - Solo 2 Vive Deluxe Audio Strap - Back Vive Deluxe Audio Strap - Front

VRFocus will bring you more information on these and other VR and AR developments from CES 2017 throughout the week.