The best Cyberpunk 2077 mods

We've checked out all the mods we could, from performance to pure fun, so you can hack in and get that true cyberpunk experience you want out of Cyberpunk 2077.

How to…Play the Cyberpunk 2077 VR Mod

As gmw3 reported last week virtual reality (VR) modder Luke Ross has been working on a new mod for CD Projekt Red’s Cyberpunk 2077. Ross has now released the Cyberpunk 2077 R.E.A.L VR Mod and here’s how you can access and play the futuristic open-world title in VR.

Cyberpunk 2077

Having previously developed mods for the likes of Red Dead Redemption 2 and GTA V, Ross is very well acquainted with bringing flatscreen titles into VR. There are some caveats, of course, these videogames haven’t been designed for VR so the mod doesn’t offer motion controller support for example.

Even so, there’s still full head tracking which can be used for aiming and locomotion. And it still means you can immerse yourself CD Projekt Red’s cyberpunk universe, if you’re still playing that is. Cyberpunk 2077 got off to a very rocky start when it launched back in 2020. The studio released its latest patch for Xbox Series X|S and PlayStation 5 last month, improving the experience for users.

Now onto Cyberpunk 2077 in VR! This is only for the PC version so you’ll need a copy of the videogame on Steam before proceeding.

Cyberpunk 2077
  • First up you’ll need to join Ross’ official Patreon – you can join from £8 GBP ($10 USD per month. You’ll also gain access to all of his other R.E.A.L. VR mods (which should keep you busy).
  • Next, download the Cyberpunk 2077 VR mod and unzip the file (there will be three files after unzipping).
  • Then head to Steam and right-click Cyberpunk 2077 in your library list, select properties>local files>browse.
  • Locate the “bin” folder, open that and then open the “x64” folder. Copy and paste the three unzipped files, replacing them if prompted.
  • You’ll then need to run the “RealConfig.bat” file in the “x64” folder by double-clicking it. If a Windows notification appears select “run anyway”.
  • And that’s it, enjoy Cyberpunk 2077 in VR.

To see the VR mod in action Cas and Chary have a whole gameplay video for you, plus at the end there’s more info on how to install the mod. For further updates on the latest VR mods, keep reading gmw3.

New Teaser Appears for Cyberpunk 2077’s VR Mod

Mention Cyberpunk 2077 to any gamer and you’ll likely hear a groan because the most hyped videogame of the last few years was a bit of a letdown. That’s not stopped prolific virtual reality (VR) modder, Luke Ross, from taking a stab at bringing the game to VR fans, releasing a new trailer for the project over the weekend.

Cyberpunk 2077
Image credit: CD Projekt Red

Having first revealed his plans to mod Cyberpunk 2077 back in December, the teaser trailer goes fairly in-depth regarding the mod’s features; from showcasing map navigation and driving in third-person to talking to an NPC and, of course, some combat. And from what’s been shown so far the VR mod is shaping up very nicely for a game that was never designed with VR in mind.

There are always challenges to mods like this but Ross has previously created them for Red Dead Redemption 2 and GTA V. Just like these titles, the Cyberpunk 2077 VR mod won’t employ motion controls but it will have full head tracking. That can be used for aiming and locomotion. Ross’s mods have all previously used gaze-based aiming (crosshair and ADS modes are supported) with the developer also saying on his Patreon account that the: “sights perfectly aligned with your dominant eye.”

When it comes to performance the new gameplay trailer was shot and recorded using a Core i9-9900K and RTX 3090 at 2160p and 60fps. The dev says when not recording he usually gets 80-90fps which is essential for VR.

Cyberpunk 2077
Image credit: CD Projekt Red

He adds that while the VR mod will support full-blown raytracing with Ultra settings on to make Cyberpunk 2022 as gorgeous as possible, it’s not recommended. It “actually makes for a hazier view in VR,” plus the FPS will likely tank.

Most importantly, after initially planning a January release Ross is now aiming to make his Cyberpunk 2077 VR mod available in early March. “No matter how things turn out, at this point I’m going to release by the end of next week,” he notes.

For continued updates on the latest VR mods, keep reading gmw3.

Cyberbunk 2077 VR Mod Gameplay Debuts Ahead Of Release

Enthusiast VR modder Luke Ross dropped new gameplay footage of his VR mod for Cyberpunk 2077, which is set to release soon.

The footage shows the player walking around Night City and engaging in some gun fights, showing off the various features available in Cyberpunk that have been transferred into VR.

Ross has created a few other VR mods for PC games in the past, most notably for Grand Theft Auto V and Red Dead Redemption 2. These mods still used a gamepad for movement and general controls, not offering complete VR motion controls, however they did support full VR head tracking that could be used for movement and aiming via your dominant eye.

The upcoming Cyberpunk 2077 mod will follow suite, offering a very similar control scheme that merges gamepad controls with VR head tracking. You can see how it works in the video embedded above, which features five minutes of new gameplay using Ross’ upcoming mod for the PC version of Cyberpunk 2077.

As you can see in the footage, it looks like a remarkably good translation, on par with Ross’ other conversions in the last few years. The mod was announced last year, originally aiming for a January 2022 release. Having missed that window, we can expect a release at some point in the near future, available exclusively on his Patreon.

On his Patreon page, Ross gave some more details about performance and options for the mod, stating that the former was “unexpectedly” good. The video above was captured using Core i9-9900K and RTX 3090 at 2700×2700 resolution. As you can see on the UI, the FPS hovers around 60-65 for the video, but Ross says when not recording he gets a stable 80-90fps.

Ross also says he’s found the best way of playing in VR is to “keep most graphics options on low with no DLSS” which gives you a high level of clarity and detail that he call “astounding”. While you can enable the Ultra settings, along with raytracing, Ross’ opinion is that this looks good in screenshots but “actually makes for a hazier view in VR.”

You can read more details over on Ross’ Patreon page. There’s no set release date just yet, but we should find out more soon. With Cyberpunk’s recent 1.5 update improving performance and fixing many bugs, there’s never been a better for the mod to release either.

Will you be checking out Luke Ross’ Cyberpunk 2077 VR mod? Let us know what you think in the comments.