Review: ZED

There’s nothing wrong with adding a virtual reality (VR) element to a videogame after the fact, just so long as it’s done well. It’s true that projects built from the ground up for VR tend to fair better and showcase the technology in a more positive light. So when videogames like ZED come along that look promising but ultimately flounder in VR, that you have to wonder why go through the process in the first place.

ZEDInitially a successful Kickstarter project for Eagre Games back in 2016, with Chuck Carter – one of the creative talents behind Myst and the Command & Conquer series – at the helm, all appeared good, with an intriguing premise featuring a rich narrative and surreal imagery. VR was a stretch goal that was never met but the team decided to add it in any way.

ZED is a gorgeous videogame to look at. From the initial menu hub with a desk littered with finely detailed items to the bizarre landscapes which appear every so often, with twisting geometry, rich colours and towering structures, the entire experience is a visual treat for the eyes. The artists at Eagre Games must have had a field day dreaming up some of the sequences that help to convey what is going on in the mind of an artist suffering dementia.

The same goes for the audio and narrative itself. You really have to listen to the voice of Stephen Russell – a veteran videogame voice actor who has worked on Thief and the Fallout series. Russell does a tremendous job in the role of the ageing artist, as different scenes from the protagonists fragmented memories help him recall his past. Just like an audiobook, the story is engaging, dark and a sad reflection on a harrowing disease.

ZED

If this was more of an interactive experience designed for VR, with Eagre Games going down the route of Vader Immortal: A Star Wars Story or even Bonfire by Boabab Studios then this could have been something special. Alas, this is a videogame with some fundamental flaws.

Purely concentrating on the VR version for Oculus Rift – who plays on a flat screen any more! – ZED’s first glaring mistake is the lack of options. With any new VR compatible title, a quick look at the options menu for settings like VR comfort are a good indication of things to come (generally). ZED has options for audio level and subtitles. So you’d better be happy with teleportation because that’s all there is.

Unfortunately, the teleportation is the single most annoying feature in ZED. It’s horrendous, one of the worst examples in modern VR gaming. The reason is the inconsistency, it feels like an actual chore trying to move around the world of ZED. All you need to do is push the joystick forward to create a reticule and then let go to move, simple. Yet it doesn’t always work, or the spot where you jump to disappears, slowly building the frustration levels.

ZED

The knock on effect is that exploring the areas becomes tedious, rather than being able to admire them. After an hour of playing through the first three chapters out of six, the prospect of a further three chapters wasn’t exciting.

And then there’s the gameplay. Almost everything you can see isn’t interactive in any way. Fragments of memory can be unlocked by finding certain objects which glow and generally can be clearly seen. They all need to be found in each area to open the next location, with a picture puzzle needing to be solved before stepping through. These puzzles don’t take long to solve, with the solutions drawn on the walls somewhere in each level in bright blue pigment.

The two combined really detract from the experience as a whole, making ZED seem like it was developed by two different teams. One on the art/narrative side and then one on the actual interaction and gameplay.

ZED was such a promising title, and with Cyan Ventures helping to back it for launch, all the ingredients were there for a unique experience. However, that’s not been the case. A pretty videogame does not necessarily make for one that excites and enthrals. There has been some great VR content arrive this year, ZED is not one of them.

40%

Awesome

  • Verdict

Grab Obduction On PC Via GOG For Free Until June 1

Grab Obduction On PC Via GOG For Free Until June 1

Cyan, the developers behind classic adventure series Myst and upcoming Kickstarter-funded adventure game Firmament, released their spiritual follow-up Obduction back in 2016. The game builds on the puzzle-solving and atmospheric gameplay of their iconic series and you can get it for free until June 1 on GOG.

To claim Obduction for free, all you have to do is click on the above link and hit the green “Go to Giveaway” button you see under the trailer window. Scroll down on the next page until you spot the game and click “Get It Free,” and log in with your GOG account. Once this is done, the game should show up in your GOG game library.

Obduction is a science-fiction adventure game rather than a fantasy adventure like Myst. After an artifact descends from the sky, you are transported to various locations and time periods. The warmth and attention to detail seen in Myst is still alive and well in Obduction as it was designed by Cyan founder Rand Miller, who also portrayed the character Atrus in the Myst series.

GOG purchases don’t always support VR in the same way as Steam, but users have found some success enabling VR by altering the name of program files. You will also need to have SteamVR running when you launch the game. Your results may vary as VR support isn’t an explicit feature on the GOG version, but you will still be able to play it traditionally if you cannot get the VR mode to work, though it should. That being said, any chance to go inside a Cyan game’s virtual world is a chance worth taking.

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The post Grab Obduction On PC Via GOG For Free Until June 1 appeared first on UploadVR.

Get ‘Obduction’ for Free on PC VR from Now Until June 1st

GOG is giving away Obduction (2016), the latest VR puzzler from Cyan, the studio behind iconic ’90s adventure puzzlers Myst (1993) and Riven (1997).

To get it, simply log into (or sign up for) your GOG account, and add the game by clicking this link.

The game is free to keep, but you have to make sure to add it to your account before June 1st at 10 PM UTC (local time here).

We wouldn’t go as far to spoil the game (even slightly) for newcomers, but it’s safe to say Obduction is a both mentally taxing and hardware-intensive; we felt confident enough to give the game a very solid [8.5/10] in our review even its ‘experimental VR mode’ state, which it has since been shed with its official launch a few weeks after our initial review.

It definitely reflects the studio’s brand of visually stunning environments mixed with cerebral puzzles, although it did suffer from somewhat of a rocky launch—in part due to high hardware requirements at the time.

It seems to have rebounded somewhat with successive optimizations as well as new content, which has garnered the game a ‘Mostly Positive’ overall user rating on Steam, a 78% positive rate out of a total of 1,635 reviews.

Obduction supports SteamVR headsets including HTC Vive and Oculus Rift. The game, when launched through the GOG Galaxy downloader, is initially in non-VR mode however.

To get into the VR version, simply go into the settings and click More -> Other -> Obduction VR and SteamVR will automatically launch.

The post Get ‘Obduction’ for Free on PC VR from Now Until June 1st appeared first on Road to VR.

Kickstarter Backed ZED to be Released in June

Surreal adventure title ZED began life back in 2016 as a successful Kickstarter campaign for Eagre Games, with virtual reality (VR) support one of the stretch goals. Even though that particular goal wasn’t achieved ZED will be coming to HTC VIve and Oculus Rift. And this week, Cyan Ventures, the new publishing arm of Cyan, has confirmed that ZED will finally launch on Steam in less than two weeks.

ZED

ZED is very much a weird and wonderful adventure set in a world of an artist suffering from dementia – desperately trying to reconnect fragmented memories. Developed in association with Skymap Games, you explore the dreams of the artist’s crumbling mind in hopes of helping him assemble enough meaningful images to leave behind a loving memento and final legacy for his granddaughter.

The videogame will be the first published by Cyan Ventures, a new division which launched in November 2018. Cyan Inc. is best known for its puzzle adventures Myst and Riven, most recently releasing Obduction whilst completing its own Kickstarter campaign for Firmament

“It’s exciting to release ZED as the first, in what we hope is, a series of artisan indie titles,” said Rand Miller, CEO of Cyan in a statement. “Cyan Ventures was created to connect our amazingly supportive Myst fan base to inspiring artists like Chuck at Eagre Games. We hope that ZED, with its graphically mesmerizing narrative, will resonate with our fans and audiences worldwide.”

ZED

“I am thrilled to be working with Cyan Ventures,” adds Chuck Carter, founder of Eagre Games. “It is awesome to be working with a publisher as vested in the visual fidelity and compelling story as us. They believed in our vision and helped us move ZED across the finish line, from its Kickstarter inception to a deeply moving story of an unexamined life.”

The vision of Carter, ZED was co-written by Joe Fielder (Bioshock Infinite, The Flame and the Flood) and David Chen (Metal Gear Solid series, Narcosis).

ZED is due for release on 4th June 2019 and will be available on Steam, GOG, Oculus Store and VivePort. VRFocus will continue its coverage of both Eagre Games’ ZED and Cyan’s Firmament as more details are released. 

‘Firmament’ Kickstarter Reaches Funding Goal in Final Hours, PSVR Support Confirmed

It wasn’t clear last week whether Cyan, the makers of iconic puzzle adventure games Myst (1993) and Riven (1997), would be able to make up the remaining Kickstarter funds for their next VR-compatible title, Firmament. Miraculously the studio was able to rally support for the game in the final hours. Firmament is coming.

A total of 18,420 backers pledged $1,433,161 to the project, placing it over the $1,285,000 goal by a fair margin.

However, on April 16th—only ten days before the campaign’s official end—the project had only just crossed the 10,000 backer mark, which put them only 60% of the way to a fully funded campaign. With 48 hours to spare, the project crossed the ‘all-or-nothing’ funding threshold.

In case you haven’t been following along, Firmament is an upcoming adventure puzzle game with VR support. In typical Cyan fashion though, not much is known about the story behind Firmament. What we do know is it will be built ‘in the spirit of Myst’, however not in the Myst universe itself. Furthermore, system specifications will be similar to those of Obduction (2016), the studio’s first VR game and first Kickstarter campaign, which reached success back in 2013. Like Obduction, Firmament will equally support VR headsets and motion controllers, as well as traditional monitors.

Image courtesy Cyan

However, going on to unlock a $1.4 million stretch goal, Firmament is also now targeting PS4/PSVR and macOS. The stretch goal also includes support for English, French, Italian, German and Spanish localization. This comes in addition to the originally promised support for PC, Oculus Rift, HTC Vive, and Valve Index. The game is set to arrive to backers in July 2020.

The makers celebrated the final moments in a Facebook livestream where they popped bottles of cyan-colored champagne and took a few community questions.

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One of the most pertinent questions addressed the issue of whether Firmament would ever support Oculus’ upcoming standalone headset, Quest. The studio says that the visual bar for Firmament will be high, although it isn’t entirely outside of the purview of Oculus Quest support. However Cyan CEO Rand Miller remarked that “Quest is hard.” A Cyan spokesperson maintains that Quest support isn’t a focus for the studio at the moment.

The success of Firmament’s Kickstarter means more to the studio than you might think. In the campaign’s FAQ, the company explains that they had spent the majority of the Myst 25th Anniversary Collection’s Kickstarter funds to fulfill backer obligations. Leftover funding allowed the studio to further optimize their first VR project Obduction, design Firmament, create a video and proof-of-concept for Firmament, and “basically stay in business for a number of months.”

Simply put, the studio either needed to fund Firmament or face running out of money. So here’s to another few years of insanely complicated, and equally engrossing puzzle games from Cyan yet to come.

The post ‘Firmament’ Kickstarter Reaches Funding Goal in Final Hours, PSVR Support Confirmed appeared first on Road to VR.

Firmament Achieves Kickstarter Goal With a Day to Spare

Trying to crowd-fund a videogame is never an easy task, even when a studio is significantly through development and seeks a relatively small amount. That task is even greater when the project is in its early stages and the studio is looking to raise a significant amount of cash. But when you have a pedigree like Cyan – Myst, Riven, Obduction – that challenge becomes far more achievable, with its recent Kickstarter campaign for Firmament hitting its funding goal. 

Firmament

It was no small challenge Cyan set itself, looking for backers to pledge $1,285,000 USD (£996,020 GBP) within 30 days, in an all or nothing campaign. The studio proved it could be done, hitting the target yesterday (25th April) with over 17,000 supporters, and with a few hours still to go the funding counter is still going up.

To celebrate Cyan released an update on the Kickstarter page revealing it had hit all of its Community Social Media Goals and more importantly, even if it doesn’t hit the $1.4 million stretch goal for Mac, PS4, and EFIGS versions it’ll still commit to producing those versions anyway. Which means PlayStation VR support has been confirmed. Additional language support will also be implemented.

So if you are a PlayStation VR own and want to pledge there is still time. The basic funding tier for securing a copy of the videogame is $30, with a digital strategy guide thrown in. Or for $49 you’ll get Firmament and some exclusive DLC only available through Kickstarter.

Firmament Hero

As with any project of this scale, you’ll need to be patient, with Cyan estimating a release in July 2020. Delays can happen – as any regular Kickstarter backer will know – but the studio does have a solid history in this field so you should be in good hands.

Designed from the ground up for virtual reality (VR), making use of the technology’s unique qualities, Firmament is a brand new IP from Cyan, a whole new universe for players to enjoy. Combining stunning visuals with plenty of puzzles, players are accompanied by a mechanical adjunct: a helpful clockwork companion, which provides assistance along the journey. VRFocus will continue its coverage of Firmament, reporting back with progress updates as they’re released.

‘Firmament’ Kickstarter Boasts 10,000 Backers, But Still Needs Over $400K to Succeed

Cyan, the creators of genre-defining puzzle adventure games Myst (1993) and Riven (1997), are only a week away from the end of their latest campaign, a new VR puzzler called FirmamentWith still over $400,000 to go, the company is now asking backers to tell friends about the project in an ostensible race to the finish.

As an ‘all or nothing’ campaign, the project will only come to fruition if it reaches the $1,285,000 mark. At the time of this writing, it’s garnered over $860,000, or a little over two-thirds of the way there.

In a bid to breathe new life into the campaign, the studio released an update to the Firmament Kickstarter recently asking backers to contact friends to get the campaign to the finish line:

Today we reached 10,000 backers, and we’re more than 60% funded. That’s 10,000 fans supporting Firmament and affirming that this type of game is important. We love making these worlds, with their meticulous integration of story, environments, and puzzles. And we know that there is a subset of gamers (like you) that love these worlds that we make. That’s what motivates us, keeps us authentic and focused on our passion.

We are so grateful for people like you – 10,000 strong so far. With little fanfare or prodding, you raise your voice in support of Firmament. Without you, we can’t build these worlds.

Based on our previous games, we know there are more of us out there – more people who truly enjoy this kind of adventure — easily ten times as many. With only 10 days left, we’d like to ask you to do one more thing — help find the missing people and bring them along. If each of you can reach out to just one more person who shares our interest in the deep, immersive worlds Cyan builds; one more person who is willing to support us before we ship – instead of after, we will easily meet our goal and be able to build Firmament.

We have come this far, let’s complete this journey!

Thank you so much for your support,

The Cyan Team

The studio’s penultimate Kickstarter saw Obduction (2016) brought to life, a game that launched on desktop, PC VR and PSVR headsets. Obduction’s crowdfunding campaign exceeded its initial goal of $1.1M back in November 2013, garnering a total of $1,321,306 with more than 20,000 backers.

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Some of the excitement around Obduction invariably came from the prospect of stepping into a wholly new world built by Cyan, which had previously released both remastered versions, and an additional chapter to Myst. Virtual reality played no small part in its funding either. At the time, native Oculus support was a stretch goal, which the company promised at the $1.3 million mark. The prospect of stepping into a Cyan-built world, created in the tradition of its past games, was nothing short of tantalizing.

According to the recent backer update, the company says that meeting the crowdfunding goal is a prerequisite to building Firmament; if the project falls short, its possible the company will move onto ‘safer’ projects. Considering Obduction was their first title with VR support, the studio has likely taken home plenty of critical VR-specific learnings that could be applied to a game if built from the ground-up.

We’re wishing Obduction all the best, but with only a week to go in the campaign and no publicly playable demo (a short demo is available to backers) it may have a difficult time in repeating Obduction’s success.

Check out a video of the demo below (no commentary), recorded by YouTube user ‘EPICO’.

The post ‘Firmament’ Kickstarter Boasts 10,000 Backers, But Still Needs Over $400K to Succeed appeared first on Road to VR.

‘Firmament’ Kickstarter Heads Towards Halfway Mark with Less Than 3 Weeks Left

Cyan, the studio behind genre-defining puzzle classics Myst (1993) and Riven (1997), launched a Kickstarter campaign for their upcoming VR puzzle game Firmament. While the campaign initially rushed out of the gate by garnering over 25% of funding in the first two days of going live on March 26th, it appears the momentum has slowed somewhat as it hovers around the halfway mark.

Update (April 8th, 2019):  With a little less than three weeks to go before the ‘all or nothing’ crowdfunding campaign comes to an end, support for ‘Firmament’ seems to have stalled somewhat on its quest to reach the $1,285,000 end goal. Currently the campaign is sitting around the $600,000 mark, and has 18 days until the bell tolls, which will take place on April 27th.

We’re wishing Cyan lots of luck moving forward as they strive to drum up further support for another highly-polished, atmospheric VR puzzler.

Original Article (March 27th, 2019): The studio is searching for $1,285,000 USD in total within the next 30 days. Although it’s an ‘all or nothing’ campaign, Firmament looks to be well on its way to its goal; at the time of this writing the campaign has already garnered over $291,000.

Backers at all funding tiers are said to receive the completed game by July 2020. The lowest funding tier offers a digital download of the game for $30, which includes a digitally delivered manual and strategy guide. Owning to Cyan’s iconic puzzle games, many of the higher funding tiers have already seen a healthy glut of backers. At the time of this writing 36 people have donated $1,000 to the campaign. A single backer has also chosen the $5,000 funding tier.

Cyan previously created two successful Kickstarters that helped launch the 25th Anniversary Collection of Myst and atmospheric VR puzzler Obduction (2016).

First announced March 2018, the studio is still staying pretty tight-lipped on details surrounding Firmament. Cyan CEO and co-founder Rand Miller however says the game won’t be as solitary as previous titles, this time including a companion device that will be “an integral part of both the story and puzzles.” Some of the puzzles, Miller says, are call-backs to Myst regarding the “steam punk, magic vibe.”

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There’s also some more teaser text found on the Kickstarter page which you might find more than a bit tantalizing (Cyan flaunting its storytelling chops).

A gasp for air… a release of chilled breath… the crackling sounds of melting ice.

You wake in a glacial cavern — perfused by blue. It’s crowded with metal pipes and adorned with curious, clockwork gears.

Echoing machinery resonates in your ears as a massive metal door opens before you…

As you enter a dark chamber, warm lights flicker to life, revealing a frigid, yet intimate stone interior, supported by riveted iron beams. In the middle of this room is an ancient table – a tea cup on one end and a frozen body slumped over the other. The corpse’s hands hold an exquisite clockwork device — held out like an offering.

You reach for the device, and suddenly… a small whir… a blue glow is birthed from its core as it comes to life and lifts from the outstretched palms of the rigid stranger. It hovers above you, watching.

An apparition appears with a message from the woman that left this gift. She planned to mentor you… 

…but something has gone terribly wrong.

An immense, unexpected adventure now lies ahead…

There’s no word at this time on exactly which VR platforms will see support, although it’s clear PC VR headsets will be supported alongside the flatscreen version of the game. We’d imagine this means the standard set: Oculus Rift, HTC Vive, and Windows VR headsets.

Check out the whole Kickstarter pitch for a few more clips not seen in the teaser trailer linked above.

The post ‘Firmament’ Kickstarter Heads Towards Halfway Mark with Less Than 3 Weeks Left appeared first on Road to VR.

[Update]: Firmament: Kickstarter-Kampagne erfolgreich

steam game keys

[Update]:

Die Kickstarter-Kampagne zu Firmament war ein voller Erfolg. Kurz vor Ende der Kampagne wurde das Finanzierungsziel in Höhe von ca. 1,2 Million Euro mit mehr als 17500 Unterstützern erreicht.

Der VR-Titel soll nun für Playstation VR (PSVR) sowie für PC-Brillen erscheinen.

[Update vom 12. April 2019]:

Während die Kickstarter-Kampagne zu Firmament weiterhin läuft, haben die Entwickler von Cyan Worlds ein neues Stretch Goal für das Erreichen des Ziels hinzugefügt. So sollen nun auch Konsolenspieler mit PlayStation VR (PSVR) ins Boot geholt werden, denn beim Erreichen von 1,4 Millionen US-Dollar soll Firmament ebenso für die PSVR erscheinen.

Derzeit wurden knapp 700.000 US-Dollar von den erforderlichen 1,28 Millionen US-Dollar erreicht. Das Alles-oder-nichts-Projekt läuft noch 14 Tage bis zum 27. April.

[Update vom 9. April 2019]:

Die Kickstarter-Kampagne von Cyan Worlds hat nach knapp der Hälfte der Zeit von den gewünschten 1,28 Millionen US-Dollar knapp 640.000 US-Dollar durch 8086 Unterstützer erreicht (Stand vom 4. April 2019).

Insgesamt verbleiben noch 17 Tage, um das Alles-oder-nichts-Projekt zu unterstützen.

[Originalartikel vom 27. März 2019]:

Entwicklerstudio Cyan Worlds (bekannt für Myst, Riven und Obduction) kündigte vor knapp einem Jahr das VR-Steampunk-Adventure Firmament mit einer tief greifenden Geschichte an. Doch für die finale Umsetzung des VR-Titels fehlen dem Studio die monetären Mittel, weshalb sich die Verantwortlichen nun zur Finanzierung per Kickstarter-Kampagne an ihre Fans wenden.

Firmament – Kickstarter-Kampagne für VR-Steampunk-Adventure gestartet

Mit Firmament plant Cyan Worlds sein neues Abenteuer, welches als geistiger Nachfolger in die Fußstapfen ikonischer Videospieltitel, wie Myst, Riven und Obduction treten soll.

Dafür werden die Spieler in eine eisige Steampunk-Umgebung versetzt, die voller gigantischer Maschinen und riesigen metallischen Türmen besteht. Mithilfe einer mechanischen Eule, die euch als Begleiter und Mentor zur Seite steht, durchquert ihr die immersive Spielwelt, um euch auf ein gefährliches Abenteuer zu begeben und euer Schicksal zu erfüllen. Erst während eurer Reise sollen sich die verborgenen Geheimnisse der anziehenden Welt wirklich offenbaren.

Die verantwortlichen Entwickler halten genauere Informationen zur Story noch bedeckt, versprechen allerdings in Kombination mit VR-Technologie ein neues Level des Storytellings zu ermöglichen. Ein Versprechen, das man den erfahrenen Entwicklern durchaus abnehmen kann, wenn man bisherige Veröffentlichungen betrachtet. Zusätzlich soll das Spiel spannende Rätsel- und Exploration-Elemente sowie grafisch beeindruckende Umgebungen und Orte enthalten.

Firmament-Cyan-Games-Kickstarter

Image courtesy: Cyan Worlds | via: Firmament Kickstarter

Die Interaktion mit dem Begleiter soll durch Handbewegungen stattfinden, wobei der mechanische Gefährte zunächst nur rudimentär versteht, sich jedoch ebenso mit euch weiterentwickelt. Zur musikalischen Untermalung wurde Russell Brower, bekannt für seine Kompositionen für World of Warcraft, ins Team geholt.

Firmament-Cyan-Games-Kickstarter

via: Firmament Kickstarter

Allerdings ist ein Release im jungen VR-Markt stets mit einem hohen Risiko verbunden, weshalb sich die Devs nun an seine Fans wendet, um Mittel zur Finanzierung des ambitionierten Projekts zu sammeln. Dafür veröffentlichte Cyan eine Kickstarter-Kampagne, in der insgesamt knapp 1,3 Millionen US-Dollar gesammelt werden sollen. Eine stolze Summe, von der bisher ein Achtel finanziert wurde.

Wer Firmament unterstützen möchte, kann dies hier auf Kickstarter tun. Zur Belohnung winken neben einigen Goodies, eine spezielle Kampagne als DLC, die exklusiv den Supportern zur Verfügung gestellt wird. Sollte in den kommenden 30 Tagen genug Geld gesammelt werden, soll der Release des VR-Titels 2020 folgen. Für welche VR-Brillen das VR-Abenteuer veröffentlicht werden soll, ist noch nicht bekannt.

(Quelle: Kickstarter | Upload VR | Video: Cyan YouTube)

Der Beitrag [Update]: Firmament: Kickstarter-Kampagne erfolgreich zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Myst studio Cyan Begins Kickstarter Campaign for Steampunk Adventure Firmament

Just over a year ago, developer Cyan -famous for Myst, Riven and most recently Obduction – announced a PC and virtual reality (VR) experience, FirmamentApart from a teaser trailer, few details were given at the time other than it being a “new steampunk adventure,” and little has been heard since. Of course, that changes today with Cyan announcing a Kickstarter crowd-funding campaign to bring the project to life.

Firmament

Unlike other Kickstarter projects VRFocus has covered recently like Last Labyrinth – which succeed in hitting a £14,000 GBP goal – Cyan is looking towards backers to raise a rather substantial $1.3 million over the next 30 days to develop Firmament.  However, Cyan is no amateur when it comes to crowd-funding for its latest videogames, with Obduction, and most recently the Myst 25th Anniversary Collection both successful Kickstarter campaigns.

So for the Firmament campaign, the studio is collaborating with Fangamer to create lots of exciting merchandise, a company which has built a reputation for creating shirts, plushies, books, prints, pins,etc.

“Kickstarter is a way for us to reach out to our fans to help us fund the types of games we like to build and they like to play.” said Rand Miller, CEO, Cyan in a statement. “Anyone who knows Cyan understands that we have always embraced pushing the boundaries of world creation. We believe that VR is part of an evolutionary step in making our worlds even more immersive. Empowering our fans to fund through Kickstarter allows us to explore these creative opportunities. Oh, and they’re gonna love this game.”

Firmament is deeply rooted in the spirit of titles like Myst and Riven, with plans to release the videogame on PC and for Oculus Rift and HTC Vive in 2020.

Explaining a little more about the experience Cyan reveals: “Firmament is an all-new story and experience, but it draws on and embraces the steampunk aesthetics (that define parts of Myst) to weave a rich and surprising narrative – with just a touch of magic. The player explores various fantastic worlds with the help of a mechanical adjunct. This constant companion gradually becomes an essential instrument as the player learns how to seamlessly interact, guide, and communicate with it, uncovering a remarkable chain of events.”

As the Kickstarter progresses, VRFocus will bring you the latest updates.