Review: The Last Clockwinder

Nobody likes repeating themselves but where videogames are concerned repetition can often function as a core mechanic. Having to rinse and repeat (grinding) skirts a fine line between replayability and lazy game mechanics, however, precisely looping yourself over and over becomes an art form in itself in The Last Clockwinder. Almost like creating Rube Goldberg machines with yourself, The Last Clockwinder is a casual puzzler that can almost tie you in knots.

The Last Clockwinder

Casual because The Last Clockwinder provides calm, steady gameplay that you don’t need to rush. In fact, trying to complete tasks as fast as possible can be detrimental to the whole thing, because efficiency really is key in Pontoco’s indie gem of a virtual reality (VR) game.

Set within an ancient tree on a sprawling water planet, it serves as a home for seedlings from across the galaxy. Why did humans decide that a tree was a good place for this purpose, you’ll have to play to find out but the water is seeping in and endangering the collection. So you have to fix the pump and other areas of this complex by growing and harvesting fruit to power the various machines housed within.

The developer has been clever with its use of space within the giant tree. Rather than expansive areas to explore or winding corridors to navigate The Last Clockwinder takes place entirely in one room, with a giant globe set to one side allowing you to switch between the various floors. It’s a novel approach making the game world easy to navigate for VR beginners whilst adding that extra level of immersion veteran players demand, being able to grab levers and physically move the globe with your hands.

The Last Clockwinder

Physical interaction is very much core to The Last Clockwinder’s gameplay because that fruit isn’t going to harvest itself. Picking and dropping it into a container is just the very start of piecing together ever more complex puzzles that do offer a brain-taxing challenge by the end. All you have to do is record yourself in action and then it’ll loop, creating a whole line of handy robot replicas to do the harvesting for you.

Whilst the Meta Quest 2 didn’t seem to struggle even with a room full of clones going about their looped business, The Last Clockwinder’s real challenge is to optimise that process. That inevitably meant throwing fruit across the room, trying to not only make a perfect throw for the next robot to catch but ensuring the process is so smooth that the harvesting is at peak efficiency. Or not, in which case you just need to be a little more patient trying to build those stores up.

You can, of course, continually record and delete these clones as many times as possible, altering them between 1, 2 and 4-second intervals depending on that overall harmonious machine you’re trying to build. There’s no hand-holding either. Some rooms do offer a hints system that’ll enact a small holographic demonstration to get you started but after that, you’re left to your own devices. The Last Clockwinder’s difficulty never lay too much in figuring out the process as so much in the actual deployment of the solution.

The Last Clockwinder

Fruit varieties nicely mix up the puzzle complexity, where the bomb fruits will explode after a couple of seconds in your hands whilst the water fruit can only be flung using catapult-style devices. There’s a certain level of satisfaction once there’s a room full of busy robots toiling away. That’s when you’ll notice the slight imperfections and want to redo just one clone, completely unravelling the whole system.

Complementing the puzzle gameplay is the charming sci-fi narrative where mankind might be exploring the stars yet there’s still room for nature. There’s a very eco-friendly message to the whole narrative partially played out in between levels whilst tape recorders can be found to further reveal the plot. Aside from the odd tape player and the puzzles themselves, The Last Clockwinder doesn’t contain a lot of other interactive features. So if you like little side additions in your VR games then this is a little lacking.

That’s not what bothers me with The Last Clockwinder though. It instead features two of my VR pet hates, disappearing hands and teleportation-only locomotion. Grab anything and the hands vanish which always seemed immersion-breaking to me. I understand it’s easier to build yet suddenly seeing whatever object I’ve just picked up floating in mid-air just doesn’t fit.

The Last Clockwinder

Likewise with teleportation. Of course, it should be in there as the mechanic makes the whole experience comfortable for all players, especial when paired with snap turning. The Last Clockwinder works great as a roomscale videogame and having that bit of extra freedom with smooth locomotion would’ve been a real boon when fine-tuning a clone placement. Not game-breaking but a real omission.

The Last Clockwinder is a delightful puzzler all about robots, picking fruit, and the frailties of our natural world. If you love creating Rube Goldberg contraptions but want a game with a bit of a twist on that idea then here’s a good alternative. Overall it’s well crafted, lovely to look at, and for those that desire perfection in their puzzle-solving, The Last Clockwinder should provide a good few hours of entertainment.       

Become a Vocal Radio DJ in Quirky Drama Area Man Lives Later This Year

Way back in 2016 Google launched a mobile headset called Daydream View and as part of the initial lineup of titles was a little virtual reality (VR) mystery called Untethered by Numinous Games. Google may have abandoned the headset in 2019 by ceasing sales and Pixel 4 dropping support, the studio has decided to give the videogame a new lease of life, re-imagining and completing the experience, turning it into Area Man Lives.

Area Man Lives

The core idea of Untethered remains the same putting you in the seat of a small-town radio DJ, entertaining their listeners with music and taking their calls to hear what’s going on. Area Man Lives is basically an over-the-top radio drama where you have to use your voice to talk with your listeners, piecing together info on this odd town and how your actions can influence your audience.

“If it all feels like too much, don’t worry, you’ll have your lonely producer, the resident skeptic, to guide you on your way, not to mention the vaguely British female voice inside your head,” explains the synopsis. “When an unusual area man calls into the station asking for your help, you have to act fast. Will you trust the area man, or do your best to thwart his plans? Is there anything you can do to save the area man from himself?”

“Numinous is such an exemplary group of humans, with an uncanny ability to tell stories that resonate with life,” said Rand Miller, CEO and founder of Cyan in a statement – Cyan Ventures is publishing the title. “It’s humbling for us to be able to help in some small way as Numinous continues to sub-create small worlds that make the big world just a little bit better.”

Area Man Lives“Who wouldn’t want to collaborate with Cyan? They are first-class world builders who know how to capture the imagination of their players. We’ve always wanted to re-imagine our first VR title Untethered, and give it the ending its fans deserved. We were waiting for the right partners, and boy have we found them!” 

Area Man Lives is slated to arrive on 30th June 2020 for Oculus Quest, Oculus Rift, HTC Vive and Valve Index headsets. It’ll feature original music from the comedy folk duo Future Folk, Jill Sobule (Supermodel) and more, with the soundtrack coming out on vinyl. As further updates are released, VRFocus will let you know. 

Review: ZED

There’s nothing wrong with adding a virtual reality (VR) element to a videogame after the fact, just so long as it’s done well. It’s true that projects built from the ground up for VR tend to fair better and showcase the technology in a more positive light. So when videogames like ZED come along that look promising but ultimately flounder in VR, that you have to wonder why go through the process in the first place.

ZEDInitially a successful Kickstarter project for Eagre Games back in 2016, with Chuck Carter – one of the creative talents behind Myst and the Command & Conquer series – at the helm, all appeared good, with an intriguing premise featuring a rich narrative and surreal imagery. VR was a stretch goal that was never met but the team decided to add it in any way.

ZED is a gorgeous videogame to look at. From the initial menu hub with a desk littered with finely detailed items to the bizarre landscapes which appear every so often, with twisting geometry, rich colours and towering structures, the entire experience is a visual treat for the eyes. The artists at Eagre Games must have had a field day dreaming up some of the sequences that help to convey what is going on in the mind of an artist suffering dementia.

The same goes for the audio and narrative itself. You really have to listen to the voice of Stephen Russell – a veteran videogame voice actor who has worked on Thief and the Fallout series. Russell does a tremendous job in the role of the ageing artist, as different scenes from the protagonists fragmented memories help him recall his past. Just like an audiobook, the story is engaging, dark and a sad reflection on a harrowing disease.

ZED

If this was more of an interactive experience designed for VR, with Eagre Games going down the route of Vader Immortal: A Star Wars Story or even Bonfire by Boabab Studios then this could have been something special. Alas, this is a videogame with some fundamental flaws.

Purely concentrating on the VR version for Oculus Rift – who plays on a flat screen any more! – ZED’s first glaring mistake is the lack of options. With any new VR compatible title, a quick look at the options menu for settings like VR comfort are a good indication of things to come (generally). ZED has options for audio level and subtitles. So you’d better be happy with teleportation because that’s all there is.

Unfortunately, the teleportation is the single most annoying feature in ZED. It’s horrendous, one of the worst examples in modern VR gaming. The reason is the inconsistency, it feels like an actual chore trying to move around the world of ZED. All you need to do is push the joystick forward to create a reticule and then let go to move, simple. Yet it doesn’t always work, or the spot where you jump to disappears, slowly building the frustration levels.

ZED

The knock on effect is that exploring the areas becomes tedious, rather than being able to admire them. After an hour of playing through the first three chapters out of six, the prospect of a further three chapters wasn’t exciting.

And then there’s the gameplay. Almost everything you can see isn’t interactive in any way. Fragments of memory can be unlocked by finding certain objects which glow and generally can be clearly seen. They all need to be found in each area to open the next location, with a picture puzzle needing to be solved before stepping through. These puzzles don’t take long to solve, with the solutions drawn on the walls somewhere in each level in bright blue pigment.

The two combined really detract from the experience as a whole, making ZED seem like it was developed by two different teams. One on the art/narrative side and then one on the actual interaction and gameplay.

ZED was such a promising title, and with Cyan Ventures helping to back it for launch, all the ingredients were there for a unique experience. However, that’s not been the case. A pretty videogame does not necessarily make for one that excites and enthrals. There has been some great VR content arrive this year, ZED is not one of them.

40%

Awesome

  • Verdict

Kickstarter Backed ZED to be Released in June

Surreal adventure title ZED began life back in 2016 as a successful Kickstarter campaign for Eagre Games, with virtual reality (VR) support one of the stretch goals. Even though that particular goal wasn’t achieved ZED will be coming to HTC VIve and Oculus Rift. And this week, Cyan Ventures, the new publishing arm of Cyan, has confirmed that ZED will finally launch on Steam in less than two weeks.

ZED

ZED is very much a weird and wonderful adventure set in a world of an artist suffering from dementia – desperately trying to reconnect fragmented memories. Developed in association with Skymap Games, you explore the dreams of the artist’s crumbling mind in hopes of helping him assemble enough meaningful images to leave behind a loving memento and final legacy for his granddaughter.

The videogame will be the first published by Cyan Ventures, a new division which launched in November 2018. Cyan Inc. is best known for its puzzle adventures Myst and Riven, most recently releasing Obduction whilst completing its own Kickstarter campaign for Firmament

“It’s exciting to release ZED as the first, in what we hope is, a series of artisan indie titles,” said Rand Miller, CEO of Cyan in a statement. “Cyan Ventures was created to connect our amazingly supportive Myst fan base to inspiring artists like Chuck at Eagre Games. We hope that ZED, with its graphically mesmerizing narrative, will resonate with our fans and audiences worldwide.”

ZED

“I am thrilled to be working with Cyan Ventures,” adds Chuck Carter, founder of Eagre Games. “It is awesome to be working with a publisher as vested in the visual fidelity and compelling story as us. They believed in our vision and helped us move ZED across the finish line, from its Kickstarter inception to a deeply moving story of an unexamined life.”

The vision of Carter, ZED was co-written by Joe Fielder (Bioshock Infinite, The Flame and the Flood) and David Chen (Metal Gear Solid series, Narcosis).

ZED is due for release on 4th June 2019 and will be available on Steam, GOG, Oculus Store and VivePort. VRFocus will continue its coverage of both Eagre Games’ ZED and Cyan’s Firmament as more details are released. 

Cyan’s Upcoming Surreal Adventure ZED Receives new Trailer Ahead of Spring Release

Currently being developed by Eagre Games and Skymap Games is a new surreal adventure experience called ZED, which is being published by Oblivion creator Cyan Ventures. Supporting both standard PC monitors and virtual reality (VR) headsets,  ZED is due for release this Spring. With the launch not far away Cyan has just released an official trailer for the title.

ZED

Very much a twisted puzzle adventure, the trailer gives a good demonstration of the weirdness that the development teams have been creating. A synopsis explains that: “ZED is the story of an artist suffering from dementia — desperately trying to reconnect fragmented memories. The player explores the dreams of the artist’s crumbling mind in hopes of helping him assemble enough meaningful images to leave behind a loving memento and final legacy for his granddaughter.”

“This game is very personal to me,” said Chuck Carter, founder of Eagre Games in a statement. “I had a dear friend and mentor pass a few years back. He suffered from dementia in those final years and my visits to him became the inspiration for ZED. This is not his story, but a broader cautionary tale of not waiting till the end to examine your life.”

ZED

“ZED is just the type of game Cyan Ventures wants to publish, said Rand Miller, CEO, Cyan. “We formed Cyan Ventures because we believe that now is the time to experiment and explore the new possibilities in VR storytelling. Chuck’s very emotional exploration of an artist’s struggle to examine the meaning of his life through the fog of dementia is a provocative approach to narrative gameplay. We’re very excited to have a part in bringing ZED’s moving and inventive narrative to VR and PC.”

Eagre Games has been working on ZED for a while now, having held a successful Kickstarter crowd-funding campaign in 2016. Managing to raise over $50,000 USD, backers will soon be able to enjoy the videogame they supported 3 years ago.

Cyan plans on releasing ZED for PC as well as HTC Vive and Oculus Rift in Spring 2019. When a more concrete release date has been announced VRFocus will let you know.

Cyan Announces New VR Adventure ‘ZED’, Development Led by ‘Myst’ Creator

Cyan, the studio behind iconic adventure games Myst (1993) and Riven (1997), are putting their stamp of approval on a newly announced VR game from Eagre Games, a studio led by original Myst artist Chuck Carter.

Dubbed ZED, the adventure game is currently under development by Eagre Games and New England-based Skymap GamesZed will be the first game published by Cyan Ventures, Cyan’s newly formed publishing arm.

Image courtesy Cyan Ventures

Outside of his work on Myst, Carter has worked on 25 other games including many in the Command & Conquer series, Marvel Ultimate Alliance 2, and Pac-Man World Rally. Carter is also known for his work on a number of non-game projects such as art for TV series Babylon5, NASA, National Geographic, and Scientific American.

Image courtesy Cyan Ventures

To create Zed, the studios have also assembled a cast of industry talent including writers Joe Fielder (Bioshock Infinite, The Flame and the Flood) and David Chen (Metal Gear Solid series, Narcosis). Long-time games industry voice actor Stephen Russell (the Thief and Fallout series) will be lending his voice to the game.

SEE ALSO
Creators of 'Myst' & 'Obduction' Announce VR Steampunk Adventure 'Firmament'

Here’s Cyan’s description of what to expect from Zed:

ZED is the story of an aging artist, lost in regret, and the haze of dementia. Inside the dreamscape of this creative mind come undone, players reassemble the artist’s fragmented memories into a final, lasting legacy: a loving final gift to his unborn granddaughter.

Making its debut with VR support for Oculus Rift, HTC Vive, and non-VR support for PC, ZED is a surreal trip, with an unexpected narrative that unfolds across fanciful, fractured lands. Spanning regret, reconciliation and redemption, it’s a bittersweet story that’s both deeply personal, and undeniably universal.

Zed is slated to release in Spring 2019, targeting Oculus Rift, HTC Vive, and non-VR support for PC.

A Steam page is now live, although there’s no pricing information or specific release date yet.

The post Cyan Announces New VR Adventure ‘ZED’, Development Led by ‘Myst’ Creator appeared first on Road to VR.

[Update]: Zed: Publisher Cyan veröffentlicht neuen Trailer zum emotionalen VR-Abenteuer

[Update]:

Publisher Cyan hat einen neuen Trailer zum kommenden emotionalen VR-Abenteuer Zed veröffentlicht. Der VR-Titel von Entwicklerstudio Eagre Games und Skymap Games handelt von einem demenzerkrankten Künstler, der ein Erinnerungsstück für seine noch ungeborene Enkeltochter Charlotte erstellen möchte. Dafür reist er durch seine eigenen Gedanken, um das kreative Kinderbuch zu erstellen:

Zed soll im Frühling 2019 für Oculus Rift und HTC Vive auf Steam erscheinen.

(Video: Cyan YouTube)

[Originalartikel vom 16. November 2018]:

Entwicklerstudio Cyan (bekannt für Myst, Riven und Obduction) bleibt der VR-Szene treu. So arbeitet das Studio derzeit nicht nur am hauseigenen Steampunk-VR-Abenteuer Firmament, sondern versucht sich unter dem Namen Cyan Ventures zukünftig auch als Publisher externer Titel. Das Label fokussiert sich auf die Veröffentlichung narrativer VR-Abenteuer von Indie-Studios und kündigt mit Zed bereits die erste Veröffentlichung für Oculus Rift und HTC Vive für 2019 an.

Zed – Cyan Ventures veröffentlicht narratives VR-Abenteuer für Oculus Rift und HTC Vive

Cyan Ventures ist das zukünftige Label zum publishen narrativer VR-Indie-Titel von Cyan. Warum man sich auf die Virtual Reality fokussiert, beschreibt Rand Miller, CEO von Cyan, in einem Interview mit GamesBeat:

Genau wie bei Myst wissen wir, dass wir vor etwas Besonderem stehen. VR erzeugt dieses magische Gefühl, das dich an einen anderen Ort führt. Aber es fühlt sich immer noch so an, als müssten wir etwas vorantreiben. Also haben wir beschlossen etwas zu tun und dabei zu helfen, das Medium mit zu definieren.”

Mit Zed von Entwicklerstudio Eagre Games kündigte der Publisher seine erste Veröffentlichung für PC, Oculus Rift und HTC Vive an. Der VR-Titel entsteht in Zusammenarbeit mit Sky Map Games.

In Zed geht es um die Geschichte eines demenzerkrankten alten Mannes, der verzweifelt versucht gegen die unbarmherzige Krankheit anzukämpfen. Um seine Gedanken zusammenzuhalten und etwas für die Nachwelt zu hinterlassen, möchte er ein Kinderbuch für seine ungeborene Enkeltochter Charlotte erstellen. So werden die Spieler und Spielerinnen in die Welt des alten Mannes und seine verschwimmenden Gedanken geführt, um wichtige Fotos und Bilder zu sammeln. Dabei werden die wichtigen Lebenspassagen des liebenswürdigen Großvaters noch einmal nach erlebt und schließlich in Form des Werkes für die Ewigkeit und seine Familie konserviert.

Zed-Oculus-Rift-HTC-Vive-Cyan-Ventures

Ein spannender Ansatz, der nicht nur auf die degenerative Erkrankung des Gehirns aufmerksam macht, sondern auch Platz für jede Menge emotionalen Erzählstoff bietet. So beschreibt Chuck Carter den zukünftigen Titel folgendermaßen:

Wir versuchen, die Spieler und Spielerinnen in die Welt und den Geist dieses Mannes zu führen. Ich glaube nicht, dass man so etwas schon einmal in VR gesehen hat. Der Titel dreht sich um ein sehr ernstes Thema, aber es macht gleichzeitig Lust darauf, die Welt des Mannes zu erforschen.”

Chuck Carter, Leiter von Eagre Games, war früher World-building Artist bei Cyan, Activision und Electronic Arts. Dabei konnte er bereits an bekannten Werken wie unter anderem Command and Conquer: Tiberian Sun, C&C: Tiberian Sun Firestorm, C&C: Red Alert 2 und Emperor: Battle for Dune mitwirken.

Zed erscheint im Frühling 2019 für PC, Oculus Rift und HTC Vive.

(Quellen: Venture Beat | Video: Cyan YouTube)

Der Beitrag [Update]: Zed: Publisher Cyan veröffentlicht neuen Trailer zum emotionalen VR-Abenteuer zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!