Facebook Selling Refurbished Rift CV1s In US For $300 As Rift S Remains Out Of Stock

The Oculus Rift S and Quest are still out of stock, so in the US Facebook is temporarily selling a “limited supply” of refurbished original Rifts for $299.

That’s $100 less than the Rift S, which is priced at $399. The listing is only available in the USA.

The original Oculus Rift launched in mid 2016 for $600. This didn’t include the Touch controllers, which launched in December of that year for $200. In 2017, Facebook unified into a Rift+Touch package priced at $400- that’s what’s on offer here.

Facebook says any refurbished Rift will be free of visible cosmetic imperfections, have no scratches on the lenses, no dents, and any repairs used original components.

If you’re not happy with the headset, returns are available for 30 days. If there’s an issue with it however, there’s a 6 month warranty. That’s only half the standard warranty, and would actually be illegal in almost all other developed countries.

So how does the Rift “CV1” hold up in 2020? We got one of ours out of storage and played a little Half-Life: Alyx with it.

What Holds Up Well

The Rift CV1 is the only Oculus headset so far designed to be high end, rather than balanced with affordability. The headset has a premium feel with a cloth exterior, and more importantly it’s compact, light, and comfortable to wear.

Unlike the Rift S, the lens separation is adjustable, allowing it to accommodate a wide range of users.

The integrated headphones on the Oculus Rift are a lot better than they look

Rift features great integrated headphones. It was the first consumer headset to do this, pushing VR audio forwards- and leading to disappointment from many when Rift S and Quest were announced using a basic strap audio system with poor quality & low volume.

What Simply Doesn’t

The main problem with the Rift CV1 was always its tracking system. It’s awkward to set up, clunky, and often incompatible with motherboards. If you move your sensors at all you’ll need to redo setup. And unless you go to the effort of wall mounting them your controllers will track poorly when near the floor.

These problems get worse the more sensors you add. The Rift comes with two sensors in the box, but for high quality “room scale” tracking (today taken for granted) you’ll need to acquire a third.

While OLED panels give the screen great contrast, the relatively low resolution is jarring compared to modern headsets. You’ll find yourself leaning in much more often to read text, and distant objects will be hard to identify.

The biggest problem with the display system though is the “god rays” on the lenses. In high contrast scenes this can be incredibly distracting.

Should You Buy One?

$300 feels like a high price for a headset released four years ago. At the end of its life, the headset was offered for $350 brand new. We’d have expected this to be priced more around the $200 mark.

But it can still play any VR game the Rift S can. So if you just can’t wait for other headsets to come back in stock and you’re aware of the limitations, this could be your path into PC VR.

If your interpupillary distance is outside the recommended range for the Rift S, it may even be a superior experience for you.

The post Facebook Selling Refurbished Rift CV1s In US For $300 As Rift S Remains Out Of Stock appeared first on UploadVR.

Rift CV1: Facebook ‘Evaluating Options’ For Replacement Cables Out Of Warranty

We’ve heard from a number of concerned owners of the Oculus Rift CV1 — Facebook’s first consumer-oriented PC-based VR headset released in 2016 — who are worried about getting replacement parts after its discontinuation earlier this year. So we reached out to Facebook and a representative wrote in an email “for customers who are still within warranty, we are still providing replacement cables as needed. As Rift is a product that is no longer in market, our team is evaluating options for customers outside of warranty.”

While acknowledging the concern, those words likely aren’t reassuring for people who are out of warranty and prefer the original headset and its mechanical “IPD” fitting adjustment. The feature physically moves the optics to directly align visuals in front of the eyes. The Rift’s replacement, the Rift S made in partnership with Lenovo, started shipping in May and makes those adjustments only in software. The difference could make the new headset a poor fit for some folks who liked the original but have a face shape and eye distance which doesn’t align well with the new optics. Facebook’s standalone wireless headset, Oculus Quest, also released in May and that headset does feature the mechanical adjustment. Valve’s Index VR headset is PC-powered and also includes the adjustment.

As of this writing, on the U.S. site for Oculus it is still possible to buy an original Oculus Touch Controller, Sensor, Facial Interface or remote while other replacement parts, like audio accessories and the cable to attach the headset to the computer, are no longer available.

Oculus Connect 6 will be hosted by Facebook on Sept. 25 and 26 and we expect major updates from Facebook announced at the event across all of Facebook’s VR efforts.

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Community Download: How Many Headsets Do You Think Oculus Has Sold?

Community Download is a weekly discussion-focused articles series published every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate.


According to market research firm SuperData, as quoted in CNBC, Facebook’s Oculus Go VR headset has sold two million units, Quest had sold 1.1 million units and Rift had sold 547,000 units since the start of 2018. According to Oculus Co-Founder and inventor of the Rift, Palmer Luckey, that’s not accurate.

Luckey took to Twitter to say that between the Gear VR and CV1 Oculus Rift combined the number is actually well over 10 million. The implication is that the company has sold more than these figures allude.

But we don’t actually know for sure at all because Facebook doesn’t release sales figures for its products. All we can really do is guess. The same goes for HTC, Valve, Microsoft’s Windows VR line, and most other headset manufacturers. The only company that’s really been transparent with regular sales figure updates is Sony. As of May 2019 Sony has sold over 4.2 million PSVR headsets. That’s likely even higher by now.

So, that brings us to the issue at hand: How many VR headsets do you think Oculus has sold? In fact, why not just ask: How many VR headsets, period, do you think have been sold? Do you think between the CV1 and Rift S there are more than one millioin yet? Between all of the multiple types of PC VR headsets do you think there are more than the 4.2 million PSVRs yet?

Let us know your thoughts on headset sales down below!

The post Community Download: How Many Headsets Do You Think Oculus Has Sold? appeared first on UploadVR.

Remaster Your DK1 And DK2 Content To Win A Share Of $10,000 In This Contest

Remaster Your DK1 And DK2 Content To Win A Share Of $10,000 In This Contest

If you’re a VR or AR content creator that developed experiences for either the Oculus Rift DK1 or DK2, then you could potentially win up to $10,000 for remastering your content for the CV1 in this new contest from WEARVR. The deadline for entries is May 1st, 2018, at 12:00PM BST.

Back before the Oculus Rift and HTC Vive officially launched almost two years ago, the Oculus Rift had a series of developer kits that content creators used to make some of the world’s first true consumer-facing VR applications. The DK1 and DK2 were the predecessors to Oculus’ CV1 and early adopters of the technology were treated to some absolutely groundbreaking and imaginative creations for the time.

A lot of those experiences have been lost to the evolution of the internet though. The fact of the matter is that a lot of these apps aren’t even compatible with the CV1 and then after Oculus shut down the Oculus Share website that was used to house all of those creations it was unclear what would happen to many of them.

Lots of apps have since been polished, expanded, and released as full games and experiences, but many of them have also been forgotten. Now thanks to WEARVR, there could be a resurgence on the horizon.

The contest rules are as follows:

  • The original content must have been made available for the Oculus DK1 and/or DK2,
  • Your Remastered Competition entry must work on the Oculus Rift CV1,
  • Your entry can also be remastered for the HTC Vive or other contemporary VR platforms as well, but must include the CV1,
  • The entry must include some manner of enhancement over the original (visuals, audio, controls, content, etc) that makes it contemporary with new releases on the Oculus platform,
  • Finally, read over the Terms and Conditions for additional details.

WEARVR will select the four best remasters as the winners and split the $10,000 between them. If you’re interested in submitting a piece of remastered content, just fill out the form on this site and register for a WEARVR developer account.

What are some of your favorite pieces of DK1 and DK2 content that you’d love to see remastered for CV1? Let us know down in the comments below!

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