‘Real’ violence: coming to grips with the ethics of virtual reality brutality

Two VR artworks at this year’s Dark Mofo ask the viewer to endure confronting simulations. Are we complicit if they give us a thrill?

It’s morning, and the first thing that comes up in my Instagram feed is a picture of seven smashed and bloody faces. The photo is a gleeful post from Dana White, the president of the Ultimate Fighting Championship (UFC). The caption reads: “Tony Ferguson’s last seven opponents.”

My Instagram feed is full of pictures of violence, interspersed with advertisements for butt-enhancing leggings. They are “inspo” pictures, because I’m interested in martial arts. To me, a pulpy face is a sign of peak fitness. That’s the personal context I bring to it.

It’s a 2D taster of what I’m later going to see in virtual reality form: Jordan Wolfson’s Real Violence, one of two violent VR installations at Tasmania’s midwinter arts festival, Dark Mofo. This is a two-minute street scene in which the artist himself is rendered virtual and repeatedly stomps on and takes a baseball bat to the head of a defenceless man. People sat in passing cars don’t even turn their heads to look. Only you, in your headset, and you’re not stepping in to help either.

Related: Jordan Wolfson: 'This is real abuse – not a simulation'

Related: Inflatable penises, latex pigs and a Justin Bieber shrine: Dark Mofo's wildest rides

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Harry Potter Wizards Unite: Pokémon Go for the Potterverse is released on Friday

Everything you need to know about the next big augmented-reality game before its 21 June release date

Harry Potter: Wizards Unite will bring a little magic into the world tomorrow, as fans will be able to step into the world of the Boy Who Lived thanks to the augmented-reality smartphone game.

Players use their phones to tackle something called the Calamity, which has tossed all sorts of dangerous magic – Confoundables – into the everyday world of muggles. Exploring the real world around them, they’ll run into familiar forms for fans of the Potterverse, such as pixies guarding screaming Howler letters or Hogwarts students trapped by vines. Casting spells on them by tracing lines on the phone’s screen will send them back where they belong, adding to the player’s collection of magical objects fished from the streets.

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Harry Potter Wizards Unite: Pokémon Go for the Potterverse is released on Friday

Everything you need to know about the next big augmented-reality game before its 21 June release date

Harry Potter: Wizards Unite will bring a little magic into the world tomorrow, as fans will be able to step into the world of the Boy Who Lived thanks to the augmented-reality smartphone game.

Players use their phones to tackle something called the Calamity, which has tossed all sorts of dangerous magic – Confoundables – into the everyday world of muggles. Exploring the real world around them, they’ll run into familiar forms for fans of the Potterverse, such as pixies guarding screaming Howler letters or Hogwarts students trapped by vines. Casting spells on them by tracing lines on the phone’s screen will send them back where they belong, adding to the player’s collection of magical objects fished from the streets.

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Laurie Anderson: ‘It’s a great time to be creating new realities’

The avant-garde pioneer’s virtual-reality installation To the Moon is coming to Manchester international festival

The moon has always been a playground for the imagination. Since a cannon-propelled rocket pierced the moon’s surface in Georges Méliès’ 1902 classic Le Voyage dans la Lune, Earth’s only natural satellite has been a subject of fascination for film-makers and visual artists. It might be 50 years since Neil Armstrong’s giant leap for mankind, yet the moon still captivates and inspires.

Related: Laurie Anderson: ‘My dog’s character was pure empathy. I tried to express that’

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Get ready for Crudstergram! Charlie Brooker’s gadgets to save the world

The Black Mirror creator invents exciting products to transform your life – from the workout that makes you feel like a saint to the world’s cleverest toilet

I don’t know if you’ve noticed, but happiness is in sharp decline. Many people blame technology for our woes, and it’s not hard to see why. The internet is nothing but deranged screeching and fascist memes sitting atop a plateau of moldering desperation masquerading as ironic meaninglessness. No one has smiled in real life since 2011. But wait! Silicon Valley is waking up to the negative effect its products can have on us, and like the good Samaritans they are, they’re unveiling a whole new range of products aimed at making us feel good about ourselves. Here is an exclusive look at just a few of the cool gizmos and rad gadgets due to be unveiled at next year’s CES Consumer Electronics Show and featured in news reports, and then in shops, and then in your house before you even know it.

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Back to life, back to virtual reality as music stars return to stage as holograms

As a Whitney Houston 3D tour is announced, the race is on to make hi-tech concerts just like the real thing

The Beatles live in the Cavern, Ziggy Stardust’s last outing at the Hammersmith Apollo, or Jimi Hendrix on the Isle of Wight: all these landmark gigs may soon await even fans who were not born when they took place. As the estate of the late Whitney Houston announced last week that the singer will be going on tour, in holographic form, the technological race to bring the most realistic live experiences to concert crowds has stepped up a gear.

Accusations of bad taste can still hang over these enterprises – and occasionally scupper them, as was seen earlier this year with the postponement of an Amy Winehouse hologram tour. But for the developers rushing to bring out new-era “live” effects, it seems that the only important issue is how good they look.

Within five years people will be able to ‘teleport’ themselves by hologram to interact with others

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Minecraft Earth: block building game moves into the real world

Microsoft has launched an augmented reality version of the bestselling game, which follows Pokémon Go on to the streets

Since its beta launch in 2009, the blocky, world-building adventure game Minecraft has been released on more than 20 different platforms, from PC to consoles to mobile phones, selling 176m copies. Now it’s heading somewhere new: the real world.

News of a Minecraft AR (augmented reality) app leaked a few weeks ago, but now Microsoft has officially announced Minecraft Earth. It is being developed at the company’s Redmond campus, using an array of its mobile, GPS and tracking technologies.

Related: Meet the blockheads: a rare glimpse inside Minecraft's HQ

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Minecraft Earth: block building game moves into the real world

Microsoft has launched an augmented reality version of the bestselling game, which follows Pokémon Go on to the streets

Since its beta launch in 2009, the blocky, world-building adventure game Minecraft has been released on more than 20 different platforms, from PC to consoles to mobile phones, selling 176m copies. Now it’s heading somewhere new: the real world.

News of a Minecraft AR (augmented reality) app leaked a few weeks ago, but now Microsoft has officially announced Minecraft Earth. It is being developed at the company’s Redmond campus, using an array of its mobile, GPS and tracking technologies.

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BBC launches Doctor Who’s first-ever virtual reality episode

Jodie Whittaker’s Time Lord enters a new dimension – VR – and you must be her companion, pilot her ship and save an alien

The BBC is releasing Doctor Who’s first adventure in a new dimension – virtual reality. The Runaway is an animated mini-episode set inside the Tardis, where the viewer plays the Doctor’s temporary companion.

Jodie Whittaker reprises her role as the Doctor in cartoon form, animated by Passion Animation studios. The viewer wakes up in her Tardis after a space accident, and is immediately involved in an emergency situation as the Doctor tries to take a cute but rather volatile alien occupant back to their home planet.

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Not quite film, or games … is interactive mixed reality the future of storytelling?

Cutting-edge tech utilising VR and augmented reality is inspiring new narrative forms. And creatives at Sundance festival’s New Frontier are excited

What will storytelling look like in 20 years? Will it still be on your television? Will it printed on paper or projected in 3D? Prophesying the future is hard. But, like fortune telling with tea leaves, sometimes the future can be glimpsed in what’s here right now.

Last year, Charlie Brooker’s Black Mirror: Bandersnatch – a nihilistic choose-your-own-adventure style film with five main endings – introduced Netflix viewers to a term that has only recently entered the TV lexicon: interactive storytelling. Following up-and-coming developer Stefan as he works tirelessly to create the most complex video game of 1984, Bandersnatch calls on the viewer to make his choices. Do you angrily douse your computer in tea or yell at your dad to blow off steam? Do you visit a therapist or shirk the session to follow a mysterious colleague? Sugar Puffs or Frosties? Bandersnatch is an example of a growing trend in storytelling space: too interactive for traditional TV, not quite interactive enough to be a video game.

My Embody-mate disappears behind a curtain and I sock-shuffle over to a mat and slide on a VR headset

As a director is that you lose control because you don’t have the composition of the frame. By scaling everything down we can get that back

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