VR eSports Psychodrama Ctrl Remastered is Here

London based virtual reality (VR) studio Breaking Fourth has brought back the critically acclaimed VR psychodrama Crtl in a new remastered version.

Ctrl Remastered Screenshot 01

Ctrl follows the tale of champion gamer Liam, as viewers take a front row seat to the final rounds of an eSports tournament where not all is quite as it seems. With a troubled domestic life and sneering commentators overheard, Ctrl will take viewers beyond the blurred lines between the virtual world and the real world with devastating effects. As time runs out it becomes clear what Liam is really fighting for in this dark, serious drama that contains scenes some may find upsetting.

Ctrl was originally shown to an exclusive audience at London’s Royal Academy of Dramatic Arts with a follow up release on PlayStation VR. Now, Ctrl Remastered brings viewers back once again to the hot seat with updated visuals and aims to deliver an astonishing narrative experience full of emotional and compelling storytelling. This has been achieved thanks to Breaking Fourth’s commitment to embracing the limitless creative possibilities that VR technology has to offer in creating immersive storytelling.

Ctrl Remastered Screenshot 01

Talking about the release of Ctrl Remastered, David Kaskel, Co-founder and CEO of Breaking Fourth said: “We received really positive feedback from Ctrl’s original release and found that it stimulated a lot of discussion, not just because of the medium but because of the more emotional elements of the story. It’s this level of poignancy that we can deliver with such impact in VR, so it made sense to keep the technological aspects as current as possible to ensure that delivery both for our current audience and a new one.”

For the new release Ctrl Remastered has gone multiplatform meaning viewers can experience it on their preferred choice of media. This includes the Samsung VR store, Oculus Video, Breaking Fourth’s own WARP app on the Oculus store and as a YouTube 360 video, available on Breaking Fourth’s YouTube Channel. All of these releases are available for free, meaning anyone can view this deep and meaningful drama.

For more on Ctrl Remastered and the work by Breaking Fourth, keep reading VRFocus.

Breaking Fourth’s Ctrl Is Getting A Remastered Release

Breaking Fourth’s Ctrl Is Getting A Remastered Release

I often talk about Breaking Fourth’s Ctrl as one of the first examples of a VR movie moving away from the initial wonder of putting on a headset and actually focusing on deep, engaging storytelling. It’s a memorable experience that’s not to be missed and, fortunately, it’s getting a second wind.

Breaking Fourth is remastering Ctrl as a free release to launch within the next few weeks. The core story remains the same but, as technology has moved on in the 18 or so months since we first saw it, the foundations of the piece are being improved. The resolution, for starters, is crisper and there’s far less blur as the viewer moves around the environment. The screens around the virtual arena you find yourself in also have new graphics to make things a little clearer.

The biggest improvement, though, is to the eSports-style videogame that protagonist Liam is competing in. The chess-themed shooter has been reworked to make it a much clearer experience and add some new effects to take advantage of VR. I saw the first five minutes of the piece remastered and it’s much clearer and easier to follow and a bit more immersive thanks to the smoothed out visuals.

Ctrl’s remastered version will be rolling out across multiple platforms as a free release (Breaking Fourth charged for the original version). It’s really something you should see; the piece tells a dark, impactful story that I still remember to this day.

Next up, Breaking Fourth is working on a new VR drama named Lucid. Look for more on that experience on Upload next week.

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Breaking Fourth Showcase Lucid at VRLO

For those who have been anxiously following Breaking Fourth ever since their virtual reality (VR) film CTRL can soon expect another emotional film called Lucid. A demo was available at ninth VRLO which was held at London’s Central Saint Martins University and VRFocus managed to sit down to speak to Pete Short, VR Director and CTO at Breaking Fourth about the film. 

The twenty minute seated piece follows daughter Astra as she dives into the mind of her comatose mother in order to try and piece together her consciousness and bring her back to the real world. The two go on an adventure that puts character at the heart of the story.

Breaking Fourth create various VR content ranging from light-hearted and entertaining music videos to long emotional pieces that are about making an impact such as CTRL. Short explains to VRFocus that CTRL was a long VR film in duration, and Lucid too became longer after Breaking Fourth received feedback from users asking for the experience to be lengthened. Short also says that Lucid could not have come out any sooner, as with the evolution of VR technology Breaking Fourth want to stay at the forefront of technology and will continue to experiment with the newest capabilities of immersive technology.

“I think we are starting to see an evolution of VR users that are willing to take these experiences, rather than having a jump in-jump out situation.” Short explains. “Like you get with a five minute experience, and actually wanting to stay in these worlds.”

So far the feedback couldn’t be better, with most users being extremely excited about Lucid. Short says that the piece is currently being submitted to several film festivals and the 360° version will be released this December on the Samsung Gear VR. The full version of Lucid will be available exclusively to the Oculus Rift next year for free. This may also be coming to Breaking Fourth’s app, that itself is heading to the Samsung Gear VR and will feature all of Breaking Fourth’s CGI pieces – as well as their future content moving forward. All of the content on the platform will be free at the initial launch. Short wants to have as many people experiencing their content and this is a great way to do it.

Watch the video below to find out more about Lucid and Breaking Fourth’s new app.

VR-Film „Ctrl“ zeigt die dunklen Seiten des eSports auf PlayStation VR

Die kompetitive eSports-Szene wächst von Jahr zu Jahr und erhält dementsprechend immer mehr Aufmerksamkeit. Große Sportvereine besitzen mittlerweile eigene League of Legends-Kader und die Forderung, eSports als echten Sport zu sehen, wird immer lauter. Auch Sportfilme mit inspirativer Botschaft erfreuen sich großer Beliebtheit. Die Veröffentlichung eines Films über das Thema eSports war deshalb nur eine Frage der Zeit. Nun erscheint ein solcher Film für die PlayStation VR Brille. Dieser ist jedoch viel düsterer, als man erwarten könnte.

Düstere Atmosphäre und ernste Themen in 360-Grad

Der Titel des 360-Grad-Films über das Thema eSports ist Ctrl und der Film verpackt eine anspruchsvolle Geschichte über den Wunsch nach Anerkennung, Macht, Kontrolle und häuslicher Gewalt in einem 20-minütigen Kurzfilm. Der Hauptprotagonist des Films ist Liam, der als Teilnehmer bei einem eSport-Turnier antritt. Während des Verlaufs greift der Film die spannungsgeladene Atmosphäre des Wettbewerbs auf und bringt den Zuschauer durch eine immersive Erfahrung direkt in die Arena. Darin wird dem Zuschauer der Druck eines solchen Events aufgezeigt und er erfährt aus erster Reihe, welche Motivation hinter den Handlungen des Protagonisten steckt.

Ctrl-PlayStation-VR

Entsprechend ist Ctrl keine leichte Kost, sondern hat das Ziel, dem Zuschauer die Augen zu öffnen. Das Drehbuch des Films stammt von Abraham Parker, während Nigel Townsend die Regie des Films übernahm. Das Breaking Fourth Team hatte den Anspruch, eine immersive VR-Erfahrung innerhalb eines Films zu zeigen, welcher sich mit einem ernsten Thema auseinandersetzt.

Alyssia Frankland, Marketing Director bei Breaking Fourth, berichtet: „Als ein unabhängiges Studio mit Fokus auf originelle Inhalte waren wir begeistert von den scheinbar endlosen kreativen Möglichkeiten, die mit der VR vorhanden sind. Dies gilt besonders für immersives Storytelling. Wir glauben fest daran, dass VR der beste Weg ist, um eine wahrhaft immersive Geschichte zu erzählen. Unser Team arbeitet daran, diese Möglichkeiten zu nutzen, um das Storytelling auf das nächste Level zu bringen.“

Der Kurzfilm Ctrl erscheint am 23. Juni 2017 für die PlayStation VR Brille.

(Quellen: VRfocus | PlayStation Blog)

Der Beitrag VR-Film „Ctrl“ zeigt die dunklen Seiten des eSports auf PlayStation VR zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

VR Movie Inspired by eSports Is Coming to PlayStation VR

The world of eSports is growing every year, seeking to get closer to the mainstream and be accepted as a ‘real’ sport alongside football, tennis and motor racing. The genre of sports films is well-established, often featuring inspiring messages, such as the ones featured in movies such as Field of Dreams. Now eSports is getting a movie that looks into the world of videogaming competition, and looks at it in 360-degrees.

The movie is titled Ctrl, and though a short film, it seeks to tell a broad story. The short film tells the story of Liam, a competitor in an eSports tournament. The film seeks to bring the atmosphere of a eSports tournament to life, giving viewers an inside look at the arena, letting viewers experience the tension of the content and discover the real reason Liam is fighting so hard to succeed.

The story is described as ‘deep and darkly twisted’, so viewers shouldn’t be expecting a typically uplifting sporting movie. The team behind the short film hope that viewers will be dawn into the plot, to confront the reality of the protagonist, and perhaps learn something about themselves in the process.

The creators of Ctrl, Breaking Fourth, had this to say about creating the film experience: “The process of creating Ctrl for PS VR was incredibly interesting and it allowed us to examine how best to draw the audience into a story, as well as navigate the challenges of 360 degree viewing. We focused heavily on viewer experience – we believe that embodiment and presence comes with responsibility – and PS VR gives us such a great opportunity to play with new techniques and make the most of its immersive capabilities.”

Ctrl will be available for download by PlayStation VR users from 23rd June from the PlayStation Store. Further information can be found at the Breaking Fourth website.

VRFocus will continue to bring you news on new 360-degree films and VR experiences.

6 VR Apps That Use Parenthood To Make A Powerful Impact

6 VR Apps That Use Parenthood To Make A Powerful Impact

This list was originally meant to simply encompass some of the most emotional VR experiences we’d had to date. We came up with a list of affectionate, memorable pieces that left us with more to think about than many of today’s VR games.

Once the list was assembled, though, we noticed something interesting; parenthood was a key theme in each of these experiences.

Perhaps that’s because VR, even in its primitive current state, is a chance to virtually reconnect with those we’ve lost, or tell them stories and help them relate in ways that gaming couldn’t have done before. We haven’t seen a VR masterpiece yet, but through their sobering focus on fears and occasional celebrations of the bond between child and parent, these are some of the most memorable experiences around.

Dear Angelica, from Oculus Story Studios

Oculus Story Studios’ latest app is its most memorable and potent yet, lovingly crafted in the virtual realm with all the same beauty you can achieve in the physical one. Created using the company’s now-released Quill app, it tells the story of a young girl remembering her mother, evoking a broad palette of emotions from within you as it unfolds. Dear Angelica is the right mix of whimsical imagery and heart-breaking tragedy that makes it unmissable for Rift owners.

Allumette, from Penrose Studios

Another visually striking piece that focuses on a parental relationship, Penrose Studios’ Allumette uses its airy setting of floating islands and flying ships to create a breathless tale that at times feels light and fluffy but also deals with some tough themes. Loss and sacrifice should never be taken lightly, but the fact that Allumette’s take on both hits so hard with so little running time is significant.

That Dragon, Cancer: I’m Sorry Guys, It’s Not Good, from Numinous Games

I’m sure you recognize That Dragon, Cancer. The 2016 PC game told developers Ryan and Amy Green’s unflinching story of their son’s battle with terminal cancer with astonishing bravery and commitment. It wasn’t made for VR, but the pair later brought one of its most biting and memorable scenes to Gear VR last year.  I’m Sorry Guys is a candid, frank few minutes showing many parent’s worst nightmare, and bringing it to VR only adds to the dreaded weight that sinks in as the scene unfolds.

Ctrl, from Breaking Fourth

Ctrl was one of the first VR experiences to address some truly dark themes, and showed a genuine desire to push the boundaries of subject matter for the medium. It follows a young boy, imprisoned in an impossible situation, trying to do what he believes is best for his mother using the one skill he can depend on: gaming. We watch from inside an online championship while the real world he can’t control falls apart around him. Ctrl is a hard watch that leaves an impression that few other VR experiences can claim to make.

Pearl, from Google Spotlight Stories

Google’s best Spotlight Story has all the charm and love of an animated Pixar short packed into a VR headset. We watch, through both tears and laughter, a father raise his daughter as if we were passengers just passing by. Fitting, then, that the entire experience unfolds inside the pair’s beaten but beloved car, which anchors their relationship just as much as their love of music. Pearl has moments both young and old will relate to, which is probably why it is VR’s first Oscar-nominated short.

Assent, from Oscar Raby

You might know Oscar Raby for his work on the BBC’s Easter Rising VR documentary, but his first VR piece is a powerful visualisation of a harrowing scene that came to define his father, a member of the Chilean military regime. Assent, to Raby, is an opportunity; a chance to capture the moments of peace his father could have taken in moments before he witnessed nightmarish horrors. Its balance of bliss and shock is a rare concoction for today’s current VR climate.

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Are Audiences Ready For Mature And Serious VR Content?

Are Audiences Ready For Mature And Serious VR Content?

The conventional wisdom for VR content says: tread carefully. Don’t go too far. Ease your audience into this new technology with fun, thrilling, exciting things, or maybe a documentary with some sort of edifying lesson. In a new medium which has only just begun to penetrate the consumer market, should content producers treat their VR audiences with such precaution? Or is it okay to shock them, scare them, and make them cry?

Do you always need a happy ending? How far is too far, and should the industry set limits?

Pushing The Limit

Serious and dark themes have always been popular in theater, film, television, and literature. Charlie Brooker’s critically acclaimed show Black Mirror, recently having launched its third season on Netflix, presents a twisted dystopian view of society and the negative effects of technology. The endings certainly are not always happy. Audiences flock to horror, tragedy, and melodrama in every other medium, so why should they not do so in VR?

VR is different from every other medium that has come before it, and herein lies the problem. With VR, the viewer is ‘in the room’ when the bad things are happening—as a complicit observer, as a participant, or even as a victim. The realness and closeness of it all can be intense and overwhelming.

Several studios have taken the plunge into VR horror films and games with pieces such as Sisters by Otherworld Interactive, Catatonic by Guy Shelmerdine for Within, and A Chair in a Room by Wolf & Wood. These push boundaries and make users uncomfortable—and have been well received for exactly these reasons.

But what about more realistic stories? Are viewers ready to see raw and honest depictions of violence, illness, heartbreak and grief? Two notable examples of such VR content, both out of the UK, are In My Shoes by Jane Gauntlett, and Ctrl by London-based studio Breaking Fourth.

In My Shoes takes the subject of epilepsy and makes it intimately and uncomfortably personal. Combining elements of documentary filmmaking and immersive theater, this piece places you directly into the shoes (or rather chair) of Jane Gauntlett, moments before she suffers a seizure.  The viewer merges with Jane sharing an evening with friends – hearing her thoughts, looking down to see her hands on the table – to such a realistic extent that the disorienting after-effects of the seizure feel disturbingly real.

Breaking Fourth’s Ctrl tackles the issue of domestic violence in the context of a fictional narrative. The viewer in this case takes on the role of an observer, unable to act as a horrifying scenario unfolds just out of reach. Viewers of this drama are placed in a tough position – observing a distressed family, and hearing, but never quite seeing, the clear signs of domestic abuse in the home.

VR pieces such as these can be polarizing with an audience, with viewers often unsure of their emotions afterwards. Audience members can be found visibly shaken or dazed by these pieces, disturbed by the realism. Despite the difficult subject matter, challenging and dark VR content can serve to inform and educate about real-world problems, and can arguably do so more effectively than other media can thanks to its immersive nature. Thought-provoking, challenging content can also be cathartic for an audience in a way that hearkens back to ancient Greek and Shakespearean tragedy.

However, there are risks associated with pushing such boundaries. Some viewers might be angry or upset by what they have seen, or might not understand the point of being made to feel strong negative emotions, or might question the lack of a happy ending. Only later, after further reflection and education, might they realize that the purpose of the piece is in fact to specifically provoke a strong emotional reaction—one that stays with the viewer. In the case of Ctrl, the helplessness of the viewer mirrors the real world helplessness that many victims of abusive relationships feel.

Fundamentally, this sort of emotionally harrowing content taps into the viewer’s fight or flight instinct. While immersed in a VR experience, the viewer is transported to a different reality, and much as in a dream, the viewer might feel they cannot leave until it ends. When confronted with unpleasant issues on a traditional 2-D screen, the natural reaction of a viewer is to turn away, change the channel or just think about or look at something else.

However, in virtual reality, this is not possible, or it is much more difficult. The viewer is placed within the experience, and whichever way they turn or wherever they look, they are still in the virtual environment. The sound surrounds them and their attention is wholly captive to the story. When viewers cannot flee or divert their attention away from an upsetting situation, they are left with only one option: to confront it, to fight it. This type of reaction can lead to unpredictable emotions. Some viewers are left in tears as they process the harshness of the situation. Some are angry that they were made to feel that way. Others are simply stoic and introspective.

One way to deal with these reactions is by providing person-to-person support following a public screening of the piece. In July of this year, Breaking Fourth spent two weeks screening Ctrl in a theater space using multiple Samsung Gear VR headsets. After each showing, the production team informed the audience that there were domestic violence support leaflets and flyers at the door, and also that staff members were on hand to talk to anyone who wanted to about what they had just seen.

Becoming More Than A Novelty

At Oculus Connect 3 in October, John Carmack remarked that VR is ‘coasting on novelty’ and that, for the platform to be successful, content creators need to “start judging [them]selves…not on a curve, but in an absolute sense. Can you do something in VR that has the same value, or more value, than what these other [non-VR] things have done?” In this nascent stage of consumer VR, much of the content is indeed of the “wow-factor” type, where wonder and 360-panoramas take priority, but complex stories and emotions are secondary, or are not present at all. This is gradually starting to change, with pieces such as Ctrl, In My Shoes and the immersive horror titles discussed, and with a further pipeline of new scripted dramas set to be released from these producers and others. Ctrl was screened at Oculus Connect 3 and, as expected, reactions were mixed, but always strong.

As VR reaches a more and more mainstream audience, content must evolve and mature to continue holding the attention of an average viewer, and to justify the price paid for hardware and content. VR as a medium will need to become as diverse, exciting and original as standard filmmaking is today. Consumers have always shown a propensity towards dark and difficult content in every other medium out there, and they should eventually embrace it in VR as well. However, the unique aspects of VR as a medium — the immersiveness, the inescapability, the hyperrealism and the forced attention present challenges to the industry — make VR a unique beast to deal with. VR producers should not be afraid to take risks and provoke strong emotions in viewers, but the nature of such content needs to be messaged properly in advance, and, if possible, supplemented with post-viewing support.

Once the VR industry has taken the leap into more serious and complex storytelling, VR has the potential to become the premier medium for emotionally-charged narratives that grab and affect viewers in a way no other medium can.


Bertie Millis is Co-Founder and Managing Director of the award-winning Virtual Umbrella. He is also London’s Community Director for Kaleidoscope VR and works to promote UK VR creativity to the world. Follow him on Twitter: @Bertaroo.

Disclaimer: Virtual Umbrella provide marketing consultancy services to Breaking Fourth.

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Develop:VR Reveals Eight Titles Being Showcased at Indie Zone

Submissions opened last month for virtual reality (VR) developers to showcase their latest projects in the Indie Zone at the upcoming Develop:VR conference, an offshoot of the popular Develop:Brighton event. Organiser Tandem Events has now announced the eight projects which will be on display.

The Indie Zone is an area within the expo at Develop:VR showcasing some of the most interesting indie VR and augmented reality (AR) projects. These were selected by Solomon Rogers (Rewind:VR), Sam Watts (Make Real) and Steve Jelly (Hammerhead VR), and were chosen based on a criteria that all the projects must be independently developed, that the studio is smaller than 12 members and the budget was less than £1 million GBP.

Windlands screenshot

Those chosen were: The Circle by Manos Agianniotakis, Korix by StellarVR, Tin Hearts by Rogue Sun, Ctrl by Breaking Fourth, Pierhead Arcade by Mechabit, Windlands by Psytec Games, PaperLander VR by ThisWayUp Games and Candy Kingdom by GameplaystudioVR.

“It was a tough decision to make being a judge for the Develop:VR Indie Showcase with so many excellent submissions with exciting, fun and technically competent titles to choose from,” commented Sam Watts. “However we feel that the final selection gives a fantastic broad overview of a range of types of games available, with VR powering new experiences from genuine small teams without publishers or large-scale financial backing. I wish all the participants the best of luck and hope they have a great show!”

While Andy Lane, managing director of Tandem Events added: “These eight projects demonstrate the high level of creativity the indie scene can bring to VR and AR projects. I’m really looking forward to testing this section on the expo floor.”

Develop:VR will be held on 24th, November 2016 at The Old Truman Brewery, 91 Brick Lane, London. Passes for the event are still available at the Early Bird rate of £245 GBP plus VAT until 15th, October 2016, and VRFocus readers can also get a further 10 percent discount by entering code: DEVR16VF at the checkout.

The full conference programme has been available for the last couple of weeks, and for any further announcements, keep reading VRFocus.

Breaking Fourth’s VR Drama Ctrl To Launch On the Oculus Store For Gear VR

You may remember back when VRFocus reported on a theatrical debut of Breaking Fourth’s Ctrl, which proved to be one of the more impressive examples of a virtual reality (VR) premiere and cinematic experience that leaves the viewer with much more than a polite smile and nod. It has now been announced that the title will be available for those with Gear VR head-mounted displays (HMD).

Not much can be shared about Ctrl as it really is the unraveling of events that gives the narrative real impact, and rarely leaves audiences with much to say afterwards. You follow Liam as he competes in an e-sports competition to win enough money to help him and his mother out of their situation. Viewers take the stance of an onlooking statue in the middle of the stadium of the videogame, looking up at both Liam through his webcam and the two presenters who are hosting the competition.

Ctrl1

In a press release David Keskel, CEO and Founder of Breaking Fourth, said: “Virtual reality is an incredible medium for telling stories. Ctrl shows creators what possibilities exist for dramatic, powerful, engaging content. With 15-20 minutes in VR, you can achieve a level of emotional and narrative intensity that would take more than an hour to reach in film. At a time when our attention is fractured and our time is limited, VR offers a concentrated blast of powerful, emotional connections.”

The 20-minute drama is to be released on the Oculus Store tomorrow, 8th September, for £2.99 (GBP), or $3.99 (USD).

For more on the latest releases, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.