This Week In VR Sport: Putting Fans Closer to the Experience

March continues to be confused with the weather as snow returns to the UK for another round but that won’t stop the sports coverage. VRFocus to bring you another edition of This Week in VR Sport with a number of sports related virtual reality (VR) and augmented reality (AR) stories. With the NCAA March Madness underway, Australian Cricket embracing VR and AR baseball on the plate, let’s dive right in.

Sydney Sixers Bring VR/AR To Australian Cricket

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Starting the week off with some cricket news as the Sydney Sixers are taking Australian cricket into VR. Working with Australian VR studio CatalystVR the team, who compete in the domestic Big Bash League, gave fans a 360-degree match day experience last year and now they are coming their push to bring more VR/AR experience to their fans.

The team have worked with CatalystVR to develop a number of different experience that fans of cricket can enjoy and allow them to come closer to the action. This includes additional 360-degree videos and even a chance for fans to win $2,000 (AUD) by giving them six tries to “Hit a Six” in a VR cricket environment. The team have even produced an AR application that lets users scan a stickers with their mobile device to enjoy creative AR adverts, information packs and more all accompanied by digital recreations of team players.

The Sydney Sixers are continuing to push VR and AR technology forward and find new ways to engage their fans with the platform. To many, it is likely to be their first experience with the platforms and thanks to the team at CatalystVR new and immersive experiences are continuously being developed.

NCAA March Madness Games Available to Buy in VR

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Much like last year, Turner Sports, in partnership with CBS, the NCAA and Intel, have released a VR app allowing users to experience a number of games on supported VR devices. The NCAA March Madness Live VR will allow access to games from now until early April and is available for Samsung Gear VR and Google Daydream devices. To watch a single match fans can pay $2.99 (USD) to enjoy a march or if they want to experience the full VR tournament then that access will cost $19.99 (USD).

The experience will put viewers right on the side of the court and let them be up close and personal with the action. Complete with multiple cameras to pick from, viewers will have a fully immersive experience complete with arena sounds and dedicated commentary for each match. After it is all over users are encouraged to explore the rest of the application as there is plenty of other exciting VR content to be enjoyed for free.

Virtex Arena Launches New AR Games for Baseball Fans

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Following on from the success Super Bowl version of their AR application Virtex Arena is now releasing a version for Baseball fans. Depending on your spot in the seating of a stadium, the application will adjust the viewpoint to match giving the player an immersive window into the Baseball world. Players will be able to enjoy one of two mini-games and even put their scores up against other players during a game with the ultimate winner being declared at the end of the game. As Baseball games have moments of downtime it is the ideal time to fire up the Virtex Arena application and enjoy a few rounds of AR Baseball for yourself.

Virtex Arena will be equipped to handle Major League Baseball (MLB) games at stadiums in New York, Chicago, San Francisco, Boston and St. Louis at the start of the season, with updates to include additional stadiums later on. Currently there are talks with minor league teams that could lead to partnerships but that is still all in the works. An early demo of the application can be viewed below.

That is all for this week in the world of VR Sports. For more on immersive sport news keep reading VRFocus and remember to check back next week for another This Week In VR Sport.

This Week in VR Sport: Virtual Vikings and Augmented Cricketers

It’s almost the end of 2017, a year that has seen many new developments in virtual reality (VR) and augmented reality (AR) along with its related technologies. A dizzying number of sports teams covering a very wide variety of sports have taken to these technologies to engage with fans, train players and even help with rehabilitation after injury.

It’s going to be pretty interesting to see what 2018 will hold, but 2017 still has a couple more stories to tell.

Minnesota Vikings First NFL Team to Launch VR Oculus App

American football stadiums are gigantic, vast theatres of concrete and steel that tries to host the vast number of fans of the NFL. But even these giant edifices can’t hold all the fans of a given team, and even if that were possible, not all fans can travel.

As reported by Sport Techie, NFL team the Minnesota Vikings have come up with a solution to this by partnering with VR content company Zeality to create a VR app for the Oculus Rift and Samsung Gear VR that lets users explore the Vikings’ home at U.S. Bank Stadium in 360-degrees, with footage from every home game played there since it opened in 2016 available to view through the app.

“Virtual reality and 360 content is very important to our organization,” said Scott Kegley, Vikings Executive Director of Digital Media and Innovation, in a statement. “We understand only a small percentage of our large fan base is able to attend a Vikings game or event. We want to bring experiences to them, and immersive technology is allowing us to do that.”

Said Zeality co-Founder and CEO Dipak M. Patel in a statement: “The Vikings are not only innovating new ways of creating content using immersive media, they are also one of the leaders in delivering these experiences to their fans.”

Legendary Moment in Cricket Recreated in AR

Some moments in sports have gone down in history, becoming indelibly seared into the memories of those fortunate enough to witness them live. One such moment was the day Steve Waugh stunned everyone at the Sydney Cricket Ground to achieve what he described as his ‘perfect day’.

Despite critics saying he was off his from, and rumours of impending retirement, Waugh scored a century and surpassed 10,000 Test runs. That achievement has gone down in cricketing history, and has now been lovingly recreated in AR.

Waugh donned a motion-capture suit to re-create his famous innings in a project commissioned by the Sydney Cricket & Sports Ground Trust, and developed by technology partner Avanade. The app allows fans to use a mobile device to view an AR recreation of the moment. The experience will also be offered on HoloLens during the Ashes test in Sydney in January.

“It was actually a lot harder than I thought to recreate the shot because when you’re playing it’s just instinct, you don’t think about it. To mirror the exact trigger movements that accompany each shot was difficult to achieve as they were instinctive and not manufactured,” Waugh told CIO.

There will be more from This Week in VR Sport in the New Year.

Virtual reality gives ECB tantalising portrait of future Ashes series | Tim Wigmore

The Guardian has a glimpse of the “potentially transformative tool for batsmen” seen by the England and Wales Cricket Board in a VR headset trial in Belfast

James Vince straps on his pads and gloves, and takes guard at the Waca. He knows what to expect: a barrage of deliveries from Australia’s pace trio that are nasty, brutish and short, helped along by the Fremantle Doctor.

Except, in this instance, Vince is not at the Waca. Instead, he is thousands of miles away preparing for the Ashes by facing the same bowlers, on the same pitches, as he would have done in Australia.

Related: Joe Root denies rift between Jimmy Anderson and England’s Ashes coaches

VR developed by professor Cathy Craig is also being embraced by Ulster Rugby

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The Future of Cricket is VR

Intel will be introducing several technologies during the International Cricket Champions (ICC) Trophy, which begins on 1st June 2017. Technologies on display will include virtual reality (VR) zones at the cricket grounds along with a drone that will capture data about the pitch.

Intel will be putting dedicated VR zones around The Oval and Edgebaston cricket grounds where cricket fans will be able to don a HTC Vive VR headset and try out their batting skills against a virtual bowler, with a full screen of stats after each virtual stroke to show the users how they did.

That isn’t the only technological innovation to come to the cricket pitch, however. Intel are also bringing along a Falcon 8 drone equipped with a HD camera and infrared sensors to analyse the pitch before each match to show how the condition of the ground can affect bounce and spin of the ball. This information will be available to the match commentators in the from of a screen overlay.

Other technology that will be introduced to the Cricket match will be a cricket bat sensor that can monitor data such as back-lift, speed and follow-through. The sensors will be used by several batsman during the tournament, with the data gathered allowing them to improve their performance, but the gathered data will also be available to the audience to help judge how well the batsmen are playing.

The ‘BatSense’ technology is planned to get a commercial release later in the year, so aspiring cricketers in Australia, India, the UK and the US will be able to improve their form.

A video trailer showing the technology that will be in use at the ICC Trophy courtesy of Intel is available to view below.

VRFocus will bring you further news on VR in sport as it becomes available.