VR Game Releases For September 2018

VR Game Releases For September 2018

Every month we aim to round up each and every VR game release for you in one single place — this is September’s list. Don’t worry — we’ll continue highlighting the best ones at the end of each week too.


August was a huge month for VR. Between Firewall Zero Hour, Electronauts, Torn, and plenty others there was certainly something for everybody regardless of your chosen platform. Now with September right around the corner, it’s time to take a look at what’s coming down the line next.

And if you’re a VR game developer planning to release a game soon — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

Rift, Vive, and Windows VR Game Releases For September 2018

Chicken VR ($2.99) – September 1st – Vive
Danger Room VR (Free) – September 1st – Rift, Vive, Windows VR (Our Coverage)
O2Jam x DancingParty ($14.99) – September 1st – Vive
Mystery House -fivestones- ($TBD) – September 3rd – Vive
MiniTracks ($TBD) – September 3rd – Vive, Windows VR
ABC Paint ($TBD) – September 3rd – Rift, Vive, Windows VR
Northern Lights 01 ($TBD) – September 3rd – Rift, Vive
In League ($19.99) – September 4th – Rift, Vive (Our Coverage)
ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ($29.99) – September 4th – Rift, Vive (Our Review)
Battle for Mountain Throne ($7.99) – September 4th – Rift, Vive
Crazy Alchemist ($9.99) – September 5th – Vive
The Last Operator ($14.99) – September 5th – Rift, Vive, Windows VR
Absolute VR Experiences ($9.99) – September 5th – Rift, Vive, Windows VR
Key of Impasse ($6.99) – September 5th – Vive
Unknown Fate ($TBD) – September 6th – Vive
Submerged: VR Escape the Room ($4.99) – September 6th – Rift, Vive
Symphonics: Make Music in VR ($4.99) – September 6th – Rift, Vive
Boom! Maze ($9.99) – September 6th – Rift, Vive
Virtual Virtual Reality ($14.99) – September 7th – Rift,  Vive (Our Coverage)
Puppy Chef Academy ($12.99) – September 7th – Rift, Vive, Windows VR
People Cu3ed (Free Demo) – September 7th – Rift, Vive, Windows VR
Atlantic Edge ($3.99) – September 7th – Vive
The Tavern of Magic ($19.99) – September 7th – Rift, Vive, Windows VR
DinoTrek ($3.99) – September 7th – Vive
Shoot-No-Shoot ($4.99) – September 7th – Rift, Windows VR
DMT: Dynamic Music Tesseract ($4.99) – September 7th – Rift, Vive, Windows VR
Skybox Painter 3D ($9.99) – September 10th – Vive
Rocket Swords (Free) – September 10th – Rift, Vive, Windows VR
Hop Step Sing! Nozokanaide Naked Heart ($6.99) – September 10th – Vive
ActionpaintVR ($5.99) – September 10th – Vive
Dead Prison ($TBD) – September 11th – Rift, Vive, Windows VR
fpsVR ($3.99) – September 11th – Vive
Test Subject 901 (Free) – September 11th – Rift, Vive
VRobot: VR Giant Robot Destruction Simulator ($14.99) – September 12th – Rift, Vive, Windows VR
Everyday Baseball VR ($14.99) – September 11th – Rift, Vive, Windows VR
Windlands 2 ($29.99) – September 12th – Rift (Our Review)
Obstruction : VR – September 13th ($9.99) – September 13th – Vive
Neonwall ($9.99) – September 13th – Rift, Vive, Windows VR
Rebound VR ($5.99) – September 13th – Rift, Vive
Time (Free) – September 13th – Rift, Vive, Windows VR
Chiaro and the Elixir of Life ($29.99)– September 14th – Rift, Vive, Windows VR
Battle X ($19.99)– September 14th – Rift, Vive
Nutrients for Life (Free) – September 14th – Rift, Vive, Windows VR
Impossible VR Ninja (Free) – September 14th – Vive
LOTUS-Simulator ($49.99) – September 14th – Rift, Vive
Axe Throw VR ($6.99) – September 17th – Rift, Vive
Chop It ($9.99) – September 17th – Rift, Vive, Windows VR
Distance ($24.99) – September 18th – Rift, Vive
Transference ($24.99) – September 18th – Rift, Vive (Our Review)
Blind ($24.99) – September 18th – Rift, Vive (Our Review)
Salary Man Escape ($10.99) – September 18th – Rift, Vive
Shopkeeper Simulator VR ($8.99) – September 19th – Rift, Vive
Survival Simulator ($14.99) – September 19th – Rift, Vive
GyroCube VR ($8.99) – September 19th – Vive
Arcane Trials ($4.99) – September 19th – Vive
Crisis VRigade ($5.99) – September 19th – Rift, Vive, Windows VR
PAPERVILLE PANIC! ($19.99) – September 19th – Rift, Vive, Windows VR
Meet the Miner – WDR VR Bergwerk (Free) – September 20th – Rift, Vive
Mad Factory ($3.99) – September 20th – Rift, Vive
Steve’s Pub – Soda on tap (Free) – September 20th – Vive
Coffee Trainer VR (Free) – September 20th – Vive
Epic Roller Coasters — Dread Blood ($3.99) – September 21st, Rift, Vive, Windows VR
Jet Island ($19.99) – September 21st – Rift, Vive, Windows VR
Virtual Fighting Championship ($19.99) – September 21st – Rift, Vive, Windows VR
Magic Blast VR ($14.99) – September 22nd – Vive, Windows VR
Escape Black Orion VR ($7.99) – September 23rd – Rift
Tales of the Wedding Rings VR ($19.99) – September 24th – Vive
The Twiggles VR ($19.99) – September 24th – Rift, Vive
Hotel Transylvania Popstic ($19.99) – September 25th – Rift, Vive
Creed: Rise to Glory ($29.99) – September 25th – Rift, Vive (Our Review)
Teleporter (Free) – September 25th – Rift, Vive, Windows VR
VR Hockey League ($9.99) – September 25th – Rift, Vive
Puzzle Lab ($7.99) – September 25th – Rift, Vive
Crystal War ($9.99) – September 25th – Vive
Premium Bowling ($19.99) – September 26th – Rift, Vive
The Desert’s Rose (Free) – September 26th – Vive
Vox Machinae ($24.99) – September 26th – Rift, Vive, Windows VR
SHEEP SLING ($9.99) – September 26th – Rift, Vive
Wall Walker ($9.99) – September 26th – Vive
Somnium Space (Free) – September 27th – Rift, Vive, Windows VR
Taphouse VR (Free) – September 27th – Rift, Vive, Windows VR
Dance Collider ($19.99) – September 27th – Rift, Vive
Draoi ($19.99) – September 27th – Rift, Vive
Thrill Rollercoasters ($2.99) – September 27th – Rift, Vive, Windows VR
Sleeping Dawn VR ($7.99) – September 28th – Rift, Vive
Conjure Strike ($14.99) – September 28th – Rift, Vive
Siege – Battle of Ashington ($2.99) – September 30th – Vive

PSVR Game Releases For September 2018

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ($29.99) – September 4th (Review)
Neonwall ($9.99) – September 17th
Downward Spiral: Horus Station ($19.99) – September 18th (Review of PC version)
Transference ($24.99) – September 18th (Our Review)
Blind ($24.99) – September 18th (Our Review)
Unearthing Mars 2 ($19.99) – September 18th (Our Review)
Trickster VR: Dungeon Crawler ($14.99) – September 18th
The Door VR ($34.99) – September 21st
Creed: Rise to Glory ($29.99) – September 25th (Our Review)
The Grand Museum VR ($9.99) – September 25th
Dark Eclipse (Free) – September 25th


We would love to include mobile releases, but there is very little visibility about what’s coming to Gear VR, Go, or Daydream and it’s difficult to track releases accurately by date. That being said, if you have a mobile VR title in the works with a specific launch date or window, let us know!

As a point of emphasis: reach out to david@uploadvr.com or tips@uploadvr.com to let us know about your upcoming VR game releases!

Editor’s Note: This post will be continuously updated.

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‘Creed: Rise to Glory’ Slated to Launch Next Month, Pre-orders Now Live

Survios, the studio behind Raw Data (2017) and Sprint Vector (2018), are getting ready to release their next big VR title soon, which puts you in the boxing ring as underdog Adonis Creed on his quest to become the light heavyweight champ of the world.

Creed: Rise to Glory is slated to arrive on Oculus Rift, HTC Vive, and PSVR on September 25th. Pre-orders are now available through the Oculus Store (Rift), Steam (Vive, Rift), and PSN (PSVR).

Featuring a combat scheme Survios calls ‘Phantom Melee Technology’, Creed uses a sort of body desynchronization when either your stamina is low, or when you’re staggered from a powerful punch.

Image courtesy Survios

The game boasts a career mode, freeplay and training, which is conducted by a fairly convincing Rocky Balboa. Check out our latest hands-on here from GDC to find out more.

Creed: Rise to Glory will also be available in VR arcades across the US starting September 25th.

The post ‘Creed: Rise to Glory’ Slated to Launch Next Month, Pre-orders Now Live appeared first on Road to VR.

E3 2018 Hands-On: Creed VR Boxing For PSVR Is Shaping Up To Be A Contender

Hands-On: Creed VR Boxing For PSVR Is Shaping Up To Be A Contender

This has been republished from late May 2018 to coincide with E3 week.

For a few weeks in real life last year I went to a boxing gym. Before long I injured my wrist and eventually stopped going because having a kid has a way of limiting your time (plus I’m lazy.) However, I jump at the chance to get up and move around when in VR. Livestreaming Beat Saber has been a ton of fun and reviewing games like Knockout League or Sparc helped me work up a good sweat. Now Creed: Rise to Glory may soon be added to my list of favorite VR games to use as exercise.

During a recent pre-E3 demo showcase from Sony, I got the chance to go hands-on with Creed once again. Previously, I played the game on Vive at GDC earlier this year, but this was my first chance to play it on the PSVR. Luckily, I hardly noticed a difference.

Creed: Rise to Glory has the feel of something that might be marketed as a movie tie-in game, especially since Creed II is set to hit theaters later this year, but it stands on its own as far as we can tell. In fact, other than seeing Rocky at the start of my demo before I started training I’d never have known this game was related to Rocky or Creed at all.

Perhaps they’ll incorporate more references to the source material before release, because I’m told a lot of stuff that we’ve seen at preview events is all just placeholder for now. For example, the voice over for Rocky that’s currently used in the demo is one of the worst Sylvester Stallone impressions I’ve ever heard, but thankfully it isn’t final.

In terms of content, this build was basically the same as the GDC demo. I was fighting a new opponent this time, someone a bit faster but who did less damage, so it was a little different.

The core of what makes Creed special among VR boxing titles is how it threads the needle between silly, arcade boxing like Knockout League and realism-focused simulation along the lines of Thrill of the Fight. I compared it to Fight Night in my previous article and that feels pretty accurate still.

Survios created what they’re referring to as “Phantom Melee” system that helps players simulate what it would feel like to actually be in a fight. Since you can’t actually force a player to get knocked back or to feel a hit in the face, they have you mimic your character’s movements at key scenes to replicate the reactions.

It’s a bit hard to explain, but if you watch the video included above (or here) you can see it in action during my demo. Specifically, watch from the 1:12 point in the video.

Boxing as a sport is a great fit for VR because of how active it is and how focused it is on hand movement. Since motion controllers (and headsets) do a great job of tracking movement already, it’s a natural fit.

Plus, since you’re always facing straight ahead to match up with your opponent you don’t need to spin around in 360-degrees or move around your room, so the PSVR’s tracking limitations are never noticed. I was able to duck and weave and dodge around without ever losing tracking at all.

Creed: Rise to Glory is slated for a Fall 2018 release on Rift, Vive, and PSVR. And for PSVR players, there will be an exclusive character for fans: young Rocky Balboa!

Let us know what you think of Creed so far down in the comments below!

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4 Minutes of Boxing Glory in ‘Creed’ VR, Gameplay Video Here

Survios, the studio behind Raw Data (2017) and Sprint Vector (2018), debuted a new single player VR game this year on the GDC expo floor, an upcoming arcade boxing title that puts you in the shoes of Adonis Creed, son of Apollo Creed and protegé of Rocky Balboa.

It’s hard not to stop and gawk at people playing Creed: Rise to Glory in pair of actual boxing rings on the expo floor. While a small crowd of curious onlookers formed around the side-by-side rings, we got a chance to record a first look of the game in action.

The demo first puts you in the gym with a lifelike Sylvester Stallone where you train with heavy bags and punching dummies, each their own minigame. Later you’re tossed into the ring to experience the game’s unique desync mechanic which not only slows down your in-game boxing gloves as you lose stamina, but can knock you completely out of your body if you get staggered or even knocked out.

Check out our heart-pumping hands-on with Creed: Rise to Glory from this year’s GDC.

Survios hasn’t announced which platform the arcade boxer will hit when it arrives later this year, although we’ve seen it demoed both on Oculus Rift and HTC Vive.

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GDC 2018 – Creed: Rise To Glory Feels A Lot Like A Fight Night VR Boxing Game

GDC 2018 – Creed: Rise To Glory Feels A Lot Like A Fight Night VR Boxing Game

It feels like there are lots and lots of VR boxing games. Like, I understand it and it makes sense, but still — there are a lot. From Thrill of the Fight and Soundboxing to Knockout League and now an officially licensed Creed: Rise to Glory VR game in partnership with MGM Interactive, the Sweet Science is in and popping right now.

While I’ve never personally followed boxing as a sport very closely, I absolutely love boxing movies. All six of the mainline Rocky films, Creed, Southpaw, Cinderella Man, The Fighter, and tons of others are frequently counted among  my all-time favorites. Naturally, when I heard Survios, the developers of one of the most physically demanding VR games around (Sprint Vector) were working on an official Creed boxing game, I was immediately interested.

In Creed: Rise to Glory you put on the gloves of none other than Adonis Creed (played by Michael B. Jordan in the film) and train directly under the legendary Rocky Balboa. When we first learned about Creed: Rise to Glory, Survios’ “Phantom Melee Technology” was a big part of it, which institutes a virtual stamina meter, among a slew of other clever mechanics.

At first it seems like artificial limitations on the action would hinder the immersion, but it actually makes it feel even more visceral and intense in a few different ways. For starters, when you get hit hard, in other VR games your character would react dramatically but you would physically have no reason to in the real world. What happens in Creed is that your character will reel back with his hands in the air, like he just got punched, and time freezes. You’ve then got to mirror his pose to regain control of the character, forcing you to feel the impact of the hit, or at least the after effect.

Another example is with your punch fatigue. If you tire Creed out too quickly, then your in-game hands will start to lag behind your real world hands to simulate that sluggish feeling of exhaustion. It’s almost like your character’s body won’t react and respond as quickly as your mind wants it to — just like in a real boxing ring.

One of the last touches to the system is when you get knocked down. Instead of looking up at the ceiling and having to complete an arbitrary mini game, your “phantom” gets knocked out of your body and sent flying across the arena. Then, you instead are forced to drum your hands as quickly as possible at your sides to run back to your body and repossess it before the time runs out. It sounds a bit silly, but in practice it pretty accurately replicates the panicked, “Oh crap!” feeling a boxer might feel when struggling to stand back up. It gets your heart rate going and, if you time it right, you can even carry that running momentum into a massive return punch as soon as you’re back on your feet.

Creed: Rise to Glory really reminded me of the Fight Night series not only in terms of its hybrid realism-meets-arcade presentation, but also in terms of some of the game mechanics as well. If you duck and weave at the exact right moment, then time actually slows down for a brief moment as your opponent is opened up for a vicious counter attack. I landed some of my most satisfying uppercuts and hooks this way.

You can’t stand there and rabbit punch in Creed, either, since the Phantom Melee physics system accurately tracks the force and speed of your punches. Prior to my fight, I got the chance to unload on some training dummies and that really helped sync my movements up before the fight.

Survios wasn’t ready to confirm official plans for multiplayer at this time, but did mention that the gameplay systems were built with that possibility in mind. It’s unclear how connected to the forthcoming Creed II the VR game will be, but you can probably expect some cross-promotional endeavors in a few months.

Creed: Rise to Glory is slated to release later this year around the same time as the upcoming Creed II. Let us know if you think this one has the Eye of the Tiger down in the comments below!

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