NFT Spotlight: REPLICATOR by Mad Dog Jones

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

NFTs come in a broad range of formats, from video clips to still images to audio clips. The most intriguing examples, however, are the ones that make use of the unique functionality of NFTs themselves. A good example is the REPLICATOR collection by Canadian NFT artist Mad Dog Jones (also known as Michah Dowbak) which takes full advantage of the power of smart contracts to offer some intriguing possibilities.

Originating with a short animated video clip of a photocopier, each entry in the collocation retains that central element but varies the surrounding environment. So far, so expected for NFT art. But tying in with the theme of replication, the smart contract contained within NFTs in the collection creates new NFT generations over time.

The project has seven distinct generations containing bespoke artwork, all with cyberpunk, dystopian stylings that neatly align with Web3 concepts such as the metaverse. The original piece was sold by art dealer Phillips for $4,144,000 In April 2021 and according to the artist’s site, so far 208 examples have been generated.

To avoid exponential growth where each piece could generate new versions indefinitely, Dowbak’s collection is capable of producing so-called jams (again referencing the photocopier central to the pieces) which result in unique artworks but also stop a generation from being able to replicate any further.

REPLICATOR by Mad Dog Jones
Image credit: REPLICATOR by Mad Dog Jones

The Collection

The animation in each piece tends to be relatively low-key, dedicated to producing an overall mood rather than drawing too much attention. Sometimes that can work against the piece’s favour, but it does ensure that the mood tends to be both intimate, thanks to the cramped confines and soft lighting, and unsettling, with an everpresent dystopian skyline outside.

The selection of a photocopier as the main subject of the collection is a pointed one, with Phillips noting that it’s a “nostalgic nod to a once-cutting-edge technology, now on its way toward obsolescence.” With that in mind, the collection reflects on the current ubiquity of NFTs – serving as a memento mori that nothing last forever.

Of course, it also ties in thematically with the concept of replication, as well as contributing to a 1980s aesthetic. “REPLICATOR is the story of a machine through time. It is a reflection on forms of past groundbreaking innovation and serves as a metaphor for modern technology’s continuum. I’m interested to see how collectors will respond as the work evolves and the NFTs in their possession continue to create new generations,” said Mad Dog Jones.

What this means is that the collection can include a narrative that reveals itself over time. In the original generation, we see a copy machine turning on and off in an office setting. In some of the collection, the looming threat of the outside has successfully crept in, as with a Generation 6 example in which the copier and the room at large have been destroyed and sprayed with graffiti. Most are much lower key, however, whether that’s a waste paper basket fire in Generation 3 or a lizard invasion in Generation 4.

The Background

This is not Mad Dog Jones first foray into NFTs, having previously worked on a collection known as Crash + Burn, which consisted of seven unique pieces. Accessing said pieces required ownership of five separate examples from a previous NFT drop. Once collected, they could be sent to the artist, who would burn them in exchange for an item from the Crash + Burn collection. In doing so, Mad Dog Jones rewarded owners of pieces from his first collection, which saw an increase in value thanks to the sudden addition of new utility.

Image credit: Crash + Burn by Mad Dog Jones

The deployment of random chance means the collection also engages with the broader world of “aleatoric” or “aleatory” art whereby artists have embraced the role of random chance in their artworks. Randomisation is a prominent feature of the NFT landscape, as with the interchangeable traits that constitute the characters of the best-known NFT collections such as the Bored Ape Yacht Club.

It raises an interesting broader point about the artistic value of algorithmically-assembled pieces. While individual elements may have had plenty of thought put into them, their combination could produce an undesirable effect. That possibility has become an accepted part of the NFT market, with the masses of unremarkable and ugly examples inflating the price of the ones that are thematically coherent (although exceptionally ugly examples can become more valuable by virtue of that fact).

The Verdict

REPLICATOR is a good example of the possibilities afforded to artists who embrace the unique possibilities of Web3. Thanks to the power of smart contracts, pieces that would otherwise be experienced as fairly disposable art objects can be given utility that radically extends their lifespans.

NFT Spotlight: Color Block Party by Yener Torun

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

Photography has become one of the cornerstones of the NFT space, ranking as a discrete category on the largest NFT marketplace OpenSea alongside collectables, music and virtual worlds. The attraction of NFTs to photographers is obvious. While there is a clear appetite for viewing photos (the most popular photo-sharing site, Instagram, sees 1.22 billion users per month), typically photographers are not paid anything for attracting views – instead needing to enter into partnerships and act as influencers. Other digital avenues like selling photos to stock photography sites do bring in direct money, but typically that’s measured in cents.

NFTs are shaking up the photography landscape by representing an avenue by which photographs can sell for significant amounts, thanks to the digital form of scarcity that NFTs have pioneered. And thanks to smart contracts, artists can also benefit from royalties for every onwards sale. With that in mind, we’re turning our attention today to an NFT collection known as Color Block Party from established photographer, Yener Torun.

Image Credit: Yener Torun

The Background

The Turhal, Turkey-born Torun is known for his flat, geometric compositions of minimalist buildings. Torun is a trained architect, having studied at Istanbul Technical University before starting a photography project in 2014 – his time studying architecture clearly an influence on the choice of subject for his photographs. Before selling his work as NFTs, Torun found success exhibiting his creation on Instagram, where his images have attracted 166,000 followers. His works have also been licensed by Google as official Android wallpapers.

Color Block Party is Yener’s first foray into NFTs, with the collection minted in September 2021. The collection of 30 photographs draws from across his portfolio, with most of his images featuring buildings from his adopted hometown of Istanbul. Yener’s collection is composed of work from the earlier part of his career, consisting of non-commercial photos published between 2015 and 2019 – a choice which he said is down to making the collection more coherent.

As he told The Modern Analogue, “It all started as a hobby, but within no time it became a passion. I finally felt like I had found something that gave free rein to my creative urges and helped me express myself through what I create – without any restrictions or the instructions and expectations of others. I let myself be influenced by all the things I like – music, painting, cinema, graphic design, popular culture, and even architecture itself. Then I turned those influences into something new and unique. Since then, I have spent a lot of time on the streets and on the computer honing my photography and editing skills to express myself in the best way possible.”

Image Credit: Yener Torun

The Collection

Thanks to the pastel colours, symmetrical framing and flat compositions, Yener’s works are highly reminiscent of the work of director Wes Anderson. A recurring theme in the collection is windows, their own uniformity reflecting and informing the buildings as a whole.

According to Yener’s description of the collection, “Yener’s compositions typically flatten space and emphasize lines and colours over depth. He transforms the urban landscape by reinterpreting architecture as geometric abstraction, creating an alternate reality by removing architectural elements from their original environment and repurposing them.”

It’s worth remarking on the fact that, while the images give off a distinct sense of spontaneity, they are highly edited, as the artist has revealed via before and after comparisons. He told the Guardian: “I increase the brightness and saturation to create a heightened sense of reality, which tricks the viewer into questioning what is real and what is not.” Alongside that is extensive digital recomposing and recolourisation, all to produce an effect that seems to return imperfect real-world buildings to an idealised design stage.

Image Credit: Yener Torun

Further asserting the sense that the point is not to valourise the buildings depicted within the photographs is the fact that no geographical information is contained within the NFTs themselves. Each image comes only with a short title, often a wry reference to what the photograph depicts (WHEN LIFE GIVES YOU LEMONS for an example prominently featuring the colour yellow, for instance), though three go without a title at all. The overall effect is to transform these real locations into surreal and stylised glimpses of the urban spaces the majority of us live in.

The Verdict

The medium of photography in general is well suited to the digital world of NFTs. By serving as a more equitable means of buying and selling art, NFTs are bringing in established photographers as well as inspiring others to take up their cameras for the first time. Yener’s collection, meanwhile, is especially well suited to the culture of NFT art and its fondness for hyperreal, digitally abstracted versions of the world.

NFT Spotlight: Love, Death + Art

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

The Netflix-produced animated sci-fi anthology series Love, Death + Robots has recently released its third series. To mark that occasion, the show has partnered with a Web3 studio known as Feature to produce an NFT scavenger hunt

According to the site, QR codes have apparently been hidden within promotional videos and real-world billboards, as well as the episodes themselves. Once scanned, these codes redirect users to a website where they can view artworks and mint them as NFTs.  

Minting the NFTs requires users to have a MetaMask or Coinbase wallet. Minting the unlimited NFTs is free except for variable gas rates, and the collection encourages those without an interest in NFTs to simply save them as JPEGs.

The Collection

The collection consists of short clips from season 3 of the show, and as such inherits the production values of Love, Death and Robots, which is known for the diversity of styles between episodes.

Image Credit: Love, Death + Robots

Only three of the nine-strong collection (one for each episode of the latest series) are viewable prior to being collected. In one we see a dancing, jewel-encrusted siren, animated in a near photo-real manner. In another, three very different robots look between a clipboard and the viewer, and the final example, from the episode “The Very Pulse of the Machine”, sees a lone figure standing over a strange alien landscape of neon lights in a pose highly reminiscent of Caspar David Friedrich’s Romantic classic Wanderer above the Sea of Fog

It’s a clever way of repurposing content, especially when that content has been created by artists working at the level required to produce one of Netflix’s tentpole shows. The move into NFTs is also one that makes perfect sense for Love, Death and Robots, thanks to both its technological and artistic reputation, sidestepping the weird incongruity of projects like that of TV chef Gino D’Acampo. In other words, more people will be happy to give the NFT collection the benefit of the doubt, instead of denouncing it as a cash grab.

At the time of writing, some 27,000 NFTs have been minted, with a floor price of 0.003ETH (approximately $5 or $6). It’s not a princely sum, but it highlights that there is an appetite for collectables issued in this way and gives people a small amount of motivation to take part in the scavenger hunt. Hiding the codes within promotional material and episodes is a particularly smart choice, encouraging close watching and encouraging the collection to go viral as viewers share the locations they have found codes.

The Background

Of course, this isn’t the first NFT project to base itself around a scavenger or treasure hunt. Last year, The Great NFT Treasure Hunt took a slightly different approach by hiding passwords to wallets containing 32 different NFTs across Southern California, issuing clues to their location via Twitter. And budding metaverse NFTWorlds earlier this year organised a hunt within its virtual worlds with puzzles, riddles and challenges to unlock the twelve words necessary to gain access to a wallet filled with 3ETH and 500,000 of its native WRLD currency.

Image Credit: Love, Death + Robots

Nor is this the first intersection of TV and NFTs. Fox has called its upcoming animated TV show Krapopolis “the first-ever animated series curated entirely on the blockchain“, with plans to launch a dedicated marketplace that will sell digital goods including character NFTs and social experience tokens. And Seth Green’s plan to produce an animated show featuring a Bored Ape he owned was recently thrown into jeopardy after he lost the NFT in a hack and it was subsequently resold.

While the collection isn’t much more than a novelty and makes a point of saying that the show or Netflix derives no revenue, it could represent Netflix dipping its toe into the Web3 sector following recent revelations about its poor financial health. It reported a loss of 200,000 paid subscribers in its latest quarterly earnings report and estimated it would lose another 2 million by the time of its next earnings report in July.

The Verdict

The Love, Death + Art collection highlights an interesting way for more traditional forms of media to get involved with NFTs. Done respectfully, as this has been, NFT collections such as Love, Death + Art can serve as a gateway for individuals outside of NFTs to become involved with the space – instead of alienating them. Other TV shows looking to take a similar approach should be aware, however, that without a throughline that connects NFT technology to the programme in question, viewers will likely turn up their noses.

NFT Spotlight: Cannes Producer Pass by pplpleasr

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

One of the most prestigious events in the cinema calendar, the Cannes Film Festival is currently running until the 28th of May. Returning with full spectator capacity for the first time in two years thanks to a loosening of COVID-19 restrictions, the event is embracing Web3 technology in a number of ways, including the first-ever NFTCannes Summit hosted by production studio Electromagnetic Productions (EMP), global cryptocurrency financial management company Galaxy Interactive, NFT app OP3N, blockchain platform Avalanche and private investing platform Republic.

NFT Tickets

The focus of our attention today, however, is an NFT collection that confers access to screenings for some of the biggest films debuting at the festival. In keeping with 2022 being the 75th anniversary of the festival, pplpleaser, a multidisciplinary artist based in New York City, has created a series of 75 NFTs in partnership with video content publisher Brut, an official media partner of the festival. 

The artist previously worked in visual effects, with credits in feature films such as Batman v Superman, Wonder Woman and Star Trek Beyond, as well as games from Blizzard and others. She rose to prominence in the NFT world as an early creator of NFT animations, helping to define the anime-indebted aesthetic found throughout the sector.

Image Credit: pplpleasr

The collection is divided up into tiers, though each retains the same basic concept of an animated, seemingly anime-inspired white fox (somewhat reminiscent of Moro in the Studio Ghibli classic Princess Mononoke) walking the red carpet and striking a pose. The fox is fluidly animated, with silver tier NFTs featuring tie-ins with films opening at the festival. In the Top Gun: Maverick-themed NFT, it wears a pair of Aviator sunglasses, while in the Elvis-themed piece, it poses with a guitar.

While nice enough, the art is not the main attraction here. Depending on the tier of NFT purchased, different perks are accessible. NFTs in the most numerous bronze tier cost 5 ETH and confer access to the red carpet and a film showing. In the 6 ETH silver tier, holders are invited to the world premieres of Top Gun: Maverick, Elvis and Three Thousand Years of Longing respectively, while the 7 ETH gold tier NFTs enable holders to attend either the opening or closing ceremonies.

The NFTs are minted using the decentralized film distribution platform Shibuya, of which the artist pplpleasr is a founder. The platform is geared towards allowing users to fund and simultaneously guide the production of short films by minting producer pass NFTs. Unlike some other NFT-funded projects, the plan is for completed films to be made available to watch for free, rather than requiring direct NFT ownership to watch (as with Stoner Cats, an NFT collection tied to a series of short films backed, strangely enough, by Mila Kunis).

Shibuya x Cannes x Brut
Image Credit: Cannes Producer Pass NFT

The Background

All proceeds from the NFT sales will be given to the University of Southern California’s Annenberg Inclusion Initiative and its Annenberg Accelerator Program, which supports aspiring female content creators.

“The Accelerator Program is one of our many solution-based initiatives to support and develop the next generation of talented female-indentifying creators,” said founder Dr. Stacy L. Smith of the collaboration. “We are thrilled that Brut and pplpleasr have seen the importance of such a project and have chosen to back us in this way.”

Interestingly, the NFTs are initially non-transferrable until they have been redeemed for red carpet access, at which point they can be sold on secondary markets. It’s an intriguing approach, giving what are effectively glorified tickets an afterlife as tradeable collectables that carry with them some of the mystique of the event they were originally for.

Cannes is not the only film festival to have gotten into the NFT game, with the Raindance festival creating a collection based on posters for the festival over the years. The wider film industry, too, is increasingly getting on board with the technology. Just one example is Decentralized Pictures, a blockchain-powered filmmaker platform founded by Roman Coppola and backed by Steven Soderbergh’s production company Extension 765, among others. The DAO-like platform is set to go live during the festival, using a native token, FILMCredits, as a voting mechanism to decide the worthiness of films for funding.

The Verdict

While the Cannes Producer Pass Collection is not going to set the world on fire by itself, it does represent an intriguing new opportunity for a film industry that is rapidly adopting Web3 technology. If Web3 is to succeed, it surely needs the participation of mainstream sectors and combining the glitz and glamour of Cannes, pplpleasr’s art, and a dose of innovative utility is a step in the right direction.

NFT Spotlight: MOTHER OF CREATION by Madonna and Beeple

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

If you’ve heard of one NFT collection over the past week, it’s probably MOTHER OF CREATION. A collaboration between singer-songwriter Madonna and NFT artist provocateur Beeple, the collection has hit the mainstream news thanks to it prominently featuring a highly detailed 3D recreation of the former’s genitalia (yes, really).

MOTHER OF CREATION is described as an “NFT Triptych”, consisting as it does of three separate short looping animated videos that combine graphic computer-generated imagery with spoken audio.

While a collaboration between a bonafide Queen of Pop and a transgressive NFT artist might sound like a match made in hell (Cher and Pak, anyone?), Beeple and Madonna are perhaps the only two members of those categories with enough in common to make it work. That’s because it’s a work that cleaves close to both artists’ oeuvres. Madonna is no stranger to baring her flesh, digital or otherwise. And in Beeple’s case, he has priors with this kind of explicit artwork – think TOXIC MASCULINITY, which paired monumental Jeff Bezos heads with equally monumental male genitalia. So how does MOTHER OF CREATION stand up?

The Collection

First, let’s set out what each piece consists of. MOTHER OF TECHNOLOGY sees a Madonna reading out the poetry of 13th-century Persian poet Rumi while robotic centipedes (representing technology, the gloss tells us) crawl out of her digital representation into a verdant forest, just as Rumi would have wanted it. MOTHER OF EVOLUTION, meanwhile, sees the same representation of Madonna releasing a swarm of butterflies (no prizes for guessing where from) into an apocalyptic cityscape, while in voiceover she reads lyrics from her 1990 song Justify My Love. Finally, in MOTHER OF NATURE, “an opening gives way to a branch,” as the gloss tactfully puts it, with a tree sprouting and flourishing in a stark and austere laboratory setting.

MOTHER OF CREATION

Apparently, this is the culmination of a year-long collaboration between the pair, which according to Beeple “makes it more special because we thought about it a lot.” One can’t help but feel that if they’d thought about it some more, they might have realised the ways the project is actively working against itself. Based on the titles of the artworks, and Madonna’s own statements (“We set out to create something that is absolutely and utterly connected to the idea of creation and motherhood”), the artists are attempting to provide a commentary on motherhood and its relationship to artistic production. but the sterility of the plastic, Barbie-esque version of Madonna (who is conspicuously non-pregnant) seems directly opposed to that ambition. 

It would be more truthful to say that the artists are actually not out to lionise motherhood but to shock instead. Of course, there’s absolutely nothing wrong with that approach, but in an art form already awash with irony and cynicism, it seems tired and, perversely, distinctly un-shocking. 

Meanwhile, the audio that accompanies each piece frames what we are viewing as inspirational (“my journey through life as a woman is like that of a tree,” says Madonna in MOTHER OF TECHNOLOGY). Madonna, however, has a history of putting her foot in her mouth when it comes to attempting to say something profound, and there’s equally a sense here that an attempt at profundity has resulted in something quite empty instead.

MOTHER OF CREATION

Of the three, MOTHER OF NATURE is the most successfully realised. It benefits from seemingly having had the most attention to detail put into it of the three, with original words from Madonna and, weird as it is, some highly detailed animation work on the tree itself. Little wonder it fetched the highest price. MOTHER OF TECHNOLOGY sold for 66.55eth (approximately $135,000 at the time of writing), MOTHER OF EVOLUTION 72.05eth (approximately $147,000) and MOTHER OF NATURE 170.5eth (approximately $346,000). Altogether, that’s almost $630,000.

What can’t be denied is that the proceeds are going to worthy causes. Madonna and Beeple have pledged that all proceeds are going towards three charities, those being the NGO City of Joy, which provides a community for women survivors of violence in the Democratic Republic of Congo, and Ukraine’s Voices of Children Foundation, which helps women and children affected by the ongoing war in the country, and Black Mama’s Bailout Initiative, which helps women and caregivers spend time with families outside of jail.

The Verdict

MOTHER OF CREATION is not a work that will endear anyone who is sceptical of the reputation for gaudy avarice that surrounds the NFT world, bearing all the hallmarks of bad taste and a distinct lack of subtlety. And while it’s nice that the proceeds are going to charity, that betrays the fact that this is less a serious piece of art, and more a fundraising effort – which is all the more effective the more Madonna and Beeple can generate controversy and get themselves back into the headlines. Be careful not to gaze too long into Madonna’s abyss. Because Madonna’s abyss gazes also into you.

NFT Spotlight: The Underground Sistine Chapel by Pascal Boyart

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

NFTs are traditionally associated with pieces of digital art (hence the common criticism of them being glorified JPEGs). A collection from the Paris-based artist Pascal Boyart, otherwise known as PBoy, deftly shows that NFTs needn’t be only restricted to digital artworks, however. 

His Underground Sistine Chapel is an NFT collection that serves as a collision between a Renaissance masterpiece and a modern-style PFP collection. Derived from a recreation of Michelangelo’s sixteenth-century Sistine Chapel fresco The Last Judgment, the collection splits the overall artwork into individual pieces focusing on a specific character. The physical mural is located in an old gold foundry in suburban Paris and was painted during a COVID-19 lockdown in 2020. The 100 square-meter creation features over 400 characters, each of which has been photographed and turned into the 404 individual NFTs that form the collection.

The Background

Boyart has been a pioneer in the crypto/art space for quite some time, having first monetized his frescoes in 2017 via QR codes that linked to bitcoin donations. Via that method, he accrued 1.21 bitcoin over a period of two years, before issuing his first NFTs in 2019 – two halves of a fresco called “Daddy, what’s money?” which had been painted two years earlier. Bornet’s website justifies the creation of NFTs as a means of making the artwork “immutable”, owing to the fact that the building on which the mural is painted will at some point be demolished. 

Released in 2021 alongside a feature-length documentary on the mural’s creation, Underground Sistine Chapel builds on Boyart’s existing modus operandi when it comes to digitising his physical art – apportioning up frescoes for sale as NFTs via photographs of individual elements present in the piece. Further burnishing Underground Sistine Chapel  Web3 credentials, the work itself was financed via NFT presales – representing a potentially transformative new way of raising money for artistic projects that sidesteps patrons or crowdfunding efforts.

Pascal Boyart - Artists for Assange
Pascal Boyart

The Mural

Taken as a whole, the full power of the mural becomes apparent – drawing both from Michaelangelo’s original composition and Boyart’s modern rendering. Viewing the piece side-by-side with Michelangelo’s original, we can see this is not a one-to-one recreation. Aside from the shifting around of elements to account for features such as windows in the wall upon which the mural is painted, Boyart also makes his own changes, including swapping the gender of characters and adding modern elements such as depictions of a power plant, an Apple monitor in place of a stone tablet, and falling credit cards shaken out by a demon. Combined with a graphical, comic book style that includes bold black outlines around characters, the overall effect is to wryly equate our modern way of life with the apocalyptic scene depicted by the original. 

The Collection

It’s foolish to devote too much time to the overall image, however, as the NFT collection is experienced by the purchaser as a depiction of an individual character rather than a full composition. 

227 - The delicate - The Underground Sistine Chapel by Pascal Boyart |  OpenSea

Thankfully, the project holds up in miniature. These are a far cry from the algorithmically arranged faces we’re used to seeing, with each character inheriting the perfectly sculpted and intriguingly posed bodies of Michelangelo’s original, only usually with some enjoyable modern twist. Standouts include Jesus Christ himself (which benefits compositionally from the crowd of onlookers surrounding him, as well as including a special animation), the boatman Charon (who is suitably menacing and largely faithful to the original), and a herald angel who appears to have swapped a horn for an iPad.

A small amount of animated zooming and vignetting on each NFT makes each piece feel sufficiently “Web3”, rather than just being a static image – though it does slightly detract from the viewability of the characters. And it must also be said that many of the NFTs consist of abstract and not immediately readable heads that suffer from not being able to portray the surrounding context. In such cases, all we can really witness are blobs of black and skin tones that don’t make for a particularly captivating image.

The Verdict

Boyart’s blending of a physical artwork with digital NFTs used both to fund the piece and prolong its lifespan could well serve as a template for other artists going forwards. But The Underground Sistine Chapel project doesn’t stand up purely thanks to its novelty. Its invocation of the world-famous original paired with modern references serves as a clever piece of satire, and while the full effect doesn’t quite make it through to the atomised NFTs, the pieces are always at the very least graphically arresting.

Niantic & Digital Catapult Launch Programme to Accelerate Real-World Metaverse Creation

When Pokemon GO creator Niantic Labs launched its Lightship software development kit (SDK) for augmented reality (AR) developers in 2021, the company spoke of its desire to build a “real-world metaverse” rather than a purely virtual one. Today, in the next step down that road Niantic has announced a new accelerator programme in collaboration with UK tech agency Digital Catapult, looking for UK-based startups to help build immersive AR experiences.

Niantic Metaverse

Niantic and Digital Catapult are teaming up with Cartoon Network and internationally renowned choreographer Wayne McGregor on the programme. Successful applicants will utilise the Lightship ARDK to build AR experiences for these brands, exploring the definition of a real-world metaverse, the social interactions that take place and how to bring people closer together.

Three startups will be selected for the Niantic Lightship Augmented Reality Accelerator which Digital Catapult will run under its own FutureScope accelerator programme. Each startup will be awarded up to £100,000 GBP to create a socially engaging AR demo.

“This unique collaboration with Niantic and Digital Catapult allows us to dream bigger and venture further into our evolving metaverse(s), visioning a new kind of shared creative adventure that untethers the imagination,” said McGregor in a statement. “This project provides everybody with accessible tools to tap into their innate creativity, to connect playfully with others and to explore their bodies and spaces they inhabit in surprising, limitless ways.”

Wayne McGregor
Wayne McGregor. Photo credit: Pål Hansen

“This new accelerator program with Digital Catapult will allow startups to push the boundaries of possibility with technology, creating groundbreaking new experiences for leading brands – and we are proud to unleash the potential of our Lightship Augmented Reality Developer Kit as part of this, Kate Carlyle, Senior Marketing Manager, Niantic’s Lightship Platform added.

Details regarding when the programme will begin and what sort of timeframe the startups have to build these demos haven’t been released at present. But if you’re UK-based and wish to apply then email niantic@digicatapult.org.uk.

For continued updates on the latest immersive accelerators, keep reading gmw3.

Roblox is Dead, Long Live Roblox

As I do every day, this morning I made myself a coffee and sat down to trawl my Feedly feed looking for interesting things happening in the world. Usually, it’s a long list of crypto news, NFT scandals and metaverse conversations, all nestled among news pieces about new videogames. One article leapt out at me right away concerning the recent stock drop for Roblox.

On 19th November 2021 Roblox stock hit an all-time high for its short life on the markets, it sat around $134.72. At this point in the company’s history things were beginning to heat up. ‘Metaverse’, technology’s latest and greatest buzzword was being thrown around with Roblox firmly rooted in the centre as gaming’s most popular take on the futuristic concept. 

CEO David Baszucki has firmly held the view that Roblox was always a metaverse project, even if the name hadn’t reached mainstream levels. When talking to Bloomberg in November, Baszucki states “We don’t usually think of ourselves as a videogame company. That said, there are millions of creators who make amazing games and experiences on the platform.” When asked how far away the metaverse is, he follows up with “we’re actually in the middle of it right now. There are over 200 million people on Roblox every month. They have an identity, they have an avatar. They do stuff together”.

David Baszucki © corp.roblox.com

Whenever an article about the metaverse surfaces, Roblox is guaranteed to feature, and it’s easy to see why. Over the past few months, Roblox has hosted experiences from some of the most famous brands; Nike, Gucci, Vans, and more recently, Nickelodeon. Roblox isn’t shy about partnering with various entertainment giants, whether they’re musicians like Twenty-One Pilots and Lil Was X or awards shows such as Fashion Awards or the Grammy awards.

However, over recent months the once favourable Roblox stock is seeing some struggle on the market. On 14th March 2022, the stock dropped to just $36.68, and while it has climbed a little to hover around the $50 mark in recent days, it’s still a fair way from only a few months ago. So, why is this metaverse aspiring platform starting to struggle? Well, there are several reasons.

Covid Stock

When the Roblox stock started to really pick up steam, society was reaching the tip of the downswing in Covid cases and lockdowns. The period we all spent at home with our kids was coming to an end. During those numerous lockdowns, Roblox had become a daily interaction for many children as they reached out to their friends and family, to play games together or just hang out in lieu of being able to do it in ‘real life’.

At the height of Covid-19, parents and teachers swarmed Roblox as a way to not only keep their children occupied but also educated. Lessons were conducted within Roblox experiences in an attempt to bring some normalcy to the routines of children.

© blog.roblox.com

Now, many (many) months since the outbreak of Covid-19, children are back in school; they can play sports together again, they’re lined up in classrooms ready to take their seats; and while Roblox still demands their attention in their free time, the days of always being online to escape a bleak reality have ended.

While children and adults are still pouring millions of hours into Roblox, it’s clear that investors began looking for a way out as soon as the market placed less importance on the platform. Then, a few months past Roblox was hit with repeated instances of controversy, surely shifting the investors’ focus once more.

Child Exploitation and Child Safety

On 4th April 2022, British communications regulator Ofcom published a report on children’s interactions online. In the report, Ofcom goes into detail about how children use their time in our constantly online world. Surveying groups of parents and children alike, Ofcom found that 18% of children aged 4-5 play games online. This stat grows to 38% for kids aged 5-7, then 69% for the 8-11 year bracket. While we can’t see a breakdown of how many of these children are playing Roblox, the above ‘200 million players’ figure gives us a confident idea that there are more than a few.

Over recent months Roblox has come under scrutiny for its lacklustre attempts at safeguarding children on the platform. There are hundreds of thousands of experiences on the Roblox platform; in 2021, 107,737 experiences reached 10k or more visits. Much like Apple’s App Store or the Steam store for PC, it’s increasingly difficult to police the individual games and the entirety of the content. This is why Roblox has sadly suffered from creators making school shooter simulations or areas which solicit sexual content destined for older users, without being properly age-gated.

There is also very little in the way of chat moderation for young users. Each experience within Roblox features a chat box allowing free communication, but of course, without a mod in every chat, it opens up the possibility that any child could be exposed to harassment, bullying or inappropriate content.

These issues recently hit the headlines after YouTube creators ‘People Make Games’ uncovered a large number of children were being put at risk within Roblox experiences or were being exploited when these children were creating their own games, items for sale, or experiences. Roblox has forever marketed itself as a safe place for children to use their creativity and develop games, but the report from ‘People Make Games’, further summed up by Eurogamer, shows that many kids aren’t being reimbursed for working on games or fly under the radar of workplace legislations.

Metaverse Scepticism and Fatigue

Roblox is highlighting, for better or worse, the pitfalls of the supposed metaverse. We’ve written extensively at gmw3 on the topic of the metaverse; it’s something that, when handled correctly, can be enticing and exciting. But for the metaverse to exist, certain aspects of technology need to come together and build a cohesive vision.

When we break down exactly how Roblox positions itself as a metaverse property, we can see certain stumbling blocks emerge. I’ve already touched on the lack of safety protocols for Roblox, but this highlights a growing problem across all metaverse platforms – without a centralised ‘leader’ overseeing platforms, aspects such as child safety, online bullying and black market sales will become rife. We must pose the question, how can we, as users, stay safe when there is nobody to answer to?

Image © Blog.Roblox.com

Speaking of decentralisation, Roblox is, and always will be, overseen by the Roblox Corporation. Investors looking to Roblox to lead the way into the metaverse must, by now, be seeing that there are limits to this idea. After all, Nickelodeon, Nike and Vans would have all been subject to scrutiny from those at the top of the chain, revealing that while Roblox can be seen as metaverse-aspiring, it’s still a walled garden in which the caretakers rule the roost.

The Metaverse Shift

So, where have these investors moved to? Well, without being able to dig too deeply due to the availability of reports, it’s clear that many brands are moving full-steam into the metaverse big four, Sandbox, Cryptovoxels, Somnium Space and Decentraland on their own, or by buying up LAND parcels. LAND purchasing is rising rapidly; in 2021 LAND sales topped out at $500 million and are scheduled to double throughout 2022.

This rapid shift from Roblox to the big four metaverse projects becomes more meaningful to investors given the value of these LAND parcels and the ease with which they could be sold on. Ultimately, Roblox only offers monetisation through the item sales – bags, clothes and other wearables – where the Roblox Corporation usually takes a 30% cut from the revenue. Whereas somewhere like Decentraland offers more incentive for investors to create and monetise their LAND through sales of NFTs and non-intrusive advertising.

Let’s look at Decentraland as our key example of investment growth. Plot number X-73 x Y38 is a relatively small and unassuming parcel of LAND. The closest district is called District X; when explored there are a few small buildings on neighbouring plots, it’s just South of Vegas City. When the LAND was put up for sale initially it sold for the equivalent of $134.16 in 2017. On 3rd January 2022, this exact plot of LAND resold (due to it being an NFT) for $17,499.97. And this isn’t even near any of the big money areas, like the fashion district.

Another example would be ATARI in Sandbox, who in earlier years purchased a huge swathe of LAND for 2020 prices, which would have reached a maximum $70k floor price. They however sold 360 parcels to Republic Realm for around $4.3 million in November 2021. Investors will see this and make the jump, because experiences in Roblox, such as NIKELAND, cannot be resold or repurposed.

Is it all Downhill?

With all of this discussed, Roblox isn’t going anywhere, of course. It still has power in drawing users to the platform through its constant partnerships with big brands and its easy to play engine which runs on practically all hardware. And, it’s still a leading player in constructing what a metaverse property could look like.

Roblox key art

But there’s no doubting a strong shift from investors who once saw Roblox as a safe bet. It’s the same confidence that many parents give to the platform when letting their kids log in, it’s not misguided, but everything has changed over the past year, through social changes and investigations which hurt the mission statement of the Roblox Corporation. It is worth noting that since the People Make Games YouTube video aired, Roblox has announced a commitment to safety and protecting creators.

On top of this, while Roblox and the media as a whole, see the metaverse potential, it could be seen as lacking in comparison. The lack of decentralisation, ownership of more digital goods and the freedom of building and construction, could eventually hurt the brand as more competitors enter the fray.

Is the Metaverse the Virtual Promised Land?

Picture the scene, a sprawling cityscape dominated by skyscrapers stretching beyond the clouds, busy streets filled with people going about their everyday lives all beautifully lit by the warm glow of a summer sunset. Seems idyllic doesn’t it? But it isn’t real, merely a digital construct of a creators mind who envisions a utopian world without the pitfalls of the real one. You’ve seen it in films, read about it in books or explored one in a videogame, a metaverse where anything is possible.

However, in popular media how often have these virtual worlds descended into chaos, never living up to that dream of a virtual realm devoid of discrimination, hate and violence? More often than not the narrative paints a surprisingly factual image of why a particular society has crumbled and turned into a dystopian metropolis involving police states and oppressive regimes that wish to control every image you see and every thought you have.

That may seem a little dark in comparison to what’s available at the moment but there’s no telling where this new digital journey will take us.

If there’s any hesitation in metaverse adoption then it stems not from science fiction but the companies and creators jostling to make this a tangible reality. Meta – formerly known as Facebook – and its CEO Mark Zuckerberg has become the most vocal when it comes to the metaverse. Heck, he even changed the company name to reflect this new position. Alas, Facebook’s history isn’t one of a benevolent social network, continually shrouded in controversy thanks to whistleblowers, how it handles advertising, its effect on young people through platforms like Instagram and so much more.

Horizon Worlds

Even without Meta’s potted history, its current immersive offerings are anything but cohesive. Under the Horizon branding Meta currently has three separate social virtual reality (VR) apps, Horizon Worlds, Horizon Venues and Horizon Workrooms, none of which actually work together. Horizon Worlds is the most ‘metaverse’ oriented of the three where you can build your own virtual realm; a space for you and your friends to play mini-games or a world open to all. Horizon Workrooms focuses on workplace collaboration, where you can share your PC screen and have fully realised meetings in VR. Whereas Horizon Venues provides access to live and recorded events. Yet none of these currently interlink making for a convoluted system.

But that is very much the state of the “metaverse” at the moment. Described almost like a singular entity, in actuality, the current climate is plural with the likes of Somnium Space, The Sandbox, Decentraland and many more trying to carve out their own little corner. So competition is fierce when trying to attract new users and then retaining them, utilising techniques like buying your own slice of virtual land or special NFTs using cryptocurrencies, hosting unique events or teaming up with brands and global personalities.

These smaller metaverse platforms are trying innovative ways to connect with users who sit on the cutting edge of technology, having decentralised ecosystems that don’t suffer the same sluggish nature that bog down the huge tech giants. Yet it is behemoths such as Meta that’ll provide the most mainstream push forward due to their deep financial pockets, mostly funded by advertising.

One giant billboard       

And that brings us back around to the metaverse nobody wants. One continually recycling billboard that sucks in your data at one end and spews out another targeted ad, ruining the whole experience for everyone.

Advertising does have its place when integrated into the experience to help fund creators. Yet there’s a fine line between that and invasive ad placement continually telling you how your life could be so much better with this one product; nobody wants that. There’s already been pushback when Meta had a go at testing VR ads in PvP shooter Blaston. Developer Resolution Games quickly reversed the decision due to community backlash.

But people also like free stuff. So if you want free access to these new worlds companies need to make money in other ways, ads are inevitably the go-to product. Or there are avenues companies and creators can explore once you’re inside, such as customisation options for your virtual self, all of which can be bought and sold quickly and easily.

To give you an idea of what all of this will be worth – hence the exponential push – a recent research report by Market Research Future (MRFR) found that the metaverse market was worth $21.91 billion USD in 2020 and is projected to grow at a CAGR of 41.7% from 2021 to 2030. So there’s a lot of money to be made in the coming years.

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A private safe space

Of greater concern is the ability to create safe secure worlds where everyone is free to explore these virtual realms without the fear of attack or having their data stolen.

If you’ve already tried apps like Horizon Worlds, VRChat or The Museum of Other Realities you’ll have noticed these places employ several methods to ensure users can avoid harassment, namely, creating a protective bubble. Rather than someone shouting at you from across a crowded room they have to be in close proximity before a conversation can be accepted. Should you find the other person disagreeable you can then exit the conversation or even block them entirely. All useful stepping stones towards a more hospitable environment.

Engaging in a particular platform may come down to the brand itself and whether you trust it. Where would you put companies like Epic Games, Meta, Apple, Google and Microsoft on a trust scale? Some probably not very high at all, especially when it comes to your data.

“Interoperability, open standards, privacy, and safety need to be built into the metaverse from day one,” Zuckerberg said during Connect 2021. “And with all the novel technologies that are being developed, everyone who’s building for the metaverse should be focused on building responsibly from the beginning.”

However, voicing his concerns Dr Marcus Carter, an expert in Digital Cultures at the University of Sydney said: “Facebook’s VR push is about data, not gaming. Metaverse technologies like VR and AR are perhaps the most data-extractive digital sensors we’re likely to invite into our homes in the next decade.”

So does a virtual wonderland await?

There’s no reason why it can’t, there are just a few hurdles in the way first. A lot of the social platforms already available show plenty of promise, whether that’s purely for gaming purposes, socialising, meeting up with like-minded groups, watching a concert or getting creative to earn some extra cash.

How well these places are governed and trusted will be far more essential for their future rather than the latest celebrity endorsement.

SculptrVR Arrives On Oculus Quest With Multiplayer Voxel Playground

Voxel-based art and multiplayer playground software SculptrVR is available now on Oculus Quest.

The creativity software first launched on Steam in 2016 and its primary developer, Nathan Rowe, repeatedly refined and rebuilt the application over the last three years. Now available for $9.99 on Quest it includes a collection of tools for singleplayer or multiplayer shaping of voxel worlds, along with cross-play support with players in other Oculus-based headsets. One of the application’s key features allows the player to resize themselves for an incredible playground experience which toys with your sense of scale. For creatives, the feature also allows for some detail work in the sculpting app.

There’s climbing, hang gliding and even rockets you can fire to drill little — or large — holes in the surrounding landscape. While there are other art apps available on Quest like Tilt Brush and Gravity Sketch — SculptrVR is a different sort of experience. Facebook’s own VR art apps, Quill and Medium, aren’t available on the headset either. SculptrVR is no means a replacement for the lack of No Man’s Sky and Minecraft on Quest, but its exploratory and creative gameplay could certainly fill the gap for some.

I talked with Rowe this week in Quest and asked him some questions about the path his software took to the standalone VR headset from Facebook. The 12-minute tour was recorded entirely on Quest in SculptrVR.

SculptrVR is listed as having cross-buy with Rift, so if you own the application already from Oculus for Rift it should already be playable inside Quest.

The post SculptrVR Arrives On Oculus Quest With Multiplayer Voxel Playground appeared first on UploadVR.