Covert Review: Oculus Go Makes For A Poor Partner In Crime

Covert Review: Oculus Go Makes For A Poor Partner In Crime

We all know how heist movies go. A sassy squad of thieves is about to finish the perfect job when, surprise, surprise, someone betrays them. It might be a friend looking to scoop the whole score or an undercover police officer determined to make his name. In the case of Covert, though, its Oculus’ own hardware that’ll land you behind bars.

Covert is, in many ways, an excellent VR game. It requires two players; one inside the Oculus Go headset sneaking through museums and corporate headquarters, whilst the other is on a mobile device, pointing out guard patrol routes, opening doors and solving puzzles in tandem. It’s like Keep Talking And Nobody Explodes stretched into a full campaign with hours worth of play. When it works, it offers some of the best VR co-op since that game, but Covert’s ambition is often outstripped by the limits of the hardware it’s debuting on.

Sneaking past guards and spotlights, for example, is frustrated by Go’s touchpad which provides sluggish smooth locomotion. It just doesn’t give you the tight response needed to make a last minute sprint across a hallway and was often the cause of many an irksome death. In developer White Elk’s brilliant last game, Eclipse, the pacing encouraged exploration so this wasn’t an issue, but Covert is a much more demanding experience and the controls just can’t keep up.

The same is true in tricky, time-sensitive moments and puzzles. You’ll often need to latch a hook shot onto a steel beam to hoist yourself over a gap, for example, but I’d usually struggle to find the spot I needed to stand in to get the icon to appear and would be shot whilst I was fighting with Go’s 3DOF motion controller. The motion device is represented as a hand in-game, making it more of a cruel teaser that you don’t have a full range of movement to help you in tight spots.

I mean, this is a VR stealth game in which you can’t lean around corners to spot guards, which is one of the most satisfying aspects of other entries in the genre. That speaks for itself.

It is possible to go through stretches of the game where you won’t encounter these issues during which Covert does feel like a worthy follow-up to Eclipse. There are some absolutely brilliant ideas here, like getting mobile users to direct players across safe passages on an electrified floor, or having them operate a crate that can block out laser grids and even taxi them over other threats.

In it’s best moments its fuses its individual mechanics together naturally, like one sequence in which the VR player must weave in and out of office buildings, scanning objects in an attempt to find a keycard that will get them through a certain door. The mobile player needs to stay in constant contact about enemy locations and has to be quick with their fingers to create distractions. It is absolutely thrilling and a great example of what’s possible when Go doesn’t get in the way.

Even the story puts in an appreciated, if perhaps unnecessary, effort, having you join a league of thieves and freeing one of its key members before moving on to bigger threats. It does at least give context to the wide variety of environments you’ll explore, which are visually among the sharpest worlds you’ll find in Go.

Not all of the game’s faults lie with the hardware itself, though. Covert is a largely linear game, both in environment and player agency, and I found it quickly fell to pieces if I tried to do anything it didn’t anticipate. At one point, for example, I slipped past some guards raining down machine gun fire on me and retreated back into an area I’d already been in. Rather than finding cover behind the walls, though, bullets seemed to simply pass through them as if the game had forgotten they existed. In another instance, I just fell through the floor altogether and floated down into a black abyss.

Some of its puzzles also infuriate far more than they do entertain, like one recurring challenge in which the mobile user needs to drag a disc around the screen, avoiding incoming obstacles whilst the VR user must scan it without touching them either. On mobile, your finger gets in the way of the view, making it difficult to anticipate every move (though you can, through repetition, learn the patterns) and it’s too fast-paced to communicate to the VR user where you’re moving. It’s a nice idea but it ends up being more of a roadblock than a fun challenge, as do a handful of other difficult spikes.

Final Score: 6/10 – Decent

Normally I’d try and separate a game I’m reviewing from the piece of hardware it’s running on, but Oculus Go is a weight around Covert’s neck. Sluggish controls and limited tracking keep the game from the stealthy slickness its otherwise excellent ideas and execution deserve. I suspect we might see Covert arrive on other, more capable Oculus headsets in the future and, when it does, it’ll easily be an instant recommendation. For now, though, this is only for Go owners that are starved of richer content.

Covert is available now on Oculus Go for $9.99. Read our Game Review Guidelines for more information on how we arrived at this score.

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Covert Hands-On: Local VR Co-Op Multiplayer Espionage For Oculus Go

Covert Hands-On: Local VR Co-Op Multiplayer Espionage For Oculus Go

Covert wasn’t a major, featured demo at the Oculus Connect 5 late last month. The show was dominated by the Quest news, large demo booths dedicated to fully untethered wireless games of Superhot and Tennis scramble, and a bank of Rift stations for upcoming titles like Defector and Stormland. But tucked away at the Oculus Go Bar area, off to the side of the show floor, sat a row of Oculus Go headsets ready to be played.

The Oculus Go is an excellent 3DOF mobile VR device. Its lenses and resolution are top-notch, surpassing even the Rift, PSVR, and standard Vive, and it’s got a massive library that’s been built over multiple years by leveraging past Gear VR titles. And I can honestly say that, for the first time in a while, Covert from White Elk (Eclipse: Edge of Light) is a mobile VR game that I’m legitimately excited about.

When Covert was first announced, it honestly looked a bit too similar to another game: Black Hat Cooperative. Both titles are spy-based stealth games in which a VR user must sneak around with guidance from a non-VR user that can see a map on a second screen display. Sounds pretty similar, right?

Well, the two games are actually quite different. In Covert there is just a lot more to it than that. When I tried it out at OC5 I was the VR user while a developer took the reigns on a connected smart device by my side since the game can only be played in co-op like this.

Immediately I was struck by the fact that Covert really is a complete game. When I heard the pitch for this I expected something reasonably shallow that’s designed to be played in small bursts, like Keep Talking and Nobody Explodes, but there’s an actual plot here with voice acting and a real story. It’s cited as being several hours long as well, designed to be played across multiple sessions with a friend.

The best thing about my short 20-minute or so demo with Covert was the variety. This is a mobile VR game with full, smooth locomotion via the Go controller’s touch pad. I zoomed down a zip line, tip-toed behind security guards, dodges lasers, cracked a safe, and much more. And that was just the first mission.

Thankfully the cooperative aspect worked incredibly well too. My buddy was able to relay valuable intel like when a laser was going to move out of the way, help me hack control panels, and keep an eye around corners on approaching guards.

It’s also worth mentioning just how perfectly the Go fits this sort of game. For starters, your phone isn’t tied up inside the headset like it is with Gear VR or Daydream View, freeing it up to be a second screen device for  friends. Additionally, the embedded speakers ensure that both of you can hear what’s going on inside the VR world and that the VR user can still hear what the second screen partner is saying for guidance. And the portability factor of course.

To be fair, all of this is based on a brief demo with Covert in an ideal environment with one of the developers by my side. Odds were in White Elk’s favor I’d enjoy it in that scenario. I’ve got questions about length, continued variety, and how much of a chore it is to get people to play this with me for more than a few minutes, but those queries should all be answered when the game releases later this year on Go and Gear VR.

Let us know what you think down in the comments below!

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See The Hacker And Thief Action Of Covert In New Hands-On Gameplay

During the recent Oculus Connect 5 event indie developer White Elk Studios announced a new virtual reality (VR) videogame that offers asymmetrical gameplay by the name of Covert. This title sees two players have to work together to pull off heist with one of the team being a thief in VR with the other playing the role of the hacker who assists their team member via a smartphone or tablet. During the event VRFocus’ own Nina Salomons and Kevin Joyce were able to get hands-on with the title and see how the asymmetrical gameplay held up.

The video footage showcases the gameplay of the hacker player which takes place on the mobile device. The players in VR is shown on the map with the camera following them ensuring that the hacker is always able to keep track of their movements. Because each player has different information available to them, they need to work together and communicate carefully in order to successful complete a heist.

As shown in the below video, the hacker is able to disable elements such as lasers and lights in the environment which allow the thief player to move on. When it comes to get around guards however, a bit of team work is needed. The hacker can point out objects and areas that are of help to the thief who can then interest with them to distract the guards. Likewise, the hacker can see a guards field-of-view where as the thief cannot. By double tapping on the screen the hacker can place a marker within the environment to help product additional information and situational awareness.

Other gameplay elements, which can be seen later on in the video, see the thief player needing to interact with a keypad to read off some information to the hacker who is then able to cross check the information and provide the correct code to allow them to get in. The same can be seen when they are breaking into the vault in which the two players need to work together in order to crack the code and score the loot.

Covert is set to launch on Oculus Go and Samsung Gear VR later this year along with the mobile device counterpart releasing at the same time. You can see the full hands-on video below and for all the latest on all things VR in the future, keep reading VRFocus.

Covert Is A Local Co-Op VR Game From The Creators of Eclipse: Edge of Light

Covert Is A Local Co-Op VR Game From The Creators of Eclipse: Edge of Light

Covert is a new, upcoming collaboration between White Elk and Oculus to bring local co-op multiplayer to Go and Gear by way of a tense, high-profile heist VR game. White Elk Studios is the same developer behind Eclipse: Edge of Light, which won our Mobile VR Game of the Year award last year as a breakout title for the Daydream platform. Now with Covert, they’re doing something a bit different.

We still don’t know a whole lot yet, but we do know this is a heist-themed game this time around in similar fashion to something like Ocean’s Eleven. As a local co-op game that means one person wears the headset while being assisted by a friend outside of  VR — similar to Black Hat Cooperative and Keep Talking and Nobody Explodes.

As a master thief, you must steal a mysterious artifact from a safe inside a high-security museum. This means being careful as you sneak past security systems using ziplines and a whole host of other tools and gadgets at your disposal. While wearing the headset, you’ll have to rely on a partner to feed you details like “notes on museum blueprints and crucial warnings about guard locations, laser movements, and the safe’s internal mechanics.”

Until we see footage or try it for ourselves it’s hard to tell how this will work exactly, but it sounds extremely similar to the aforementioned Black Hat Cooperative. Hopefully it does something a bit different, though.

Covert is due out for Oculus Go and Gear VR later this year.

If you like these sort of asynchronous multiplayer games, there are a handful of other solid ones worth a try already out as well. Let us know what you think down in the comments below!

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[Update]: Oculus Go & Gear VR: Asymmetrisches Koop-Spiel “Covert” ab sofort erhältlich

[Update]:

Covert ist ab sofort für Oculus Go und Gear VR im Oculus Store für 9,99 Euro erhältlich.

(Quelle: Oculus Blog | Video: Oculus YouTube)

[Originalartikel vom 27. Juni 2018]:

Entwicklerstudio White Elk Studios kündigt in Kooperation mit Oculus das neue Couch-Koop-Spiel Covert für Oculus Go und Gear VR an, dass mit asymmetrischen Gameplay Spieler/innen innerhalb und außerhalb der VR verbindet. Als berüchtigter Dieb dürft ihr in die VR eintauchen, um ein seltenes Artefakt zu stehlen. Währenddessen unterstützten euch eure Mitspieler/innen  aus der echten Welt als begabte Hacker, indem sie euch mit wertvollen Informationen über eure Mission versorgen.

Asymmetrisches Couch-Koop Covert für Oculus Go und Gear VR angekündigt

In Covert taucht ihr in die Rolle eines Meisterdiebs ein, der als Mitglied der berühmten Liga der Diebe einen gewagten Coup ins Auge gefasst hat. Eure Mission besteht darin, ein mysteriöses Artefakt aus einem unüberwindbaren Safe eines Museums zu stehlen. Mit neuester Technologie, wie Hochfrequenzlasern zum Zerschneiden von Glas und Seilrutschen zum Überwinden von Bodenflächen, begebt ihr euch also in die Höhle des Löwen.

Covert-Oculus-Go-GearVR-Koop

Damit euer Einbruch erfolgreich wird, benötigt es jedoch mehr als nur Technologie. Ihr braucht Unterstützung, die euch mit wichtigen Informationen versorgt, um nicht in die Hände der Sicherheitsbeauftragten zu laufen. Hier kommt der Spielende am Monitor zum Zug, um als Hacker/in in das Sicherheitssystem des Museums einzudringen und Zugriff auf die Blaupausen der Einrichtung zu erhalten.

Covert-Oculus-Go-GearVR-Koop

Dadurch könnt ihr mit wichtigen Informationen über den derzeitigen Aufenthaltsort der Wachen, Laserbewegungen zum Auslösen eines Alarms und die eigentlichen Mechanismen des Safes, versorgt werden. Teamplay und regelmäßige Kommunikation sind also Pflicht, um mit der Beute ungesehen zu entkommen.

Die White Elk Studios beheimaten Entwickler/innen aus dem ehemaligen God-of-War-Team, die bereits mit Eclipse: Edge of Light mehrere Auszeichnungen im Bereich Mobile-VR-Spiele im Jahr 2017 erhielten. Mit der gesammelten Erfahrung möchte das Team nun eine Multiplayer-VR-Erfahrung schaffen, die in der Lage ist, die starren Grenzen zwischen VR-Gameplay und Nicht-VR-Gameplay zu überwinden.

Covert soll im späteren Verlauf des Jahres für Oculus Go und Gear VR erscheinen. Wer nicht so lange warten will und ein Spiel mit ähnlichem Konzept sucht, der sollte ein Auge auf Black Hat Cooperative auf Steam werfen.

(Quellen: Oculus Blog)

Der Beitrag [Update]: Oculus Go & Gear VR: Asymmetrisches Koop-Spiel “Covert” ab sofort erhältlich zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Oculus Announces Asymmetric Co-op Heist Game ‘Covert’ for Oculus Go & Gear VR

Los Angeles-based White Elk Studios, a team founded by former members of the God of War team, and Oculus Studios today announced a new co-op game called Covert. The couch co-op game is said to feature asymmetrical gameplay that will let one player play inside either an Oculus Go or Gear VR while the other user plays outside of VR.

Here’s how Oculus describes it in the initial annoucement:

Working with the infamous League of Thieves, your mission is to steal a mysterious artifact from an impenetrable safe inside Capital City’s museum. You’ll hack your way past the security systems, using high-frequency glass breakers, ziplines, and more to work your way into the vault.

Image courtesy White Elk Studios, Oculus

Asymmetrical gameplay is accomplished by including another player, your friendly neighborhood hackerman, who plays on their mobile device. This other player feeds you details such as notes on museum blueprints, information on guard locations, laser movements, and the safe’s internal mechanics.

Oculus and White Elk say Covert features a “pass-and-play style,” which makes is a good candidate for easy group play, putting your communication skills to test.

Image courtesy White Elk Studios, Oculus

Ever since the success of Keep Talking and Nobody Explodes (2015), the asymmetrical VR game genre has been in need of more love, so we’re definitely hoping Covert can approach the sort of fun these games can provide in group settings. The choice of launching on Oculus Go, the company’s $200 standalone VR headset, is a decisive move that will hopefully raise a few curious eyebrows.

Covert is slated to arrive on Oculus Go and Gear VR “later this year.”

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