Preview: Down the Rabbit Hole – A Enchanting Puzzle Wonderland

Lewis Carroll’s famous book Alice’s Adventures in Wonderland never fails to inspire, offering developers a rich tapestry to work with. There have already been several virtual reality (VR) titles inspired by the book such as Alice VR and House of Alice. Cortopia Studios (Wands) is now trying its hand, creating a puzzle adventure called Down the Rabbit Hole.

Down The Rabbit Hole

Demoing the title for the first time at Gamescom 2019, Down the Rabbit Hole takes Alice’s weird and wonderful adventures and creates something new and unique, yet still peppered with the characters and lore so many are familiar with.

The gameplay setup is similar in concept to titles like Spark of Light or even Ghost Giant (to a degree), where you find yourself in the middle of a cylindrical puzzle world. You control Alice through a series of rooms, each only appearing once the previous puzzle has been solved. Each room is a little diorama which can be peered into, either to help complete the puzzle or simply to admire the design work.

Once several of these rooms have been opened at select point roots start appearing, seemingly indicating that you happen to be viewing this fantastical world in a subterranean location. Yet these roots do serve a purpose, giving you the ability to turn or manoeuvre the world if required. Now, this wasn’t particularly needed for most of the demo thanks to the versatility of the Oculus Quest. For other headsets or when playing seated this feature should prove to be particularly useful.

Down The Rabbit Hole

Down the Rabbit Hole isn’t just about controlling the small Alice character through a series of puzzle rooms, however. At points, you’ll find yourself transported into these very locations and cinematic cut scenes build the story, with the likes of the Cheshire Cat or the Caterpillar appearing to offer their sagely and confusing advice.

The puzzles themselves also require a mixture of techniques. The demo went from solving a riddle in the fake King of Spade’s chambers to completing a musical challenge by hitting the correct sequence of flowers with your hands. That’s nice to see in Down the Rabbit Hole is this mixture of third-person character gameplay and first-person puzzle-solving. This gives a genuine hands-on approach to the experience, helping connect you to this bizarre world which is unfolding before your eyes.

Cortopia Studios has also ensured the videogame makes for a comfortable experience that anyone could pick up and play thanks to it being entirely stationary. Unlike the cuter, The Curious Tale of the Stolen Pets which features fairly easy puzzles, Down the Rabbit Hole will likely offer a greater challenge. None of the puzzles shown were too difficult, just requiring a little more time and thought.

Down The Rabbit Hole

From what was shown Down the Rabbit Hole is going to be a delightful little puzzle adventure. The gameplay uses the characteristics of VR in all the right ways, from all-encompassing scenes to deliver the story to lots of interactive elements that can be grabbed and pulled. It’s certainly a change from Wands, let’s just hope there’s enough content for a proper wonderland adventure.

Hands-on: ‘Down the Rabbit Hole’ is a Delightful Miniature Wonderland Filled with Puzzles

Cortopia Studios, the Stockholm-based team behind the spellcasting combat game Wands (2016), showed off their next entry into the realm of VR at Gamescom 2019 this week. Called Down the Rabbit Hole, I got a chance to go hands-on with the third-person adventure game, which tasks you with solving a variety of puzzles while leading a lost girl through a miniature world inspired by Lewis Carroll’s Alice in Wonderland (1865).

Strapping on an Oculus Quest, I find myself looking at a two inch-tall pair of characters, a girl (simply called ‘The Girl) and a little playing card-shaped knight, the so-called 4½ of Spades.

Grabbing onto a large root suspended below the scene, I pull the diorama of the dark forest closer to me, and absentmindedly brush my fingers through a river and play with the leaves of the bonzai-sized trees.

Image courtesy Cortopia Studios

The narrator tells me that the plucky duo is searching for something called the King’s Keep on their quest to follow the White Rabbit, and as luck would have it, a tiny Cheshire Cat is there to help.

Much of my 15-minute demo was played in the third-person; character locomotion is achieved by either moving the pint-sized people via Touch’s thumbstick or drawing a path to the desired destination (the latter is especially useful when you have to backtrack through complex pathways). However at times you’ll also snap into a first-person mode too. Walking close to the Cheshire Cat, I’m presented with a dialogue tree populated with a few options to interrogate the curious kitty.

Image captured by Road to VR

If you know your lore, you’ll remember that Cheshire Cat is pathologically incapable of answering straight forward questions though, so he instead saddles us with the important task of rounding up five pesky butter-flies—literal sticks of butter with wings, which is the overarching task for the demo.

Although I say ‘most’ of the game is in third-person, I can’t really be sure of that from what I’ve played. As with dialogue trees, some of the puzzles I encountered were actually in the first-person too, so it feels like there’s going to be plenty of latitude for interesting and varied interactions between the two.

Ambling my characters separately through a few adjacent rooms to complete some door puzzles—all of it in service of those hidden butter-flies—it becomes clear to me that it’s actually I who is down the rabbit hole. The numerous dioramas eventually create a cylinder around me, and the black void above and below me keeps revealing more and more little rooms stacked on top of each other. Using the same locomotion method as when I leaned in to get a better look, I shift the world around me and climb around by using the many roots as handholds.

 

Eventually we run into more familiar faces, including the hookah-smoking Caterpillar himself, and a pretty suspicious-looking King, who is really just a low-numbered card with hastily painted on whiteout and a big ‘K’ scribbled on his chest. That’s some low-key Swedish comedy for you.

Image courtesy Cortopia Studios

The demo’s puzzles, both first and third-person, were fairly simple, although were varied enough to keep my attention. A puzzle with a singing bird and musical set of flowers was the most difficult for me personally, although that’s because every musical instrument I’ve ever laid my fingers on turns to dust and flies out the window in a magical tornado conjured by the ghosts of classical musicians past.

In the end, it appears the game isn’t going to offer a single prescribed ending either, as Cortopia say that you’ll be able to make “many choices about the girl’s backstory” and how you want to deal with the various characters, something they say will ultimately determine the ending of the game.

Down the Rabbit Hole is slated to arrive on PSVR, PC VR headsets, and Oculus Quest sometime in December 2019. Check out the gameplay trailer below to get a taste of what’s in store:

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Gamescom 2019 to Host The VR Games Showcase Featuring Six Titles

Next month the biggest videogame event in Europe takes place in Cologne, Germany, Gamescom 2019. And for the first time, several studios from the virtual reality (VR) industry will be hosting a tie-in event called The VR Games Showcase.

The Curious Tale of the Stolen Pets

The brainchild of Fast Travel Games’ Andreas Juliusson, The VR Games Showcase will feature Carbon Studio, Survios, Neat Corporation, Resolution Games and Cortopia Studios. Only open to media and content creators (most of Gamescom is open to the public), they’ll be able to get hands-on time with some of the latest VR offers.

Presented by Perp Games, visitors will get exclusive hands-on time with Survios’ The Walking Dead OnslaughtFast Travel Games’ The Curious Tale of the Stolen PetsBudget Cuts 2: Mission Insolvency by Neat Corporation and Fast Travel Games, Acron: Attack of the Squirrels! by Resolution Games, Cortopia Studios’ An Adventure in Wonderland and The Wizards: Dark Times by Carbon Studios.

“The VR Games Showcase’ is a concept I came up with 6 months ago. The VR industry is still young and most active VR game studios are relatively small, like us, with the same kind of marketing challenges and lack of resources. However, if multiple studios would join forces to share costs and efforts, I believed we would be able to deliver a real heavyweight event concept with clear value for both media and content creators to attend!” says Juliusson in a statement.

“As I started to reach out about this initiative, I was met with a massive interest not only from the studios but also from Perp Games, whose investment helped bring it to life. Now, the biggest studio event collaboration in the VR games industry is finally happening, with the premiere taking place at Gamescom this summer! I am hoping we can keep building on this concept and allow ‘The VR Games Showcase’ to grow going forward. This unique collaboration really raises the bar for VR games marketing and event presence.”

The Walking Dead Onslaught

‘The VR Games Showcase’ is presented by global games publisher Perp Games. Perp Games is a market leader in VR publishing and proud to support such innovative concepts,” adds Perp Games MD, Rob Edwards. “We truly believe VR offers players a unique gameplay experience and ‘The VR Games Showcase’ is a great way to allow gamers to experience hands-on, some of the most exceptional VR games being developed.”

VRFocus will be attending Gamescom 2019 so keep an eye out for the latest VR videogames coverage from the event.

Spell-slinging PvP Gets New Character with Latest Update

Cortopia Studios, the developers behind the popular virtual reality (VR) title Wands have been far from stingy with rolling out new updates. Only last month the studio gave its player base access to some new locations, and now a new character is about to join the fray.

Wands is a PvP-based title in which players challenge each other in battles for magical dominance. Players face each other in magical arenas where the terrain and various objects can be used to their advantage in order to unlock powerful spells and defeat their foe.

Wands Komuso

The new update introduces a character known as Komuso. Komuso started life as a samurai before losing his master and falling into depression and self-loathing, eventually ending up on the streets as a beggar.

Eventually, Komuso seeks a new life and discovers his talent for magic, eventually finding his calling in the mysterious land of the Beyond, and all the strange wonders it holds. Komuso spent a long time exploring the Beyond, and now combines his samurai teachings with the power of magic, hiding his true identity behind a straw basket.

As well as introducing the new character, the developers have also taken the opportunity to fix some bugs, such as the connection issues some players were experiencing, and performing some tweaks so that earned points are now properly reflected in the user’s score. An issue experienced by Google Daydream users regarding logins has also been corrected.

Wands works cross-platform and is available for Oculus Rift, HTC Vive, Oculus Go, Samsung Gear VR, Google Daydream and Mirage Solo with Daydream. Support for Lenovo Mirage Solo and Oculus Go was introduced earlier this year when the two standalone devices were released, increasing the available player base and letting Lenovo Mirage Solo users make full use of the WorldSense 6DoF tracking.

For future coverage of Wands and other new or updated VR experiences, keep checking back with VRFocus.

Sanctum of Sahir Update for Wands Out Now

Players of magical duel virtual reality (VR) title Wands will be able to install the new 1.4 update, which includes the new Sanctum of Sahir content, bringing some new locations to the PvP-based adventure.

The 1.4 update is beginning its rollout to all players from today, and brings with it a new arena map which will bring new challenges to players, such as sandstorms and poison as well as new environments to admire.

The update is also introduces a workshop overhaul, with the development team at Cortopia Studios having recreated the workshop from the ground up, and also adding in a tutorial to aid players who are new to the game experience.

Players can now expect to receive Spell Tokens for every level between 2 and 20, with another being rewarded as part of the introduction to the videogame, allowing every spell to be unlocked by level 20, which helps new players catch up with more experienced rivals.

Some new cosmetic rewards have been included in the update, with the mask and outfit cosmetic items that date from before the 1.4 update now being replaced with new character-based appearances.

The in-game currency, Dust, can be used to unlock the new items available in the workshop. Players will now gain 100 dust for the first match played each day, as well as the first match won every day and for every level beyond 20.

With the release of Update 1.4, players will find that all items in their inventory will be converted into the amount of dust that would previously have been needed to craft them. Players that were using previous customisation options that no longer with with the new appearance system will have those items converted into unique titles.

The full patch notes are available to read on the official Wands website. For future coverage of Wands and updates to other VR titles, keep checking back with VRFocus.

New Trailer Released For Wands Update 1.4

Earlier this month it was announced by developer Cortopia Studios that a new update for their virtual reality (VR) multiplayer experience would be releasing, bringing with it a new map for players to battle in. Titled the Sanctum of Sahir, the map is planned to be included in the 1.4 update and now the developers have released a trailer to showcase the map in its stunning beauty.

In Wands, players go up against each other as a powerful magic user who must use all sorts of spells to take down the other sorcerers and be victorious. Players have to make use of a number of items around each arena to unlock more powerful spells which can give them a serious edge in battle. This includes both offensive and defensive abilities.

The new update will bring with it the aforementioned Sanctum of Sahir arena, which takes players into the depths of the mysterious realm called the beyond. Made up off multiple sections, the magical duals will unfold as a sandstorm and deadly poison sweep across the map. Starting outside of the temple the battle will quickly move inside this burial chamber as the fight gets more intense and action packed. As you will be able to see in the below trailer the map looks to have some interesting areas in which players will be able to get the jump on their foes. Just make sure to know the map before you engage in a fight.

Just last month it was announced that Cortopia Studios had acquired Zenz VR, who is currently working on an unannounced fourth VR project. It was also last month that support for Wands had been announced to be coming to new platforms including the Lenovo Mirage Solo and Oculus Go. This means players using the Lenovo Mirage Solo can take advantage of the WorldSesne 6DoF tracking along with enjoying the title on the go.

The Sanctum of Sahir will be included in the Wands 1.4 update patch which will be going live on 26th June and be available for all supported platforms; Oculus Go, Gear VR, Oculus Rift, Google Daydream, HTC Vive and Pico. For all the latest on Wands in the future, keep reading VRFocus.

New Update Appears for Wands

The spell-slinging virtual reality (VR) title Wands from Cortopia Studios has been out for quite some time, first making its appearance on Samsung Gear VR before moving on to Google Daydream and then getting a high-end upgrade on Oculus Rift. The developers are now announcing a new update with The Sanctum of Sahir.

Wands is a multiplayer experience in which the player takes the role of a magic user who is seeking to defeat other sorcerers, who are, of course, other players.

Players can find various ancient relics in order to unlock various powerful spells in order to use them again other players. Spells range from the range offensive fireball, the melee-focussed electric fist attack to defensive shields.

The new update, titled The Sanctum of Sahir will unlock a new arena map, which has been discovered in the depths of the mysterious nether realm called the Beyond.

The map will feature three separate sections through which the magical duels will progress through as a sandstorm and deadly poison sweep across the map. The battle will start outside a huge ancient temple and ends within the burial chamber of a forgotten king.

The developers have been keen on frequently bringing in new updates, and since launch several new environments have been added, such as Aspis Prison, Temple of Ophidian, Celestial Halls, Dead Master’s Vale and Ortus Station and several new arenas and new spells.

Wands has also expanded its support to incorporate support for the newly launched standalone headsets the Lenovo Mirage Solo and Oculus Go. On the Lenovo Mirage Solo, players will be able to take advantage of the WorldSense 6DoF tracking as well as enjoying the ability to take the title with them wherever they go.

Sanctum of Sahir will form part of the Wands 1.4 update patch which is due to be launched later this month. For further news and coverage of VR projects, keep checking back with VRFocus.

Wands Developer Cortopia Raises $1.4 Million As It Moves Into AR

Wands Developer Cortopia Raises $1.4 Million As It Moves Into AR

It’s a busy time for Stockholm-based Cortopia Group, the developer of popular multiplayer VR game, Wands. Last month we reported the company had acquired a majority share in Zenz VR, and now the studio has raised yet more money.

The Swedish studio raised $1.4 million (or 12 million SEK) in a funding round that closed at the end of April, it shared this week. This cash will go towards accelerating R&D in both VR and AR as well as expanding its work in the esports field.

In a prepared statement Cortopia Group CEO, Andreas Skoglund noted that the studio was particularly interested in AR given recent advances in the field. “Mobile AR is accelerating quicker than we first anticipated and in order to remain competitive, we need to embrace the advances in technology and the ways in which users show us they want to play games,” he said.

Skoglund’s comments are well-timed considering yesterday’s announcement of ARKit 2 from Apple, which will introduce shared AR experiences for your iPhone and iPad. Could we possibly see Wands in AR soon?

Either way, expect to see big things come from Cortopia ins the coming months, especially on the VR side where the company’s recent investment in Zenz should provide even more games to dive into.

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Cortopia Group Successfully Raises $1.4 million to Help Accelerate VR/AR Development

Having announced the acquisition of Zens VR and the creation of a new umbrella organisation, Cortopia Group, virtual reality (VR) developer Cortopia Studios has just revealed the closure of a new funding round for the group.  

Wands Giant Skeleton

The Cortopia Group has managed to raise an additional 12 million SEK ($1.4 million USD) in a funding round that closed on 30th April, 2018. This new funding round will help accelerate the Group’s R&D of new VR, augmented reality (AR), and esports initiatives alongside support of Zenz VR which joined the Cortopia Group on 27th April.

“Mobile AR is accelerating quicker than we first anticipated and in order to remain competitive, we need to embrace the advances in technology and the ways in which users show us they want to play games,” says Cortopia Group CEO, Andreas Skoglund in a statement. “With the release of ARCore by Google and Apple’s ARKit, building compelling AR experiences is more appealing than ever before and this additional funding round will allow us to pursue additional paths for our group.”

HordeZ Screenshot

Cortopia Studios’ VR development will continue with its successful PvP combat title Wands, which supports most VR headsets and cross-platform gameplay. Originally launched for Gear VR before expanding to other mobile and PC-based headsets – most recently Oculus Go and Lenovo Mirage Solo – Wands pits wizard against wizard in strategic duels where players not only have to look out for enemies but also the dangerous world around them.

Zenz VR’s three titles HordeZX-Fire VR, and Xion are now under the Cortopia Group banner, plus Zenz VR has confirmed work on a fourth VR project although no details have been released just yet.

An update for Wands (version 1.4) is expected soon, with the team having previously revealed it a few months back. When those details arrive VRFocus will let you know.

Wands Developer Cortopia Studios Acquires Zenz VR

Cortopia Studios, the developer behind popular multi-platform, PVP title Wands has announced the creation of Cortopia Group. And with its creation Zenz VR has now been acquired and brought under the group’s umbrella.

HordeZ Screenshot

The acquisition brings Zenz VR’s three titles HordeZX-Fire VR, and Xion to the Cortopia Group as well as a fourth unnamed title currently in development. HordeZ came to HTC Vive in 2016, the first of Zenz VR’s VR projects. Currently available through Steam, followup titles X-Fire VR, and Xion are currently in Steam Early Access.

Wands has gone from strength to strength since its initial launch on Samsung Gear VR. The magical combat experience which pits players against one another across interactive battle arenas is available on HTC Vive, Oculus Rift, Google Daydream, Oculus Go and Lenovo Mirage Solo.

“Building on the success of our cross-platform VR title Wands, Cortopia Group is keeping a pulse on the top studios that fit our ambition for excellence in VR,” says Cortopia Group CEO, Andreas Skoglund in a statement. “Cortopia is an effective team of talented VR creators and have shown that we can develop incredible experiences that capture the hearts and minds of VR enthusiasts. We are thrilled to lend our support to Zenz VR to help them do what they do best, and to expand our studios influence in the industry.”

Xion

“Zenz VR is delighted to be joining Cortopia Group,” adds Niklas Persson, games industry veteran, founder and CEO of Zenz VR. “The Cortopia team has been very pleasant to work with and I am excited to continue as CEO of Zenz VR in this next exciting chapter for our company.”

While Zenz VR is working on a new VR project, Cortopia Studios continues to develop Wands, with patch 1.4 revealed in March. This will see character customisation options introduced as well as a whole new arena, new spells and a tutorial mode. As further details are released, VRFocus will keep you posted.