The VR Job Hub: Niantic Labs, Cooperative Innovations and IrisVR

There are plenty of jobs in the virtual reality (VR) and augmented reality (AR) industries if you know where to look. Obviously, you do because you’ve come to VRFocus’ VR Job Hub, for the best weekly recommendations from around the world.

Location Company Role Link
New York, NYC IrisVR Account Executive Click Here to Apply
New York, NYC IrisVR Account Manager Click Here to Apply
New York, NYC IrisVR Lead Backend Engineer Click Here to Apply
New York, NYC IrisVR Lead Unity Engineer Click Here to Apply
New York, NYC IrisVR Product Manager – 3D Integrations & Pipeline Click Here to Apply
New York, NYC IrisVR Sales Development Representative Click Here to Apply
New York, NYC IrisVR Software Engineer, Desktop Click Here to Apply
Leeds, UK Cooperative Innovations Engineers Click Here to Apply
Leeds, UK Cooperative Innovations Designers Click Here to Apply
Sunnyvale, CA Niantic Labs AR Developer Advocate Click Here to Apply
Zurich, Switzerland Niantic Labs Security Engineer, Software Click Here to Apply
San Francisco, CA Niantic Labs Head of Product – Pokemon GO Click Here to Apply
Tokyo, Japan Niantic Labs Software Engineer, Game Development Click Here to Apply
London, UK Niantic Labs Business Development Manager (Partnerships – EU) Click Here to Apply
Los Angeles, CA Niantic Labs Lead Designer – UX Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Co-op Party Game Spaceteam Being Adapted for VR

Cooperative Innovations, the British developer currently making MMORPG Raiders of Erda has announced work on a second virtual reality (VR) title. The team has secured the license for award-winning co-op party game Spaceteam, with the intention of releasing a version for VR arcades as well as home users.

Spaceteam iOS image

Originally created by Henry Smith of Sleeping Beast Games and released for iOS and Android in 2012, Spaceteam has achieved over 8 million downloads and spawned its own card game. Suitable for 2-8 players gameplay requires everyone to work together to control randomly assigned spaceship control panels and follow time-sensitive instructions before their ship explodes.

Soon the franchise will make it to VR with Cooperative Innovations’ CEO & Founder Simon Barratt stating: “We’ve always loved the energy, collaboration and communication that Spaceteam creates and it’s a perfect fit for our vision of VR and AR as social, collaborative technologies. The game is already a lot of fun to play and we’re looking forward to getting it into alpha testers’ hands soon.”

Currently, the team has yet to reveal what the VR version of Spaceteam looks like or how they’ve transferred the gameplay into a virtual environment. There’s has also been no indication which VR headsets Spaceteam will support, although due to the local frantic nature of the original mobile standalone devices are most likely.

Spaceteam Shuffling

“It’s been great to see what Cooperative Innovations have already done with Spaceteam,” said Smith in a statement. The game is about being right in the action on the bridge of a spaceship with your friends, so VR is going to add an exciting new dimension!”

Earlier this year Cooperative Innovations closed a seed funding round securing the company £500K of investment, and released its proprietary VR animation technology, Ikabod. This can help developers reflect a player’s real-world physicality so they can see their arm and body movements properly mirrored in VR.

Spaceteam is scheduled for release later in 2019. VRFocus will continue its coverage of Spaceteam and Raider of Erda, reporting back with the latest updates.

Cooperative Innovations Closes £500K Seed Funding, Launches VR Animation Tech ‘Ikabod’

British virtual reality (VR) developer Cooperative Innovations – the team behind Raiders of Erda – has announced the closure of a seed funding round, securing the company £500K of investment. Alongside, the funding, the studio has released a proprietary VR animation technology, Ikabod.

Cooperative Innovations
Cooperative Innovations’ – Simon Barratt & Brian Marshall

The investment came from a number of sources, including angel investor Craig Fletcher, Ascension Ventures and Trend Investment Group. The company plans on expanding its employee cap whilst launching a pilot licensing programme for Ikabod. The cash will also be used to continue Cooperative Innovations’ ongoing research and development into immersive technologies, as well as its MMORPG VR experience, Raiders of Erda, plus an unannounced multiplayer VR/AR title.

“Securing this investment really allows us to scale-up the studio and continue to build on our core technologies and tools,” said CEO and co-founder Simon Barratt in a statement. “We’re passionate about immersive experiences as the future of work, life and play, and we’re excited about the opportunity to grow the team, continue our R&D, and release some of our original IP too!”

Ikabod is Cooperative Innovations’ proprietary animation technology with a wide range of use cases. Its primary role is to help developers reflect a player’s real-world physicality on to a VR avatar, so players can see their arm and body movements properly mirrored in VR.

Cooperative Innovations logo

“Ikabod came about as we needed a full IK solution that was fast enough to use on every character, while embracing easy-of-use and artistic expression. Nothing available did everything we needed, so we made it ourselves. We can’t wait to get Ikabod into the hands of more developers and creatives. Being able to now launch this pilot licensing programme, we’re able to really push the system in-the-wild, and continue to improve it into the future. We look forward to hearing from any developers interested in a demo,” CTO and co-founder Brian Marshall adds.

Cooperative Innovations is now actively seeking selected licensing partners for Ikabod. As the company continues to grow and reveal more info on its upcoming VR titles like Raiders of Erda VRFocus will let you know.

Raiders of Erda Dev Reveals Investment, Ikabod For Accurate VR Avatars

Raiders of Erda Dev Reveals Investment, Ikabod For Accurate VR Avatars

It’s been a while since we’ve heard from UK-based Cooperative Innovations. Today, though, it’s got plenty of news to share.

First up, it’s raised some cash. The team today revealed it had raised £500,000 (about $653,000) in a round of seed funding. Investors include Craig Fletcher, Ascension Ventures and Trend Investment Group. Cooperative Innovations says it will use this money to expand its team (it’s now hiring), but also launch something a little different.

Cooperative Innovations is also announcing pilot licensing for its VR/AR avatar mapping system, Ikabod. It’s designed to more accurately represent a user’s physical movements through their virtual bodies. Like other animation systems, it does this using the position of the headset and controllers. But the developer claims Ikabod also uses real-time animation corrections to deliver more realistic results. that hopefully means no more elbows suddenly shooting off in weird angles.

It’s currently available as a plug-in for Epic Games’ Unreal Engine. Speaking to Upload, studio CEO Simon Barratt said that Ikabod was focused on that engine for now but the team would look at bringing its tools to other platforms in the long term.

We should see Ikabod in use in the studio’s upcoming game, Raiders of Erda.We’ve been excited about Erda for some time. It’s a fantasy action game with co-op support. Players will take on quests, raiding dungeons with swords and arrows. In a preview back in 2017, we said it was like a dream come true for dungeon crawling fans. No word yet on when it might release and on what platforms, but we’ll keep an eye out.

Elsewhere, the studio says it’s also working on another unannounced multiplayer VR title.

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Epic Games’ Latest Unreal Dev Grants Include 7 VR Studios

Epic Games’ Unreal Dev Grants began back in 2016 as a $5 million USD initiative awarding developers with funding for contributions to the Unreal Engine community. In this latest round, 17 projects have received a total of $275,000, seven of which are virtual reality (VR) related.

The projects cover a range of genres – mostly videogames – with film and community support also included. Ape Law’s psychological horror title Albino Lullaby is the first on the list. The first episode arrived for HTC Vive last year, with Oculus Rift support added afterwards. Episode two is scheduled to release later this year.

The Soulkeeper VR

 

Cooperative Innovations’ Raiders of Erda is a VR role-playing game (RPG) experience that was announced earlier this year. The videogame features a complex combat system and an alpha is expected in 2017.

The Soulkeeper VR by Helm Systems is an episodic dark fantasy RPG that’s due to arrive on Steam Early Access. It will offer a variety of combat styles and mechanics, including melee, spell casting, combat with staff and ranged.

From New Reality Co comes Tree, a VR experience shown at VRLA, the Tribeca Film Festival, and Cannes that uses sight, sound, touch and smell to explore the lifecycle of a rainforest tree from a seedling to full-grown state to unfortunate human consumption.

A studio to be directly award is New Zealand-based realityvirtual.co. The company specialises in new media, including drone UAV cinematography and VR, with its most recent project MANA VR currently touring several events.

Lastly there’s MGS Studios, a developer behind the creation of several Robo Recall mods, such as a locomotion mod that changes how the game is played and a Star Wars mod.

VRFocus will continue its coverage of the Unreal Dev Grants, reporting back with the latest VR recipients.

What Brexit Means For The UK VR Industry

What Brexit Means For The UK VR Industry

As of this week it’s officially official: the United Kingdom is leaving the European Union. Last year’s historic referendum might have come to a close in June, but it’s taken nine months for the British government to ready itself for triggering Article 50, the document that was yesterday handed to Donald Tusk, President of the European Council, to begin the long process of revoking the country’s membership.

It will be a long time yet before the UK is actually separated from the EU, but Brexit’s effects are already being felt in the UK VR industry. Shortly after the referendum result was announced the value of the pound plummeted as the country’s relationship with the rest of the world — not just European countries — was called into question. In the following weeks and months HTC raised the price of its Vive VR headset, from £689 to £759, and that price remains today.

Oculus, too, quietly raised the price of its Rift from £499 to £549 when it launched at domestic retailers. Since then the Rift has had an official price cut, but that only brought the price back to £499 for UK customers, making it neck-and-neck with the $499 US price tag. $499 converts to £401.60, so Britons are now paying nearly £100 more than the US for the same product.

But hardware is only part of the equation, and the long-term impacts of Brexit on the VR industry remain to be seen.

Prices

Raiders of Erda, one of our most anticipated VR games, is a UK-made game.

The first, most obvious aspect to point to is prices, and the knock-on effect more expensive headsets might have on the software that supports them. As a niche technology, VR is already a risky industry to be a part of, so introducing new barriers to entry surely isn’t a good sign for developers the world over.

But it might not actually be all bad from a sales standpoint for UK teams. Along with other developers, Sam Watts, Director of Immersive Technology at VR and AR production studio, make[REAL] points out that digital VR content stores pay in US dollars, “so we see higher sales revenues after currency conversion currently.” It might be a short term side-effect, but selling products in dollars means you currently get more than you would have a year ago in the UK.

For Simon Barratt from Raiders of Erda developer Cooperative Innovations, the potential of redirected funds for government schemes could also be a benefit. “There are a few opportunities if more money is made available to the games industry potentially through existing schemes like UK Games Fund or whatever the UK replacement of programmes such as Creative Europe might be!” he says.

Other developers, like Fierce Kaiju’s Paul Colls are also concerned it could go the other way. “It could mean less funding opportunities,” he explains, “Fierce Kaiju recently received support from Creative England which is funded in part via the European Regional Development Fund. How Brexit will effect fantastic initiatives such as this remains to be seen, but it’s a concern regardless.”

Employment

Invisible, shown at Sheffield Doc/Fest last year, was concerned with treatment of immigrants in the UK.

With Brexit in place, hopping between the UK and other European countries may well could become a bit more complex. Right now, you can fly from London to Amsterdam, Paris, or anywhere else in Europe and stay there pretty much as long as you please. It’s quite possible that Brexit could bring an end to that agreement and people living abroad might need to go through some processes to stay there. At the same time, anyone looking to work in the UK might face similar complications.

In Barratt’s mind this is a key concern. He says that “it’s unclear right now what will happen in terms of EU citizens which are a major part of the UK industry workforce. We need this issue resolved as soon as possible.”

At the same time, it’s not going to stop Barratt’s team from reaching far with its recruitment: “We’re pushing on with recruitment of UK, EU and International talent for Raiders of Erda and our other projects,” he says.

Watts, however, has another angle. “Brexit will likely mean it’s harder to employ the best talent in the UK from abroad, especially in the area of VR development where there is a shortage of skilled developers with relevant experience to draw upon,” he says.

Dan Tucker, Curator of the Alternate Realities programme for Sheffield Doc/Fest, share similar concerns: “It would be easy to point at tech funding from the US and China as the biggest enablers, but what about the vibrant artistic and auteur scene which currently benefits from the ease of movement, collaboration and co funding across European border? The removal of access to Creative Europe for one will be a huge blow to the entire media landscape.”

Esper and Augmented Empire developer Coatsink is perhaps most alarmed. The team’s Tom Beardsmore tells me that the company is even considering shifting location based on Brexit. “We’ve thought about it a lot, we’ve discussed it a lot,” he says, saying that company could consider an office on the west coast of the USA or even up in Scotland if it was to splinter off from the UK as cries for a second independence referendum are asking for.

“We want as big as a talent pool as we possibly can,” Beardsmore states. Brexit might take away from that.

Partnerships

Companies like Rewind work with partners across the globe.

Lots of developers are applying a simple model to make money out of VR in creating and selling products, but others rely on key partnerships to make branded content as a major source of income. These are global partnerships that affect brands and products the world over, and larger clients often have their pick of who to source. With Brexit plunging Britain into uncertain times, are those business strategies at risk?

Tim Edwards of newly-established VR/AR innovation studio Giznode doesn’t think so. “Typically we create experimental applications and prototypes with mostly finance companies,” Edwards says. “We haven’t yet been given any reason to assume that our clients would cease development with us because of Brexit.”

Key to that remaining the case, though, will be support from the UK government. “As the government work out how to make us more competitive globally I would like to see a ramp up in subsidies and grants for VR developers,” Edwards adds. “The UK now leads the way in VFX for films thanks to government support and it would be good to see that strategy used to help make the UK one of the leaders in VR development.”

Other studios we talked to pointed to the fact that many of the partners they talk to are in the US, and thus don’t expect to be affected.

So what does Brexit mean for the VR industry? Like many other elements of UK business, it’s unclear right now, but our main takeaway is that the creators and companies here are doing their best to see the upside in the brave new world the UK is about to face. Colls, perhaps, puts it best: “We may see a stronger Britain emerge, our games industry is already respected the world over and we have associations like UKIE and TIGA that will continue to work with government to cement this. We have to be confident in our proven ability to innovate, but we need the support to continue doing so.”

Fingers crossed.

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Exclusive: Raiders of Erda Brings Co-Op Questing And Rich Combat To VR

Exclusive: Raiders of Erda Brings Co-Op Questing And Rich Combat To VR

High-end VR in its current state was practically built for fantasy combat. There are few things more satisfying on either Vive or Rift today than an intense duel with orcs in Vanishing Realms, or a perfect round in Fruit Ninja VR, but these are admittedly limited experiences. They’re lacking in features that keep us from labeling them as truly complete games that you could lose hours in.

Raiders of Erda could be one of the first such games we sink that much time into.

You might remember seeing just a slim peak of the game under the title of Dungeon Raiders when Project Director Simon Barratt posted a teaser on Twitter late last year. We were struck by just how accurate the sword play appeared to be and, today, we’ve got exclusive new footage of that combat as well as a first look at the bow and arrow for the game. Take a look below, though take note that this is still an early work in progress.

It’s impressive stuff; the player is able to sink arrows into approaching enemies, switching hands to get a better angle. Foes put up a good fight, blocking your sword with shields and attacking in twos. Erda looks to have a thrilling combat system; it’s been carefully developed as a response to the current issues with VR melee combat.

“We knew we could do archery, we knew we could do the magic side of things, the key to it was getting it to feel great when you’re actually fighting someone,” Barratt tells me in an interview. “So what we’ve done is, the animation system of the enemy you’re fighting is working with you.”

He describes it as a sort of “combat dance”, where the enemy will be standing where sword play feels the best, rather than letting you barrel into them and plunge your sword in. There are layers to fights, too; you might need to bash a shield away to open up an opportunity, or parry an attack to leave them defenseless. Barratt also talks about using sound design and feedback to make it feel like your sword is bouncing back when it isn’t really. “There are lots of little things like that that add up to make it work really well,” he says.

But Raiders of Erda promises to be a lot more than a simple combat game.

I spoke to Barratt, who’s working on the game with a new studio, Cooperative Innovations, a month ago. Collectively, the team has past experience at AAA developers like BioWare and Rare, mobile studios like Four Door Lemon, and even independent teams that made VR experiences like The Caretaker. As the name implies, the developer is focused on making co-op games, and Raiders of Erda isn’t going to be an exception.

“What we’ve done is basically take the MMORPGs which we love and looked at how we would build them for VR,” Barratt tells me. “So the ‘massive’ side of it, in terms of the big sprawling landscapes and open world is very difficult development-wise, and also difficult in terms of locomotion.”

Instead of straight up translating the genre to VR, then, Cooperative Innovations is looking to take the “essence” of it and create something that makes sense for headsets. That means four player cooperative combat in “instances” where you’ll take on huge bosses, avoid traps, solve puzzles, and collect loot as a team. It won’t just be about dungeon raiding; Barratt envisions missions where you’ll be defending a castle, for example, or boss encounters where you use the environment as a weapon.

“We have to be very careful in terms of how long battles are going to last,” the developer says, acknowledging how physically exhausting VR combat can be. To that end, though, player’s physical skills in combat will need to improve over time just as their stats do. Erda will have an RPG-like leveling system, but you’ll still need to know how to shoot a bow and arrow if it’s going to cause any damage. It’s an interesting consideration about what VR means for the future of genres like these, where actual skills need to mesh with virtual ones.

In between missions, players will meet with other players in Guild Hall-like environments and other MMO-certified areas such as taverns. You’ll meet players that don’t belong to a specific class, but rather level up their skills depending on what they use. Favor magic, and you might learn better spells. Stick with the sword and you might unlock special attacks.

Erda has been in works for nearly a year now, but it’s still early days for the project. Barratt says the team hopes to have an alpha test in either Q2 or Q3 of this year, and anyone interested in it can sign up to a mailing list. For now, it sounds hugely promising, but we haven’t actually seen any of the multiplayer components in action. Cooperative Innovations certainly has the experience to pull it off, and the gameplay footage suggests there’s good things on the way.

What other features would you love to see in Raiders of Erda? Let us know in the comments below!

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