AI, VR and AR are Transforming Business Organisation

Amid a wave of hype around emerging technologies, three specific trends are showing the potential to help businesses transform the way they operate, according to a series of research briefs published by CompTIA. To varying degrees, artificial intelligence (AI), blockchain, virtual reality (VR) and augmented reality (AR) are becoming a more prominent technology in the digital operations of organisations, the publications reveal.

Studio 216 HoloLens Sales Experience

While VR has the greatest awareness among companies aware of the trend (74 per cent of respondents), blockchain is having the biggest impact today (43 per cent). AI is set to become a trend, but today is not as prevalent as one might expect.

“Though the majority of businesses are still on the sidelines, use cases for each of these solutions are beginning to emerge,” said Seth Robinson, senior director, technology analysis, CompTIA. “When you consider that these are not standalone products that you plug in and play, but building blocks to automate, digitise or streamline operations, the impacts they are already having illustrate their potential.”

CompTIA surveyed 700 business professionals at US companies to gauge their awareness and usage of AI, blockchain, VR and AR. Highlights from the report, verbatim from CompTIA, follow below. The full report is available at CompTIA’s official website, and VRFocus will keep you updated with all the latest trends for VR and AR within the enterprise sector.

Artificial Intelligence

One in four companies are making regular use of AI. Just over half of current users have AI deployed in machine learning within Internet of Things implementations and IT infrastructures. As Robinson noted, “Components such as firewalls and routers are now enhanced with AI functionality, especially as software-defined networking becomes more prevalent.” Early adopters are also using AI in virtual assistants (52 per cent of current AI users); as suggestions in workflow tools (52 per cent); in the automation of processes and tasks (48 per cent); and as a natural language interface for workplace tools (44 per cent).

Blockchain

Early adopters of blockchain are using it to confirm digital identities or maintain an audit trail for compliance. In fact, 52 per cent of companies surveyed cite greater security as a driver for considering blockchain. Common business practices such as asset management and contract agreements may also benefit from blockchain, which has the potential to remove unneeded layers to streamline these processes. Firms are also exploring the use of blockchain for distributed data storage.

Virtual Reality and Augmented Reality

As both VR and AR mature, the two will likely merge in applications that fall under the label “mixed reality”, according to Robinson. Currently, one in five companies has a VR/AR initiative underway, while a slightly higher percentage (23 per cent) says they are experimenting with VR/AR pilots. The most common current use is in employee training, cited by 62 per cent of early adopters. Interestingly, half of early adopters are using VR/AR in customer engagements. Other early uses include virtual meetings (47 per cent), R&D simulations (45 per cent) and on-the-job information – delivering information to an employee while they are engaged with a task (43 per cent).

 

VR Games & Entertainment Extravaganza Online Conference Launches Today

Dedicated virtual reality (VR) and augmented reality (AR) events are great places to checkout the latest technology, whether that’s playing the latest videogames, demoing new hardware or seeing talks by industry experts. However, depending on where you live some of these expo’s aren’t always going to be the easiest to reach, requiring significant expense to attend. So today sees the inaugural launch of VR Games & Entertainment Extravaganza, an online event by VR Voice that’s completely free.

Running from 24th-27th July, the conference features expert speakers at the forefront of VR and AR, with more than 50 speakers, four full of days of presentations, one-on-one interviews, panel discussions and other special sessions – there’s going to be one conducted completely within AltspaceVR.

AltspaceVR highrise2

“Tech conferences flourish during periods of disruption, as they did during the Internet boom and the age of the app, ushered in by the iPhone,” said Charlie Fink, Forbes contributor, co-organizer of the event and a featured speaker in a statement. “Major on-site trade shows cost organizations thousands of dollars to attend, so even big companies can only send a handful of employees. We offer attendees broad access to thought leaders and their insights in real time, with the convenience of never leaving the office.”

The VR Games & Entertainment Extravaganza will feature a keynote interview with Jordan Weisman, a renowned videogame designer, producer, entrepreneur and professor at the University of Southern California. The other speakers come from notable companies like Microsoft, AMD, Giroptic, Zero Latency, Merge VR, Zeality, Technicolor and CompTIA.

While VR Games & Entertainment Extravaganza is the first online conference for VR Voice, it’ll also be holding several regular events over the course of 2017:

  • VR & Higher Education 10th August in Boston
  • VR & Construction/Real Estate 26th October in Washington, D.C.
  • VR & Defense/Public Safety 9th November in Washington, D.C.
  • VR for Good Summit 17th November in Washington, D.C.

If your’re keen on seeing what the conference has to offer you can register for free here. For any further updates keep reading VRFocus.