Gloomy Eyes Nominated For Emmy Award For Outstanding Original Interactive Program

Immersive VR story Gloomy Eyes has been nominated for an Emmy award in the Outstanding Original Interactive Program category.

The experience released a few months ago for PC VR and more recently for the Oculus Quest, with a story that runs for around 30 minutes, split across 3 episodes.There’s been a fair amount of buzz around Gloomy Eyes, both before and after release. It’s narrated by Colin Farrell and was featured at festivals like Sundance and South by Southwest in 2019. It even won multiple awards at the 2019 Raindance Immersive festival.

Now Gloomy Eyes is set to keep its successful run going even longer, with a new Emmy nomination in the Outstanding Original Interactive Program category. The nomination was confirmed the team behind Gloomy, Atlas V, but we can’t find any details on this year’s other nominees in the category just yet.

The category isn’t specifically exclusive to VR or AR experiences either — last year, the same award went to NASA InSight’s Mars Landing, however VR experience Traveling While Black by Felix & Paul Studios was also nominated. There are other categories that have featured VR projects in the past as well, such as the Outstanding Innovation in Interactive Media and the Outstanding Creative Achievement in Interactive Media categories.

The Emmys are set to take place this September, but we’re not sure whether these immersive and interactive media categories will be announced on the same day as the main show or at an earlier date.

Gloomy Eyes is available for Oculus Quest and PC VR now. You can read our review here.

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Gloomy Eyes Review: A Stunning, Intricate and Immersive VR Story

Gloomy Eyes released a few months ago for PC VR, but has now made its way across to the Oculus Quest. The immersive story is split across three episodes, supports hand tracking and runs for somewhere around 30 minutes. Here’s our quick review.

Gloomy Eyes had a fair amount of buzz around it before release. Colin Farrell signed on to narrate and then the project won the Artistic Achievement and Audio Achievement awards at the 2019 Raindance Immersive Awards. The film was shown at distinguished film events such as the Sundance 2019 festival and the South by Southwest 2019 festival, among others. Now, Gloomy Eyes has made its standalone VR debut on the Oculus Quest.

The story is set in a world that has been overcome by darkness and follows a zombie boy named Gloomy as he falls in love with a mortal girl, Nena. In terms of animation and artistic direction, Gloomy Eyes is absolutely stunning. It feels very Tim Burton, but with even more fluid animations and intricate design. Every scene is a wonder to look at — everything is designed with care and such a high level of detail. At certain points in the story, the experience can feel quite magical.

gloomy eyes review oculus quest

Most of the scenes are presented almost like dioramas, floating in the darkness and only illuminated by a fireplace or other small sources of light. As the characters move around the environment and the scenes change, you’ll be naturally guided to turn to where the next diorama is about to appear. However, some of the scenes and set pieces are so stunning that you’ll wish you could pause the action and just spend a few minutes investigating everything up close.

It’s an immersive, 6DoF experience that works seamlessly most of the time. One scene in particular, involving theme park rides in episode two, makes excellent use of the VR medium and 3D space. It’s a dazzling presentation with beautiful trails of light and models moving fluidly all around you in a manner that you could only experience in VR.

In terms of story, I have mixed feelings. The world that the story is set in is intriguing and the characters are all very charming, but the actual narrative has a strange feel and pacing. While Colin Farrell has a fantastic voice for narration, sometimes his lines feel a bit redundant. Occasionally it feels warranted and used well, especially when world building and setting up necessary exposition. However many other lines fall into the classic writing trap of telling the audience something that is either already being demonstrated by the characters or could be, very easily.

The pacing of the narrative also feels off, mainly due to how the story is split across three episodes. The first episode is noticeably shorter and only really exists to set up the context and exposition for the other two episodes, where the story really begins. The second and third episodes are almost equal to each other in length, and feature more interesting set pieces, plot points and better narrative structure, since all of the boring groundwork was dumped in the first episode.

It’s a strange decision to compartmentalize the story into ‘episodes’, with each one taking you back to the main menu after it finishes. One large story, with several auto-save checkpoints, would probably have helped avoid the strange narrative pacing. Nonetheless, despite the minor gripes, it’s still an enjoyable narrative and the animation and visual design keep you enthralled throughout.

It’s also important to note while playing on the Oculus Quest, you may get some minor blur and ghosting when moving, which can be distracting. This is, sadly, an unavoidable result of displaying such dark content with pockets of light on the Quest’s OLED screen. Upon comparing the PC VR version of the title (via Oculus Link) and the native Quest version, there may also be some minor graphic downgrades on the latter to accommodate for the standalone system, but they’re not overly noticeable or important.

oculus quest review gloomy eyes

The Quest version also technically supports hand tracking, but the experience isn’t interactive at all. Using your hands amounts solely to selecting a language and an episode while in the menu, and nothing else. It’s definitely still a plus, but also not a game changer.

Overall, the few minor gripes shouldn’t take away from just how captivating Gloomy Eyes is. It masterfully commands a mysterious yet gorgeous art style and pairs it with brilliant animation. The level of detail is so high, and the world so beautiful, that I can see myself revisiting the experience more than once, just to get a better look at things. People of all ages, even with little VR experience, should enjoy Gloomy Eyes, and it’s short enough that they may as well give it a try.


Final Score: :star: :star: :star: :star: 4/5 Stars | Really Good

gloomy eyes review

You can read more about our five-star scoring policy here.


Gloomy Eyes is available on Steam, Viveport and the Oculus Store for PC VR and on the Oculus Store for Quest. This review was conducted on the Oculus Quest primarily, supplemented by the Rift version using Oculus Link for comparison. 

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Animated VR Experience Gloomy Eyes Fully Available on Viveport, Oculus Quest Version Delayed

After winning several awards at film festivals in 2019 virtual reality (VR) animation Gloomy Eyes was confirmed for public release last month for HTC Vive, Oculus Rift and Oculus Quest. The launch has taken place today but only on Viveport for PC VR headsets, with Oculus Store users now having to wait.  

Gloomy Eyes

The launch was supposed to coincide across both platforms but for some undisclosed reason has only taken place on Viveport today. With Viveport being platform-agnostic for PC headsets, this means only Oculus Quest owners won’t have access. HTC Vive, Vive Pro, Vive Cosmos, Oculus Rift/Rift S, Valve Index and Windows Mixed Reality headsets are all supported. Gloomy Eyes was previously available exclusively through Viveport Infinity, now non-subscribers have access.

Gloomy Eyes is a three-part poetic love story between a zombie boy and a human girl in a sunless town, written and directed by Fernando Maldonado and Jorge Tereso and co-written by Santiago Amigorena, published by ARTE.

Inspired by Tim Burton’s The Nightmare Before Christmas the synopsis explains: “When the sun grew tired of humanity, it hid, never by to rise again. This darkness awoke the dead from their graves. In the midst of chaos, a zombie kid named Gloomy and a mortal girl, Nena, fall in love and form a deep connection that not even the most powerful man in town can destroy. Together, the star‐crossed lovers from different planes of existence may hold the key to bring light to the endless night.”

The English version is narrated by Hollywood actor Colin Farrell, with four other language options available: Tahar Rahim (French version), Max Riemelt (German version), Jorge Drexler (Spanish version) or Jam Hsiao (Chinese version). The animated series has won awards at events such as Sundance 2019, South by Southwest 2019, Annecy 2019 and Newlmages Festival 2019.

Gloomy Eyes can be purchased on Viveport for £11.40 GBP. Details on the Oculus release will be announced at a later date. When that happens VRFocus will let you know.

Gloomy Eyes Coming To Oculus Quest And More PC VR Platforms February 14

After an initial release on Viveport, award-winning 360 degree VR movie Gloomy Eyes is coming to the Oculus Quest and other PC VR store platforms next month.

Gloomy Eyes follows a young zombie boy who falls for a human girl, split across 3 episodic volumes. It’s narrated by Colin Farrell, who recently spoke about his experience working on the project in a video from HTC Vive about the development. Gloomy Eyes appeared at a number of film festivals and events last year, including South by Southwest, Annecy and Sundance. At the last of those, it even took home the awards for Artistic Achievement and Audio Achievement.

While all 3 volumes of Gloomy Eyes parts launched on Viveport not long ago (and were therefore available through that platform for PC VR headsets), the experience is now lauching on the Oculus Quest standalone system on February 14.

Also on the same day, the PC VR version of the game will expand out onto other PC VR store platforms as well. The publisher ARTE were unable to confirm exactly which other PC VR platforms it will expand onto just yet (such as Steam or Oculus Store), but said they would let us know once they have more information ahead of February 14.

Additionally a 360 degree video version will also be available on the ARTE Cinema’s YouTube channel. While you’ll be able to watch the full experience there for free, you won’t have the benefit of 6DoF that comes with VR headsets, of course. The full VR experience will set you back $14.99 on all platforms.

Will you be checking out Gloomy Eyes next month? Let us know in the comments below.

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Award-Winning VR Animation Gloomy Eyes Coming to Oculus Quest & More Next Month

There have been some wonderful animated movies for virtual reality (VR) audiences over the last few years, from the now defunct Oculus Story Studio with Dear Angelica or Penrose Studios’  Allumette,  to Bonfire and Invasion! by Baobab Studios. Last year Gloomy Eyes made its first appearance at several film festivals including Sundance, winning plenty of awards in the process. It has just been announced that the VR animation will soon be publicly available for a range of headsets.

Gloomy EyesGloomy Eyes is a three-part poetic love story between a zombie boy and a human girl in a sunless town.

“When the sun grew tired of humanity, it hid, never by to rise again. This darkness awoke the dead from their graves. In the midst of chaos, a zombie kid named Gloomy and a mortal girl, Nena, fall in love and form a deep connection that not even the most powerful man in town can destroy. Together, the star‐crossed lovers from different planes of existence may hold the key to bring light to the endless night,” explains the synopsis.

Created by ARTE in collaboration with French co‐producer Atlas V and Fernando Maldonado and Jorge Tereso (writers and directors, 3DAR) and Santiago Amigorena (co‐writer), Gloomy Eyes is narrated by Colin Farrell (English version) Tahar Rahim (French version), Max Riemelt (German version) or Jorge Drexler (Spanish version).

Gloomy Eyes

Inspired by Tim Burton’s The Nightmare Before Christmas, Gloomy Eyes will be available for HTC Vive, Oculus Rift and Oculus Quest from 14th February 2020, retailing for $14.99 USD. If you happen to be a Viveport Infinity subscriber then you’ll already find the animated series on the service. ARTE Cinema’s official YouTube channel will also host an official 360-degree version for free.

VRFocus will continue its coverage of Gloomy Eyes and all the latest VR animation offerings, reporting back with further announcements.

Watch Colin Farrell Voice VR In Gloomy Eyes Behind-The-Scene Video

Did you know Colin Farrell was the star of a VR app? Well now you did, and this new video for affectionate VR series, Gloomy Eyes, proves it.

Gloomy Eyes — which won big at last year’s Raindance Awards — is one of the latest creations from Atlas V and 3dar. It tells the story of a young zombie boy who falls for a human girl in a world that, for self-explanatory reasons, doesn’t want them to be together. Assuming the role of a gravedigger, Farrell narrates the experience, which plays out in diorama-sized scenes you can lean into using your VR headset.

In this video, released as part of HTC Vive’s Viveport Developer Stories series, Farrell can be seen in the VO both, playing his part. Not only that but he shares his take on working on the experience.

“Because [it’s] a VR experience,” Farrell says, “they’ve been able to just keep it about the purity of the story in a way that sometimes in feature film gets compromised because of the scale, sometimes, of things or the amount of people involved.”

There’s also an intriguing look into the piece’s music and other elements. Overall it’s a pretty eye-opening peek behind the scenes at what does into current VR movie-making.

Gloomy Eyes is now available as a three-part series, exclusively on Viveport. Viveport Infinity subscribers can get it as part of the service. Note that this doesn’t mean you have to watch it with Vive; Viveport also supports Rift, Index, Oculus Link and Windows VR headsets too.

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Animated VR Story Gloomy Eyes Adds Colin Farrell As Narrator

Animated VR Story Gloomy Eyes Adds Colin Farrell As Narrator

Colin Farrell will narrate the animated VR project Gloomy Eyes.

The visually striking project is premiering in the New Frontier section of the Sundance Film Festival from directors Jorge Tereso and Fernando Maldonado, produced by Atlas V and 3dar with a collection of co-producers and supporters including Ryot, HTC Vive, CNC, ARTE, Unity, and Rhone Alpes Cinema.

A still from Gloomy Eyes by Jorge Tereso and Fernando Maldonado, an official selection of the New Frontier Programs at the 2019 Sundance Film Festival. Courtesy of Sundance Institute.

It’s a love story between “a zombie kid called Gloomy and a mortal girl called Nena” set in a world “where the sun got tired of the humans” and “decided to hide and never rise again.”

Here’s the official synopsis:

It’s 1983 on a cold night in Woodland City. Being a zombie is against the law. The undead have been around for almost a decade now, but peaceful coexistence with the “normal” people continues to fail. They hide in the forest, away from the dangerous zombie hunters. Nights are calm and quiet, but Gloomy still tries to stay out of sight. Hunters are a real threat, but this zombie is hiding from something else as well…Truth is, he doesn’t feel too comfortable around others of his kind. But really, Gloomy not completely like other zombies. He has access to things we don’t see or understand. Nature knows he’s special.

While zombies certainly sound like a spooky subject, Gloomy Eyes appears to have a lot in common with The Nightmare Before Christmas. Like last year’s Spheres, which debuted at Sundance, Gloomy Eyes might be the kind of project to get picked up at Sundance for release on VR headsets late in the year.

 

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Colin Farrell Narrates VR Series ‘Gloomy Eyes’, Debuting at Sundance 2019

Colin Farrell (The Lobster, In Bruges) is lending his voice to a new three-part VR animated series called Gloomy Eyes, the first installment of which is making its premier at Sundance Film Festival 2019, Variety reports.

Farrell is narrating all three episodes of the VR series, which was co-directed by 3dar’s Jorge Tereso and Fernando Maldonado, the creators behind animated short Shave It (2012).

Here’s a synopsis of Gloomy Eyes:

1983. Woodland City has been plunged into a perpetual night for ten years now due the experiments of a mysterious priest. This man’s madness engendered to Gloomy, a half-human, half-zombie child who lives away from everyone else in the forest. How do you find your place when you’re not entirely dead, nor entirely alive, and when, in spite of your better instincts, you can’t manage to control your need for human flesh?

“Anything that invokes a sense of magic and total immersion is worth gold, and it was amazing to be a part of the vision Fernando and Jorge created in Gloomy Eyes,” Farrell told Variety. “It’s a completely transportive and beautiful experience, unlike anything I’ve ever seen before, and really connected with my passion of storytelling.”

“The world we imagined in Gloomy Eyes shows the darkest side of humanity. But we balance it with the hope that two little kids bring in their eyes. To love what’s different will bring harmony once again,” Tereso and Maldonado said.

Gloomy Eyes was produced by 3dar and France’s Atlas V, and co-produced by Ryot, ARTE France and HTC Vive, with the support of the CNC, Unity and Rhône Alpes.

This year’s Sundance Film Festival takes place January 24th – February 3rd. Like many VR experiences and films premiering there, Gloomy Eyes is presenting at the festival’s New Frontier section, which highlights new media and storytelling styles.

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