Review: Code51: Mecha Arena

If there’s one thing Japan has easily sold the world it’s that giant robots fighting each other, weird aliens, massive creatures or anything else they can get their large mechanised hands on generally never gets old. Videogames have tried all manner of ways to give that impression of piloting these metal monsters, yet its virtual reality (VR) that really holds the key to immersing players. The latest offering comes from indie studio Smellyriver, with its combat title Code51: Mecha Arena.

Code 51

There have been several mech-based experiences arrive for VR headsets, with Skydance Interactive’s Archangel: Hellfire offering one of the best in terms of visuals, gameplay and strategy. Code51: Mecha Arena goes for a bit more of a stripped back, easy access approach that allows players to just dive right in.

Code51: Mecha Arena certainly feels more like an arcade style experience than anything else. If you leave the options as they are – there aren’t exactly many – you’ll find its one stick movement control with your gaze doing the turning. This is mainly for comfort and works very well, there is a twin stick option for those that can handle it but it never seemed to offer much more versatility. If you didn’t realise already Code51: Mecha Arena is purely on gamepad, which is a shame considering controllers like Oculus Touch would work just as well (the HTC Vive controllers might suffer a little due to the touchpad).

Smellyriver may state that Code51: Mecha Arena features both single-player and multiplayer modes but the former is little more than a warmup. There’s a training mode which actually puts you in a very basic canyon level where you’re taught the controls and get to shoot a few men before taking on an easy mech at the end. Practice mode is just that, putting you into an arena with three other mechs controlled by bots. This is the best place to begin looking at the various loadouts available to you.

Code 51

There are nine mechs in the videogame with only three available to begin with, more are unlocked through levelling up in multiplayer. These cover your usual heavy, medium and light designs, each one equipped with a different gun that isn’t swappable. There isn’t any customisation options in Code51: Mecha Arena so it’s a case of finding a machine that best suits your gameplay style.

The multiplayer mode is the core of Code51: Mecha Arena and to say options are sparse is a little bit of an understatement. You can choose a mech and that’s it, no level selection, private matches with friends or any of the other online features you might expect. At this early stage Code51: Mecha Arena does suffer from the same problem as many other multiplayer focused titles, and that’s other players. Yet there is a glimmer of light for those who do become fans, the four player deathmatches are automatically populated with bots so there’s no endlessly waiting for that forth person to show up, just straight into a match.

These tend to be short and frantic as you’d probably expect. There doesn’t seem to be many maps – over several plays VRFocus came across two – however they are designed to offer some vertical options so you’re not fighting on the ground all the time. Aside from the main arm mounted weapons each mech has two skills to use (shields, missiles, dashes) as well as a jump and hover function. This gives even the heavier mechs a reasonable agility.

Mix all of this together and what do you get, a fairly decent giant robot fighting experience. Let’s be clear that while Code51: Mecha Arena looks good and the gameplay design makes for a comfortable fighting title, it does still feel like its lacking substance. With so few additional options it can’t compete with Archangel: Hellfire for shear gameplay finesse. Code51: Mecha Arena needs more, otherwise it’s one of those videogames that’s great for 30 minutes or so before you want to move onto something else.

60%

Awesome

  • Verdict

Code51: Mecha Arena Out Now for HTC Vive and Oculus Rift

Mech combat titles are really starting to come into their own in virtual reality (VR), thanks to recent additions like Archangel: Hellfire for example. One title that US PlayStation VR owners have been enjoying for several months is Smellyriver’s  Code51: Mech Arena. Fans of the title will be pleased to know that from today, not only will European PlayStation VR owners be able to join in, so will HTC Vive and Oculus Rift players.

Code 51

A purely seated experience designed to mimic being sat inside a giant mech Code51: Mecha Arena provides both single-player and multi-player modes – although the main focus is on the multiplayer side.

The story takes place in the not too distant future where World War III has decimated the planet and new factions have formed around a new energy source which can power giant mechanised machines. These are used to fight over the precious resources that are left, unfortunately bringing mankind ever closer to a new conflict.

As the names implies Code51: Mecha Arena is an arena style combat experience with gameplay viewed entirely from the mech cockpit. Designed to offer a comfortable experience for all, developer Smellyriver has included nine different types of mech to choose from, each with two skills to alter gameplay. Additionally, mechs can be armed with a selection of ten different weapons, from mini-guns to rocket launchers.

Code 51

Todays launch sees Smellyriver also include a day one patch adding improvements to the original title including turning and speed optimisations to make the combat more seamless. And for the first time there’s cross-play support between all three headsets, opening up the multi-player matches to a greater number of opponents.

To mark the Steam launch players can make use of a limited time discount knocking 20 percent off Code51: Mecha Arena.  Until 4th September the title will retail for £12.39 GBP rather than £15.49. Keep reading VRFocus as we’ll have a review for Code51: Mecha Arena coming soon.

Code51: Mecha Arena Looks Like PSVR’s New Rigs, Out Next Week

Code51: Mecha Arena Looks Like PSVR’s New Rigs, Out Next Week

If you’ve been missing your Hawken VR fix for the past few years then you might want to take a serious look at Code51: Mecha Arena when it arrives on PSVR next week.

Developers DeerVR Games and Smelly River yesterday announced that the game would be coming to Sony’s headset on 24th April (that’s a week from tomorrow). More information about the game will be released over the coming week but, from what we’ve seen so far, it’s looking like this is definitely one to watch.

For starters, the game is hugely impressive on the visuals front, as you can see in the trailer above. It’s set in a vision of 2040 in which humanity discovers a new energy source to power factions of mechs that battle it out in post-apocalyptic arenas. On the gameplay front, there seems to be a hint of Unreal Tournament to the proceedings, only mixed with the mech-based combat we’ve come to love inside VR. Cockpit-based experiences like this can offer some of the most immersive combat on the platform and usually play great with just a standard controller.

As you’d expect, Code51 has a big focus on multiplayer, with both standard deathmatch and team deathmatch modes. There are at least three maps to play on based on the game’s official website and nine classes of mechs that range in speed, attack type and power.

Overall it looks hugely promising and we’ll be very interested to see if the game can find the audience that Sony’s own RIGS: Mechanized Combat League failed to establish.

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