Entwicklerstudio Epic Games übernimmt Cloudgine

Das Entwicklerstudio Epic Games, bekannt für ihre hauseigene Unreal Engine, übernimmt für eine bisher unbekannte Summe das Cloud-Computing-Unternehmen Cloudgine. Die zukünftige Zusammenarbeit könnte zu einer Weiterentwicklung der Unreal Engine sowie eine Reduzierung der Mindestanforderungen für VR-Inhalte an PC und Konsolen führen.

Epic Games und Cloudgine – eine zukunftsträchtige Zusammenarbeit

Epic Games gab die Übernahme des schottischen Unternehmens Cloudgine bekannt. Die in Edinburgh sitzende Firma ist neben VR-Titeln wie They Came From Space vor allem bekannt für ihre Cloud-Computing-Technologie, die es ermöglicht, PC-, Konsolen- und VR-Inhalte in der Cloud zu rendern und zu bearbeiten.

Die Technologie überschreitet die technischen Grenzen der jeweiligen Hardware des Anwenders, in dem es Prozesse in Cloud-Server überträgt. Dies wurde beispielsweise in Zusammenarbeit mit Microsoft in  Crackdown 3 für Xbox One genutzt. Um die anspruchsvollen Zerstörungsanimationen der Strukturen auf der Konsole zu ermöglichen, werden die nötigen Berechnungen in der Cloud vollzogen. Die Kooperation für das Projekt wird übrigens trotz Übernahme von Epic Games weiterhin fortgesetzt.

Die künftige Zusammenarbeit ergibt durchaus Sinn, wie die Entwickler von Cloudgine selbst beschreiben:

„Seit Anbeginn basieren unsere Entwicklungsprozesse auf Epic Games Unreal Engine 4. Deshalb können unsere Cloud-Computing- und Online-Technologien zukünftig für eine Verbesserung der UE4 sowie für eine Vielzahl neuer Features sorgen. Dank der Fortschritte im Bereich der physikalischen Simulation und Netzwerktechnik könnten wir dazu beitragen, dass Entwickler die bisherigen technischen sowie kreativen Grenzen von Spielen, Filmen, Animationen und Visualisierungen bald durchbrechen.“

Durch die Integration der Cloud-Computing-Technologie in die Unreal Engine könnten zukünftig die Mindestanforderungen bei VR-Spielen und -Erfahrungen für PC und Konsolen massiv sinken. Zudem bleiben auch alternde Konsolen länger marktfähig. Welche genauen Pläne Epic Games durch die Akquirierung verfolgt, bleibt dennoch abzuwarten.

Wir werden euch über Neuigkeiten über neue Projekte aus dem Hause Epic Games auf dem Laufenden halten.

(Quellen: UploadVR | Cloudgine | Video: Cloudgine Youtube)

Der Beitrag Entwicklerstudio Epic Games übernimmt Cloudgine zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Grand Theft Auto Creator on VR: ‘In some ways we are still in the stone-age’

On 25th November 2017, Abertay University will host a free discussion panel event marking the finale to a year-long programme of 20 Years of Games celebrations, featuring Dave Jones among a group of industry experts who will look back at the achievements of the last two decades and forward at what’s to come. The creator of the original Grand Theft Auto (GTA), Jones has said there is ‘no limit’ to the future prosperity of the videogames sector as he prepares to chart the incredible worldwide impact of the franchise 20 years on from its release.

They Came From Space screenshotJones, who was instrumental in setting up the first games degrees at Abertay University, has offered commentary on the current state of mainstream acceptance of videogames technologies. Himself currently working on virtual reality (VR) title They Came from Space, is set to offer a new cloud-based physics rendering technology through said videogame.

“Initially all games were for kids and because of the technology people weren’t thinking of the graphics and story. But then equilibrium was reached where games became like any other form of entertainment and we now we accept it,” stated Jones in a preview of the upcoming event. “Games touch everybody’s lives and even though we’ve been doing it for what seems like a lifetime I still think we are in the very early days – particularly in terms of technology.”

“We like to think we create these stylised virtual worlds, but in some ways we are still in the stone-age and the limitations of technology can block the ideas we have. Virtual reality has been through a cycle and augmented reality is about to go through a cycle, then there’s streaming and YouTubers.

They Came from Space has been designed with the idea of merging VR and streaming technologies. As can be seen in the video below, the videogame features a unique camera system to allow for direct communication with an audience from inside a VR head-mounted display (HMD).

They Came From Space screenshot“There are so many changes that just catch the industry unaware everything three or four years – but that keeps it interesting.

“I see so many things happening in other sectors that are going to have a direct impact on gaming and there are technologies on the periphery of gaming right now that will be absorbed.”

The free Abertay University finale panel – Next Level: A Conversation on the Future of Games – will also feature CEO of Ukie Jo Twist, CEO of Playmob Jude Ower, industry journalist Will Freeman and Computer Arts lecturer Lynn Parker. VRFocus will keep you updated with all the latest details on Jones’ work in VR.

How Cloudgine is Revolutionising VR Gaming and Streaming

Gamescom was full of virtual reality (VR) videogames and experiences, but one of the most impressive was Cloudgine. They showed VRFocus a live broadcast from Edinburgh to Cologne via Twitch from Cloudgine’s VR videogame They Came from Space. VRFocus spoke to David Jones, Co-founder of Cloudgine about how they started, how They Came from Space came to exist and what they’re looking to do next.

Jones tells VRFocus that several members of Cloudgine had worked together on online games with Realtime Worlds on games such as the original Crackdown and APB. Cloudgine have been in development for three years and are now a team of 22 members strong. This Edinburgh company focuses on an impressive real-time physics solution to take the processing demand away from the local system by hosting them on an online cloud server instead. Cloudgine would therefore give developers compute power and give them the ability to build the games they really want. The best way to demonstrate this is by creating a dynamic environment that is fully destructible. Jones said, “For me, for games for a long time, they’ve been set in a very static environments. So destruction is a great first use of technology, which shows how dynamic the environments can be.”

Learning from their experiences of online games, they put together a gamejam where They Came from Space was born to demonstrate Cloudgines capabilities. They Came from Space is a multiplayer-only title where two VR players play the alien Overseers and are accompanied by four non-VR, PC players each. This means its cross-platform for players on a HTC Vive, Oculus Rift or non-VR gamers on PC. In They Came from Space two teams battle one another for the mining rights of Earth and try to destroy as much of a fictional city as possible. The soul purpose of the videogame was to show how Cloudgine could manage the big demands of VR and allow for 90 frames per second gameplay during online networked gameplay, with Cloudgine taking on the heavy physics on back end.

VRFocus already discussed the potential benefit VR companies can have from implementing a cloud engine when building a VR game. Jones said that everything you destroy in-game stays there as the objects aren’t forgotten when on the cloud. This takes a step away from traditional non-cloud gaming where a player turns around after destroying an object and finds it’s gone missing for performance reasons. In They Came from Space you will find more than 100,000 dynamic objects that are real-time and stay fully persistent. They Came from Space is also cloud agnostic. This means you do not need a specific cloud account to run the videogame. In the demo of They Came from Space, Cloudgine showcased two VR players and eight PC gamers playing in Edinburgh, however Jones says the game could have unlimited players on the server suggesting you could have 100 drones or wingmen if you wanted. Cloudgine are still working on new powers for the alien Overseer as well as the balance of gameplay when more players are introduced. The feedback so far has been fantastic says Jones, but they’re still in early stages and want to work on addressing the feedback they’ve received first.

On top of creating a powerful cloud engine for VR, the Cloudgine team have also managed to put together an in-game streaming feature for Twitch. Jones explains that they saw how difficult it was for gamers to stream their VR experiences with their fans online, especially their full body gestures such as head movements. So Cloudgine added a cloud GPU that would allow players to have complete control of a personal selfie camera, which they could control in-game. This would allow players to talk to their audience as well as other PC players in-game. To understand how the player interacts with the camera, VRFocus discussed this with an exclusive video in a previous article here . For those reading this article  and seeing the incredible potential for a selfie camera in-game, Jones does mention in the interview that Cloudgine are looking to sell this package to gaming streamers both in and our of VR.

To find out more watch the video below.

Preview: They Came from Space – And Now They Want Your Twitch Channel

Cloudgine’s cloud-based physics technology was the big surprise announcement going into this year’s Gamescom. Built from the ashes of Realtime Worlds – a studio which saw great success with the original Crackdown and sadly far less with APB – Cloudgine’s reveal showcased an impressive real-time physics solution that takes the processing demand away from the local system and instead performs the calculations on a host server. Unlike most middleware developers however, Cloudgine are putting their money where their collective mouth is and building their own videogame to showcase this.

They Came From Space screenshotThey Came from Space is a multiplayer-only title in which up to 10 players are split into two teams to wreak havoc upon the Earth. You see, a distant alien corporation apparently bought the harvesting rights and are now coming to claim the energy that Earth contains, however a rival company believes that they two have said rights, and are prepared to go to war over the potential capital gain. Potential political statements aside, what this essentially means is that the two teams are busting buildings and gunning down each other’s armies with reckless abandon.

In the strictly hands-off demonstration that VRFocus witnessed at Gamescom 2017, Cologne, two virtual reality (VR) players using the Oculus Rift with Oculus Touch took control of the alien champions. These champions were able to bash their way through buildings to gather energy, which then added to a stockpile for launching attacks on the enemy champion. A huge lazerbeam could be fired to cripple the enemy’s shield, thus making them vulnerable to attacks from the other players on a team who took control of small flying drones via a traditional PC setup.

They Came from Space will feature a number of different champion attacks that can cause great damage to the enemy, but Cloudgine are still tweaking these; playtesting for a fine balance of risk/reward. One other aspect of the studio’s work that has clearly benefited from much playtesting is the player manipulated camera system, designed specifically for Twitch broadcasting.

They Came From Space screenshotLast week VRFocus ran an exclusive video provided by Cloudgine on this camera system, however for those who weren’t convinced by the studio’s own messaging here it is laid out bare: this is a feature that should be included in all multiplayer VR videogames. The options shown to VRFocus were that of having direct control of a camera visible in-game and giving it various commands, such as follow or remain in place, or even giving control to a spectator so they may move the camera as they wish. This, coupled with pretty amusing lip-syncing with the champion aliens, screams loudly of the potential for VR broadcasting on services such as YouTube and Twitch.

In addition to the Oculus Rift edition showcased to VRFocus – in a live broadcast from Edinburgh to Cologne via Twitch – They Came from Space will also be compatible with HTC Vive and, potentially, PlayStation VR down the line. VRFocus is very keen to see more of They Came from Space, Cloudgine’s camera system and the physics, and will certainly keep you updated with all the latest details.

They Came From Space Demonstrates Twitch Feature Camera

When developer Cloudgine announced its upcoming cloud-based physics title They Came From Space, President Dave Jones hinted at something special being available for those players who like to livestream. Cloudgine shows off exactly what that means with the Twitch Feature Camera.

The development team at Cloudgine noted that there were issues involved with watching livestreams of virtual reality (VR) content. The stream usually shows things from the perspective of the player, including head movements which can be disorienting for viewers. The solution for this is to have a second client that handles the camera.

They Came From Space screenshot

The camera takes the form of one of the aliens in a spaceship. By default the alien floats around tracking the players movement and looks at the viewer, and can be controlled by the player to move it closer or further away as required for whatever footage is currently being captured. The alien can also be told to look elsewhere. If looking at the viewer, a lip-sync feature can be enabled which essentially allows the alien to act as the player avatar, making him something like a presenter on a sports or news program.

Another option is available to give control of the camera to a dedicated camera operator, such as a trusted member of the Twitch audience who can move and operate the camera as required, freeing up the players to concentrate solely on the gameplay.

A video demonstrating the Twitch Feature Camera is available to view below.

VRFocus will bring you further information on They Came From Space as it becomes available.

See More of They Came From Space’s City Destruction in New Screenshots

Cloudgine, the company behind the cloud physics system incorporated into Oculus Toybox and the forthcoming Crackdown 3, recently announced a new virtual reality (VR) title, They Came From Space. Designed to bring VR and non-VR players together, They Came From Space promises to deliver multiplayer mayhem destruction to PC, Oculus Rift and HTC Vive.

They Came From Space screenshotThe destruction that can be witnessed in the new screenshots from They Came From Space in the gallery below is based on Cloudgine’s own technology. The cloud-based physics engine supports a wide range of middleware solutions including Unreal Engine 4, Nvidia PhysX, Havok and cloud platforms such as AWS, Microsoft Azure and Google Cloud Platform, making it simple to adopt and integrate into any project. Given that the heavy lifting is removed from the local processor and instead handled in the cloud, developers looking to add massive compute power to a videogame can do so without, according to Cloudgine, drastically altering their development processes.

The new screenshots for They Came From Space are available in the gallery below. VRFocus will be meeting with Cloudgine at Gamescom, Cologne, later this week and will bring you all the latest details on the videogame and the cloud-based physics technology.







They Came From Space screenshots

 

How Cloud-Based Physics Could Revolutionise VR

Processing power needed to run virtual reality (VR) is high. You need to be able to run a videogame at 90 frames per second (FPS) with stereoscopic rendering and high-end tracking to have an enjoyable VR experience. Cloudgine however think they have a solution in the cloud and networking technology that was used to power Oculus Toybox and Crackdown 3.

They Came From Space screenshotCloudgine has announced they’re working on They Came from Space, a cross-platform multiplayer videogame for VR and PC where you an play online with up to 10 players in fully destructible and dynamic environments using cloud-powered physics. You will also be capable of streaming from within the videogame straight to Twitch with a streaming director camera system. This combination will allow VR and AR developers to push technology further, without having to worry about how to adapt their videogame or application for low-end hardware that will not have the capabilities of running VR smoothly. By taking all the processing power online to the cloud, a lot of software companies can optimise their software, sync with various different platforms (iOS and Android) and keeping it up to date. Cloudgine may be on to something here, check out the video below to find out more.

They Came From Space Brings Crackdown 3’s Cloud-Based Physics to VR

Cloudgine has today announced a new videogame title designed to showcase its cloud-based physics technology. They Came From Space, currently in development for PC, Oculus Rift and HTC Vive, utilises the same cloud and networking technology that power Oculus Toybox and the forthcoming Crackdown 3.

They Came From Space screenshotThey Came From Space draws visual and tonal inspiration from classic 1950s B-movie alien invasion films and allows players to annihilate entire cities and landscapes. Utilising unique cross-platform virtual reality (VR) and PC gameplay, the online-multiplayer videogame gives VR-players control over massive alien Overseers, which work together with PC-players, dubbed Pilots, who control agile drones.

“Game development has been long awaiting a drastic change-up – a new technology that can truly expand possibilities and allow developers to super-charge their projects with unprecedented levels of compute power” said Maurizio Sciglio, CEO, Cloudgine. “We created They Came From Space to give developers a clear, fun idea of how powerful Cloudgine’s cloud-based physics, rendered at 90fps, really is. And believe us when we say that this is just an introduction into what Cloudgine is capable of – there’s so much room for continued innovation with our platform and there is so much more coming beyond physics that it’s, frankly, hard to imagine how far talented developers will push it.”

They Came From Space will offer online gameplay for up to 10 players, pitting players against each other in a race to destroy cities, collect energy for the Mothership’s ultimate weapon and obliterate the enemy’s protective dome. Featuring fully destructible and dynamic environments using cloud-powered physics, They Came From Space will also include a streaming director camera system for VR-players that gives Twitch streamers direct control of a personal camera from within the videogame.

They Came From Space screenshot“Our team doesn’t only focus on the brilliance of cloud-based technologies – we also pride ourselves in our ability to develop groundbreaking in-game features and concepts,” said Dave Jones, President, Cloudgine. “They Came From Space is not only an amalgamation of what’s possible with Cloudgine, it also shows how VR can smoothly integrate with other platforms. And if you’re fond of streaming your gameplay, I think you’ll find our cloud-rendered video streaming to be particularly useful.”

No release date has yet been announced for They Came From Space, but you can find out more about the videogame at the official website. VRFocus will keep you updated with all the latest details on They Came From Space and the technology powering it.