Among Us VR and Cities: VR will be present at the Meta Gaming Showcase next month.
The showcase is the second of its kind, providing the latest looks at titles coming to Quest. As announced yesterday, it will begin at 10am PT on April 20, hosted by Oculus Studio Executive Producer Ruth Bram.
Yesterday we speculated on what we might see at the showcase, including potential updates on GTA: San Andreas, Vertigo Games, Stress Level Zero, Splinter Cell/Assassin’s Creed and Among Us VR.
heads up Crewmates, we're gonna be in the Meta Quest Gaming Showcase! april 20 new bean footage no Impostors allowed
Well, it looks like we’ll be getting our wish for at least one of those — the Among Us VR Twitter account confirmed the game will appear in the upcoming showcase, featuring some new footage. Hopefully we’ll also learn a little about a possible release date for the game, too.
We also got confirmation that Cities: VR, the spin-off of the popular Skylines game, will be at the show. Developer Fast Travel pointed out that you won’t want to miss the event. Could this be where we learn about the spring release date for the Quest 2 exclusive?
For now, those are the only developers and publishers we’ve heard from — the rest of the showcase remains wrapped under a blanket of mystery. We should also expect a bit of the unexpected as well — Meta confirmed yesterday that alongside updates on previously-announced titles, we’re also in store for some brand new game announcements.
It won’t be the only VR showcase this year either — the UploadVR Showcase is back this June. Keep an eye out for more details soon.
Paradox Interactive hosted a stream on Twitch last week celebrating seven years of Cities: Skylines, along with new information and gameplay footage of the upcoming VR spin-off, Cities VR.
Creative Director Creative Director Erik Odeldahl spoke to Paradox about what to expect with Cities VR, as well as the differences between Skylines and the new VR version, before jumping into some gameplay live on stream.
You can watch the stream VOD here — the Cities VR discussion starts at around the 52 minute mark, and gameplay starts around 1 hour and 9 minutes.
This is the most in-depth look we’ve got so far at how the city management game will transfer across to VR. Notably, you can see how tool selection will work in Cities VR — you’ve got access to the same suite of options from Skylines, but spread across a wheel-like option selector on your Touch controller.
You can also see city requirements — like demand for residential vs commercial zones — by turning your left controller to the side, almost like viewing a wrist watch.
There was quite a few interesting tidbits revealed in the pre-gameplay chat as well. Odeldahl consistently reminded viewers (and existing Skylines fans) that Cities VR is not a straight port, but a VR adaptation and ultimately “a different game.”
“You shouldn’t pick up Cities VR and expect it to be a full blown port of Cities: Skylines,” he said. “VR is a different medium, it’s a medium that is very… We basically need to stay on frame rate 100% of the time. The simulation in Skylines is amazing, and also pretty heavy, so we’ve had to basically find what we feel is a good mix between the visual fidelity, the simulation etc.”
The simulation is the same in Cities VR, but it runs on a smaller scale — players will be limited to just one city tile, roughly 2km x 2km in size, so you won’t be able to build giant expansive cities over multiple tiles like you can in Skylines.
Odeldahl was also hesitant to call Cities VR a casual experience on Quest, as it’s a pretty in-depth city builder, but admitted it would be slightly “more casual” for those familiar with Skylines. To help those who are new to the franchise, Fast Travel Games has put a lot of work into the initial tutorial and made sure new players will be able to become familiar and comfortable with the game’s systems.
There’s a full day-night cycle in Cities VR, just like Skylines, and a lot of the same management options and tools are available, just on a smaller city canvas. As you might have guessed, mods (which became a big part of Skylines on PC) will not be supported in Cities VR.
Nine maps will be available at launch — all brand new for Cities VR — and the studio plans to support the game extensively post-launch.
When asked about other headsets, Odeldahl said the studio “will be talking about that in the future, but we have nothing to say about that at the moment” — a very similar response to previous answers.
We’ll be getting a fresh look at Fast Travel Games’ Cities VR later on today.
The upcoming Quest 2 town simulator will be featured on Paradox Interactive’s official Twitch channel during a show that kicks off at 6am PT/9am ET/2pm BT. Expect the Cities segment to drop a little further into the stream. We’ll share the specific link for the show when it’s live.
Expect to get a better grasp of exactly how the game is coming together, with new gameplay shown. Creative Director Creative Director, Erik Odeldahl will be jumping into the title for our first look at live footage. We’ll keep our fingers crossed for some new info on the game’s release window, too.
So far all we’ve seen from Cities VR is the announcement trailer above, which we debuted at our last VR Showcase in December. It’s a full spin-off of the Cities: Skylines series that reinterprets the control scheme for Quest and lets you scale up and down in the world as you build out your own town, acting as its mayor.
Currently, the game’s scheduled to launch in spring on Quest 2 (though other platforms may arrive in the future). It seems like those plans are still on track given that Fast Travel is running a very limited playtest for the title right now, which is expected to come to a close in a few days.
Are you going to be checking out Cities VR when it arrives later this spring? Let us know in the comments below!
Bereits in wenigen Tagen soll ein Playtest zu Cities: VR für die Quest 2 durchgeführt werden. Geplant ist der Start aktuell für den 7. März und der Testzeitraum soll sich auf voraussichtlich 7 Tage beschränken.
Cities: VR Playtest für Quest 2 angekündigt
Fast Travel Games hat heute eine Webseite veröffentlicht, auf der ihr euer Interesse an einem kostenlosen Playtest ab 7. März anmelden könnt. Ob ihr Zugang erhaltet, wird das Studio oder der Zufall entscheiden. Solltet ihr zum Test eingeladen werden, ist es euch jedoch nicht gestattet, Aufnahmen vom Spiel anzufertigen. Bei Cities: VR handelt es sich um eine VR-Version des Spiels Cities: Skylines, welches bereits seit einigen Jahren auf den größten Plattformen erhältlich ist. Das Spiel wird zunächst exklusiv für Meta Quest 2 erscheinen. Versionen für weitere Plattformen könnten zu einem späteren Zeitpunkt folgen.
Wenn ihr eine Quest 2 besitzt und am Playtest teilnehmen wollt, dann findet ihr hier das entsprechende Formular. Noch bis zum 2. März könnt ihr euch eintragen. Die finale Version von Cities: VR soll noch im Frühjahr 2022 erscheinen. Solltet ihr noch keine Quest 2 besitzen und mit dem Gedanken spielen, in die Virtual Reality einzutauchen, dann schaut doch gerne in unseren Langzeittest zur Quest 2. Wie ihr eine Quest 2 ergattern könnt, erfahrt ihr hier.
A select group of Quest 2 owners will get to try out Cities: VR early next month.
Developer Fast Travel Games today announced a limited community playtest for the city building spin-off. You can head to this link to sign up for a chance to play. You won’t be able to actually stream the game and you’ll need to sign a non-disclosure agreement, but if you get in you’ll be able to play from March 7 “for approximately five days”.
You will, of course, also need a Quest 2.
Cities: VR Playtests Incoming
This will be an unfinished build of that game that Fast Travel is hoping to fine tune before launch. Cities has carried a spring 2022 release date ever since we announced it at the Upload VR Showcase last year, so hopefully a full launch isn’t too far off.
The game is a full spin-off of the Cities: Skylines series that completely reinvents the control scheme to work in VR. For now, the game is exclusive to Quest 2, though Fast Travel has stated that it will have more to share on other platforms some time in the future. We spoke to Fast Travel’s Erik Odeldahl about building the experience last year.
Are you going to try for a chance to play Cities: VR early? Let us know in the comments below!
We’re looking forward to a ton of new games this year, as newcomers and trusted names in VR development alike are prepping to release bigger and better VR experiences.
Here we look at our most anticipated titles that are scheduled to release in 2022. We’ve ordered games according to their confirmed release dates, then the rash of titles sporting the ever-nebulous ‘coming in 2022’ release window, and then games that we have our eyes on (TBA). We update this article regularly, so make sure to check back for updated info.
Cities VR
Platform: Quest 2
Developer: Fast Travel Games
Release date: April 28th, 2022
Studiodescription: Be the mayor in Cities: VR, the ultimate VR city-building and management simulator. Design neighborhoods, construct buildings, direct the flow of traffic – all while you handle economics, emergency services, and more. Step inside this VR adaptation of the leading city-builder, Cities: Skylines.
Little Cities
Platform: Quest & Quest 2
Developer: Purple Yonder
Release date: May 12th, 2022
Studiodescription: Get ready to escape to the charming world of Little Cities, the cozy VR city creation game. Start with a simple road, carefully place your residential, commercial, or industrial zones and then watch the citizens move in! But keeping them happy is the only way to help your cities grow.
The Last Clockwinder
Platform: PC VR, Quest 2
Developer: Pontoco
Release date: Summer 2022
Studiodescription: A VR game about building contraptions out of your own clones in a cozy sci-fi world.
Ruinsmagus
Platform: PC VR, Quest 2
Developer: CharacterBank
Release date: Summer 2022
Studiodescription: Beneath the quaint streets and alleyways of Grand Amnis lies a vast labyrinth of ruins, long-forgotten by those above. In RUINSMAGUS, journey deep into this hidden subterranean realm in search of precious and powerful artifacts. Unravel the secrets of a lost age and grow from a novice wizard into a powerful, spell-wielding Magus in this narrative-driven action JRPG that includes 26 fully-voiced quests—featuring the vocal talents of Naomi Ohzora, Ai Maeda, Eiji Takemoto, and more.
MOTHERGUNSHIP: FORGE
Platform: PC VR, Quest 2
Developer: Terrible Posture Games
Release date: June 2022
Studiodescription: Craft. Shoot. Die. Repeat. Forge absurdly powerful guns and fight through the belly of a metal alien monstrosity in this VR FPS roguelite follow up to MOTHERGUNSHIP. Wanna build a rocket-firing-shotgun or a toxic spike-ball-launcher? Unleash your inner mad scientist, then take on the MOTHERGUNSHIP.
NFL PRO ERA
Platform: Quest 2, PSVR
Developer: StatusPro
Release date: Fall 2022
Studiodescription: NFL PRO ERA uses NFL game data to create the most authentic on-the-field NFL VR experience to-date. Lead your team to a Super Bowl, improve your QB skills by participating in drills, or play catch virtually with your friends in your favorite NFL stadium. Read the defense, run the offense and make the plays just like the pros do on Sundays—and see whether you have what it takes to compete at the highest level.
Espire 2
Platform: Quest 2
Developer: Digital Lode
Release date: November 2022
Studiodescription: Your mission—should you choose to accept it—is to ultimately locate and stop the launch of an untraceable, supersonic missile, a true doomsday device. Wield an array of high-tech gadgets as you go behind enemy lines and try to save the world for a second time.
Tea for God
Platform: PC VR, Quest 2
Developer: void room
Release date: Late 2022
Studiodescription: VR adventure that allows infinite movement within your own place. Customise your experience. Make it an intense shooter, a roguelite explorer, a relaxing trek.
The Exorcist Legion: SIN
Platform: Quest, PSVR
Developer: Fun Train
Release date: Late 2022
Studiodescription: As the sequel to The Exorcist: Legion VR, the game advances the chilling storyline and mythology with both single player and co-operative gameplay as well as some other mechanics and play styles never seen before in a horror co-op game.
Ziggy’s Cosmic Adventures
Platform: PC VR, Quest 2
Developer: Stardust Collective
Release date: Late 2022
Studiodescription: ZIGGY’S COSMIC ADVENTURES is a fully immersive cockpit VR game set in a stunning universe. Fight your way through the solar system amidst intense arcade combat, navigate through treacherous space environments, and feel the rush of scrambling to manage your ship’s systems.
Among Us
Platform: PC VR, Quest 2
Developer: Schell Games
Release date: holiday 2022
Studiodescription: Among Us VR will keep what made the original party game so awesome. Players attempt to get their spaceship in working order, priming the shields or diverting power to various subsystems. Easy enough—except one or more members of the Crew are secretly Impostors, tasked with sabotaging and killing off the crew. Among Us at its best involves everyone accusing everyone, with the Crew trying to ejectImpostors from the airlock and Impostors trying to get Crewmates to turn on each other. Nobody is above suspicion.
Propagation: Paradise Hotel
Platform: PC VR
Developer: WanadevStudio
Release date: End of 2022
Studiodescription: Live an intense VR survival horror adventure with gripping storytelling, in which you will explore dark environments, make terrifying encounters and get your adrenaline pumping. Will you find your way out of the Paradise Hotel alive?
“Coming in 2022”
BONELAB
Platform: PC VR, Quest 2
Developer: Stress Level Zero
Release date: 2022
Studiodescription: Sentenced to death, you embody an outcast escaping fate. Discovering a pathway to a hidden underground research facility. A series of challenging experiments and discoveries await. A road to the truth calls from the void.
Ghostbusters VR
Platform: Quest 2
Developer: nDreams, Sony Pictures
Release date: 2022
Studiodescription: Head to San Francisco and start your very own Ghostbusters HQ. With a trusty proton pack on your back and a P.K.E. meter in-hand, you have everything you need to track, blast, and trap ghosts—and begin to unravel a mysterious conspiracy that threatens the entire city. You can go it alone, or grab up to three friends for a true Ghostbusters crew experience.
Red Matter 2
Platform: Quest 2
Developer: Vertical Robot
Release date: 2022
Studiodescription: Red Matter 2 picks up right where the previous game left off. You might’ve escaped the titular red matter last time, but you certainly haven’t stopped it. Doing so will take you across the solar system, from a base on our own moon to a space station orbiting above Saturn’s rings, and beyond. Uncover dark secrets and do your best to halt the red matter’s spread and save humanity.
The Walking Dead: Saints & Sinners – Chapter 2: Retribution
Platform: Quest 2
Developer: Skydance Interactive
Release date: 2022
Studiodescription: Continue your journey through a changed New Orleans, one that’s even more dangerous than before. Expect fewer resources, more walkers, and a new and bloodthirsty threat that will hunt you across the city. Scrounge up whatever you can to survive—and be careful. Your choices matter now more than ever.
Studiodescription: COMPOUND (Pre-Alpha) is a randomized rogue-lite, free-roaming shooter for VR veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options.
Super Kit: To The Top
Platform: PSVR, PC VR(?)
Developer: Electric Hat Games
Release date: 2022
Description: Electric Hat hasn’t said much about the game outside of the official trailer, but looking at the video it’s apparent Super Kit is focusing again on high-flying parkour with the addition of some combat elements and some very slick-looking environments that recall games like Jet Set Radio, Mirror’s Edge, and The Climb 2.
Paradox of Hope VR
Platform: PC VR
Developer: Monkey-With-a-Bomb
Release date: Coming to Early Access “soon”
Studiodescription: Paradox of Hope is an immersive single-player VR shooter with survival and horror elements. Explore mysterious metro mazes of post-apocalyptic Moscow, use stealth or combat approach to achieve your goal, upgrade your equipment and arsenal, and enjoy the atmospheric moments of stalker’s life.
Peaky Blinders: The King’s Ransom VR
Platform: PC VR, Quest 2
Developer: Maze Theory
Release date: 2022
Studiodescription: Step into the gritty streets of 1920s Birmingham and London and explore iconic locations from the show, including The Garrison pub, Charlie’s Yard and Shelby’s Betting Shop, as you take down rivals and move up in the world.
Vertigo 2
Platform: PC VR
Developer: Zulubo Productions
Release date: 2022
Studiodescription: Vertigo 2 is a single-player VR adventure. Explore the depths of the vast Quantum Reactor as you descend to finish your journey home.
Ultimechs
Platform: “major VR platforms”
Developer: Resolution Games
Release date: 2022
Studiodescription: Ultimechs is the multiplayer VR gaming experience from Resolution Games that will be coming to major VR platforms next year. As the thrill of professional athletics meets the precision of purpose-built machines, Ultimechs welcomes players into the sport of the future to compete for victory. If you don’t have the speed, precision and rocketry that it takes to defeat your opponents, you’re done for.
The Last Worker
Platform: PC VR, Quest
Developer: Oiffy, Wolf & Wood Interactive
Release date: 2022
Studiodescription: The Last Worker is a first person narrative adventure centered around our struggle in an increasingly automated world.
Nerf Ultimate Championship
Platform: Quest 2
Developer: Secret Location
Release date: 2022
Studiodescription: NERF Ultimate Championship is a competitive multiplayer game that brings NERF battles into an electrifying competition only possible in virtual reality. Gear up with a wide range of new and classic blasters as you leap around fantastic arenas in intense 4v4 team matches. Soak in the sound of roaring fans and master your skills as you begin your journey to become the Ultimate NERF Champion.
Samurai Slaughter House
Platform: PC VR, Quest 2, PSVR
Developer: Tab Games
Release date: 2022
Studiodescription: VR-only physics-based combat game. Use stealth and creativity or brute force to take on your foes in a vast physics based sandbox. Battle both humans and demons while exploring a large metroidvania-style open world. Collect items and power up your character. Explore towns and interact with NPCs.
Update (April 21st, 2022): We’ve cycled out a number of previously released games, and plugged in a few more promising titles set to come out this year. If you have any suggestions or tips, let us know in the comments below.
What VR game are you looking forward to? Let us know in the comments below!
How exactly is Fast Travel Games bringing the scale of Cities: Skylines to VR? We spoke to the studio to find out.
Announced at our Upload VR Showcase earlier this month, Cities VR is an adaptation of Colossal Order’s enormous city-building sim, designed to work with the Quest 2. Elements of the game — like the isometric view — make perfect sense for the platform. Other aspects — like creating massive urban sprawls on standalone hardware — seem a bit more challenging.
We spoke to Creative Director, Erik Odeldahl, about how Fast Travel is approaching the project. He shared details on the size of cities and structure of the game, as well as if it might ever come to headsets beyond Quest 2. Read on below!
UploadVR: What exactly is this game’s relationship to the original? Is it a direct port with all the features, headed to VR?
Erik Odeldahl: Cities: VR is how we bring the full city simulation of the original game to VR. It plays and feels in a similar way. The main difference is that it plays out on a smaller geographical scale than what you’ll find on PC and consoles. By focusing on a smaller area to build your city in, we can keep the simulation intact and let the player be in control of a lot of the minutiae of being the mayor of a city. That said, you can still build big and amazing looking cities in our game!
UVR: What do you think it is about the Cities experience that works in VR?
EO: I believe there is an amazing sense of scope in our game as players go from bird’s eye view down to street level and see their neighborhoods come alive from up close, and we have also implemented tactile feedback and custom made tools so that you feel almost like an artist when you design and create your city. I also think playing a Cities game in VR boosts the emotional connection to your creations, I keep finding myself caring almost too much about the well-being of my citizens!
UVR: How does the structure of the game play out? Is there a campaign to follow?
EO: We are still experimenting with how to best open the game for players new to Cities simulation, but the current direction we’re working in is the following: The game ships with several maps in three different themes: Nordic, Tropical and Temperate. The player is able to choose which map to play in, and regardless which one you choose to start, you will be presented with a tutorial that teaches you the basics of city building. You don’t have to play the tutorial, but it’s a really nice way to get into Cities for those that are new to it!
Cities: VR is a game about experimenting with the tools you have. What happens if you build your city a certain way instead of another? How quickly can you maximize the population in an area? How can you make them happy? There is no story for the player to follow. It’s very much a sandbox that invites you to try different strategies out.
UVR: This seems like a technically ambitious game for Quest, just how large can cities become?
EO: It is a technically ambitious and dare I say challenging game to build for a handheld VR device. We have decided to lock the size of the cities to one tile which is 2x2km. We found this the best choice on a Quest 2 for several reasons, the main ones being it lets you get really close to your creation while simultaneously allowing us to run the full city simulation without any major changes from other Cities games you might have played.
UVR: What are some of the harder aspects of the game to translate to VR?
EO: We realized early on that our biggest challenge is the immense scale of the game on PC and other platforms. Scale however is appreciated differently in VR, so it also turned into the thing that really gives it its strength. By letting the player come much closer to their creation, I feel they appreciate it more and really become a part of their city. This is one of those things that is hard to communicate in words and videos, and that just has to be experienced in a headset.
Being a mayor in Cities involves a lot of big choices such as where do I place the industrial zones, as well as smaller choices, such as how much do you tax the citizens. Making sure these choices translate well into VR UIs takes a lot of work and time, but we feel we’re doing a pretty good job there.
UVR: Are there plans for other platforms?
EO: While Cities: VR is only announced for Quest 2 we’ll have more information to share on potential additional platforms at a later date.
UVR: This is the first time Fast Travel has effectively remastered a game for VR – do you plan to do more of this in the future?
EO: It depends very much on the project. We saw so much potential in Cities and that made the choice to adapt it to VR easy for us. This is not the case with a lot of other – admittedly really cool! – flat screen titles. VR is very different from a design perspective and getting the player’s presence in the game world right is always what gets the most focus from our teams.
Recently-announced VR city sim, Cities: VR, might come to headsets other than the Meta Quest 2 (formerly Oculus Quest 2) later down the line.
Creative Director Erik Odeldahl said as much in a Q&A with UploadVR that will be published over the weekend. When asked about the possibility of other headset launches, Odeldahl replied: “While Cities: VR is only announced for Quest 2 we’ll have more information to share on potential additional platforms at a later date.”
Well, it’s not a “no”, at least.
Cities VR May Come To Other Headsets
We announced Cities: VR at the start of last week’s Upload VR Showcase. It’s set to bring the gameplay of Cities: Skylines over to Quest 2, making full use of motion controllers as you plan out your very own metropolis, acting as its mayor. Gameplay takes place from an isometric, god-like view, though you can also scale right down into the city itself to watch its inner workings.
Currently the game is scheduled for a launch on Quest 2 next spring. There aren’t any specifics as to if we might hear about more platforms before then or after, but we’ll definitely keep our fingers crossed for PC VR and possibly even PSVR 2 versions. Fast Travel itself has brought most of its games to practically all platforms over the past few years, so it’s certainly possible. Don’t miss our Q&A for more details on exactly how the game will play and how it compares to the original Cities: Skylines.
Where do you want to play Cities: VR? Let us know in the comments below!
Fast Travel Games’ next VR title is a spin-off of popular city-building simulation, Cities: Skylines, named Cities: VR.
Announced today at the Upload VR Showcase, Cities: VR is coming to Meta Quest 2 (formally known as the Oculus Quest 2) in Spring 2022. Check out the brand new reveal trailer just below.
Cities: VR Announced
If you’re familiar with city-building simulators, you’ll likely know what to expect from Cities: VR. As mayor, you’ll be creating your very own metropolis, having a say in every aspect of city planning from paving roads to placing buildings. You’ll use Quest’s motion controls to point and click around the map, and the game can be played both from an isometric view and even zooming down into street level.
In a prepared statement, Creative Director Erik Odeldahl said that the game looks to “adapt Cities: Skylines to VR in a way that is both approachable for new players and a new challenge for Cities veterans.”
Cities: VR is the fifth VR game from Stockholm-based Fast Travel, which is comprised of former developers from Battlefield developer DICE and Angry Birds creator Rovio. The studio got its start with 2017’s Apex Construct, moving onto The Curious Tale of the Stolen Pets and Budget Cuts 2, which was developed alongside Neat Corp. Most recently the team released a survival horror adventure, Wraith: The Oblivion – Afterlife, which was set in the World of Darkness universe. The team also recently confirmed it’s getting into VR publishing.
We’ve got many more announcements to come at the Upload VR Showcase, so stay tuned!
Popular city-builder Cities: Skylines (2015) doesn’t offer native VR support, however the franchise is getting its first official made-for-VR game soon called Cities: VR, which will let you go hands-on as you take the reigns of your city from a new perspective. First unveiled back in December, now developers Fast Travel Games say the Quest 2 native is slated to arrive April 28th.
Update (March 31st, 2022): Cities: VR is coming to Quest 2 (re: not original Quest) on April 28th. The studio is offering a 10% discount on pre-orders, which you can find over at the Quest Store starting today.
Fast Travel Games also tossed out a new gameplay walkthrough video, linked below. In it programmer Martin Larsson says the team has been creating the “definitive city-building experience of City: Skylines [in] VR.”
The video gives you a good overview of the basics behind the series, which explains the game’s various city management tools, ways to expand, gain citizens, and build a unique city. Check out the new walkthrough video below:
Original Article (December 2nd, 2021): Cities: VR is being developed and published by veteran VR studio Fast Travel Games, the Stockholm-based team behind Apex Construct, The Curious Tale of the Stolen Pets, and Wraith: The Oblivion – Afterlife.
The city-building and management simulator is coming to Meta Quest 2 in Spring of 2022. It’s uncertain whether Cities: VR will be exclusive to Quest 2, however if any of the studio’s other titles are any indication it’s possible we may see a timed release on other major VR platforms.
Just like the original Cities: Skylines, you’ll be able to do all of the same urban-planning and city management, albeit with the ability to fully immerse yourself in the world by either towering over your city or zooming down to see the day-to-day action.
You can get a better look at gameplay in the video below, which shows that Cities: VR appears essentially City: Skylines translated directly into VR.
“Cities: Skylines is the ultimate modern city-builder, and it’s an honor to bring this franchise to VR,” said Erik Odeldahl, Creative Director at Fast Travel Games. “The city-building genre has huge potential in the VR market and we couldn’t wait to work on this IP. We’ve spent a ton of time, research, and energy to translate Cities: Skylines to VR in a way that is both approachable for new players and a new challenge for Cities veterans. We can’t wait to see what players build!”
Fast Travel Games says they’ll be talking more about Cities: VR closer to launch on Quest 2 (re: not the original Quest), so we hope to learn more about other platforms and whether the VR title will support any mods or additional paid DLC such as different buildings, environments, or gameplay features.