The Virtual Arena: VR’s Bonanza for Commercial Entertainment (Part 2)

Industry specialist Kevin Williams of KWP, concludes his report on the latest developments shaping the digital out-of-home entertainment (DOE) sector and all things to do with Commercial virtual reality (VR) deployment seen internationally. In this final part we see the drive for new investment and the realities and speculation on the market’s true worth.

With this final part of our coverage and we rush from Germany, to the Czech-Republic, and a major event in the country’s capital, underlined the influence that this new commercial entertainment utopia is having on the investment community. Held at the beginning of September, Future Port Prague was a two-day gathering of innovative technology trends and influential speakers on the subject. Along with dedicated conference events there was a showcase arena that comprised demonstrations of the latest tech-trends, ranging from Drone racing, electric-automobiles, smart home appliances and 3D printing to just name some of the exhibits. As part of this, local Czech developers were also promoting their influence on the scene, and VR made a big showing.

Future Port Prague 2018
Future Port Prague 2018 – A packed outdoor festival conference stage. (Credit: KWP)

We have already mentioned in part one of this feature Beat Games; the Czech-based company had a version of the Beat Saber VR arcade setup demonstrating to attendees in the VR Zone of the event. It was interesting to see that unlike normal VR arcade deployments of the game, this enclosure used the latest technology from new industry start-up LIV. The green-screen enclosure and specially tracked virtual camera, placed the player in the centre of the action, superimposing them into the virtual environment – but not only creating a great audience element, the LIV system has been developed to offer a unique takeaway, with the player able to download a video of their ‘performance’, with appropriate social media hooks. The company looking to deploy this platform at several VR arcades.

LIV captures Beat Saber performances
LIV offers an added element to the Beat Saber experience. (Credit: KWP)

Another local Czech-based developer is DIVR Labs – the company famous for a local Prague tourist attraction that is seeing phenomenal business. Golem VR (not to be confused with the other Golem), the attraction is one of the largest free-roaming virtual experiences operating. The basement of the local Prague Hamleys toy store transformed to accommodate a backpack-based VR experience using Oculus CV1’s. Groups of up to four guests traverse the virtual environment – in an experience that sees them transported through time to the 16th century, to discover the mythical Golem and its creator in an interpretation of the story. DIVR has partnered with Hamleys to develop this first free-roaming VR adventure that has no weapons or shooting (one of the first of its kind). The company in negotiations to open additional venues.

Golem VR
A view of the Golem VR experience at Hamleys in the city centre. (Credit: KWP)
(Credit: KWP)

Returning to Future Port Prague, and another Czech-based developer, VRgineers took an exhibition space to offer the first public demonstrations of their XTAL head-mounted display (HMD). This system offers what the company calls an Enterprise-ready solution with a world’s first AutoEye system, offering automatically aligned lenses to the user’s eyes as well as an incredible wide field of view. The system has already been taken up by the local automotive industry, and the company is now in the process of receiving additional investment towards offering the platform too interested location-based VR developers. The company running at the event the ability to fly in a networked aerial combat using the visual fidelity achieved with the XTAL.

XTAL
The XTAL headset in action. (Credit: KWP)

The next phase of high-end VR headsets has seen a shift in focus towards Enterprise opportunities (a sector prepared to pay for a technological lead). Most recently Kickstarter-funded Pimax demonstrated in Europe the production version of the Pimax 8K wide-field of view system, but also at the same time revealed a cost-reduced version. We saw at the Chinese Amusement trade conference in March one of the first Chinese attraction developers experimenting with the Pimax dev-kit on their robotic arm motion platform, and there are reports of at least one major VR park developer looking to deploy this at their site.

VR Enlightenment - Asia Amusement & Attractions (AAA) Expo 2018
VR Enlightenment – Up in the air in a Pimax back at the Asia Amusement & Attractions (AAA) Expo 2018. (Credit: KWP)

The consideration to a wholly focused Enterprise initiative was also seen from StarVR, the company’s Vice Chairman Jerry Kao reported as saying the company was shifting its operational focus to high-end enterprise applications, with the location-based entertainment market to aerospace and automotive. This was reported following the companies unveiling of the StarVR One HMD during SIGGRAPH in Canada. The new headset offering what the company calls a “100% human viewing angle” is clearly packaged to address a DOE centric business model; building on previous associations with IMAX, SEGA and the VRPark in Dubai, as well as through VR attraction projects with StarbreezeZerolight

This year’s SIGGRAPH saw a major push towards location-based VR application of the latest high-end graphics and computer power – many exhibitors showing a shift towards this new business dimension. Leading tracking specialists OptiTrack, introduced their new Active Puck Mini at the event, offering a cost effective and 40% reduced option. The company confirmed that along with conventional motion capture business the system had Location-Based entertainment offerings squarely in their sites. The company has been deployed in many of the leading free-roaming VR installations, and OptiTrak has partnered with Dreamscape Immersive, offering their tracking solution, as well as working in conjunction with several other developers.

Dreamscape Immersive, have been in the news for the tests of their own free-roaming Alien Zoo concept – and the company partnered with movie theatre chain AMC Entertainment late last year, the deal coming after closing some $20 million (USD) of their Series B funding. It is this drive by the movie theatre business to embrace the opportunities of LBE VR that has seen momentous developments in recent weeks. One of the biggest was the announcement that Canadian cinema giants Cineplex had signed a strategic partnership with VRstudios (famous for their VRcade platform and VR experiences). The deal saw Cineplex strategically invest in their VR business, with at least 40 multiplex and location-based entertainment centres planned in the Canada territory by 2021.

Group of players start their progress through VRcade’s Terminal 17 at IAAPA 2017. (Credit: KWP)

This undertaking is mirrored by other cinema chains taking the plunge. The VOID’s “hyper-reality” location-based entertainment (LBE) operation, announced the first “In-Theatre” VR installation in the States – following the signing of an exclusive expansion agreement with leading entertainment and media company Cinemark. This development also saw The VOID LBE VR venues opening across Canada. This news follows on from continuing developments in the movie-theatre sector to embrace the opportunity of VR attractions tailored for their unique audience mix. With the expansion of the operation The VOID was also linked to brand new game content building on influential Intellectual Properties (IPs) – a joint venture of ILMxLAB, a division of Lucasfilm, and The VOID, will see a “one-of-a-kind, original adventure” based in the Wreck-it Ralph films’ unique world (tentatively called Ralph Breaks VR). This is the first of several immersive virtual reality properties from the developer, based on film licenses, building on previous Ghostbusters and Star Wars experiences.

Ralph Breaks VR

Investing into the cinema scene has gained momentum as the theatre business has seen in the US a 16% decline in ticket sales, attributed to a need for a more diverse offering for the “millennially-minded” audience hoping to be attracted to their locations. Following a spate of mergers and acquisitions in this sector the market has fixated on finding an entertainment-mix to incorporate as a “in-theatre” offering. As we reported in our coverage from the LBE VR summit, manufacturers such as D-BOX Technologies had invested in their own D-BOX Cinematic VR Experience which launched earlier in the year at an Ottawa theatre.

Microsoft LBE Summit 2018: D-BOX’s cinema seat put through its paces with the latest VR experiences created for this sector
D-BOX’s cinema seat put through its paces with the latest VR experiences created for this sector. (Credit: KWP)

This also brings us to developer Nomadic, who have been developing their own location-based adventure-based, tactile VR experiences – the company has promoted heavily in the cinema industry (presenting at the 2017 CinemaCon, and reportedly raising some $6 million in seed funding). Focused initially on a in-theatre approach, the company recently announced they had partnered with Vertigo Games to deploy a turn-key, modular-based VR platform based on Arizona Sunshine LB Elite. The first installations schedule to open fall this year. How much this space will mirror the wireless VR experience seen at Gamescom, in Germany recently has yet to be revealed. But this nicely takes us full circle from where this coverage began.

Arizona Sunshine LBE at Gamescom 2018
Arizona Sunshine LBE at Gamescom 2018. (Via HTC)

In just a matter of months and we have seen a level of investment in immersive entertainment focusing on developing virtual reality – far surpassing the previously wild speculation of the consumer VR sector. We have seen colourful analysis on the worth of the Commercial Entertainment or LBE VR market – most notably the SuperData chart that looked at a $995 million valuation of Location-Based entertainment by 2021. And we have seen other charts rise the gambit as high as $12 Billion by 2023 (Greenlight Insights), hopeful speculation to be sure – but based on a growing hunger to maximise the aspirations of the audience, to the abilities of this sectors technology, where the consumer equivalent has failed to deliver (for whatever reasons).

LBE Market Forecast via SuperData
LBE Market Forecast via SuperData

It is important to understand that the VR arcades scene is still at a very early stage of development and has by no means established itself as a dependable business model. One such example of this is the IMAX pilot scheme to establish their concept of IMAX VR LBE operations. News recently broke that two of the seven opened sites had been closed (one in New York and one in Shanghai). The IMAX board had already revealed at the beginning of the year in an investor call that the sites were not all operating at the expected financial level, and there was no real surprise that the roll out was being reversed.

On a recent visit to the only European IMAX VR location in Manchester, the site was seen to be closed off for a private party – and while claimed to still be popular, it was revealed that the adjacent Odeon cinema had been giving away vouchers for free VR experiences, with the purchase of movie tickets; in a hope to drive some business. We have also heard reports of major reshufflings of executive teams and complete management replacements at some of the early LBE VR manufacturers and operators, The VOID saw the departure of their CTO and CEO, while other operations in pivoting towards a commercial entertainment business model have had to drastically restructure their executive team, unable to fathom the realities of the DOE business.

But we have not seen anything yet, and one of Europe’s largest amusement and attraction conventions is about to take place in a matter of weeks – already sources have revealed a record number of new VR attractions about to be launched. While the UK amusement trade will hold their Autumn Coin-Op Show (ACOS), taking place at Olympia London during October, and will include the first London Future of Immersive Leisure (FOIL) seminar run alongside ACOS, focusing on the business opportunities presented by immersive technology to the UK’s out-of-home entertainment industry (this event hosted by our consultancy KWP) – look out on VRFocus for the latest developments from these events in the days and weeks to come.

 

Cineplex And VRStudios Sign Strategic Partnership Deal

The Canadian cinema giant Cineplex has announced that it has signed a strategic partnership with the Seattle-based VRStudios that features a “significant” equity investment in the maker of commercial virtual reality (VR) arcades. Though the full terms of this deal have not been disclosed, but part of the agreement will see Cineplex install up to 40 VRStudios arcades in their multiplexes and location-based entertainment centers across Canada by 2021.

VRStudios

As reported by Hollywood Reporter, the two strategic partners will also work to “broader expansion opportunities” in North America and elsewhere outside Canada. As VRStudios sells commercial VR experiences to theme parks, arcades, amusement parks, family entertainment centers, casinos and theatrical multiplexes. Cineplex have in the pasted installed a number of VRStudios attractions at an out-of-home entertainment venue in Edmonton, Alberta, before expanding its agreement.

In a statement about the new partnership, Cineplex President and CRO Ellis Jacob explains: “We are not just deploying VR across our network, we are strategically investing in the market to create new revenue streams as well as critical mass and scale for growth,”

Cineplex
Courtesy of Cineplex Entertainment

It was only earlier this month that VRStudios announced a new location-based VR configuration for the VRcade PowerPlay product line which would allow it to work better in smaller arena spaces. This means that now more locations then ever before would be able to offer these immersive experiences without needing a massive location in which to set up the technology needed to provide it. Their flagship VRcade PowerPlay product supports up to eight players within one space but the new configuration will allow for between two-six players.

Cineplex has already leveraged a number of different high-end VR attractions like The Void within their multiplexes in order to stand out in the market and attract customers to their locations. With this new deal they will soon be able to provide even more experiences to their customers and expand on the already inviting offering that they have available.

VRFocus will be sure to bring you all the latest on Cineplex and VRStudios in the future so make sure to stay tuned to keep up to date in the future.

The VOID to Open new Experience Centers in Canada in Conjunction With Cineplex

Just over a year ago location-based virtual reality (VR) company The VOID entered the Canadian market through a collaboration with Cineplex, opening a VOID Experience Centre in Toronto at The Rec Room, a location designed to merge videogaming with music, live entertainment and dining. Today, the pair have announced a new, exclusive expansion agreement to add more centre’s across the country.

Star Wars Secret of the Empire

Cineplex now has the exclusive rights to operate The VOID concept across Canada, with a plan to open a minimum of five VOID Experience Centers over the coming years, both inside and outside of Cineplex operated properties.

“In addition to announcing this Canadian market development plan with The VOID, today we are also sharing the news that this summer we will be opening a second location in Canada at our West Edmonton Mall location of The Rec Room,” said Ellis Jacob, President and CEO, Cineplex.  “Entertaining people is what we do best and this truly immersive, engaging and interactive experience is a great addition to our growing list of entertainment offerings.”

Unlike the standalone Star Wars: Secrets of the Empire experience that’s been running in the UK, a VOID Experience Centre will feature both Star Wars: Secrets of the Empire developed by ILMxLAB and Ghostbusters: Dimensions.

Ghostbusters Dimension - THE VOID

“We’re committed to transporting everyone, everywhere on virtual adventures. To deliver on that promise, The VOID will continue to open our unique entertainment centers in key markets and major destination cities,” said Cliff Plumer, CEO of The VOID. “Through our partnership with Cineplex, The VOID will bring immersive VR – through sight, sound, touch, smell and motion – to a broad consumer audience.”

The Canadian announcement follows further expansion plans which The VOID revealed last month, adding nine new locations across the US; Atlanta, Ga.; Austin, Texas; Dallas, Texas; Hollywood, Calif.; Minneapolis, Minn.; New York, N.Y.; Philadelphia, Pa.; Santa Monica, Calif.; and Washington, D.C. The company also has plans for an original IP, being developed in partnership with Ninja Theory called Nicodemus: Demon of Evanishment. VRFocus will continue its coverage of The VOID, reporting back with its latest announcements.

D-Box Launches VR Cinematic Experience in Canada

Canadian cinema company Cineplex recently teamed with IMAX to open Canada’s first virtual reality (VR) centre at Cineplex’s Scotiabank Theatre in Ottawa. Immersive entertainment hardware company D-BOX are also working with Cineplex to present a VR animated film at the centre.

D-Box have provided ten VR motion seats, which will first be used to enhance the presentation of animated VR experience Raising A Rukus, which has been created by The Virtual Reality Company (VRC). Raising A Rukus has previously been presented at the IMAX VR centre in Los Angeles where audiences praised the story, which brings to viewer on an adventure with twins Jonas and Amy, and their mischievous dog Rukus. Created as an interactive experience, Raising A Rukus lets the audience decide what path the story follows, with state-of-the-art motion technology to further immerse audiences in the story.

Virtual Reality Company Raising a Rukus Scene

“We are extremely proud of this new venture and can’t wait for people to see just how immersive the D-BOX VR Cinematic Experience is,” states Claude Mc Master, President and CEO of D-BOX. “By adding our proven motion technology to an amazing story like Raising A Rukus, we’ve created a ground-breaking attraction the whole family can enjoy.”

“As one of Canada’s leading entertainment destinations, we work really hard to offer exceptional experiences to our guests of all ages,” said Daniel Seguin, Vice President of Operations for Eastern Canada, Cineplex. “The D-BOX VR Cinematic Experience is a great example of this. We are pleased to continue our long-standing relationship with D-BOX on this exciting launch.”

The Scotiabank Centre was created as a joint project between IMAX and Cineplex, and was opened to the public last month, aiming to present a combination of VR movie experiences and immersive videogames, offering facilities such as a Player’s Lounge to let visitors get to know one another before taking each other on in an VR videogame. The ten room-scale VR pods offer user mobility and interaction and can be modified to suit various different types of VR content.

Further information on the Scotiabank Centre can be found on the Cineplex website.

VRFocus will bring you further new on IMAX VR projects as it becomes available.

Cineplax and IMAX VR Centre Now Open

Earlier this year, Cineplex and IMAX announced a partnership to bring a virtual reality (VR) centre to Toronto, Canada. The centre at Scotiabank Theatre has now been unveiled, and will offer location-based VR experiences to visitors.

The Scotiabank Centre will offer a combination of movie-based VR tie-in content and VR videogames in an immersive, multi-dimensional setting. Facilities on offer include a Player’s Lounge where visitors can relax and get to know other players, and ten specially designed VR pods which have been created to allow user mobility and interaction in virtual environments, and which can be modified to suit the needs of specific content, both single and multi-player.

“As one of our country’s leading entertainment destinations, we are always looking for new ways to evolve and offer a variety of innovative experiences to our guests,” said Ellis Jacob, President and CEO, Cineplex. “We are proud to continue our partnership with IMAX for the launch of Canada’s first VR Centre and excited to demonstrate once again that we are more than just movies.”

“We are excited to be launching Canada’s first IMAX VR Centre at such an iconic location as the Scotiabank Theatre Toronto with our longstanding partner, Cineplex,” said Mark Welton, President, IMAX Theatres. “Together, we look forward to ushering in the next evolution of immersive entertainment and bringing the highly social and interactive IMAX VR experience to audiences in Toronto.”

MAX VR Centre Pod Layout

Sessions in the VR Centre are expected to last between seven and fifteen minutes, with content provided by the many partnerships IMAX has fostered with filmmakers and videogame developers. Content already expected to be coming to the IMAX VR Centre includes Star Trek: Bridge Crew, Archangel, and Justice League: An IMAX VR Exclusive.

Tickets for IMAX VR experiences at the Scotiabank Theatre can be purchased on-site. Further information can be found on the Cineplex website.

VRFocus will bring you further information IMAX VR projects as it becomes available.

D-Box and Cineplex Team Up For VR Cinematic Experience

Canadian cinema company Cineplex have already been involved in several ventures to bring virtual reality (VR) to various locations in Canada. The latest involves immersive entertainment company D-Box, who have partnered with Cineplex to bring a VR cinematic experience to Canadians.

Customers at Cineplex’s Scotiabank Theatre in Ottawa will soon be able to enjoy a VR motion experience in one of the 10 D-Box VR motion seats that are being installed in the theatre to offer a more immersive experience.

The new VR theatre experience is expected to open sometime in Autumn 2017 and will debut with the premiere of animated VR motion experience of Raising a Rukus, an animated adventure produced by The Virtual Reality Company that tells the story of a brother and sister as they go on magical adventures along with their mischievous dog Rukus.

Virtual Reality Company Raising a Rukus Family Scene

“We entertain more than 75 million Canadians a year so integrating VR entertainment experiences into our theatres is a natural extension of what we do best,” said Pat Marshall, Vice President, Communications and Investor Relations, Cineplex. “We love bringing innovative new entertainment choices to our guests and we are pleased to work with D-BOX to bring this new, immersive VR experience to the Ottawa community.”

“We’ve been working with Cineplex since 2009 and today they have more than 80 auditoriums equipped with D-BOX motion systems, providing movie-goers with an exceptional in-theatre experience,” states Claude Mc Master, President and CEO of D-BOX. “This new venture underlines our commitment to move full speed ahead into the world of VR through immersive storytelling and offers the movie industry a reliable, manageable, secure and efficient way to create recurring revenue.”

VRFocus will bring you further news on D-Box and Cineplex VR projects as it becomes available.

IMAX and Cineplex To Create VR Centre in Canada

IMAX and Cineplex are expanding their existing partnership to bring more opportunities for Canadians to enjoy virtual reality (VR) with the planned opening of a new IMAX VR Centre in Toronto, Canada.

The new VR Centre will be installed at Cineplex’s Scotiabank Theatre, Toronto. The VR Centre will be situation next to the main entrance and is planned to offer high-end VR headset and 360-degree sound technology to visitors. The design will involve several ‘pods’ that will allow VR users to immerse themselves in VR and move around without accident or injury.

“Cineplex is a leading entertainment company and an excellent partner that shares our commitment to innovation,” said Richard L. Gelfond, CEO of IMAX Corporation. “It has led the way in expanding the IMAX network across Canada and is now the first to launch an IMAX VR Centre in the country. We believe the Centre will give audiences of all ages a new level of immersive entertainment experiences.”

“Offering our guests new entertainment choices and a variety of experiences is what Cineplex is about and we are proud to partner with IMAX on this venture,” said Ellis Jacob, President and CEO, Cineplex. “The Centre, slated to open this fall, will offer our guests immersive, multi-dimensional virtual reality experiences, including movie entertainment content and games.”

The first IMAX VR centre was opened in Los Angeles, with a second following in New York City. IMAX are planning to open up to eight new centres in location across North America, Western Europe and Asia by the end of 2017. If successful, the company has plans to roll out further centres worldwide.

VRFocus will bring you further news on IMAX VR centres as it becomes available.

The Void: Ghostbusters in VR kommt nach Kanada, vielleicht London

Die bereits erwartete Expansion des Erlebnisparks The Void beginnt. Die VR-Erfahrung Ghostbusters: Dimension wird in The Rec Room in Toronto installiert. Das auffällige Gebäude mischt Arcade-Erlebnisse mit Gastronomie und bietet sich als Event-Location an, ein Standort ist derzeit in London im Bau.

Who ya gonna call: Ghostbusters expandiert

Ghostbusters: Dimension gehört zu den aufwendigsten VR-Erfahrungen. Mit einem PC-Rucksack, einer Weste mit Feedback, gepolstertem VR-Helm und virtueller Waffe ausgerüstet, macht man sich zu dritt auf Geisterjagd ganz im Stil der Kultfilme. Dabei mischt Ghostbusters virtuelle Elemente mit der realen Umgebung. So wird beispielsweise ein Appartement aus der virtuellen Realität in der Wirklichkeit mit Sessel und Fernseher nachgebaut. Die Erfahrung dauert rund zehn bis zwölf Minuten und kostet 24 US-Dollar. Klingt teuer, ist aber immerhin weniger als die Hälfte als in New York letztes Jahr: Bei der ersten Installation von The Void in den Räumlichkeiten des Wachsfigurenkabinetts Madame Tussaud mussten virtuelle Geisterjäger noch 50 Dollar hinblättern.

Während das rund 100-köpfige Unternehmen The Void im letzten Jahr noch hauptsächlich damit beschäftigt war, an der Technik zu feilen, stehen die Zeichen dieses Jahr auf Expansion. Für die Uraufführung nutzte The Void noch Entwicklersets von Oculus Rift als Grundlage, inzwischen kommen fortschrittlichere Systeme zum Einsatz.

Cineplex-Kooperation: The Void könnte nach London kommen

Durch die Kooperation mit der Cineplex-Gruppe, die die Rec Rooms betreibt, besteht die Hoffnung, dass sich The Void noch mehr ausbreiten kann. Die Cineplex-Gruppe rief das modernere Arcade-Hallen-Konzept 2015 ins Leben, die erste Räumlichkeit öffnete 2016 in Edmonto in Kanada ihre Tore. In Europa baut Cineplex ebenfalls an einem Rec Room, der im Einkaufszentrum Masonville Place in London entsteht. Die Eröffnung soll nächstes Jahr stattfinden und es ist gut möglich, dass man dann auch dort auf Geisterjagd gehen kann. Für die Zeit bis dahin kann man sich als Appetithäppchen Ghostbusters VR: Now Hiring für die PSVR holen. Der größte Nachteil des PlayStation-4-Titels ist allerdings die kurze Spielzeit von nur knapp zehn Minuten.

(Quelle: VRFocus und etliche andere)

Der Beitrag The Void: Ghostbusters in VR kommt nach Kanada, vielleicht London zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

The VOID Opens In Canada And Plans For The Future Of Hyper Reality

The VOID Opens In Canada And Plans For The Future Of Hyper Reality

Hyper-reality has officially landed in Toronto as today marks the opening of the newest VOID Experience Centre in the fourth largest city in North America and a popular tourist destination.

And through a joint venture with Cineplex, The VOID will live in one of their new social venues called The Rec Room, alongside a range of dining, amusement gaming, and live entertainment experiences.

This is the second location for Cineplex’s The Rec Room. Their other location in Canada features virtual reality through a relationship with Canada’s first virtual reality arcade brand, CTRL V, using their proprietary VR arcade platform with HTC Vives.

I sat down with James Jensen, The VOID’s Co-Founder and Chief Visionary Officer, to learn more about what’s next. Beyond an accelerated focus on expansion, exciting content news is in the works.

A lot has happened since first meeting with Jensen and Co-Founder and Chief Creative Officer Curtis Hickman in Toronto back in 2015, when I just started the conversation about bringing them into the Cineplex ecosystem. An entire VR industry has appeared, and is snowballing. And many companies are attempting to build ‘VOID-like’ experiences to profit off of the concept. James is flattered that people are mimicking them because it provides “validation that what we’re doing is what people want…We have a business model that works.” He estimates that about 100,000 individuals have already tried The VOID to date.

But their future reality sits well beyond the current concept in market. What’s next from this group?

The VOIDs’s SDK

Right now, all four of The VOID locations, including their newest in Toronto, are featuring the Ghostbusters: Dimension experience. Expect two new experiences at The VOID in 2017. With the completion of their SDK in late 2016, they’re working with third parties ranging from major studios to local content creators. Third party content will soon deliver the majority of the experiences available. One of The VOID’s new experiences for 2017 has been developed in-house, while the other will be from a to-be-announced IP. Now that they have SDKs and more development time, as their content pipeline is planned further ahead, James promises more magic techniques and tricks, and more incredible illusions.

Localized Content

As The VOID expands worldwide the Team is eager to integrate storylines curated for their technology from the unique regions where they operate. This goes far beyond localization for language, to “culturally driven content” such as ancestral storylines, that will also engage new audiences in other regions.

The VOID Will Extend Into Homes

No, your living room will not be able to house hyper-reality experiences. But, The VOID will be extending select experiences from their VECs through mobile, as a means to have “pre-experience content” and retain engagement even when guests aren’t there.

The VOID’s own Rapture peripherals may help to extend that experience, and provide an additional mechanism for monetization. Most notably, Jensen highlighted their blaster: “We’ve only used about 10% of it’s capabilities, because we built it with the intention for this to be any type of weapon that you can imagine… It has different kids of motors in it. And we’re barely using any of those right now.” Maybe soon The VOID could extend into homes through Vive’s open-sourced tracking system.

The VOID May Play with Augmented Reality

When I asked Jensen about possibilities with AR, he highlighted the possibility of how it could come to life in a manner that makes sense for the concept. “The VOID is created for you to go to a completely new world, not to mix a world with your world. This is a place where you go to have a dream-like experience… and be somebody else.” However, “for content that extends in-home… we definitely want to do that.”

Product and Content Innovation

The experiences that they have in the works will require better networks, processors, GPUs, and more. They will start to integrate the use of photogrammetry as well, for example. As Jensen put it, “The VOID is a perfect catalyst for these new types of technologies.” So, the team is working with technology partners to live up to their evolving vision of the future of hyper-reality.

And, The VOID plans to take advantage of operating at physical locations. It’s the perfect ground to test new technologies and concepts that could range anywhere from scanning in personalized avatars, to localized sponsorship opportunities.

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