ALTDEUS: Beyond Chronos Review – Captivating Story For Visual Novel Fans

Tokyo Chronos was a good attempt to bring visual novels into virtual reality last year, presenting an entertaining story but minimal VR use. Now developers MyDearest have brought us a sequel, promising greater interactivity within a similar gameplay premise. Read on for our full ALTDEUS: Beyond Chronos review.

You don’t need to play Tokyo Chronos to understand ALTDEUS’ plot. Whilst that entry took place in modern-day Shibuya and focused on a group of high school students, this sequel takes us 300 years into the future instead. Earth’s surface has been decimated by the mysterious Meteoras, causing humanity to flee underground to A.T. City, a place filled with holographic illusions to escape their dreaded reality. It wouldn’t be entirely accurate to describe this dystopia as Cyberpunk but it’s not far off either.

You play as Chloe, a “Designed Human” augmented to the peak of her abilities. Working for a military organization called Prometheus, you pilot a mech named the Alto Makhia, and it comes down to you to protect A.T. City whenever Meteoras come close.

altdeus beyond chronos screenshot

ALTDEUS: Beyond Chronos Review – The Facts

What is it?: A VR visual novel adventure with branching paths
Platforms: Quest, Quest 2, and Oculus Rift platform
Price: $39.99

Haunted by the memories of Coco, a blind girl she was once sworn to protect, the two became close friends but soon after, Coco is devoured by a Meteora, leaving Chloe felling guilt with a vengeance. Unable to move on, matters are made worse by Noa, a virtual idol designed to look like Coco, one that also assists her in the Makhia.

You’ll be joined by several characters, each playing a key role and there are no minor characters here. Your immediate colleagues include Yamato, a fellow Makhia pilot with an impulsive nature and Aoba, a cooler head who takes charge of communications during missions. All of them are led by the stern General Deiter, who carries out mission planning, and there’s also the eccentric Professor Julie, head of research at Prometheus that created Chloe and Noa. Most curiously, rounding off this cast is Anima, a mysterious Meteora that’s taken human form. 

altdeus beyond chronos screenshot

Your decisions surrounding battles and each character affect how your playthrough unfolds. All communications are officially monitored by the Libra system, which suggests multiple dialogue choices when prompted. Some are less consequential and just affect people’s perception of Chloe, such as choosing whether to compliment Yamato’s swordplay or ignore his boasts. Others have a more meaningful impact that directly determine the following events, like choosing to scan a Meteora mid-battle instead of attacking it. 

You’ll never get to ALTDEUS’s true ending within the first playthrough, this game is designed for replayability and multiple endings are present. Bringing a campaign that’ll keep you busy for twice as long as Tokyo Chronos, specific routes need completing before additional options appear in those original scenes. You won’t have to replay it in full either, as events can be jumped between within the Ariadne, a space bound area which lets you go back to particular story segments once unlocked. 

Without spoiling the larger mysteries, I found myself thoroughly drawn into this mysterious world across these multiple playthroughs. Despite bringing the usual anime cliches like everyone having different hair colour, it kept me intrigued about the wider world too, tapping into social commentary about the surveillance state. ALTDEUS also plays into Greek mythology quite significantly and whilst both games are named after the god of time, it makes frequent references to other legends too. Between Chloe telling Coco stories about Apollo and Daphne, Noa praying to Artemis’ before battle or the A.T. City rebel group called “Organisation Patroclus”, this proved a nice touch.

altdeus beyond chronos screenshot

Compared to its predecessor, ALTDEUS makes several improvements to gameplay while retaining a vibrant art style. A lot of this revolves around mech combat and although these scenes are scripted, you can interact with various UI elements, like booting up the Makhia or lining up your rail cannon shots. Much of the VR functionality though is just looking around a 360° environment or pressing buttons to scan/interact with objects, so it is disappointing when compared to other experiences, but does just enough to justify its own existence.

ALTDEUS: Beyond Chronos Review – Comfort

Altdeus has minimal VR interaction, so you can play this sitting down and there’s no locomotion to consider. You’ll interact with the environment by scanning objects, piloting your mech, or choosing dialogue options; that’s basically it though. You just watch events unfold at other points in the story and click through text. Subtitles move with your head tracking, which can make it unsettling to focus on, but these can be turned off if it gets irritating.

One of the biggest gripes with Tokyo Chronos was the Japanese-only voice acting. Undoubtedly this would please the “subs over dubs” crowd but in VR, that doesn’t work nearly as well when compared to watching anime on a flat screen. So, it was quite pleasing to see that MyDearest have included English voice acting this time around and even though performances felt uneven in places, it works for the most part. Chloe’s VO felt flat at times but honestly, this leans into her character quite well. After all, we have a soldier who was designed to fight, not to feel, and it took a blind friend to change her perspective.

altdeus beyond chronos screenshot

ALTDEUS: Beyond Chronos Review – Final Verdict

MyDearest have done a great job on ALTDEUS: Beyond Chronos, proving that visual novels can work in virtual reality and it’s clear they took onboard feedback from Tokyo Chronos. Having added new language options and some much-needed immersion to the core gameplay, I found myself completely immersed in ALTDEUS’ story overall. Despite interactivity remaining minimal compared to other VR games, this one comes highly recommended for visual novel fans.


4 STARS

altdeus pro con good bad list

For more on how we arrive at our scores, check out our review guidelines.


UploadVR Review Scale

This review is based off of the Oculus Quest 2 version of ALTDEUS using a review copy provided by the publisher and PR. ALTDEUS is also available for Quest 1 and on the Oculus Rift store for PC VR at a price point of $39.99 on all platforms. For more information you can visit the game’s official website.

ALTDEUS: Beyond Chronos Review – Captivating Story For Visual Novel Fans

Tokyo Chronos was a good attempt to bring visual novels into virtual reality last year, presenting an entertaining story but minimal VR use. Now developers MyDearest have brought us a sequel, promising greater interactivity within a similar gameplay premise. Read on for our full ALTDEUS: Beyond Chronos review.

You don’t need to play Tokyo Chronos to understand ALTDEUS’ plot. Whilst that entry took place in modern-day Shibuya and focused on a group of high school students, this sequel takes us 300 years into the future instead. Earth’s surface has been decimated by the mysterious Meteoras, causing humanity to flee underground to A.T. City, a place filled with holographic illusions to escape their dreaded reality. It wouldn’t be entirely accurate to describe this dystopia as Cyberpunk but it’s not far off either.

You play as Chloe, a “Designed Human” augmented to the peak of her abilities. Working for a military organization called Prometheus, you pilot a mech named the Alto Makhia, and it comes down to you to protect A.T. City whenever Meteoras come close.

altdeus beyond chronos screenshot

ALTDEUS: Beyond Chronos Review – The Facts

What is it?: A VR visual novel adventure with branching paths
Platforms: Quest, Quest 2, and Oculus Rift platform
Price: $39.99

Haunted by the memories of Coco, a blind girl she was once sworn to protect, the two became close friends but soon after, Coco is devoured by a Meteora, leaving Chloe felling guilt with a vengeance. Unable to move on, matters are made worse by Noa, a virtual idol designed to look like Coco, one that also assists her in the Makhia.

You’ll be joined by several characters, each playing a key role and there are no minor characters here. Your immediate colleagues include Yamato, a fellow Makhia pilot with an impulsive nature and Aoba, a cooler head who takes charge of communications during missions. All of them are led by the stern General Deiter, who carries out mission planning, and there’s also the eccentric Professor Julie, head of research at Prometheus that created Chloe and Noa. Most curiously, rounding off this cast is Anima, a mysterious Meteora that’s taken human form. 

altdeus beyond chronos screenshot

Your decisions surrounding battles and each character affect how your playthrough unfolds. All communications are officially monitored by the Libra system, which suggests multiple dialogue choices when prompted. Some are less consequential and just affect people’s perception of Chloe, such as choosing whether to compliment Yamato’s swordplay or ignore his boasts. Others have a more meaningful impact that directly determine the following events, like choosing to scan a Meteora mid-battle instead of attacking it. 

You’ll never get to ALTDEUS’s true ending within the first playthrough, this game is designed for replayability and multiple endings are present. Bringing a campaign that’ll keep you busy for twice as long as Tokyo Chronos, specific routes need completing before additional options appear in those original scenes. You won’t have to replay it in full either, as events can be jumped between within the Ariadne, a space bound area which lets you go back to particular story segments once unlocked. 

Without spoiling the larger mysteries, I found myself thoroughly drawn into this mysterious world across these multiple playthroughs. Despite bringing the usual anime cliches like everyone having different hair colour, it kept me intrigued about the wider world too, tapping into social commentary about the surveillance state. ALTDEUS also plays into Greek mythology quite significantly and whilst both games are named after the god of time, it makes frequent references to other legends too. Between Chloe telling Coco stories about Apollo and Daphne, Noa praying to Artemis’ before battle or the A.T. City rebel group called “Organisation Patroclus”, this proved a nice touch.

altdeus beyond chronos screenshot

Compared to its predecessor, ALTDEUS makes several improvements to gameplay while retaining a vibrant art style. A lot of this revolves around mech combat and although these scenes are scripted, you can interact with various UI elements, like booting up the Makhia or lining up your rail cannon shots. Much of the VR functionality though is just looking around a 360° environment or pressing buttons to scan/interact with objects, so it is disappointing when compared to other experiences, but does just enough to justify its own existence.

ALTDEUS: Beyond Chronos Review – Comfort

Altdeus has minimal VR interaction, so you can play this sitting down and there’s no locomotion to consider. You’ll interact with the environment by scanning objects, piloting your mech, or choosing dialogue options; that’s basically it though. You just watch events unfold at other points in the story and click through text. Subtitles move with your head tracking, which can make it unsettling to focus on, but these can be turned off if it gets irritating.

One of the biggest gripes with Tokyo Chronos was the Japanese-only voice acting. Undoubtedly this would please the “subs over dubs” crowd but in VR, that doesn’t work nearly as well when compared to watching anime on a flat screen. So, it was quite pleasing to see that MyDearest have included English voice acting this time around and even though performances felt uneven in places, it works for the most part. Chloe’s VO felt flat at times but honestly, this leans into her character quite well. After all, we have a soldier who was designed to fight, not to feel, and it took a blind friend to change her perspective.

altdeus beyond chronos screenshot

ALTDEUS: Beyond Chronos Review – Final Verdict

MyDearest have done a great job on ALTDEUS: Beyond Chronos, proving that visual novels can work in virtual reality and it’s clear they took onboard feedback from Tokyo Chronos. Having added new language options and some much-needed immersion to the core gameplay, I found myself completely immersed in ALTDEUS’ story overall. Despite interactivity remaining minimal compared to other VR games, this one comes highly recommended for visual novel fans.


4 STARS

altdeus pro con good bad list

For more on how we arrive at our scores, check out our review guidelines.


UploadVR Review Scale

This review is based off of the Oculus Quest 2 version of ALTDEUS using a review copy provided by the publisher and PR. ALTDEUS is also available for Quest 1 and on the Oculus Rift store for PC VR at a price point of $39.99 on all platforms. For more information you can visit the game’s official website.

Oculus Rift Exclusive Chronos Rated For PS4, Switch And Xbox

It looks like Oculus Rift launch exclusive Chronos is no longer an Oculus Rift launch exclusive.

The title, developed by Gunfire Games, has been rated for PS4, Xbox One, PC and Nintendo Switch by the ESRB. We’ve reached out to Gunfire to ask if there’s any truth to the listing. We’ve also asked if the PS4 version of the game could support PSVR. It may be that Oculus still has some sort of exclusivity deal surrounding the VR support but fingers crossed. We would assume the mention of PC means it’s coming to flat-screen monitors too. Perhaps HTC Vive and Valve Index support is also possible?

We wouldn’t be surprised to see this happen, though. Gunfire was acquired by THQ Nordic last month so it looks like THQ is utilizing its existing assets. Chronos was a third-person action RPG a little like a Zelda game that launched alongside Rift in 2016. It was controlled with a standard Xbox One gamepad, so there’s no reason why it couldn’t work in VR.

Notably, Gunfire just launched Remnant: From the Ashes, a flat-screen shooter set in the same world as Chronos. It makes sense that fans of the game would want to play another title set in that world.

This isn’t the first time we’ve seen one of Rift’s launch exclusives jump ship for other consoles. Last year Playful took its well-liked VR platformer, Lucky’s Tale, and brought it to Xbox. That’s due for release on Switch soon, too. If those games can find their way off of Rift, then perhaps titles like Insomniac’s Edge of Nowhere will, too.

The post Oculus Rift Exclusive Chronos Rated For PS4, Switch And Xbox appeared first on UploadVR.

10 Best VR RPGs For Rift, Vive, PSVR, Quest, and Windows MR

(Update: 10/29/19): For this update to our list of the best VR RPGs we’ve removed Fallout 4 VR and The Witching Tower in favor of adding Asgard’s Wrath and No Man’s Sky VR.

(Update: 8/9/19): For this update we’ve bumped off Chronos, VR Dungeon Knight, and Vengeful Rites in favor of adding Journey of the Gods, The Wizards: Enhanced Edition, and Shadow Legend.


(Originally published 2/8/19): For a lot of people, virtual reality is all about escapism. Being able to put on the headset and immediately be transported to a totally new world. Perhaps in your dreams that world is full of magic, wondrous creatures, and breathtaking locations. If that’s the case for you — if that’s what you imagine the best that VR has to offer being like — then you’ve come to the right place. This is our list of the top 10 very best VR RPGs that you can play on Rift, Vive, PSVR, Oculus Quest, and Windows MR right now.

We’re still in the early days of consumer-focused VR so that means we haven’t quite reached the point where developers can spend years crafting the ultimate experience from top to bottom. Many of the games on this list are either ports of non-VR games or made by small teams with a passion for VR. Either way, these are our picks for the best.

And since we’re specifically collecting a list of RPGs (that means role-playing games) we’re leaving off stuff that is primarily a shooter, adventure game, or even just combat-focused action games like Blade & Sorcery if it doesn’t feature a heavy emphasis on RPG elements. We’re also leaving off mobile titles because there just aren’t many great VR RPGs on mobile (other than The Well, you should definitely play that on Go and Gear VR.)

Here is our alphabetical list!


Asgard’s Wrath (Read Our Review)

Asgard’s Wrath is not only a step forward for Sanzaru Games as a development studio, but also a fundamental advancement for VR games in general. It’s a captivating experience full of enchanting adventure from start to finish. When people buy a headset with the idea of visiting strange, beautiful, and rich new worlds full of exciting things they can only do in VR, this is the type of game they’re imagining.

There are some small gripes here and there and it’s not perfect by any means, but it’s certainly the best VR game yet that I’ve played. After over 25 hours of questing through the realms of Norse mythology, all I can think about is the laundry list of things I’ve still yet to discover. Asgard’s Wrath is, from top to bottom, an extraordinary accomplishment.

This is a must-play if you have an Oculus Rift.

 

The Elder Scrolls V: Skyrim VR (PSVR Review, PC VR Review)

When Skyrim VR was announced at E3, it was like a dream come true for me. The Elder Scrolls is one of my all-time favorite game franchises and the thought of being able to walk the streets of Whiterun and slay dragons in VR was just an incredible proposition. And luckily, it lives up to the hype.

The VR implementation could have used a bit more work since the flat menus and awkward NPC interaction leaves a bit to be desired, but the scale and amount of content is unmatched in VR. This is truly one of the best RPGs ever made, now in VR. If you’re on PC then you can play with mods too!

 

Journey of the Gods (Read Our Review)

Journey of the Gods is a simple, yet charming game. It doesn’t try to reinvent the wheel in terms of action adventure games in VR go and it certainly won’t blow your mind with its visuals, but what we’ve got here is a well-made and tightly designed adventure with hours of content to explore. I’d love to see this turned into a franchise so we could experience a bigger, better, and bolder sequel. As it stands, Journey of the Gods is a delightful and fun game worth adventuring with.

It’s available on both Quest and Rift, providing an adventurous scratch for your RPG itch.

Karnage Chronicles (Read Our Thoughts)

Romping through dungeons with friends is a ton of fun, especially when it’s VR and you’ve got defined class roles. Similar to VR Dungeon Knight, also on this list, Karnage Chronicles is heavily focused on co-op fun. There’s a surprising amount to this one with some solid progression systems and really inventive environment designs keeping you coming back.

It’s still in active development, but you can already experience a lot of great content even while it’s still in Early Access.

The Mage’s Tale (PSVR Review, PC VR Review)

From inXile Entertainment, the actual creators of The Bard’s Tale and Wasteland comes The Mage’s Tale, an excellent single-player RPG that pits you against dangerous goblins, deadly traps, and a surprisingly lengthy campaign featuring 10+ hours of content.

This one is out on Rift, Vive, and PSVR and it packs a lot of good RPG fun with some of the best production values in the genre. It’s not open world and is instead extremely linear, but the pacing is great with a fun adventure

No Man’s Sky VR (Read Our Review)

While not classified as an RPG directly in the most traditional sense, it’s got most of the core hallmarks in place and lets you immerse yourself in one of the largest and most detailed virtual universes ever crafted. For all intents and purposes, this is a sci-fi RPG epic in our books.

No Man’s Sky is very much more than the sum of its parts. When looked at under a microscope individually, each element can show significant blemishes with plenty of room to be more polished, more dynamic, and more expansive, but to focus too intently on the moving parts and not take it in as a collection of its immersive ambitions would be missing the point. Performance issues and some non-game breaking bugs aside, to appreciate what makes No Man’s Sky VR so special is to appreciate the underlying appeal of VR as a medium. They’re both about exploring a vast, endless sea of fantastical destinations. They’re both about embodiment and unrivaled immersion. And above all else they’re both about becoming who you want to be by exploring the far corners of seemingly limitless potential.

OrbusVR (Read Our Thoughts)

This one holds the crown of being the first-ever actually released and supported VR MMOs. Obviously it can’t hold a candle to Sword Art Online or Ready Player One just yet, but it has laid a great foundation for what’s to come.

Now that is massive overhaul is out and its released on Quest, OrbusVR is bigger and better than ever. Plus you can play for free all the way up to level 10!

Shadow Legend (Read Our Review)

Shadow Legend probably isn’t going to blow any minds or make believers out of anyone that has decided VR isn’t for them, but it does deliver on its promise of offering a feature-filled single player VR RPG that tells a complete story with action and intrigue. Production values and clunkiness aside, the mere fact that Shadow Legend feels like an actual game probably says more about the state of the VR market than it does the quality of the adventure itself. At the end of the day when I lay down my Knight’s Templar sword and finish slaying demons, all I could think is how badly I wish there was more.

Shadow Legend is out on PC VR headsets and is coming to PSVR sometime this year.

Vanishing Realms: Rites of Steel (Early Acces Review | Sundered Rift Review)

This is really the original roomscale VR RPG. It came out at the same time in Early Access back when the HTC Vive first launched almost three years ago and is still one of the best. It’s now out of Early Access and the massive expansion more than doubles the game’s size and length.

Vanishing Realms is the most traditional D&D-inspired game on this list and is all about exploring dungeons, fighting enemies, and bypassing some simple puzzles and traps. It’s a world rife with potential and is still a blast to play to this day.

The Wizards: Enhanced Edition (PSVR Review, PC VR Review)

On the gamut of magic-based first-person action games, The Wizards: Enhanced Editions is definitely one of the better ones. Its spell-casting system is interactive without being too cumbersome and the campaign mode packs a solid amount of content. Plenty of collectibles, a replayable Arena mode, and lots of mission augmentations add up to this being a really fun journey. But some of the repetition, relatively short length, and recycled wave-shooter-style mission structures left us wanting a bit more creativity. I absolutely enjoyed my time with The Wizards, but with a few additions it could have been the definitive VR spell-casting game.

It’s out on PSVR, PC VR, and even Oculus Quest now too.


Notable Upcoming VR RPGs

Nostos (Read Our Thoughts)

 

SoulKeeper VR (Read Our Thoughts)

 

Here’s some prototype footage of Zenith, our in development VR MMORPG for the Quest. from r/OculusQuest

Zenith (Read The Announcement)

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Play ‘From Other Suns’ Co-op Sci-fi Adventure Game for Free This Weekend

Gunfire Games’ most recent release, the space adventure game From Other Suns (2017), is playable for free this weekend. The game is exclusive to the Oculus platform and designed “from the ground up” for the Touch controllers, coming from the studio behind Chronos (2016) and Dead & Buried (2017).

The free weekend lasts from Jan 19th at 7:00 PM CET (local time) until Jan 22nd at 9:00 AM CET (local time). Reverting back to its normal $40 price tag after the weekend, it might just give you the opportunity you need to see if the game is right for you.

With similarities to the roguelite FTL: Faster Than Light (2012) and the Borderlands series, From Other Suns is a compelling space adventure game that works best as a co-op experience, combining action FPS gameplay and spaceship management. The procedural technology makes for randomised locations and encounters, and the vast array of weapons allow for “over 2000 possible variations”.

In our full review, we noted the challenging resource management could prove frustrating for some players. But the premise should appeal to many sci-fi fans and fans of FTL in particular, and its gameplay is backed up by rich visuals and audio.

The post Play ‘From Other Suns’ Co-op Sci-fi Adventure Game for Free This Weekend appeared first on Road to VR.

Gunfire Games to add Oculus Touch Support to Chronos

Yesterday’s big news from virtual reality (VR) developer Gunfire Games was the release of its highly anticipated sci-fi adventure From Other Suns, which launched exclusively for Oculus Rift. The studio also happened to make a passing mention to one of its earliest and most well known videogames Chronos, revealing that it would be getting Oculus Touch support this week.

For those new to the Oculus Rift platform, Chronos was an original launch title for the headset, a third-person role-playing game (RPG) where the hero is on a lifelong quest to complete an ancient labyrinth. Inside holds the secrets necessary to save his homeland but the unique twist in the story is that the labyrinth can only be opened once a year. If a player fails in their quest then they’re cast out and must return one year later. This means as each subsequent attempt fails the character ages and therefor loses the benefit of youth, from being quick and agile replacing those qualities as they age for wisdom and magic.

Chronos screenshot

It’s no surprise that Gunfire Games has decided to update the videogame to support Oculus Touch due to Oculus’ new bundle which sees the Xbox One controller now discontinued from the pack in favour of its own devices. As an original launch title, Chronos may be over looked by new players so the addition of motion control support will help in it finding a new lease of life.

VRFocus reviewed the title back in 2016, giving it a full 5 star rating, saying: “The pacing lends itself to the compulsion to see what lies in wait in the next room, and though the occasional puzzle or environment layout can lead to a bottleneck there’s rarely a point during the videogame’s extensive campaign that is cause for disappointment. Chronos is a genuinely compelling videogame that sets a high standard for Gunfire Games to follow with their next VR project.”

Chronos is available on Oculus Store for £29.99 GBP, with the Oculus Touch update due to arrive this Friday, 17th November 2017. As ever, VRFocus will continue its coverage of Gunfire Games and all of its titles, reporting back with any further announcements.

10 Oculus Exclusives HTC Vive Owners Should Play Using Revive Hack

Thanks to ReVive, a hack that lets SteamVR-compatible headsets play Oculus Rift exclusives, anyone with an HTC Vive can enjoy a number of unofficially supported games from the Oculus Store. Here we take a look at 5 of the games you shouldn’t miss—of course with the appended “buyer beware” warning that the Revive hack caries with it.

For non-Rift owners, losing access to a game you bought on the Oculus Store isn’t likely at this point, but it’s not something you should ignore either. Back when Oculus modified their DRM in a way that prevented Revive from functioning, thus blocking Vive users from playing Oculus games in their library, community outcry over the decision eventually led Oculus to reverse that particular stance on DRM, saying that in the future they wouldn’t use headset verification as part of the platform’s security protections. Despite the risk, we still think these Oculus exclusive games are worth playing.

Before you start, download Revive here and don’t forget to check out all the games on the Revive compatibility list.

Robo Recall

People used to think that fast-paced, high-action games would be too disorienting for new virtual reality users, but in Epic Games’ Robo Recall (2017)you can teleport around at full speed as you blast away at the game’s evil (and hilarious) robot army. If being able to tear your enemies literally limb from limb and beat a robot over the head with their own dismembered arm isn’t astounding enough, the level of detail and polish put into this game will make you reassess what’s possible in VR. This is another Touch freebie you’ll have to pay for as a Vive user, but at $30, you’d be hard-pressed to find something with this level of polish at this price on Steam.

Find out why we gave Robo Recall [8.5/10] in our review.

‘Robo Recall’ on Oculus Store

Lucky’s Tale

You can probably burn through this charming, family-friendly 3D platformer in a weekend—providing you’ve got a gamepad on hand—but at exactly zero dollars, Playful’s Lucky’s Tale (2016) is an easy sell. As one of the first third-person games for Rift, Lucky’s Tale helped define the Xbone Gamepad-era of VR gaming that Oculus is leaving behind now that the controller is no longer being bundled. Whether you’re racing with Lucky through lush trees, dodging swamp pits, battling menacing bosses, or mastering mini-games, youʼll feel like you’ve truly gone inside the world of a video game thanks to the magic of VR.

‘Lucky’s Tale’ on Oculus Store

Dragon Front

With a fantasy-meets-WW2 setting, this collectible card game takes place on a 4×4 grid battlefield featuring rampaging giants, intimidating war-machines, and soaring projectiles. As a freemium game from High Voltage, there’s still plenty of opportunity to play an exciting single-player campaign if collecting (and buying) card packs in multiplayer isn’t really your thing.

‘Dragon Front’ on Oculus Store

Dead and Buried

There’s plenty of gun slinging fun in this Western-inspired multiplayer shooter. Darned tootin’ if you can rob a runaway train, defend from zombie hordes, or battle it out in an old saloon—of course with your trusty six-shooters by your side (and a stick of dynamite for good measure). While this is free to Touch owners upon activation, if you’re looking for a well-rounded little shooter with a cowboy flair, the $40 sticker price may fit the bill.

‘Dead & Buried’ on Oculus Store

Esper: The Collection

Esper: The Collection gives you access to Esper (2016) and Esper 2 (2017)—two finely-crafted and ultimately intriguing puzzlers that give you psychic abilities to solve increasingly challenging tests. As an agent of ESPR, an organization set up to deal with the outbreak of telekinetic powers, you travel to exotic locations (not just your desk); solve puzzles, discover secrets, stop villainous plots, and fall unconscious multiple times. Interact with an array of characters, voiced by notable actors, Nick Frost, Lara Pulver, and Sean Pertwee, and Eric Meyers. Since you’re using your telekenetic powers, this isn’t a game that’ll use Vive controllers to their fullest, but it’s still a great options if you’re looking for a more passive, seated experience.

‘Esper: The Collection’ on Oculus Store

Lone Echo & Echo Arena

Two of the most well-received Oculus-funded games—both the campaign mode Lone Echo (2017) selling for $40 and the free multiplayer mode Echo Arena (2017)—are easy for Vive users to play thanks to the games’ native 360-degree setup. If you’re skeptical of the zero-g locomotion scheme, we suggest grabbing Echo Arena first, which doesn’t require Touch activation to nab for free. Either way, you’ll be amazed at how comfortable and immersive flying through space can really be in the first-person (i.e. not Adr1ft).

Find out why we gave Lone Echo [9/10] in our review.

‘Lone Echo’ on Oculus Store

‘Echo Arena’ on Oculus Store

Wilson’s Heart

Wilson’s Heart is a gritty first-person thriller from Twisted Pixel that jaunts through gads of sci-fi tropes ripped directly from the silver screen. As one of the most beautiful and visually cohesive VR games out for Touch, the game takes you through a black-and-white universe as experienced by Wilson, a hospital patient recovering from a curious surgery that has replaced his live-beating heart with a strange machine. Ripping it from your chest, you find it gives you a growing number of abilities to help you not only fight against your personal demons, but also some very real ones that have passed into the world thanks to experiments done by the brilliant, but clearly insane Dr. Harcourt

While falling into some overly campy territory, garnering it Wilson’s Heart a [7/10] in our review, the game is definitelty worth a play-through if you can find it for cheaper than its $40 sticker price.

‘Wilsons Heart’ on Oculus Store

Chronos

Don’t say we didn’t tell you *not* to button-mash your gamepad before stepping into Chronos (2016), a third-person adventure by Gunfire Games. Slashing at enemies with the long-trained penchant for beat-em-ups will get you exactly nowhere in this Zelda-inspired, Dark Souls-ish-level of difficulty game where dying in the game physically ages your character. Starting out with either an axe or a sword, you leap through a multi-dimensional transport crystal to hunt down a dragon that has ruined your world. As an interesting mix of high-fantasy and a retro post-apocalyptic world, Chronos gives you plenty to gawk at, and even more to worry about as you hack and slash your way through dimensions.

Sitting at 4.5/5 stars on the Oculus Store, it’s a score we can easily get behind.

‘Chronos’ on Oculus Store

Edge of Nowhere

Edge of Nowhere (2016) is a third-person VR survival horror game created by Insomniac Games that strands you in the icy wasteland of Antarctica, leaving you with only a pick-axe, a shotgun, and some rocks to defend yourself against a bloodthirsty ancient species that lurk inside the snowy caverns. The lack of supplies makes for tense gameplay and forces the players to be creative and conserve resources, creating tense moments when you’re forced to decide whether you should use that last shotgun shell and blow the head off the horrible beast lurking nearby or just try the more risky route and sneak past. As a gamepad game

Find out why we gave Edge of Nowhere one of our highest ratings at [9.5/10] in our review.

‘Edge of Nowhere’ on Oculus Store


What’s your favorite Revive-able Oculus exclusive? Let us know in the comments below!

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The 10 Best Games for Oculus Rift

So, you’ve either got your hands on an Oculus Rift or an Oculus Quest with the help of Link, and now you want to know what to download first (besides the free stuff). Here’s our breakdown of the top 10 Rift platform games that you should definitely play. Like right now.

Before we start, don’t forget that your Rift (and Quest with Link) also works with compatible games purchased through Steam. Thanks to Valve’s open SteamVR platform and OpenVR APIs, Steam supports HTC Vive, Windows VR, Valve Index, and Oculus Rift equally, so you can shop around for even more titles that aren’t published on the Oculus Store provided the developer enabled support.

HTC Vive owners can play all of these too with the help of Revive, a software hack that hooks Vive into Oculus Store exclusives. Without further ado, these are our top 10 Rift games in no particular order.

The 10 Best Oculus Rift Games

Stormland

From Insomniac Games comes the open-world adventure Stormland, a real study in good shooting mechanics, excellent locomotion schemes, and not to mention a two-player co-op mode so you and a Rift/Quest-owning buddy can battle all the evil robots the cloud-filled world has to offer. Half of the fun is picking your combat tactics; are you a silent killer, ripping out an unsuspecting enemy’s heath pack and skitter away to safety, or are you the ‘jump from a 200-foot tower like Deadpool’ kind of person with reckless abandon? It’s up to you!

‘Stormland’ on Rift

Check out why we gave Stormland a [9/10] in our review.

Asgard’s Wrath

I don’t know about you, but being a Viking god was always on my list of things to do before leaving this world for Valhalla. It just so happens that Sanzaru Games has produced one of the best VR games to date, as this melee combat adventure has so much story, combat, dungeon crawling, and looting that you’ll easily invest 20 hours on the low side, but come back for at least 40 to get everything out of what has turned out to be one of the funnest and most well-realized VR titles to date

‘Asgard’s Wrath’ on Rift

Read our review of Asgard’s Wrath to find out why we gave it an [8.8/10].

Lone Echo & Echo VR

Here we have two halves of the same zero-G coin: first-person action-adventure game Lone Echo (2017) and it’s multiplayer counterpart Echo Arena (2017). As impressive feats of engineering in their own rights, both games feature an undoubtedly comfortable zero-G locomotion system that lets you fly through the air without the slightest hint of motion sickness.

Lone Echo is the sort of cinematic sci-fi narrative that engages the player with its excellent voice acting, impressive visuals, and a deep and memorable story. Combined with its innovative locomotion system, it’s truly a gem of a game worth playing—if only to say you’ve been to the edge of the Universe and back. Check out why we gave Lone Echo a solid [9/10] in our review.

‘Lone Echo’ on Rift ‘Echo VR’ on Rift

Where Lone Echo is plodding and tactful in its storytelling, Echo VR amps up the speed, throwing you in an online team sport that’s a fun mix of soccer and ultimate Frisbee… in space. The best part? It’s free to own permanently. Echo Combat, the first-person shooter expansion to Echo VR, isn’t here yet, but it’s also shown that the high-flying, zero-G locomotion mechanic is definitely suited to other game genres.

Vader Immortal: A Star Wars Series

This three-part Star Wars cinematic experience arrives from ILMxLabs, Lucas Films’ skunkworks which is known for having churned out some of the highest-quality immersive content to date.

‘Vader Immortal’ Series on Rift

Vader Immortal is more of a VR ‘experience’ than it is a outright game, presenting the user with a 45-minute adventure for each episode, however each comes with its own game area that lets you practice all of your Jedi skills in what’s called the ‘Lightsaber Dojo’. In other, less capable hands, this would be a hokey add-on, but here it actually works and makes sense. All in all, it definitely deserves to be on the list however you slice it.

Beat Saber

Created by Prague-based indie team Beat Studio, Beat Saber (2018) is a funky and incredibly stylish rhythm game that will have you slicing blocks to the beat of high-BPM dance music. While the idea is simple, the execution is magnificent. Beat Saber gives you a mess of songs to play, each with four difficulty levels to master, the highest being expert which will have you feeling like a 21st century techno-Jedi.

‘Beat Saber’ on Rift

Check out our review of Beat Saber on PSVR to find out why we gave it a [8.9/10].

SUPERHOT VR

If you haven’t played the PC or console version of SUPERHOT (2016) before, get ready for a new take on the FPS genre with its strategy-based shooting missions. Designed from the ground-up for VR headsets, SUPERHOT VR (2016) is an entirely separate game in the same vein as its flatscreen counterpart. The iconic red baddies (and their bullets) move only when you do, so you can line up your shot, punch a guy in the face, dodge a bullet, and toss a bottle across the room, shattering their red-glass heads in what feels intensely immersive and satisfying—because you’re doing it all with your own two hands. That and you’ll feel like a badass no matter whose basement you live in.

‘Superhot VR’ on Rift

Find out why we gave Superhot VR [9.1/10] in our review.

Robo Recall

People used to think that fast-paced, high-action games would be too disorienting for new virtual reality users, but in Epic Games’ Robo Recall (2017)you can teleport around at full speed as you blast away at the game’s evil (and hilarious) robot army. If being able to tear your enemies literally limb from limb and beat a robot over the head with their own dismembered arm isn’t astounding enough, the level of detail and polish put into this game will make you reassess what’s possible in VR.

‘Robo Recall’ on Rift

Find out why we gave Robo Recall [8.5/10] in our review.

Trover Saves the Universe

From the co-creator of Rick and Morty comes the 3D platformer Trover Saves the Universe. Your dogs have been dognapped by a beaked lunatic who stuffed them into his eye holes and is using their life essence to destroy the universe. You’re partnered with Trover, a little purple eye-hole monster who isn’t a huge fan of working or being put in the position of having to save the universe.

‘Trover Saves the Universe’ on Rift

We haven’t had a chance to review Trover Saves the Universe, although it’s currently sitting at a very respectable [4.76/5] on the Oculus Store.

I Expect You to Die

Schell Games has only just pushed out the last DLC installment of the hit spy-themed puzzler I Expect You to Die (2016). It’s on basically every platform now, and for good reason: it’s incredibly clever, well-built, and easy enough to pick up while being hard enough not to want to put down.

‘I Expect You to Die’ on Rift

I Expect You to Die is currently sitting at a good [4.66/5] on the Oculus Store.

Moss

Once a PSVR exclusive, Moss (2017) has now made its way to PC VR headsets, letting you control your cute little mouse buddy, Quill, on your adventures through a large and dangerous world. Stylistically, Moss hits a home run with its impressive diorama-style visuals and interactive elements that lets you, the player (aka ‘The Reader’) move puzzle pieces around and also take over the minds of enemies as Quill slashes through the world to recover her lost uncle. Puzzles may not be the most difficult, but Moss has effectively set up a universe begging for more sequels to further flesh out the enticing world Polyarc Games has created.

‘Moss’ on Rift

See why we gave it a [7.9/10] in our review on PSVR.

Honorable Mentions

  • The Elder Scrolls V: Skyrim VR: While not an Oculus Store game, Bethesda’s Steam version of Skyrim VR fully supports Oculus Rift, letting you engage in multiple tens of hours of exploring the beautifully realized open world environment. What else is there to say? It’s Skyrim in VR.
  • No Man’s Sky: Unlike Skyrim VR, this is a free update to the game, which you can grab on Steam. It’s a bit flawed, but it’s an infinite galaxy of opportunities, so it always has that going for it.
  • Job Simulator: Tongue in cheek madness as you enter a far off future where robots rule the world, and consequently also have no idea how the past actually was. Smash stuff. Silly Robots. Hilarity ensues.
  • Vacation Simulator: Owlchemy Labs’s followup to Job Simulator. More story, a more open environment to traverse (albeit node teleportation) and a ton of vacation-style activities to explore and play. Arguably better than the first.
  • Arizona Sunshine: Offering you a chance to explore, collect real-world guns and indiscriminately shoot them at every moving thing (in this case zombies), Arizona Sunshine fills a very special place in many people’s hearts. The story mode does offer some thrills, but isn’t really groundbreaking as such.
  • Onward – A fan favorite with a hardcore playerbase, the OD green of mil-sim shooters Onward gives you that VR battle you’ve always wanted, including tactical team-based gameplay and plenty of guns.
  • The Mage’s Tale:  Touch – Crafting elemental magic, exploring foreboding dungeons, battling giants and stealing their treasure. There’s all of this and more in The Mage’s Tale. Although story-wise the game comes too close to campy and played out for its own good, it’s still a solid investment for the enterprising young wizard among you.
  • DiRT RallyGamepad/steering wheel – Driving through the forest with a beer in your hand isn’t ok…in reality. But in DiRT Rally you’ll need all the soothing ethanol you can get as you stomach the twists and turns of an exciting car simulator, that while rated ‘intense’ on the Oculus Store, is ultimately a fun and exciting way to burn some time perfecting your Initial D drifting skills. Ok. Better leave out the alcohol anyway.
  • Edge of Nowhere (2016) Gamepad – A third-person VR survival horror game created by Insomniac Games that strands you in the icy wasteland of Antarctica, Edge of Nowhere leaves you with only a pick-axe, a shotgun, and some rocks to defend yourself against a bloodthirsty ancient species that lurk inside the snowy caverns.
  • Chronos (2016): Gamepad – A third-person adventure by Gunfire Games, Chronos will have you slashing at enemies with the long-trained penchant for beat-em-ups will get you exactly nowhere in this Zelda-inspired, Dark Souls-ish-level of difficulty game where dying in the game physically ages your character.

If the list doesn’t have the game you’ve been eyeing for months, definitely check out our reviews for some more gaming greats on Oculus Rift, HTC Vive, and PSVR.

Update (November 19th, 2019): We’ve done a long-due overhaul of the list, expanding it from five to 10 games. We’ve also done away with the ranking system. If you’re looking for a more quantified list by user review rankings, check out The Top 20 Best & Most Rated Rift Games & Apps.

The post The 10 Best Games for Oculus Rift appeared first on Road to VR.

Field in View: My Year In The Rift

Field in View: My Year In The Rift

The Oculus Rift turns one next Tuesday. This time last year we could hardly believe the age of consumer VR was nearly upon us, and now I’m struggling to come to terms with how quickly it’s moving. It really feels like it hasn’t been any time at all since Rift released, but it’s still hard to keep track of all that’s happened over the past 365 days.

I didn’t actually get my own Rift until September, mainly on the account of wanting to spare myself the madness of waiting for a unit to arrive. I was doubly relieved I’d decided to wait when Oculus started to struggle to meet shipping demands. Honestly, I don’t know how some of you coped with having your pre-orders pushed back weeks and months. I’d have gone crazy. Instead I sat back and decided it was best to let things get ironed out and wait until I could make a few simple clicks and have one show up at my door the next day. By then there would be a healthy slate of games to check out too beyond the already-impressive launch line-up.

Waiting wasn’t that hard; though I longed to be able to pull a Rift (or Vive) over my eyes without the ever so pressured feeling of knowing a developer was watching me, I’ve been an early adopter enough times before to know the caveats that come with the dedication, especially with VR.

Watching the first few weeks of launch was a mixed experience, though. It was wonderful to see so many amazed reactions from people that had kept the faith for multiple years, even if the frustrations of not getting a unit understandably drowned them out.

When I did finally get my unit, I played it cool. I knew Touch was mere months away and would be when I really dived in, but there were some games I had to check out on gamepad.

I’m going to remember Rift’s gamepad-only days fondly, even if I only joined the club towards the end of that era. Roomscale VR with position-tracked controls is undoubtedly the way forward, but there’s something to be said about the sheer simplicity of the gamepad game, free from the nagging concerns of the physical space around you. They may not have been revolutionary, but I appreciated the more traditionally thrills of Edge of Nowhere and Chronos. I think it’s important we remember those types of games as we head further into the age of Oculus Touch.

That said, Superhot was a game changer for me like I’m sure it was for many others. It just made so much sense inside the Rift; a unique blend of puzzle and shooter that captialized on VR’s ability to empower better than anything that’s came before or after. I caught glimpses of that in Robo Recall this month, too, though ultimately I agree with our review in that it’s far too repetitive to really be remembered as one of VR’s greatest triumphs.

Still, VR is an emotive powerhouse and I don’t think we’ve really realised how to unlock that side of it yet. We’re scratching the surface with things like Dear Angelica, sure, but the past year’s content was all about gamey excitement and thrills, the likes of which we can get on consoles and in movie theaters already.

My year in the Rift has been fun, if not as consistently mind-blowing as I might have hoped. I’ve seen a taste of what’s to come, though, and I’m confident the second year will be even more impressive than the first.

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What Gunfire’s From Other Suns Learns From Chronos And Dead & Buried

What Gunfire’s From Other Suns Learns From Chronos And Dead & Buried

Gunfire Games has more VR games under its belt than most, having worked on two Herobound titles for Gear VR, Oculus launch title Chronos, and Oculus Touch freebie, Dead and Buried. The latest effort, From Other Suns, looks to be its most ambitious yet, but you can find pieces of its past within.

From Other Suns is every sci-fi fans dream come true, letting you and three friends take control of a space ship and explore a procedurally generated galaxy, taking on infinite missions. It’s a full first-person shooter (FPS), that wants to accommodate every Oculus Touch owner, no matter how susceptible they are to VR sim sickness.

To that end, the game has a pretty intriguing optional locomotion solution. When pushing the analogue stick of your left Touch controller forward in comfort mode you won’t see your camera lurch forward like a traditional FPS. Instead, you’ll see your character step out in front of you, entirely under your control. When you stop walking, the camera resets back inside your character’s head. It’s an intriguing solution, but it actually reminds me of the static camera seen in Gunfire’s first Rift game, Chronos.

“When we first talked about Chronos we wanted a safe comfort launch title game,” the developer tells me. “But we wanted a deep immersive game. The games we play, we play for hours on end, we don’t just play 20 minutes or 30 minutes.” The developer wanted to create something that offered all the immersion of first-person VR while not tiring players out then. Comfort mode is one such option for those that get sick.

“We think that this is something that keeps that immersive factor for folks that need that comfort mode, and it enables us to keep everybody together because we’re giving options,” Gunfire said.

Jason Rubin playing Dead and Buried at GDC

While the third-person movement reminded me of Chronos, the rest of From Other Suns is obviously closer to Dead & Buried, the team’s multiplayer shooter for Oculus Touch. Gunfire told me the company was borrowing elements from that game, like attaching guns to your virtual hips, while also trying to balance the gameplay so that players wouldn’t get tired in 20 – 30 minutes like they might in its first Touch title.

Despite these influences, From Other Suns stands out on its own. When I played a 10-minute mission I had an absolute blast running down corridors, trading fire with robots and taking cover behind walls. At one point an ally opens a door and he’s instantly blown up by a rocket, and everyone in the room falls down laughing. Gunfire Games might have been heavily influenced by what’s come before, but something tells me this game’s best stories will come from what’s new.

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