Humaneyes Technologies Reveals The Vuze+ VR Camera At CES 2018

When it comes to immersive technologies on display and being announced at this year’s International Consumer Electronics Show (CES) it isn’t all wireless virtual reality (VR) solutions, new VR head mounted displays (HMDs), augmented reality embedding and integration and various haptic controllers and tools. Although you’d be forgiven for thinking so. The humble 360 degree camera is also getting an announcement or two, and even an upgrade. 

Today in Las Vegas Humaneyes Technologies developers of the Vuze series of cameras, which VRFocus has featured on numerous occasions, have announced the launch of their next product. A next-generation version of the Vuze, the Vuze+ VR Camera.

“The VR camera market has steadily grown, but only few camera options allow users to shoot in true VR with 3D video.” Said Humaneyes Technologies’ CEO, Shahar Bin-Nun. “Additionally, once a video is shot and produced, many users don’t have a way to easily share their VR stories, which has been the key missing component in helping drive VR adoption. “The Vuze+ VR Camera addresses this issue and expands the VR ecosystem from true VR capture to production to consumption, allowing anyone to create and share truly immersive VR experiences.”

Humaneyes say that the Vuze+, which is being targeted to professional consumers at a price point of $1,999 (USD)
will be “the first camera to give VR content creators, filmmakers, and video and production industry pros the full suite of tools needed for capturing, producing and sharing VR content, all within one eco-system.”

Whilst the Vuze+ VR will come with the Vuze VR Studio editing software, Humaneyes also revealed a new platform for users to put their virtual content, be it just for hosting or for sharing and streaming. It’s called Humaneyes Zone, a VR platform enabling users to host, stream and share VR content with anyone via a simple hyperlink. Humaneyes are selling branded websites for virtual content, more information about which can be found at https://vuze.camera/zone/.

“The site enables anyone, without a need for a technical or programming knowledge, to quickly and easily create a VR website to showcase their VR content.”  Explains the firm, “On the webpage, users can incorporate images, videos and text, plus additional pages and interlink them, just like a regular website, allowing anyone to tell a story in VR, whether it’s a tour of an apartment, a training session, a wedding or just showcasing a vacation. With a simple hyperlink, users can easily share a VR website with anyone. The viewer can simply click a link and view the content in any browser, and for the best viewing experience, can use a VR headset with their phone.”

The Vuze+ VR Camera features:

  • Live broadcasting, allowing anyone to live preview a scene while they are shooting video, as well as broadcast live 3D 360 4K video to Facebook, YouTube, Periscope and any RTMP platform. Live broadcasting capabilities can also be added to the original Vuze VR Camera for $199. Available now on PC, with Mac availability coming later this year.
  • Enhanced capture features, including enhanced optics with custom lenses and improved audio with spatial audio output.
  • IP65 capabilities, with higher water and dust protection, enabling users to shoot in heavier rain or while they’re participating in watersports.
  • A sturdier body and enhanced user interface.

New software features available for both the Vuze+ and original Vuze VR Camera are:

  • The Vuze Camera App, which now enables full manual control and live preview, additional capture mode with 60 fps for 2D 360 videos, time lapse capabilities, new exposure settings, photo stitching from within the app and the ability to share a VR photo from the app directly to social networks such as Facebook and Instagram. Now available on Android, with iOS availability coming soon.
  • Production features, including the Vuze VR Studio software, touting horizon stabilization, enhanced editing capabilities and more output formats. Five licenses are included with each camera.
  • Sharing features, including the new Humaneyes Zone, an industry-first VR publishing and sharing platform based on VR website technology.

 

VRFocus will be bringing you more information from CES 2018 very soon.

Floyd Mayweather’s Boxing + Fitness Gyms Reveals VR Training

It was back in August last year that we first brought you details of the connection between former boxing champion Floyd Mayweather and virtual reality (VR) with the then announcement that Mayweather was planning to open up several gyms and fitness centres, as well as that he was planing the launch of a Mayweather Boxing & Fitness VR experience that would, it was said, allow people at home to follow along with Mayweather’s workout routine.  Allowing you to feel the burn alongside “Money” Mayweather himself.

The VR experience and its accompanying mobile app, were to be part of an initiative to maximise the number of people who could access a high-quality training experience and also be assistance to those who do not have access to traditional gyms, for whatever reason. Today that proposal has become a reality, and it has become so at the 2018 edition of the International Consumer Electronics Show (CES).

Coming to Mayweather Boxing + Fitness locations individual users will be able to virtually train one-on-one with the undisputed champion.

Available at Mayweather Boxing + Fitness tech-enabled gym locations, the flagship location of which will be opening later this month in Los Angeles, the virtual workout is just one mere session but spans a full twelve week program of sessions which feature Mayweather as your coach. These are in addition to the standard boxing workouts available at the gyms.

“Boxing gave me a platform to become a world-class athlete, and I’m using those skills to build a global fitness platform that will help people to train better and smarter,” explains Mayweather, who will be demonstrating the app at a press event later today and even challenging some of the press to see if they’ve got what it takes to be a boxer. “I’ve seen how the fitness industry has evolved; and now we’re taking it to the next level, not only by incorporating the workouts that I used throughout my career, but also by investing in cutting-edge technology and making that a core part of our offering.”

Mayweather will be joined at the event by James Williams, the CEO of Mayweather Boxing + Fitness. Speaking on the launch he said, “The fitness industry is evolving quickly, and consumers are increasingly demanding more effective ways to train, many of which incorporate new forms of technology. With our flagship gym location set to open this month, we’re creating a one-of-a-kind fitness experience that combines the most effective programming in the industry with fully immersive tech experiences – all tailored to the everyday fitness consumer.”

The VR fitness program covers a variety of workouts that will increase in difficult as the weeks progress, provides both high intensity cardio training and boxing skill-based workouts with the headset, an HTC Vive and its controllers, tracking movements and allowing the calculation of punch intensity and tracking the number of calories burned.

VRFocus will be bringing you more details on the VR training on offer as we get them. For more stories about VR, sport and fitness check out most recent edition of This Week In VR Sport.

 

TPCAST To Expand Their Support With Universal Wireless VR Module For Windows Mixed Reality

It is proving to be a busy International Consumer Electronics Show (CES) 2018 for virtual reality (VR), particularly when it comes to wireless, standalone or ‘untethered’ VR. Yesterday there was numerous announcements relating to a wire-free future for VR, including the reveal by HTC Vive of the new HTC Vive Wireless Adapter, an official solution for HTC’s existing head mounted display (HMD). Ziaomi and Oculus revealed a Chinese doppelganger of the Facebook-owned company’s Oculus Go in the Mi VR Standalone headset, whilst TPCAST revealed that their own wireless solutions would be getting an upgrade in the first half of 2018 with the TPCAST Plus Adapter.

A day later on from the above and the we’re back with the latter for yet another announcement about wireless support, as TPCAST announces support for Windows Mixed Reality HMDs thanks to the Universal Wireless VR Module.

The Beijing based company has, despite a number of customer’s reported problems in ordering, already got products at various stages for both the HTC Vive and the Oculus Rift. Now however, TPCAST is expanding its support with the addition of Windows Mixed Reality as it continues with its goal of providing wireless support for all manufacturers of VR HMDs.  In the case of the multiple manufacturers of the Windows Mixed Reality line of headsets (which includes the likes of Acer, Dell, HP, Lenovo, and Gear VR manufacturer Samsung) TPCAST will be creating what it says will be a reference design for the VR module which it hopes will facilitate faster development and adoption. In turn increasing TPCAST’s influence in the wireless VR market.

It was recently revealed that despite a relatively short period since launch, Windows Mixed Reality headsets had begun to leave their mark on the statistics for Steam VR use and TPCAST are sure to hope such an adoption rate continues.

Creating such a reference model requires meeting a number of technical hurdles and goals, as TPCAST explained:

This cutting-edge wireless VR solution requires low latency transmission for 3K/4K high definition video in a speed of 90 frames per second. Additionally, Windows MR inside-out tracking, which sends video tracking data from the HMD to the PC, demands a high bit-rate wireless data transmission. The key technical hinder in designing a Windows MR wireless adapter is that a single wireless channel cannot simultaneously support both the high-definition video and the tracking data.”

Windows Mixed Reality Headsets Collection“TPCAST’s solution for Windows MR leverages 60GHz high speed channels and delivers the highest data bandwidth in the VR industry. Thus, the reference design will deliver ultra-low latency, and the best video quality. TPCAST’s platform is one simple plug-and-play, router-free, easy installation solution that supports both PC desktops and gaming laptops. The TPCAST wireless module does not require opening the desktop chassis, which significantly simplifies the installation process. The addition of the external RF antenna assures the module’s excellent wireless signal and transmission.”

“We are delighted that TPCAST introduces this powerful platform design in the field of Wireless VR.” Confirmed TPCAST’s CEO and founder Michael Liu, in a statement. “This platform possesses high video quality and low latency performance like the other TPCAST products, and will support the current Windows MR and other 3K/4K resolution HMDs.” “We are committed to the VR/AR market, and have developed wireless VR core technology to enable us to deliver a solid wireless VR solution to a Windows MR HMD.”

VRFocus will have more news from CES 2018 and from elsewhere around the immersive technology industry very soon.

 

 

 

 

 

 

HTC Vive’s O’Brien: “We’ve been listening to developers. We’ve been listening to consumers.”

If you’ve struggled to keep track of everything going on so far during this year’s International Consumer Electronics Show – better known as CES 2018 – I certainly wouldn’t blame you. Last night, which included press conferences from the likes of Qualcomm, HTC for the HTC Vive and Sony to name but a few were an avalanche of news stories, announcements, surprise declarations of new partnerships and products. That doesn’t even count all the other announcements dished out by companies via email and press release.

Perhaps the biggest news coming out of the field of immersive technology was from HTC Vive and the announcement of the latest iteration of the Vive head mounted display (HMD) – although that’s not to say they had a monopoly on big virtual reality (VR) news last night. An upgrade on the original consumer version, the royal blue headset known as the HTC Vive Pro was revealed to be the answer behind the company’s “New Years Resolution” tease from the beginning of the year. Upon taking it for a test run VRFocus found that whilst an incremental update over the original one area that was notably improved was audio quality. You can read our HTC Vive Pro hands-on here.

As well as the new Vive Pro, HTC also revealed an official wireless solution for the HTC Vive in the form of the HTC Vive Wireless Adapter, something that again VRFocus was able to get hands-on with. Although in this instance it was decidedly less impressive than the Vive Pro.

After the conference VRFocus‘ roving reporter Nina Salomons grabbed HTC Vive’s General Manager for the Americas Region, Daniel O’Brien for a chat about what they’ve announced, what they’ve revealed and why they’ve done so. Going into some of the technology behind and inside the Vive Pro as well as HTC’s third major reveal at this year’s CES – the Viveport VR update to their existing Viveport service.

“We’ve been listening to developers. We’ve been listening to consumers.” Says O’Brien on the creation of the Vive Pro, later adding that the feedback so far on what the HMD can do has been very positive. “Especially when it comes to the resolution and the audio. Just that spacial experience on the audio and the immersion level.”

You can watch the interview below to find out much more about O’Brien’s thoughts and what Vive have in store for 2018.  VRFocus will, of course, be bringing you more information regarding the Vive Pro and everything announced this year at CES as soon as we get it.

ZEISS VR One Connect verbindet Smartphone und SteamVR

Das deutsche Traditionsunternehmen ZEISS ist ebenfalls auf der CES 2018 vertreten und stellt erneut das bereits von der IFA 2017 bekannte ZEISS VR One Connect vor. Das Besondere an VR One Connect ist die Kompatibilität mit SteamVR. Um die Spiele auf dem Smartphone spielen zu können, benötigt man hierfür neben einer Smartphone-Halterung noch einen potenten PC.

VR One Connect von Zeiss

ZEISS VR One Connect mit SteamVR

„Dieses Produkt wurde gebraucht, um VR aus einem Nischen- in den Massenmarkt zu katapultieren.“ Das meint zumindest Dave Hodgson, der in Amerika für die Verkäufe von ZEISS verantwortlich ist. Zumindest ungewöhnlich ist die Lösung, die man sich ertüftelt hat. Im Prinzip handelt es sich bei ZEISS VR One Connect um ein Paket mit zwei 3DOF-Bluetooth-Controllern sowie Software. Das soll 129 Euro kosten und schon bald erhältlich sein. Zusammen mit der schon länger erhältlichen Smartphone-Halterung ZEISS VR One Plus für Geräte bis 5,5 Zoll soll man 200 Euro auf den Tisch blättern. Wer bereits eine Halterung besitzt, benötigt die One Plus nicht.

ZEISS VR One Connect verbindet ein Smartphone mit Android oder iOS mit einem PC und ermöglicht es, SteamVR-Spiele zu zocken. Dabei nimmt der PC die Berechnungen vor und schickt die Bildschirminhalte über USB an das Smartphone. Um richtig zocken zu können, enthält das Set zwei Controller, die allerdings nur mit 3DOF getrackt werden. Wunder kann das System nicht vollbringen, neben fehlenden 6DOF-Controllern gibt es auch kein Roomscale beispielsweise via Inside-Out-Tracking. Somit bleiben nicht allzu viele SteamVR-Erfahrungen übrig, die sich ohne Einschränkungen über VR One Connect zocken lassen. Ob das System also die virtuelle Realität in den Massenmarkt bringen kann, daran bestehen berichtigte Zweifel. Auf der CES 2018 in Las Vegas dürfen Besucher das System von ZEISS ausprobieren. Eine Veröffentlichung von VR One Connect plant das Unternehmen derzeit für das Frühjahr 2018.

(Quelle: ZEISS, via VR Focus)

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CES 2018: Ready Player One VR-Erfahrung vorgestellt

Auf der CES 2018 wurde eine neue Ready Player One VR-Erfahrung vorgestellt, die in einer Kooperation zwischen Intel, Sansar und Warner Bros. entwickelt wurde und als Vorgeschmack für den anstehenden Kinofilm im April 2018 dient. In der VR-Erfahrung dürfen die Nutzer eine bekannte Umgebung des Films besuchen und diese frei erforschen.

Ready Player One VR-Erfahrung auf der CES 2018

Ready Player One ist ein dystopischer Sci-Fi-Roman aus dem Jahr 2010 von Ernest Cline, der im April 2018 als Spielfilm von Stephen Spielberg produziert wird.

Ready Player One

Die Ready Player One VR-Erfahrung von Sansar, Intel und Warner Bros. erlaubt den Nutzern einen Einstieg in die einzigartige Sci-Fi-Welt und dient als soziale VR-Erfahrung mit Storybezug zum gleichnamigen Film. Ein Journalist von Upload VR war vor Ort und erhielt erste Einblicke in das virtuelle Erlebnis.

Die Produzenten veränderten laut Bericht des Testers einige Erzählelemente der Filmadaption im Vergleich zur Buchvorlage. So hält sich der Protagonist Wade Watts im Film statt im Keller seines besten Freundes in einer eigenen riesigen Garage auf, in der er seine Besitztümer sammelt.

Diese Umgebung dient in der VR-Erfahung als sozialer Ort, an dem sich die Anwender frei bewegen können. Die Entwickler von Sansar (Linden Labs) arbeiteten dafür mit den Verantwortlichen von Warner Bros. zusammen, um eine genaue Nachbildung des Filmsets zu erstellen. Dadurch dürfen sich Fans auf jede Menge Details freuen, die es im virtuellen Filmset zu erforschen gibt. Und davon gibt es reichlich, denn die Entwickler reichern die Umgebung mit jeder Menge Eastereggs zur Popkultur an.

Außerdem sind laut den Verantwortlichen zukünftig weitere Inhalte für Ready Player One geplant. Diese will man zum Filmstart veröffentlichen.

Die Ready Player One VR-Erfahrung lässt sich derzeit am Stand von Intel auf der CES 2018 vom 9. bis 13. Januar 2018 begutachten.

Wir sind gespannt, welche weiteren Veröffentlichungen uns auf der CES 2018 erwarten und werden euch darüber auf dem Laufenden halten.

(Quellen: Upload VR)

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Teslasuit: Haptischer Ganzkörperanzug mit einzigartigen Features

Ein spannendes Projekt auf der Technik-Messe CES 2018 ist der Teslasuit. Der Anzug für den kompletten Körper will dank Motion- sowie Positional Tracking, einem haptischen Feedback-System mit klimatischen Effekten und weiteren Features eine bisher nicht da gewesene Immersion in der virtuellen Realität erzeugen.

Projekt Teslasuit – Ein haptischer Ganzkörperanzug mit vielen Features

Mit dem Projekt Teslasuit stellen die Entwickler eine technische Innovation für die VR vor. Der Ganzkörperanzug soll dank unterschiedlicher Funktionen eine einzigartige immersive Erfahrung erzeugen.

Der Anzug enthält ein haptisches Feedback-System, das durch elektrische Impulse eine Nervenstimulation an 46 Punkten am Körper erzeugt (TENS = Transkutane elektrische Nervenstimulation). Diese sind nicht nur in der Lage, Berührungen und Gewicht zu simulieren, sondern auch klimatische Effekte fühlbar werden zu lassen. Entsprechend spürt der Träger Körpertreffer in VR-Spielen oder einen Temperaturanstieg sowie -abfall von 20 bis 40 Grad Celsius in sonnigen beziehungsweise frostigen Umgebungen am ganzen Körper.

Außerdem setzen die Entwickler auf ein hoch präzises Motion Tracking, das sowohl Positional Tracking beinhaltet, wie auch Körpergesten erfasst und in Echtzeit wiedergibt. Zudem funktioniert der Teslasuit drahtlos, sodass keine nervigen Kabel das Flowerlebnis stören können.

Teslasuit-CES-2018-Posital-Tracking-Motion-Tracking

Das Ziel der Verantwortlichen ist klar definiert: Sie wollten den Übergang zwischen Realität und AR/VR noch immersiver gestalten, um die ultimative Simulation zu erzeugen. Das Produkt ist derzeit auf dem Gaming- und Unterhaltungsmarkt zugeschnitten, könnte jedoch zukünftig durch einige Optimierungen auch für Sport- und Fitnesszwecke in Form von Smart Clothing Anwendung finden. Zudem ist eine Adaption der Technologie für viele weitere Bereiche des Lebens wie Gesundheitswesen, Medizin und vieles mehr denkbar.

Der Teslasuit lässt sich erstmals auf der CES 2018 vom 9. bis zum 12. Januar in Las Vegas ausprobieren. Der Standort der Entwickler befindet sich im Eureka Park am Stand 51916.

Wir sind gespannt darauf, welche weiteren technischen Innovationen uns auf der CES 2018 erwarten und werden euch diesbezügliche Neuigkeiten auf dem Laufenden halten.

(Quellen: Teslasuit | VR Focus)

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Send Hologram Messages With New AR App

One of the most iconic images in Star Wars history is the tiny hologam of Princess Leia, pleading for help from venerable Jedi Obi-Wan Kenobi. If you have ever wanted to send a similar type of message, Holo Messenger from AiFi might be worth trying out once it gets its official release.

Inspired by the holographic messaging system used in Star Wars, Holo Messenger lets users record a video message using their phones, then applies augmented reality (AR) filters to make the image appear like the grainy, blue-tinted holograms used in the movies. You can even have the message projected by a droid like BB8 or R2D2 for extra added nerd points.

Holo Messenger has been developed using Apple’s ARKit toolset, so will likely be released on iOS. There is no current word on any plans to port to Android to take advantage of ARCore. The app is not yet available on the App Store, but the AiFi team will be at CES 2018, located on Booth #53068 at Eureka Park.

The AiFi team will also be showcasing another AR-based smartphone app, which allows users to remove their image from a photo or video and change the background to any kind of image they want. Using the Wonderlens app, users can appear to be swimming with dolphins, atop the Eiffel Tower, or add themselves to family gathering despite being perhaps hundreds of miles away. The app allows for a moving image to be edited in real time to add a new video background.

AiFi is drawing on its work in computer vision and artificial intelligence with the development of these apps. The company believes that AI is one of the biggest upcoming areas of development, and envisions a time when AI-based applications will be as common as WiFi is today.

A video demonstration of the Holo Messenger app is available to view below. VRFocus will have a presence at CES 2018 and will be bringing you all the latest news and hands-on reports from the show floor.

Panoramic 8K Camera With Real-Time Stitching on Display at CES 2018

Creators of virtual reality (VR) and 360-degree video will be all-too-familiar with the painstaking process of editing and stitching together footage. Even with modern editing software, this process often take a long time, and usually requires either a PC or powerful smartphone. Pisofttech are introducing a Panoramic VR camera that will avoid all of these restrictions, and will be available for demonstration at CES 2018.

Pisofttech will be officially launching the Pilot Era camera, a VR 360-degree camera which is capable for performing real-time 8K video-stitching without an external device or software. As such, photographers and VR content creators can create high-quality VR videos and stills, stitch them together and upload them to the cloud all using just the camera unit itself, without need for an additional device.

The company has drawn on work it has done in developing 3D and panoramic algorithms for technology companies such as Rockchip, along with cloud platform technology such as the Tencent cloud in order to create the software that allows the Pilot Era camera to act as an all-in-one capture and editing device.

“The new Pilot camera frees photographers and VR content creators from days of painful post processing effort to stitch together the panoramic video. Now they can conveniently and easily shoot extremely high-quality panoramic images and videos to create immersive experiences and share them in real time without any additional equipment,” said Adler Shen, CEO, Pisofttech. “Our core technology is the object recognition algorithm, including motion analysis technology, which enables the panoramic camera to detect and interact with images more accurately and makes it smarter. This technology will be integrated into the Pilot Era soon, so that the camera can recognize images locally rather than having to upload them to the cloud for recognition and analysis. This will provide a huge performance advantage over systems that rely on the CPU or GPU to run vision algorithms.”

Pisofttech will be showcasing the Pilot Era camera at Booth #42974, Tech West, Sands Expo Level 2, Hall A-D during CES 2018. VRFocus will also have a presence at the event and will be bringing you the latest from the show floor.

CES 2018: Xiaomi stellt Oculus Go her, Vertrieb in China

Xiaomi ist bisher hauptsächlich als Smartphone- und Tablet-Hersteller in Erscheinung getreten und konnte aus dem Stand weg hohe Marktanteile in China erobern. Nun hat der Facebook-Vizepräsident Hugo Barra auf der Qualcomm-Pressekonferenz im Rahmen der CES 2018 bekanntgegeben, dass der chinesische Hersteller Xiaomi die Oculus Go produzieren wird. Gleichzeitig vertreibt der chinesische Hersteller die autarke VR-Brille in China unter eigenem Namen.

Xiaomi und Facebook/Oculus kooperieren bei Oculus Go

Xiaomi konnte sich einen hervorragenden Ruf bei Smartphones erarbeiten. Der chinesische Hersteller setzte auf wenige Premium-Modell zum günstigen Preis und orientierte sich zu Beginn beim Design deutlich an Apple. Die jetzt angekündigte Kooperation mit Facebook/Oculus lag nah: Hugo Barra war vor Facebook bei Xiaomi beschäftigt. Für die Facebook-Tochter Oculus bringt der Deal vor allem einen großen Vorteil mit: die Öffnung des chinesischen Marktes.

Oculus ist dort bisher nicht vertreten, was sich offiziell auch durch die Kooperation nicht ändern wird. Xiaomi bringt die Oculus Go in China unter dem eigenen Label Xiaomi Mi VR auf den Markt und setzt auf seinen eigenen Store. Allerdings nutzt das chinesische Unternehmen neben seinem Mi VR SDK auch das Oculus SDK, sodass Entwickler ihre VR-Apps leicht in den Xiamoi-Store bringen können.

Die Oculus Go soll noch im Frühjahr 2018 herauskommen, einen genauen Termin nannte aber auch Barra auf der CES 2018 noch nicht. Als Prozessor kommt wie bereits bekannt der etwas betagtere Qualcomm Snapdragon 821 zum Einsatz, die Display-Auflösung der Go liegt bei 2560 x 1440 Pixeln. Facebook hat ehrgeizige Pläne mit der autarken Brille und will möglichst viele Menschen in die virtuelle Realität bringen. Damit das gelingt, setzt das Unternehmen auf einen aggressiven Einstiegspreis von 200 US-Dollar. Neben diesem Modell mit 32 GB wird es auch eine Version mit 64 GB geben. Für diese nannte Oculus bisher keinen Preis.

(Quelle: The Verge)

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