New Foot-Powered Controller 3dRudder Blackhawk to be Unveiled at CES 2018

Virtual reality (VR) demands new control methods, which is why we’re seeing such innovation with controllers, such as the PlayStation Move controllers and the Oculus Touch controllers. But for the enterprising company 3dRudder, that’s not enough. In fact, they demand more ways to be able to interact with the virtual world. They demand you are able to do so with your feet.

The 3dRudder Blackhawk is a new motion controller you use with your feet, so you can comfortably use room-scale VR in a smaller space. You sit in your chair while using your feet to move yourself around a room-scale experience, all while having the benefits of being sat at a desk. Sure, it takes away some of the fun immersion from room scales experiences, but not everyone has the space to be able to dedicate to it, despite wanting to.

It has some brand new features, including an “Active Dead Zone” which helps the controller be more reactive to sudden, quick movements and won’t spin you for a loop if you get a bit excitable. You also get flashy LEDs and foot straps in the new model, to keep you from losing your place while in the VR world.

On top of that, 3dRudder is introducing two foot kits to enable users of existing 3dRudder foot controllers to upgrade, foot straps and all.

You can already use the 3dRudder in games such as DOOM VFR and Fallout 4, allowing you to navigate Mars or even the wasteland with your just feet. Truly the future.

The new 3dRudder Blackhawk will debut at CES 2018, Las Vegas. 3dRudder will also be receiving a CES 2018 Innovation Award, which they have won three years in a row. An incredible streak.

“It is truly an honor to have received the CES 2018 Innovation Award for the 3dRudder BlackHawk,” said Stanislas Chesnais, CEO 3dRudder. “The new design, including leds and foot straps, coupled with the Active Dead zone functionality represents a step forward in the VR foot motion controller technology that we started developing 4 years ago and a new standard for all VR accessories.”

We can’t wait to try the Blackhawk for ourselves. For all of the latest from CES 2018, make sure to keep reading VRFocus.

Vuzix Making Alexa-Enabled Smart Glasses, to Debut at CES 2018

The very first Alexa-enabled smart glasses are on their way, and making their debut at CES 2018, Las Vegas. Of course, it’s the enterprising young Vuzix who are taking the reigns and spearheading Alexa’s incorporation into augmented reality (AR) and mixed reality (MR) devices.

Amazon are of course eager to have Alexa integrated with as many smart devices as possible, so smart glasses and head-mounted displays (HMDs) are the next logical step. Amazon allows Alexa integration in third party products, and several tech manufacturers are using Alexa with their speakers and more, but this is the first time we’re seeing Alexa breach another reality.

An Amazon spokesman has said that they are; “excited about the potential of the glasses and the ability to bring Alexa to customers in a new way.”

It’s good news for Vuzix, who’s shares went up almost 8% after the news broke.

CES 2018, Las Vegas, will be the place where many new AR and VR products make their debut, with smart glasses being just one example of the kinds of interesting new products that’ll be making their way onto the market.

We’ll see Vuzix’s AR glasses with Alexa support before the summer of 2018, at a price point around $1,000 USD. Sound pricey? It is, but interestingly, Vuzix Chief Executive Officer Paul Travers has said they’re looking to get the price down to $500 USD by 2019. Promising, but should probably make early adopters understandably hesitant.

Travers believes Amazon won’t be content simply having Alexa integrated into a pair of third party smart glasses, after being asked if Amazon will make their own smart glasses, Travers says; “I think everyone is going to come out with glasses sooner or later” in a report according to Bloomberg.

It’s good to see the smart glasses market continue after Google Glass had a rough test launch. The mixed reception has taught startups and manufacturers what pitfalls to avoid and how to make a smart glasses product that has the potential to be both mainstream and useful for productivity fans.

We can’t wait to see more smart glasses and other tech make use of virtual assisstants like Alexa – especially as virtual assistants improve. For all the latest on virtual reality and more, stay on VRFocus.

2018 to be Record-Breaking Year for AR and VR after Promising CES 2018 Presence

We’ve already seen virtual reality (VR) and augmented reality (AR) make a huge impact on technology markets despite being on the market a surprisingly short period of time, and now the Consumer Technology Association (CTA) predict that 2018 will break records in terms of sales for dedicated AR and VR hardware and software.

Facebook Spaces Rift Vive

It all stems from CES 2018, Las Vegas. The show is kicking off on Monday 9th January, and the CTA are seeing a record-breaking amount of AR and VR technology being displayed at the show, all of which you can read about right here on VRFocus.

Head-mounted displays (HMDs) and smart glasses are expected to sell just shy of 5 million units in 2018, with $1.2 billion USD in revenue, an estimated 10% growth year-on-year. AR smart glasses and HMDs are also expected to pick up steam quickly in the next five years.

You can already see the growth in the market at CES 2018, where the Augmented Reality Marketplace is 10% larger than last year, and the Gaming & Virtual Reality Marketplace will grow by 18%, making it the biggest year for the marketplace ever at CES 2018, Las Vegas, in terms of net square feet.

CES’s senior vice president, Karen Chupka, shares her excitement at having so many promising new AR and VR technologies at the show; “We’re thrilled with the impressive growth of AR/VR, reflecting that the sky is the limit with these emerging technologies. At CES, you’ll discover new ways to sense and experience the virtual world – innovative examples of why the value of AR/VR extends from gaming and entertainment to education and healthcare and beyond.”

The CTA’s Chairman of AR/VR Working Group, Mark Turner, believes the AR, VR and Mixed Reality (MR) markets will only grow as the public understands the technology; “It’s up to us in the industry to help consumers understand all the technology and content available right now in the AR/VR/MR space. The investments we’re seeing in these immersive technologies, coupled with other innovations – like wearables and voice search – point to an exciting future of truly pervasive personal computing. A future where your physical environment can morph between being your digital workplace and your digital fun place.”

Augmented, Virtual and Mixed reality technology is all progressing at an exponential rate, and we can’t wait to see what 2018 has to offer. For all of the latest, make sure to keep reading VRFocus.

SENSEPLAY’s New Device to be Displayed at CES 2018

Interacting with worlds we can see and not touch is still one of the stumbling blocks in the way of making immersive digital worlds, but luckily new solutions for helping us develop and interact with the digital world are coming up all the time, and the latest is the SENSEPLAY platform, a device which promises new ways to make interacting with virtual reality (VR) and augmented reality (AR) easier than ever.

The SENSEPLAY surf is their new device which they hope will change the future of AR. The SENSEPLAY surf allows you to view things in AR in first person, and has AR gaming features built in. The device looks like a 3DS console, with a clamshell design and a screen on both halves of the unit. Several physical buttons on the device allow users to map buttons and gestures to different commands, giving them true control over the worlds they design.

Luckily, the SENSEPLAY devices will be able to be integrated with a variety of devices, thanks to KeyMap configuration, making it easy to set macro commands for any software or device.

The first-person view (FPV) can be revolutionary too, with speedy HD video transmission which will allow you to see the worlds you craft live, before your eyes, without cables holding you back.

The SENSEPLAY is so adaptable, that you can even use its FPV functions to fly drones up to 15km away, and SENSEPLAY promise that the device will put any FPV device to the test, even those intended to be used by dedicated drones.

The dual OLED screens ensure crisp picture quality with authentic black levels and colour vibrancy. Again, what you wish to display on these screen can be customised in software, allowing users to edit and view their worlds and experiences at the same time, on the fly.

The SENSEPLAY will see its official launch at CES 2018, Las Vegas, on January 9th. Anyone attending CES 2018 will be able to go see the device in person, use the technology, and get demonstrations from SENSEPLAY’s experts so everyone can see the new uses the SENSEPLAY can provide.

It looks incredibly promising, and just might be essential for VR and AR devs in the future. If you’re at CES 2018, Las Vegas, make sure to take a look at the SENSEPLAY, and if you’re at home, stay on VRFocus for all of the latest news.

Luxexcel Partner with Vuzix for 3D Printed Prescription AR Headset Lenses

Those of us requiring glasses already know how frustrating it can be to wear certain ill-fitting virtual reality (VR) and augmented reality (AR) headsets, but now thanks to Luxexcel, we’ll be able to put on our headsets without any concern very soon.

Vuzix

Luxexcel are, it is claimed, the only company in the world with the capability to 3D print speciality ophthalmic lenses, allowing them to create custom ophthalmic products, and now thanks to their partnership with Vuzix, you’ll be able to get custom-made lenses for glasses-free viewing in Vuzix AR headsets.

The new Vuzix Blade will have the prescription inserts, and will be introduced at CES 2018, Las Vegas. Known as the VisionPlatform, the potential of Luxexcel’s 3D printed lenses doesn’t end with AR headsets, as they have further use in VR headsets, and other wearable smart devices of the future.

Luxexcel CEO, Hans Streng, understands the needs of the global market when it comes to lenses in these new devices; “60% of the US population needs eye correction. Without custom prescription inserts, those people will not be able to fully enjoy the most advanced new augmented reality products. Luxexcel is thrilled to partner with Vuzix as the early adopter of 3D printed ophthalmic lens inserts. We see great synergy between the amazing innovations of Vuzix and the technology of Luxexcel.”

Hopefully with this additional bit of accessibility, AR and VR experiences will be open to a wider range of people. Paul Travers, Vuzix CEO, says; “We are delighted that with the 3D printed prescription lenses provided by Luxexcel, a much broader audience can enjoy our unique new product, the Vuzix Blade.”

This isn’t the first time Vuzix have looked out for the eye-health of their customers, as they recently helped a High-School student with new smart glasses. The Vuzix Blade glasses are available for pre-order now, and are perfect for those with the need for extra spectacles.

How do you feel about 3D printed lenses and Vuzix smart glasses? Let us know in the comments, and stay on VRFocus for everything in the future of both VR and AR.

Chef deutet neues HTC Vive Modell auf der CES 2018 an

Wieder Alvin Wang Graylin, wieder Twitter: Der Präsident von Vive in China nutzt erneut den sozialen Kanal, um Neuigkeiten zu verbreiten. Die jüngste News betrifft dieses Mal die HTC Vive und ein mögliches Nachfolgemodell. Zu lesen ist: New Years Resolution, als Datum nennt die Grafik den 8. Januar 2018. Die CES in Las Vegas beginnt offiziell am 9. Januar, zwei Tage zuvor starten die ersten Pressekonferenzen.

HTC Vive: Neues Jahr, neue Auflösung

Gerüchte um eine neue Vive tauchten bereits letztes Jahr auf, eine Veröffentlichung einer überarbeiteten Version ist für dieses Jahr aber auch abseits von chinesischen Berichten mehr als wahrscheinlich. Zumal langsam aber sicher immer mehr VR-Headsets auf den Markt mit höheren Auflösungen von 3K (Vive Focus) bis zu 8K (Pimax) kommen. Nun hat Alvin Wang Graylan ein Bild getwittert, das die Vorstellung einer neuen Vive am 8. Januar 2018 verspricht. Zu sehen ist ein VR-Headset von HTC und die Headline New Years Resolution. Es ist also wahrscheinlich, dass HTC eine überarbeitete Vive zeigt, die eine höhere Auflösung mitbringt und somit den Fliegengitter-Effekt deutlich reduziert. Gerüchte sprachen von einem 5,5 Zoll großen OLED-Display mit 3840 x 2160 Bildpunkten. Ob das zutrifft, werden wir vielleicht schon nächste Woche erfahren.

Ob es tatsächlich ein völlig neu überarbeitetes Modell oder „nur“ eine HTC Vive 1.5 darstellen wird, muss sich zeigen. Valve hat seit rund einem Jahr neue Tracker im Programm, außerdem stehen Möglichkeiten wie Eye-Tracking an. Die Frage ist auch, ob ein aufgefrischtes Modell weiterhin mit dem Deluxe Audio Strap kompatibel ist und es überhaupt benötigt wird. Das gilt noch mehr für TPCast, das durch eine sehr hohe Auflösung überfordert sein könnte. Ob HTC schon jetzt die Leine kappen kann, bleibt also abzuwarten.

(Quelle: Road To VR)

Der Beitrag Chef deutet neues HTC Vive Modell auf der CES 2018 an zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Touching The Future of Augmented Reality

Augmented Reality (AR), for the most part, tends to be restricted to one sense – vision. It acts as an overlay on the real world, changing how it looks, but not how it feels. That might be about to change thanks to a partnership between Ultrahaptics, ZeroLight and Meta.

The three companies have worked together to create technology that encompasses three of the five senses in order to create a more involving and immersive form of AR. The proof-of-concept technology will be demonstrated to visitors at CES 2018.

The AR experience at CES 2018 allows visitors to don a Meta 2 AR development kit and explore a virtual recreation of a Pagani Huaya roadster hypercar. The car is set within a real-world environment, but users of the AR experience can configure the car, take it apart to see its components up close, and even feel the powerful vibrations of its V12 AMG engine using haptic feedback.

“Touch is intrinsic to our understanding of the world and how we interact with it. This shouldn’t be lost when we interact with digital media and virtual objects,” said Anders Hakfelt, vice president, product and marketing, Ultrahaptics. “Ultrahaptics uses ultrasound to create tactile feedback on the hand, allowing you to explore and manipulate virtual objects and react to tactile cues without inhibiting natural movement. By stimulating contact with digital models, we can amplify the overall impact and response of each digital interaction.”

“The vision behind Meta is to deliver a machine that acts as an extension of the body, allowing us to intuitively create, communicate and collaborate in a natural way,” said David Oh, head of developer relations for Meta. “We are working closely with our partners using the Meta 2 Development Kit to deliver such experiences through augmented reality today, while defining what the future of computing will look like in the years to come.”

“Brands are continuing to reinvent the way they engage customers through digital experiences. ZeroLight’s high fidelity visualisation software harnesses the full potential of cutting-edge hardware, bringing products to life in stunning detail through cohesive, personal experiences. Such quality enables the clear perception and understanding of virtual vehicles, allowing for more informed decision making,” said Joseph Artgole, associate marketing director, ZeroLight.

There will be a VRFocus presence at CES 2018, bringing you all the latest news and hands-on reports from the show floor.

Here’s What Could Be in HTC’s ‘Vive 1.5’

HTC made a not so subtle tease today that a new version of the HTC Vive is on the way with improved resolution. While it doesn’t look like this will be positioned as a ‘Vive 2’, here’s what we could see from a ‘Vive 1.5’ when it debuts next week at CES on January 8th.

Which New Display?

The current Vive model, released in 2016, has a pair of 1,080 × 1,200 displays made by Samsung. Samsung released their own PC VR headset, the Odyssey, at the end of 2017, which uses 1,440 × 1,600 displays; it’s feasible that HTC will use those same displays in a Vive 1.5.

An upgraded Samsung display seems like the most likely possibility, but there’s another option at play which could bring more than just improved resolution: a Vive 1.5 could use Valve’s new display and lens tech for VR, which it announced last year. The company said that new calibration software makes low-cost LCD displays viable for high-end VR headsets.

SEE ALSO
Valve Says New Calibration Software Makes Lower-Cost LCD Panels Viable for High-End VR

That could help the Vive compete on price against the Rift, which is now $400 to the Vive’s $600 MSRP. Valve says the same optics can be paired with OLED displays as well, though they are generally more expensive; the company is selling the tech for use in SteamVR headsets like the Vive.

SteamVR Tracking 2.0?

Valve designed SteamVR Tracking (formerly called Lighthouse), the room-scale tracking system employed by the Vive. Over the course of 2017, Valve has been revealing information on ‘SteamVR Tracking 2.0’, a revamped and improved version of the system, which is expected to bring reduced cost and improved performance, including huge tracking volumes with more than two base stations.

SEE ALSO
SteamVR Tracking 2.0 Will Support ~33×33 Foot Playspaces With 4 Base Stations

Gauging whether or not SteamVR Tracking 2.0 will make it into a Vive 1.5 is a tough call. On one hand, it would make sense, especially if it allows HTC to further reduce the cost of the headset—SteamVR Tracking 2.0 is said to use fewer components and have a simplified design, potentially reducing manufacturing and support costs. That helps with HTC’s bottom line which is important as the company is primarily a hardware manufacturer, and especially so given the company’s recent financial troubles.

On the other hand, this would likely require a more significant reworking of the manufacturing process, and if the company launched the headset with SteamVR Tracking 2.0 base stations, those would be incompatible with the original Vive—which would be a seemingly more appropriate move for a ‘Vive 2’ than a ‘Vive 1.5’.

The likely possibilities are that SteamVR Tracking 2.0 isn’t included at all in a Vive 1.5, or that the headset and controllers employ the SteamVR Tracking 2.0 sensors, but continue to be shipped with the 1.0 base stations.

The latter would ensure forward-compatibility with SteamVR Tracking 2.0 base stations when they arrive but ensure that all base stations out in the ecosystem work with all current Vive’s (since the SteamVR Tracking 2.0 base station only supports the 2.0 sensors, but the 2.0 sensors support 1.0 base stations). That would avoid fragmenting the tracking systems until a Vive 2 hits.

Image courtesy Valve

Knuckles Controllers?

image courtesy Valve

Another piece of anticipated tech for the Vive is Valve’s ‘Knuckles’, controllers which the company debuted last year and has been refining ever since. We would love to see these new controllers—which are said to be a big step forward over the current Vive ‘wands’—ship with a Vive 1.5.

SEE ALSO
Valve's Knuckles Controllers Get Ergonomic Improvements, Begin Arriving at Devs' Doorsteps

From a marketing standpoint, however, brand new controllers feel like more of a ‘Vive 2’ move. Especially because they aren’t just an ergonomic improvement, they also bring new features like finger tracking. Our bet is that a Vive 1.5 won’t ship with Knuckles, unfortunately.

– – — – –

It’s exciting to see a refreshed version of the Vive on the way, especially with Oculus saying that they don’t expect to release a Rift 2 in 2018. Whatever HTC ends up announcing, we’ll be there at CES next week on the 8th to find out. Stay tuned!

The post Here’s What Could Be in HTC’s ‘Vive 1.5’ appeared first on Road to VR.

HTC Teases Vive with Improved Resolution, Debut at CES Next Week

HTC today shared a teaser image which appears to indicate a forthcoming new model of the HTC Vive with improved resolution.

The image, which was shared on the official Vive twitter account, shows the words “New Year’s Resolution;” the first two words are very blurry, while the word “Resolution” is very sharp. Below the words is the date January 8th, 2018, and a photo of the iconic HTC Vive.

The tease appears resoundingly clear: a new version of the Vive with a higher resolution display is on the way, and we’ll get our first glimpse of it at CES next week where the company has in years past debuted major updates to their VR ecosystem. On the off chance that’s a misinterpretation, HTC is going to have a lot of disappointed Vive fans out there!

It’s an interesting move, especially as the company has postured that we won’t likely see a ‘Vive 2’ very soon. Indeed, it appears this update may not be an entirely new model, but a ‘1.5’ version with improved resolution. Road to VR will be on hand at CES to report on HTC’s latest VR initiatives.

The post HTC Teases Vive with Improved Resolution, Debut at CES Next Week appeared first on Road to VR.