$2.1M Seed Funding Secured By Antilatency

It may not be close to the $400m investment announced earlier today by developers of the Unity Engine, Unity Technologies. But another virtual reality (VR) company has cause to celebration today after it became the latest to reveal seed funding success. 

Antilatency, which works with positional tracking for movile VR, announced it had received over two million dollars in funding in its latest fundraising efforts from IIDF VC. Funds that will be used to help bring it’s mobile VR and augmented reality (AR) solution to market the Anti-latency tracker (ALT). Which will also be at not only the forthcoming CES Asia event but this year’s Electronic Entertainment Expo (E3) both of which will be next month. A demo was first shown at VRLA earlier this year.

According to the copany, which operates in both America and Russia, ALT “allows [the] user to walk around with mobile VR as opposed to existing solutions which only work with head rotations.Other benefits include movement prediction with compensation of rendering lags, wide tracking zone, multi-user mode, and outdoor functionality.”

“Inspired by the idea of a perfect tracking system, we’ve spent over two years of research on hardware, software, math algorithms, and industrial design. Today our team is testing early prototypes and our dream is close to coming true.” Explained Antilatency CTO Petr Sevostianov. “Virtual Reality powered by our tracker gives a miraculous sense of complete freedom, without wires and dizziness. And now we want everyone on the planet to be able to experience the same virtual reality as we do.”

A comparison infographic on ALT’s capabilities, according to Antilatency.

IIDF also explained, via representative Ilya Korolev their reasons for investing: “Virtual and augmented reality is a cutting edge niche demonstrating the capabilities of advanced technologies. As the global number of active virtual reality users is forecast to reach 171 million by 2018, the industry needs the solutions to improve the user experience. We are happy to support Antilatency in bringing innovative ALT: Anti-latency tracker to the market.”

VRFocus will be bringing you more details on the ALT as it and Antilatency continues their journey.

Hands-on: Huawei VR is the First Third-party Daydream Headset

Frank He goes hands-on with Huawei’s first Google Daydream compatible headset at CES 2017, one which takes cues from both the Samsung and Oculus engineered Gear VR and its closest stable mate, the Daydream View headset.

Huawei’s Daydream compatible VR headset, into which slots a Huawei Mate 9 Pro or Porsche Design Mate 9 smartphone, was shown off to the public at CES, and I’ve had the pleasure of trying it myself.

The headset looks a lot like Samsung’s Gear VR with similar features, but runs on Google’s new VR platform, Daydream. Despite the exterior, the headset still has a lot of similarities with Google’s headset in terms of the visual experience. I’ll compare Huawei’s VR headset to Google’s and Samsung’s, with an emphasis on Google’s Daydream View as the software is the same, making it much more comparable. What I can say immediately is that it took some of the good things about the Gear VR and applied them to Google’s Daydream platform.

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Build

huawei daydream vr headset (1)The headset feels very much like the Gear VR. It’s made out of plastic, has a focus dial on top, has detachable facial foam, a proximity sensor, a touchpad, and a direct connection to the phone (compared to Daydream View’s ‘fit any phone’ approach). On these fronts, it eschews some of the characteristics found on the Daydream View. The View however does feel a lot lighter and a bit more portable, but it also lacks the aforementioned focus dial, and the proximity sensors so that the phone can rest when you aren’t wearing the headset.

That said, the model Huawei demonstrated at CES did not include a functional touchpad or proximity sensor. Given that the Daydream controller is a requirement for all Daydream apps, it isn’t clear if the touchpad will be enabled for Daydream use, or if it’s there to make the headset also compatible with other VR platforms (like those that the phone would likely use in China).

Visuals

huawei daydream vr headset (4)

The FOV seemed slightly larger on Huawei’s VR headset when compared with the Daydream View, but it seems to exhibit more warping and distortion around the far edges of the lens. Other than that, the visuals were mostly the same. Chromatic aberration, resolution, head rotation tracking, and brightness all seemed the same to my eyes. So with that said, if you know the difference between the Daydream View and the Gear VR, Huawei’s new device will fall toward the Daydream end of the spectrum.

Comfort

While the Daydream View is lighter, it is built with some relatively hard foam padding. The foam used in Huawei’s VR headset on the other hand had a very soft feeling to it, but at the same time the headset was quite heavy. If the Daydream View had softer foam, it would be the preferable option for comfort, but as they are, which ends up being the most comfortable for long term use may depend on the individual’s facial structure.

huawei daydream vr headset (3)Light leakage has been a clearly noted negative on the Daydream View, but I found that it’s not a problem on Huawei’s VR headset, with perhaps a bit of light reflecting off of the lenses from the outside.

As for battery life, heat, and other aspects related to usage with time, I can’t judge much from my short demo, but it does seem like it would perform better at least in terms of heat, because Huawei’s VR headset uses a direct attachment like the Gear VR without any lids keeping the heat inside, whereas you have to close a lid on the phone with the Daydream View.

With those differences in mind, and especially with the ability to tune the focus, Huawei’s VR headset comes across as a very competent alternative to Google’s Daydream View, working on the same software platform, but it’s compatibility is restricted to Huawei’s Mate Pro 9. Price and availability remain unknown at the moment, but if done right, the headset has the potential to introduce VR to even more people as one of the first Daydream compatible headsets from a third-party.

The post Hands-on: Huawei VR is the First Third-party Daydream Headset appeared first on Road to VR.