The Dismal Reception of ‘Carrier Command 2 VR’ is a Cautionary Tale

Carrier Command 2 launched earlier this month alongside a separate version including full VR support. While the non-VR version of the game sits at a ‘Mostly Positive’ 75% user rating, the VR version quickly tanked to a 27% ‘Mostly Negative’ rating. A desire to cram VR into the game with limited testing and a lack of feedback from experienced VR players is the root cause. While developer Geometa is working hard to deliver fixes, this avoidable stumble right out of the gate hampers the odds of success for the VR version.

User reviews of Carrier Command 2 VR are in the gutter just one week after the game launched. The core issue, however, isn’t that VR isn’t a good fit for the game, but that the developer simply didn’t take their time with the implementation.

We suspected as much when the VR version was announced just two weeks before the game was set to launch, and after the demo period for the non-VR version had passed.

Developer Geometa admitted that VR support wasn’t originally part of its development plan, but—prompted by player requests—felt it would be easy to drop VR into place considering the ‘hands-on’ design of the non-VR version where players control the entire game from the bridge of an aircraft carrier.

Image courtesy Geometa

“While VR was not originally in our roadmap, the literalism of the diegetic interfaces within the game has made it very easy to introduce VR to Carrier Command—this is the same game, with the same balance and same mechanics!” the studio wrote ahead of launch.

And to be fair, the game does look like it could be a good fit for VR. The issues that quickly earned it a 27% ‘Mostly Negative’ rating from users are overwhelmingly about technical missteps when it comes to VR, and much less about the content of the game itself.

It’s clear that a lack of user testing across the range of PC VR hardware and players is to blame. And let’s be honest—it’s far from easy for a small developer to test with every headset out there. But to give your VR game its best chance of success, you’ve got to find a way to get that crucial, early feedback.

It took Geometa one day… one single day after the game’s launch to gather feedback from VR players and come up with this laundry list of items that needed fixing in Carrier Command 2 VR:

  • We will add a VR settings section for specific VR options.
  • We will add continuous movement / locomotion movement mode options.
  • We will add an option to not tilt or offset the camera when interacting with a screen.
  • We will add a motion smoothing option.
  • We will add controller binding information to tell players what the controller bindings are for their controller type.
  • We will add options for selecting the position in which the tablet appears.
  • We will add a VR scale slider to adjust the world scale.
  • We will investigate improving gimbal camera interactions.
  • We will investigate adding grab / touch interactions for wheel / throttle / switches.
  • We will investigate interacting with screens without having to enter a seat.
  • We will fix the issue pasting invite codes.
  • We will fix the issue joining non-vr multiplayer games.
  • We will fix the tutorial issue.
  • We will fix the orientation issue for on-screen labels.
  • We will fix the rendering issue when changing the VR render scale in SteamVR settings.
  • We will fix subtitles rendering in a narrow column.

And to the studio’s credit, it has acted on this feedback quickly. Within a week of launch two patches have been released which addressed 10 of the above 16 items the studio said it would fix. More improvements are on the way.

Serious credit to the studio for their quick work. But it pains me (and I’m sure them too) to know that the game got battered with bad reviews right out of the gate due to these relatively easy to fix technical issues. That red ‘Mostly Negative’ text is like a scarlet letter that can scare away plenty of curious customers.

‘Carrier Command 2 VR’ user reviews over time

With the fixes deployed so far the studio is steadily climbing out of the hole it dug, but it’s going to be an uphill battle.

Not the First and Not the Last

Carrier Command 2 VR is far from the first VR game to launch with VR-related technical issues that could have been fixed ahead of launch to spare the game from getting slammed with early negative reviews.

VR shooter Larcenauts is another recent example. While the game launched pretty much flawlessly on Quest and Oculus PC, it was completely broken for non-Oculus headsets on Steam right out of the gate. The studio didn’t clearly communicate that non-Oculus headsets wouldn’t be supported at launch, and it got blasted with reviews from understandably confused customers who bought the game and couldn’t play it.

Image courtesy Impulse Gear

While the game’s most recent reviews are ‘Mostly Positive’ at 72%, the overall reviews are clearly stained by the launch issues, sitting at a ‘Mixed’ 66%.

‘Larcenauts’ user reviews over time

Even big studios with serious QA resources aren’t immune. Industry heavyweight Respawn Entertainment launched Medal of Honor: Above and Beyond back in December, 2020. It was the first Oculus-funded title to launch on Steam, and it too got battered by early negative reviews.

Image courtesy Respawn Entertainment

While the issues weren’t only technical in nature, many of them were the kind of thing that you’d probably uncover easily by testing the game with just a handful of experience VR players ahead of launch.

Basic options like smooth turning and video settings weren’t available, and the game’s ‘face-scope’ sniper rifle and pace-breaking ‘Victory!’ screen between missions were universally disliked (and quickly removed).

Over the course of two months Respawn released four patches addressing a litany of issues, many of which were identified by players on day one.

Like Larcenauts, Medal of Honor: Above and Beyond, has battled its way back to a ‘Mostly Positive’ 70% rating among recent reviews, but the issues clearly left a mark on the overall ratings which are now ‘Mixed’ at 62%, which can easily steer away interested customers.

‘Medal of Honor: Above and Beyond’ user reviews over time

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So what’s the takeaway here? Making VR games is hard. It’s a science and art that is not nearly as ‘figured out’ as non-VR games—even for top industry talent like Respawn.

To send your game out the door with the best chance of success, testing early with VR users is key—Valve made a huge point about this when we talked with them about building Half-Life: Alyx. It’s hard to get your hands on every headset out there, so find willing enthusiasts and gather their feedback in a structured and actionable way.

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The VR Drop: A Commanding Rhythm Adventure

The VR Drop 060821

It’s always great to see a varied selection of virtual reality (VR) titles arrive each week and the following seven days is a perfect testament to that. Strategy, rhythm action, puzzling and platformers are all there, with five new videogames showcasing the power of VR.

Carrier Command 2 VR

Carrier Command 2 VR – Geometa

’80s classic Carrier Command is set to make a return in both VR and non-VR form thanks to Geometa and Microprose. Take command of a high tech aircraft carrier filled to the brim with deployable craft to conduct missions with. From the command deck, you can operate its systems, gathering intelligence before launching an offensive to conquer the Archipelago.

Synth Riders – Kluge Interactive

This rhythm action videogame has built up a loyal following since its initial PC VR release in 2019 and now it’s the turn of PlayStation VR. The PlayStation VR version will feature all 55 licensed songs as well as 13 retro-future-inspired worlds to play them in; plus the four DLC music packs will also be available. Synth Riders features a selection of gameplay modes and modifiers including “Force” which adds a boxing mechanic and “Spin” for some 360-degree tunes.

  • Supported platforms: PlayStation VR
  • Launch date: 10th August
Synth Riders

Blobkin Blaster – Brave Lunch

A family-friendly wave shooter with tower defence elements, Blobkin Blaster takes you under the sea to fight polluted, mutated monsters lurking in the deep. By your side are the cute Blobkin, little critters who’ll help you clean up the oceans. 

Ven VR Adventure – Monologic Games

After an Oculus Rift launch in late 2020 followed by Steam earlier this year, it’s soon time for Monologic Games’ platformer Ven VR Adventure to arrive on Oculus Quest. Comprising a total of 12 levels split across three regions, the world of Ven is a mixture of magic and mechanics where you control titular hero Ven through diabolical locations designed to kill him at every turn.

  • Supported platforms: Oculus Quest
  • Launch date: 12th August
Ven VR Adventure

Marble Pop Paradise – WINR Games Inc

Time for some chilled out puzzle-solving in a similar vein to Puzzle Bobble, all you need to do is pop all the coloured marbles using a hand crossbow. Get stuck on a tricky bit, no problem, use one of the special but limited abilities to clear a load of the marbles out. Best of all, it’s going to be free.

‘Carrier Command 2 VR’ Release Date Set for August 10th

Carrier Command 2, which was confirmed just a few weeks ago to be getting full VR support, is now set to launch on August 10th.

Carrier Command 2 is a PC-based reboot of the now 33 year-old Carrier Command which crosses elements of vehicle simulation with real-time strategy. Instead of just interacting through a simple UI, Carrier Command 2 is played in first-person with the player taking position on the bridge of the carrier itself and given access to the ship’s many functions laid out spatially between various control panels and computer terminals.

While the game can be played solo, there’s nine distinct role on the bridge, each of which can be filled by a real player in co-op multiplayer. Player-vs-player is also supported though how many players will be supported in that mode per ship (and how many ships) isn’t clear.

Just two weeks ago developer Geometa announced the game would be getting full VR support, which will come as a separate version of the game called Carrier Command 2 VR. Both the VR and non-VR version of the game will be bundled together for one price, and cross-play multiplayer will be offered between them.

Now the studio has announced that both versions of the game are set for an August 10th release date—just next week! The game was originally expected to launch in the Spring, but the studio delayed it into the Summer. Pricing for the game hasn’t been announced.

Carrier Command 2 saw a recent time-limited demo, though Geometa says “there is much more to see in the full game including over 2,000 words of fully voiced storyline, 64 islands over a huge open world, enemy carriers, PvP battles, co-op campaign, translations to 8 languages, custom game mode, more attachments, more weapons, higher difficulty islands, and more.”

The studio previously admitted that VR support wasn’t planned for the game from the outset, but claims it’s spatial design made it possible to slot in after the fact.

“While VR was not originally in our roadmap, the literalism of the diegetic interfaces within the game has made it very easy to introduce VR to Carrier Command—this is the same game, with the same balance and same mechanics!”

As far as we know, the VR version of the game wasn’t included in the demo, so there’s a chance the feature won’t be fully baked at launch, but we’ve got our fingers crossed.

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Carrier Command 2 VR August Launch Date Confirmed

Carrier Command 2 VR

Last week, the reawakened ’80s and ’90s studio Microprose and developer Geometa announce that the upcoming real-time strategy (RTS) videogame Carrier Command 2 would be getting a virtual reality (VR) version for PC-based headsets. Today, the team have confirmed that Carrier Command 2 and Carrier Command 2 VR are less than two weeks away from launch.

Carrier Command 2 VR

The original Carrier Command is a strategy classic from 30 years ago, and just like before you’re put in charge of a high tech aircraft carrier filled to the brim with deployable craft to conduct missions with. From the command deck, you can operate its systems, gathering intelligence before launching an offensive to conquer the Archipelago. Once the first island has been taken you can then exploit and defend its resources to ensure you’re survival.

Carrier Command 2 isn’t just about controlling the battle from afar, you can get into the heat of the action by stepping into the planes, tanks and other vehicles you’ve deployed.

Originally designed as a PC-only title, developer Geometa listened to the community who wanted a VR version, and so Carrier Command 2 VR was born. The studio reveals that: “While VR was not originally in our roadmap, the literalism of the diegetic interfaces within the game has made it very easy to introduce VR to Carrier Command – this is the same game, with the same balance and same mechanics!”

Carrier Command 2 VR

“In the VR edition, you can control all the same systems, vehicles, and controls, from the bridge of the ACC Epsilon Carrier. Use your VR controllers to move and interact with controls, and remote pilot vehicles. Use the holomap with 3D vision. Move around the bridge, use screens, staff the stations, take first person remote control,” the team adds.

While both versions are essentially different videogames the launch will see both titles bundled together, so there’s no need to pay twice. There’s another benefit as well because both titles are so closely linked, the co-op and multiplayer modes are cross-platform so VR and non-VR players can compete.

Carrier Command 2 and Carrier Command 2 VR are scheduled to launch on 10th August 2021, a price has yet to be revealed. For further updates on Microprose VR projects including the previously revealed The Mighty Eighth, keep reading VRFocus

‘Carrier Command 2’ to Get Full VR Support, Coss-play With up to 9-player Co-op

Carrier Command 2, a modern sequel to the 1988 game, puts players in control of a futuristic aircraft carrier, allowing up to nine players to manage the ship’s many systems from the bridge. Developer Geometa today announced the game will get full VR support, including cross-play with the non-VR version. Both versions will be bundled together and are expected to launch in early access later this year.

Carrier Command 2 is a PC-based reboot of the now 33 year-old Carrier Command which crosses elements of vehicle simulation with real-time strategy. Instead of just interacting through a simple UI, Carrier Command 2 is played in first-person with the player taking position on the bridge of the carrier itself, with access to the ship’s many functions laid out spatially between various control panels and computer terminals.

In announcing today that the game will see full VR support, developer Geometa said it hadn’t originally planned to support VR headsets, but opted to do so after hearing from “many, many players who have been in touch to ask for the VR version.”

“While VR was not originally in our roadmap, the literalism of the diegetic interfaces within the game has made it very easy to introduce VR to Carrier Command—this is the same game, with the same balance and same mechanics!”

While the game can be played solo, there’s nine distinct role on the bridge, each of which can be filled by a real player. And although Carrier Command 2 VR and the non-VR Carrier Command 2 will technically be separate games, the studio says it’s bundling both versions together indefinitely for the same price. Both versions of the game will also support cross-play, meaning you can have any combination of VR and non-VR players controlling the various roles on the bridge. Player-vs-player multiplayer is also supported.

“In the VR edition, you can control all the same systems, vehicles, and controls, from the bridge of the ACC Epsilon Carrier. Use your VR controllers to move and interact with controls, and remote pilot vehicles. Use the holomap with 3D vision. Move around the bridge, use screens, staff the stations, take first person remote control. Play singleplayer, cooperative campaign and PvP multiplayer!” the studio writes.

While the game was originally expected to launch in early access in the Spring, the studio has pushed the a release into late Summer, with a specific release date expected to be announced next week.

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Carrier Command 2 is being published by MicroProse, a game developer and publisher behind dozens of classic strategy and simulator titles from the ’80s and ’90s. While the studio was shuttered in the early 2000s, was recently rebooted. In addition to Carrier Command 2 the publisher is also in development of The Mighty Eighth, which it has described as a “VR-first” flight combat simulator where multiple players will work together to pilot a WWII bomber.


Thanks to @z15design on Twitter for the tip!

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