CaptoGlove Launches Kickstarter for Wearable VR Controller

CaptoGlove today announced the launch of a Kickstarter campaign for its new wireless, wearable controller. The controller has been in development for five years and last month was demonstrated to GDC.

The device was originally designed to assist victims of stroke recover the use of their hands. From there, CaptoGlove have developed the technology into a wearable, wireless controller for use with all types of virtual reality (VR). CaptoGlove is using flexible Bend Sensors provided by Flexpoint, along with a washable, breathable textile, to create the device.

The CaptoGlove device works via Bluetooth, and is designed to be compatible with all VR headsets and iOS/Android smartphones. The manufacturers also claim it will be compatible with ‘All PC games, past and present.’ The gestures used are all fully customisable via an app available for free on iOS, Android and PC.

“The human hand is the greatest controller in the world,” said Paolo Trotta CEO of CaptoGlove. “With CaptoGlove you can now extend that natural precision, response time and efficiency across a wide variety of tasks and devices.”

The Kickstarter campaign is set to run until 24th April, 2017 and CaptoGlove are looking to raise $50,000 (USD) in funding. Funding tiers range from a simple $1 (USD) to get access to exclusive updates, to $160 (USD) Early Bird offer for a single CaptoGlove. The top tier costs $599, and gets the backer a pair of CaptoGloves, along with additional sensors that can be used for extra precision.

captoglove glove design

CaptoGlove believe that, should funding be successful, the units should be ready to ship in September 2017. Software Developments Kits for Unity 3D and Unreal Engine 4 should also be available sometime between July and September. Further details are available on the Kickstarter page. You can watch a launch trailer for the campaign below.

VRFocus will bring you further updates on CaptoGlove and other VR related crowdfunding campaigns as they are revealed.

CaptoGlove Launches Kickstarter for Wearable VR Controller

CaptoGlove today announced the launch of a Kickstarter campaign for its new wireless, wearable controller. The controller has been in development for five years and last month was demonstrated to GDC.

The device was originally designed to assist victims of stroke recover the use of their hands. From there, CaptoGlove have developed the technology into a wearable, wireless controller for use with all types of virtual reality (VR). CaptoGlove is using flexible Bend Sensors provided by Flexpoint, along with a washable, breathable textile, to create the device.

The CaptoGlove device works via Bluetooth, and is designed to be compatible with all VR headsets and iOS/Android smartphones. The manufacturers also claim it will be compatible with ‘All PC games, past and present.’ The gestures used are all fully customisable via an app available for free on iOS, Android and PC.

captoglove user 1

“The human hand is the greatest controller in the world,” said Paolo Trotta CEO of CaptoGlove. “With CaptoGlove you can now extend that natural precision, response time and efficiency across a wide variety of tasks and devices.”

The Kickstarter campaign is set to run until 24th April, 2017 and CaptoGlove are looking to raise $50,000 (USD) in funding. Funding tiers range from a simple $1 (USD) to get access to exclusive updates, to $160 (USD) Early Bird offer for a single CaptoGlove. The top tier costs $599, and gets the backer a pair of CaptoGloves, along with additional sensors that can be used for extra precision.

captoglove glove design

CaptoGlove believe that, should funding be successful, the units should be ready to ship in September 2017. Software Developments Kits for Unity 3D and Unreal Engine 4 should also be available sometime between July and September. Further details are available on the Kickstarter page. You can watch a launch trailer for the campaign below.

VRFocus will bring you further updates on CaptoGlove and other VR related crowdfunding campaigns as they are revealed.

Flexpoint and CaptoGlove team up to create VR/AR Glove Controller

Two companies in the market of producing accessories for virtual reality (VR) and augmented reality (AR) systems, Flexpoint Sensor Systems and CaptoGlove, have formed a strategic partnership to create a consumer ready, wearable gaming motion controller.

Flexpoint, known for producing custom flexible sensors called Bend Sensors for use in data gloves, including a ‘build-it-yourself’ kit that comes with five Bend Sensors, a PCB board and connectors, has received a mass production order from CaptoGlove to go into its device. Just like Manus VR, CaptoGlove will be utilising Flexpoint’s Bend Sensors in a wearable VR motion controller designed for gaming that translates human hand movements into accurate digital inputs.

Flexpoint USB Glove Kit

CaptoGlove and Flexpoint both expect demand for this type of product to be on the rise as the VR/AR industry continues to grow. CaptoGlove COO Mauro Bettiol said in a statement: “Our product is engineered with quality in mind: from software to hardware. When we decided to scale our production and maintain the quality standards very high, we partnered with Flexpoint.”

Paul Sexauer, Flexpoint VP Sales & Marketing, added: “To be a strategic partner with such a ground-breaking technology leader in a rapidly burgeoning marketspace is an honour. We are especially pleased as this represents the largest order we have received in one of our targeted market segments. This is a relationship we look forward to continuing to build.”

The partnership between the two companies is part of a deal for CaptoGlove and Flexpoint to provide VR/AR systems to other businesses and military as well as directly to consumers.

VRFocus will bring you further updates on CaptoGlove and Flexpoint as they come in.