Every Nintendo Switch VR Game Ranked And Scored

I’ll be honest, I’m still pretty fond of Nintendo Labo VR.

Look, I know that on a fundamentally technological scale, the thing is the pits. The screen is blurry, the tracking is primitive and the input is shoddy at best. But spending three hours arguing with my partner as we painstakingly folded cardboard and then refolded and refolded again (just to be sure) was some of the most enjoyable collaborative tomfoolery I’ve had in gaming. It didn’t really matter that the end experience was a bit, well, low-rate.

So, yes, I still put on the bird thing every once in a while and fly across the sunny shores. I might even build the friggin’ blaster one day. But since launch Labo VR’s library has grown in some surprising ways. Many of Nintendo’s biggest games have added support for the kit in one way or another. They’ve never been robust enough to warrant their own reviews, so we thought it best to compile our verdicts on each in one handy spot. We’ve ranked them from best to worst with scores, too. If you’re thinking of picking up Switch VR for yourself, best take a look here first.

Captain Toad: Treasure Tracker – Hidden Gems?

Captain Toad VR

Of every game that’s endeavored to support Labo VR since launch, Captain Toad’s efforts are perhaps the least offensive. In this twee adventure game you navigate tiny courses, avoiding dangers and solving puzzles. The little diorama-sized levels look quite adorable inside the headset and the smooth, simplistic art style helps ease the sting of the 720p display. It’s mostly comfortable to play, though rotating the stages can be a little disorientating. Still, there’s very little of it (four levels that each last about four minutes at most) and the experience would be much better with positional tracking. But it’s as agreeable as Switch VR gets and gives us hope Nintendo might take a more serious stab at the tech one day.

Score: 6/10

Nintendo Labo VR Kit – Wonky Fun

The pack-in software that comes with Labo VR itself is a mixed bag with a few key highlights. Not only does it include a faultless step-by-step guide to building each Labo kit, it contains a bunch of minigames to play with them after. Some of these, like a bird-flying game that reminds me of Pilotwings, are utterly mad (you hold a bird’s butt to your face) but a novel bit of fun. Many of them, though, are painfully dull or frustrating. Some third-person platform levels don’t really highlight the joys of VR, whilst games that utilize the Joy-Con’s motion controls are incredibly difficult to handle. Trying to throw a boomerang within one game is so infuriating I was tempted to lob my Joy-Con knowing full well it wouldn’t return.

Still, the kit’s best games are decent enough to warrant a look and the welcome spurring of build-it-yourself mentality makes it unlike anything else in VR. If you have kids you want to share VR with in particular, this isn’t the worst place to start.

Score: 5/10

Super Mario Odyssey – Astro Not

It’s not often you’ll see Nintendo aping Sony rather than the other way round. But the handful of VR levels on offer in Super Mario Odyssey do carry a small spark of Astro Bot-infused delight. You scutter around three environments from the main game in 360 degrees, completing a small number of challenges. It’s quite warming to see Mario scarper about in VR, especially when he climbs up close to the camera and shoots his lovably naive smile. He probably thinks you’re gasping at the sight of his masculine, plump figure brought to life in VR, but really you’re just relieved to see a friendly face between the sea of pixels. The further you venture away from the camera, the closer Mario resembles his 8-bit origins, and I don’t mean that as a compliment. It’s often hard to work out what’s going on and, just as you grasp it, the level ends. Mario deserves his own full VR game to rival Astro Bot, but this isn’t it.

Score: 4/10

Super Smash Bros Ultimate – Wasted Potential

Super Smash Bros Ultimate VR

Super Smash Bros Ultimate brings Mario, Zelda, Pokemon, Dragon Quest, Final Fantasy, Metal Gear Solid and many, many more storied gaming franchises to VR. If you want a Metroid VR game, this is the closest you’ll get without an emulator. Sadly this is a very poor VR debut for Pikachu, Snake and Cloud; Smash Bros’ vapid VR support is one of the worst Labo integrations going. You can either play single-player matches against AI or spectate and control the camera. If you’re playing, the stage appears so small it’s impossible to appreciate the 3D effect. The action, meanwhile, is too fast-paced to keep up. It’s like watching a pack of very fierce mice squabble over some cheese from afar.

Spectating is somehow the preferable choice, allowing you to zoom in and even look beyond the normal screen’s boundaries to see more of a stage. But even then the platform’s limitations snuff out any spark of excitement before long.  Without positional tracking and a sharper display, this is an utterly dire experience.

Score: 3/10

The Legend of Zelda: Breath of the Wild – Blur of the Wild

The Legend of Zelda VR

I didn’t think Nintendo would ever be able to get Breath of the Wild running in VR. So I guess credit where it’s due; you can play all of this modern masterpiece with Labo VR stuck to your face if you so choose. To do so, though, would be a crime to the good people of Hyrule. If you move your head to look around, you’ll discover the camera isn’t freely detached from Link. Instead, you’re simply moving the camera as you would in-game, centered around our hero. This can be incredibly nauseating, and it really detracts from the freedom one should experience in VR. Someone needs to sit the developers down and give them a long and enlightening talk about why this is the absolute worst way they could have implemented VR. We’ve all dreamed of wielding the Master Sword in VR but this is absolutely not the place to do it.

Score: 3/10

Bonus: Spice & Wolf VR

We haven’t actually played Spice & Wolf specifically on Labo VR, so it wouldn’t be fair to rate it. I can say, however, that even the PC VR version of the game isn’t very inspiring, with just a few short conversations to watch between two characters. The anime art is striking and the character animation is smooth, plus it’s an ideal fit for Switch VR’s limited capabilities. But from a pure content perspective, this is only worth picking up if you’re a die-hard fan of the show/manga.

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Nintendo’s Captain Toad: Treasure Tracker Receives Labo VR Kit Support

Nintendo released its Lobo VR Kit for portable console Switch back in April, following that up with virtual reality (VR) compatibility for Mario Odyssey and The Legend of Zelda: Breath of the Wild. This week the company has announced another for that list Captain Toad: Treasure Tracker, releasing a 1.3.0 update in Japan.

Nintendo Labo VR Kit goggles

The update doesn’t allow for full VR support throughout the videogame like Breath of the Wild, instead, it takes a leaf out of Mario Odyssey offering a curated selection. The VR mode provides four courses to play on, The Treasure at Mushroom Ruins, Walleye Tumble Temple, Briny Bowl Swimming Hole, and Mine Cart Tunnel Throwdown with the Nintendo Labo Toy-Con 04: VR Kit.

The announcement was made by way to Nintendo Japan’s YouTube channel, with a new trailer showcasing what to expect. At present, there’s been no confirmation regarding western availability. Additionally, for Japanese Switch Online subscribers, Nintendo will be offering a free trial period where they can access the entire videogame between 1st – 11th August.

Hopefully, this will be the start of many more VR updates to Nintendo’s Switch lineup, enticing more players to try the VR kit. The recently announced Nintendo Switch Lite, on the other hand, won’t support Labo in any way due to its all in one design and a smaller 5.5-inch touchscreen.

Nintendo Labo VRKit

While the Labo VR Kit design is fairly basic, harking back to the look of Google Cardboard, Nintendo’s Shigeru Miyamoto recently addressed concerns the company was behind when it came to the immersive tech. During a Q&A with shareholders at Nintendo’s 79th Annual Meeting the veteran designer said: “We have actually been conducting practical research on these technologies from the very beginning.”

The Nintendo Labo Toy-Con 04: VR Kit is available as a full kit retailing for $79.99 USD / £69.99 GBP featuring six buildable parts, the VR Goggles, Toy-Con Blaster, Toy-Con Elephant, Toy-Con Camera, Toy-Con Wind Pedal and Toy-Con Bird. There’s also a cheaper kit featuring the VR Goggles and Toy-Con Blaster for £40. VRFocus will continue its coverage of Nintendo and its Labo VR kit, reporting back with all the latest VR updates and announcements.

Captain Toad Is Getting Nintendo Labo VR Support Today

The next Nintendo Switch game to be getting Labo VR support is none other than Captain Toad: Treasure Tracker.

Nintendo Japan confirmed the news via the below trailer. A free update today (in Japan at least) adds a handful of levels that you can play with the Switch’s Cardboard headset. From what we can tell, these are existing levels brought into VR rather than all-new content but we might be wrong about that.

In Captain Toad you navigate worlds avoiding enemies, gathering coins and gems. The Labo VR levels seem to keep that gameplay largely intact, although it looks like there’s also an on-rails first-person shooter segment.

Now, historically speaking, Nintendo’s VR updates for existing Switch games have been pretty bad. Super Mario Odyssey was under cooked, Zelda was awkward and Super Smash Bros was pretty horrific. But Captain Toad actually makes a fair bit of sense for a headset of this type. It’s got adorable diorama-sized worlds just like Astro Bot and its puzzle-based gameplay seems perfect for VR.

Granted it’s often Labo VR’s technical limitations that hold experiences back. Switch’s 720p screen only allows for blurry 3D images and the three degrees of freedom (3DOF) tracking often feels limited. The minigames that come bundled with the hardware itself are much better reasons to own Labo VR. Even then, though, it’s only really worth it as a means of introducing VR to kids.

Recently we discovered that Nintendo’s new Switch, the Switch Lite, won’t support Labo VR. The redesigned device isn’t replacing the original, though.

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