This Week In VR Sports: Coca-Cola Planes, eSports Dreams, And AR Games

As the Electronic Entertainment Expo (E3) 2018 comes to a close, it is time for another entry of This Week In VR Sport. VRFocus brings you a number of sports related virtual reality (VR) and augmented reality (AR) stories every weekend and this week, there are some goodies. Byond have created a virtual tour of the FIFA World Cup Trophy Tour by Coca-Cola, Sprint Vector and Oculus step up their eSports scene and ePlay Digital launch their Big Shot AR app into beta.

ByondXR Powers FIFA World Cup Trophy Tour by Coca-Cola Experience

FIFA World Cup Trophy Tour by Coca-Cola

ByondXR have recently launched a 360-degree tour of the official Coca-Cola/FIFA World Cup Trophy Tour. This immersive VR/AR experience is designed to give viewers an interactive fly through and an up-close-and-personal view of the Coca-Cola plane, which has embedded relevant media and social content found within.

The team are ByondXR have built the immersive experience, which is designed to be used high-end VR headsets such as the HTC Vive, to help promote the World Cup and offer viewers something they might not be use to. Though the FIFA World Cup Trophy Tour by Coca-Cola was taken to more than 50 countries ahead of the tournament in Russia, plenty of people would have missed out on it. This is why the experience is a perfect fit for VR/AR, allowing viewers that feeling of being that in person without even needing to leave their house.

“The core of this digital and social campaign has been to develop content and capabilities to help enable the storytelling across the entire FIFA World Cup campaign in new engaging ways,” said Eran Galil, CTO at ByondXR. “This experience allows us to do that all the way through to the final whistle.”

ByondXR uses the latest in advanced technology to empower brands, agencies and retailers to allow them to engage with their customers in exciting ways, using interactive AR/VR/360-degree experiences. Offering an immersive suite, companies can quickly deploy virtual stores and XR experiences across mobile, web and AR/VR headsets.

Sprint Vector Kick Off ESL Qualifiers

Sprint Vector coverart

Fast paced VR racing title Sprint Vector have announced the start of their ESL qualifiers for those looking to become a VR eSports star. Ever Friday throughout this month, ESL will be hosting an open online qualifier for Sprint Vector players around the world through Oculus Home and Steam.

There are reasons to care about this though, as the Oculus-sponsored VR League will feature over $2,000 (USD) in prize money from the online qualifiers and a share of $25,000 (USD) in the finals. Elsewhere, Community Cup champs will be given their own Oculus Rift and Oculus Touch setup and a chance to complete in the finals for $25,000 (USD) prize pool, which is available thorough Steam.

If you are looking to enter the VR League and Community Cups then you can do so via the official website.

VRFocus’ Senior Staff Writer Peter Graham reviewed Sprint Vector saying: “There’s very little to dislike in Sprint Vector. Sure there will be times when that competitive edge over takes you, getting annoyed when you fudge a jump but that’s to be expected. The single-player has enough to get you started with a few hours of gameplay, yet it’s the multiplayer that’ll have you coming back for more. Here’s hoping that Sprint Vector draws in enough of a crowd to sustain it, rather than becoming another multiplayer focused experience that gets forgotten about. Which would be a shame, because from where VRFocus is standing Sprint Vector is another hit for the studio.”

ePlay Digital Release Big Shot AR Into Beta

Big Shot AR

ePlay Digital announced back in early May their new AR sports app that would allow players a similar experience to that of Pokémon Go. The company have now announced that the beta for Big Shot Basketball would take place during the Las Vegas, 2018 NBA Summer League. This meant that those who attended the event, along with a few other select locations across North American, were able to try the mobile videogame out ahead of the 2018/2019 NBA season.

“This is going to be a big summer for ePlay and for augmented reality,” says Trevor Doerksen, CEO of ePlay Digital. “We are advancing the state-of-art for sports and mobile technology and look forward to seeing hundreds of thousands of fans of all ages enjoying the magic that our augmented reality platform creates.”

The company have been working with 7-time NBA champion, Robert Horry and a group of talented young basketball players in the run up to the launch of Big Shot AR by having them wear the titles logo throughout the summer. Though the beta launch has already happened earlier this week, there is still much work to be done to bring the title up to a full launch later this year.

Big Shot is of course a series of sports and entertainment titles that will feature AR, fantasy sports, eSports streaming, selfies, 3D, and other advanced mobile videogame features. ePlay Digital have compared the app to being the “Pokémon Go for sports”. The first of these titles is the aforementioned Big Shot Basketball app with future titles planned to be based on NFL, NHL, soccer, and MLB.

That is all for This Week In VR Sport. For more on immersive sport news keep reading VRFocus and remember to check back next week for another This Week In VR Sport.

This Week In VR Sports: Coca-Cola Planes, eSports Dreams, And AR Games

As the Electronic Entertainment Expo (E3) 2018 comes to a close, it is time for another entry of This Week In VR Sport. VRFocus brings you a number of sports related virtual reality (VR) and augmented reality (AR) stories every weekend and this week, there are some goodies. Byond have created a virtual tour of the FIFA World Cup Trophy Tour by Coca-Cola, Sprint Vector and Oculus step up their eSports scene and ePlay Digital launch their Big Shot AR app into beta.

ByondXR Powers FIFA World Cup Trophy Tour by Coca-Cola Experience

FIFA World Cup Trophy Tour by Coca-Cola

ByondXR have recently launched a 360-degree tour of the official Coca-Cola/FIFA World Cup Trophy Tour. This immersive VR/AR experience is designed to give viewers an interactive fly through and an up-close-and-personal view of the Coca-Cola plane, which has embedded relevant media and social content found within.

The team are ByondXR have built the immersive experience, which is designed to be used high-end VR headsets such as the HTC Vive, to help promote the World Cup and offer viewers something they might not be use to. Though the FIFA World Cup Trophy Tour by Coca-Cola was taken to more than 50 countries ahead of the tournament in Russia, plenty of people would have missed out on it. This is why the experience is a perfect fit for VR/AR, allowing viewers that feeling of being that in person without even needing to leave their house.

“The core of this digital and social campaign has been to develop content and capabilities to help enable the storytelling across the entire FIFA World Cup campaign in new engaging ways,” said Eran Galil, CTO at ByondXR. “This experience allows us to do that all the way through to the final whistle.”

ByondXR uses the latest in advanced technology to empower brands, agencies and retailers to allow them to engage with their customers in exciting ways, using interactive AR/VR/360-degree experiences. Offering an immersive suite, companies can quickly deploy virtual stores and XR experiences across mobile, web and AR/VR headsets.

Sprint Vector Kick Off ESL Qualifiers

Sprint Vector coverart

Fast paced VR racing title Sprint Vector have announced the start of their ESL qualifiers for those looking to become a VR eSports star. Ever Friday throughout this month, ESL will be hosting an open online qualifier for Sprint Vector players around the world through Oculus Home and Steam.

There are reasons to care about this though, as the Oculus-sponsored VR League will feature over $2,000 (USD) in prize money from the online qualifiers and a share of $25,000 (USD) in the finals. Elsewhere, Community Cup champs will be given their own Oculus Rift and Oculus Touch setup and a chance to complete in the finals for $25,000 (USD) prize pool, which is available thorough Steam.

If you are looking to enter the VR League and Community Cups then you can do so via the official website.

VRFocus’ Senior Staff Writer Peter Graham reviewed Sprint Vector saying: “There’s very little to dislike in Sprint Vector. Sure there will be times when that competitive edge over takes you, getting annoyed when you fudge a jump but that’s to be expected. The single-player has enough to get you started with a few hours of gameplay, yet it’s the multiplayer that’ll have you coming back for more. Here’s hoping that Sprint Vector draws in enough of a crowd to sustain it, rather than becoming another multiplayer focused experience that gets forgotten about. Which would be a shame, because from where VRFocus is standing Sprint Vector is another hit for the studio.”

ePlay Digital Release Big Shot AR Into Beta

Big Shot AR

ePlay Digital announced back in early May their new AR sports app that would allow players a similar experience to that of Pokémon Go. The company have now announced that the beta for Big Shot Basketball would take place during the Las Vegas, 2018 NBA Summer League. This meant that those who attended the event, along with a few other select locations across North American, were able to try the mobile videogame out ahead of the 2018/2019 NBA season.

“This is going to be a big summer for ePlay and for augmented reality,” says Trevor Doerksen, CEO of ePlay Digital. “We are advancing the state-of-art for sports and mobile technology and look forward to seeing hundreds of thousands of fans of all ages enjoying the magic that our augmented reality platform creates.”

The company have been working with 7-time NBA champion, Robert Horry and a group of talented young basketball players in the run up to the launch of Big Shot AR by having them wear the titles logo throughout the summer. Though the beta launch has already happened earlier this week, there is still much work to be done to bring the title up to a full launch later this year.

Big Shot is of course a series of sports and entertainment titles that will feature AR, fantasy sports, eSports streaming, selfies, 3D, and other advanced mobile videogame features. ePlay Digital have compared the app to being the “Pokémon Go for sports”. The first of these titles is the aforementioned Big Shot Basketball app with future titles planned to be based on NFL, NHL, soccer, and MLB.

That is all for This Week In VR Sport. For more on immersive sport news keep reading VRFocus and remember to check back next week for another This Week In VR Sport.

Byond Will Help Enterprises Build AR, VR, And 360-degree Experiences

Byond Will Help Enterprises Build AR, VR, And 360-degree Experiences

Byond is launching a publishing platform that allows companies to create augmented reality, virtual reality, and 360-degree applications. It’s one more set of tools designed to encourage enterprises and brands to take the plunge into promising new technologies.

The Los Angeles-based startup has created the Byond Immersive Suite to make it easier for companies to create, upload, and publish immersive content. Byond says that no coding skills are required, and building content can take a matter of minutes. The product is available now.

Byond has been working on the tech for two years in Los Angeles and Israel, and it has been testing it for six months with brands and media companies. Paying customers include McCann, Coca-Cola, Samsung, HP, and Turner.

The company says that creating immersive media right now requires a lot of skill. And platform companies like Apple and Google have launched platforms to support AR, while others are supporting VR, which makes creating cross-platform apps more of a hassle. Brands and agencies usually can’t do the work themselves, so they hire VR and AR studios that specialize in making custom apps.

As part of the Immersive Suite, Byond has created solutions tailored to specific verticals, such as consumer engagement for brands, media consumption for publishers, and virtual store builders for ecommerce businesses, as well as immersive VR and AR tools for learning, training, and development.

“Byond offers a platform as a service to empower brands and agencies to create their own personalized interactive and immersive experiences,” said Eran Galil, the company’s founder and chief technology officer, in a statement. “By using the Byond Immersive Suite, we significantly reduce the complexity of creating, publishing, and analyzing new media applications across all multiple display and interaction devices.”

Byond’s initial closed beta reached 300,000 viewers and over 2 million immersive interactions across multiple industries and platforms. With the open beta phase, the company plans on scaling up the usage of its immersive reality content creation platform. Byond currently has 15 employees.

This post by Dean Takahashi originally appeared on VentureBeat.

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Effortlessly Create VR & AR Content Using the new Byond Immersive Suite

Virtual reality (VR) and augmented reality (AR) content isn’t the easiest to create but there are several companies working on solutions to the problem, allowing those who’ve no coding experience the possibility of build an immersive app or experience. One of those is Byond, a cloud-based VR development platform, which is officially launching its Byond Immersive Suite in open beta.

Featuring a drag and drop editor, cross-platform support for building on devices such as Samsung Gear, HTC Vive and  Google Daydream, plus many more features that enable fully branded AR, VR and 360 content to be created cost-effectively  and efficiently, Byond Immersive Suite also has VR and AR tools for learning, training and development.

Byond suite

Additionally, companies using the software can push updated content straight away using its real-time management system, whilst analyzing data and optimising the user experience.

“Byond offers a platform as a service to empower brands and agencies to create their own personalized interactive and immersive experiences,” said Eran Galil, Founder and CTO of Byond in a statement. “By using the Byond Immersive Suite, we significantly reduce the complexity of creating, publishing and analyzing new media applications, across all multiple display and interaction devices.”

The launch comes after 2 years of development and 6 months of closed beta testing, reaching 300,000 viewers and over 2 million immersive interactions across a wide array of industries and platforms

“While working with Byond as part of ‘The Bridge by the Coca-Cola’ Innovation Program, I found Byond’s platform to be both fast and reliable,” shared Alan Boehme, Former CTO at The Coca-Cola Company. “The work of the technical and creative teams allows Byond to release great VR products and advanced capabilities, all in a reasonable timeframe and budget.”

If you want to try Byond Immersive Suite out for yourself head to the official website to begin the free trial.

VRFocus will continue its coverage of Byond, reporting back with the latest updates and announcements.

Giraffic Talk To VRFocus About Improving VR Streaming

VRFocus correspondent Nina talks to Giraffic Marketing Manager Inna Zagrebelny about a new product they are demonstrating that allows for smoother streaming for virtual reality (VR) experiences.

Buffering, changing framerate and inconsistent video quality can ruin the immersion. Giraffic are working with Byond to improve streaming quality over wireless connections. The technology is already available in some smart TVs and mobile devices.

You can watch the full interview below.

VRFocus will keep bringing you the latest from MWC and GDC.

Giraffic Partners with Byond on HD and 4K Live Streaming in VR

While more and more immersive 360-degree content becomes available one underlying issue is that of resolution. Even with the latest 360 cameras producing up to 4K content, by the time it gets to users that resolution tends to be remarkably reduced. At the Mobile World Congress (MWC) this week in Barcelona, Spain, Giraffic, in partnership with Byond, will be introducing a new mobile VR video experience claiming to deliver flawless, uninterrupted HD and 4K immersive streaming in real-time.

As mainstream VR revolves around mobile and wireless networks, live steaming is at the mercy of network performance – namely congestions – and its unstable behaviour. As 360-degree video tends to generate on average 3 to 10 times higher bitrates, streaming high quality content can be a challenge. Giraffic, a specialist in Adaptive Video Acceleration (AVA) tech, together with Byond, a cloud-based VR development platform, have joined forces to solve the problem.

Byond-Booth-at-OurCrowd-Global-Investors-Summit-2017

 

“When you’re experiencing your favorite team’s game in VR or taking a virtual roller-coaster ride, the last thing you want is that low-quality blurry image or buffering to bring you back to reality, because your internet speed suddenly dropped,” said Yoel Zanger, CEO of Giraffic.

“Byond platform empowers brands and media companies to seamlessly create VR experiences on their own without any coding skill requirements.” continues Zanger, “now with the integration of VR AVA, publishers will be able to deliver flawless life-like experiences whether for VOD or live streaming”.

“The video quality is more important than ever when using VR and it requires a mass amount of bandwidth,” added Byond CEO, Noam Levavi. “Getting these huge blocks of data and transferring them to any VR device at such a short time interval, is a great mission. We are thrilled to see such an amazing outcome using Giraffic AVA solution.”

AVA is available to mobile device manufacturers with device-side integration, with developer able to integrate an SDK into their apps. For the latest updates from Giraffic’s and Byond’s collaboration, keep reading VRFocus.