Review: Bullet Sorrow VR

If you’re a fan of traditional shooting videogames and you come over to the world of virtual reality (VR) you’ll be well catered for, in some respect too well catered for, as there’s just so many. Which has its plus and minus’s, namely being the genre works very well in VR – if you hadn’t already realised by now – but a title needs to be good to get any recognition. So that brings us to Bullet Sorrow VR by VikingVRStudio, a through and through arcade first-person shooter (FPS). The question is should you pay any interest to another gun filled experience? Well it’s good but not faultless. 

Bullet Sorrow VR comes at a time on Oculus Rift and HTC Vive (this review was on the HTC Vive), when FPS juggernauts like Epic Games’ Robo Recall and Survios’ Raw Data showcase what can be achieved with current VR technology, and what players are starting to expect from these type of experiences. When Bullet Sorrow VR first launched on Steam Early Access it was a pure multiplayer title, pitting opponents against each other in arenas with an assortment of weaponry. Now though, the videogame has been expanded to include four single-player missions which has certainly served it well.

Bullet Sorrow VR Screenshot_HR_(4)

This review is going to concentrate on the gameplay and single-player aspect of Bullet Sorrow VR for one sole reason, trying to get a multiplayer match just didn’t happen, either no one was online or the server kept crashing which meant having to constantly wait for it to refresh. Not a good start, and this would be a major issue if VikingVRStudio hadn’t added some solo levels. But this isn’t exactly uncommon in VR, with its small (but growing) user base, multiplayer only titles aren’t always the wisest move – videogames like EVE: Valkyrie do buck that trend.

So what’s the single-player like? Quite frankly Bullet Sorrow VR is a fantastic VR experience for an arcade style shooter. There are three story levels with a wave zombie one for good measure. Armed with two unlimited ammo pistols (they still need reloading), you teleport through the areas vanquishing enemies by the dozen. There are no ammo belts or items to store in a backpack, just guns, more guns, and some less than clever opponents. Yes the first issue you’ll likely notice with the enemies are that they tend to be a bit stupid, running to one spot and staying there, unless they have shields – then you just shoot their feet. They will use cover, but there’s no flanking or other tactics to worry about, the levels are very linear, so apart from several larger areas it’s fairly easy to know where they’ll come from.

As you progress you’ll come across other guns – sub-machine guns, assault rifles, grenade launchers and so on –  which can’t be reloaded, once the ammo is gone your pistols come back. In fact the pistols are probably the best guns in Bullet Sorrow VR, being fast, quick to reload and very accurate. You’ll also come across stationary machine gun emplacements – these are super fun. Also available to pick up are health packs when the screen starts going really red and you get a warning, but there’s no health indicator, which is good for immersion, but bad when fighting lots of enemies, especially bosses.

Bullet Sorrow VR Screenshot_(2)

And that’s something you don’t often get to see in VR titles, actual boss battles, just one on one with some hulking over powered monstrosity. Luckily you have an ace up your sleeve and that’s a slow-motion, bullet-time ability that can be used when most needed – although it does need to recharge after every use. This gives you some breathing room when it looks like you’re about to be turned into a sieve with bullets, getting a better angle to gun down enemies, reload, or time to grab a nearby health pack.

What Bullet Sorrow VR does well is create a no-holds barred, bullet rich, shooting experience. The single-player mode shows you what VikingVRStudio is capable of, there’s just not enough of it. The multiplayer mode is the core experience in Bullet Sorrow VR, which means if you can find a match then great, the rest of the time you’ve got half a videogame.  

60%

Awesome

  • Verdict

Bullet Sorrow VR Leaves Steam Early Access, New Demo Now available

Four months ago VikingVRStudio released its first-person shooter (FPS) Bullet Sorrow VR on Steam Early Access for HTC Vive. Since then Oculus Rift support has been added and this week the video game has fully released for both platforms

Bullet Sorrow VR was built as an intense FPS for VR and with the official launch adds further gameplay elements into the mix. New maps and weapons have been added alongside a communication system and cross-platform combat.

Bullet Sorrow VR Screenshot_HR_(4)

The major update is a single-player mode with an infinite arena to battle against hordes of zombies and an additional storyline to the main game.

“We’ve been so happy with player feedback in the early access period,” said Zhou Jinyu, head of the Viking VR team. “We’re proud to bring players old and new the full version now. I’m also really pleased with our new features and content to really make it worth every penny!”

VikingVRStudio has also seen fit to bring back a demo of Bullet Sorrow VR, enabling players to get a feel for the title before purchase.

Checkout the full update log below and the new trailer. For further Bullet Sorrow VR updates, keep reading VRFocus.

New Content- Single-player Mode

  • Map– Infinite arena in a well polished new PVE map;
  • Enemies types– New infectious zombie enemies;
  • Gene buff system– Currently 2 superpower buffs;
  • Storytelling– An additional storyline happened 13 years before main;
  • Soundtrack– New native speakers voice guides in arena mode;
  • Autonomic server– For players from all over the world;
  • New physical hit effects.

Online PvP:

  • Cross-platform– Oculus Rift and HTC Vive users can join the game together with no limit;
  • Autonomic server– For players from all over the world;
  • Match System– Players can jump into an already started game at anytime;
  • Bullet Time– New bullet time force field with CD in PVP;
  • New maps– 3 well polished battle field to choose;
  • New weapons– Currently 7 new weapons to pick up in game, will add more;
  • Competition strategies– Players will need to co-op to choose several strategies to win
    the game;
  • Voice system– Communication is highly recommended in a fast-pace competition;
  • Ranking system– Unified ranking boarding for global players;
  • Props system;
  • Social system;
  • Reconnect strategies– Jump back to the game at anytime when internet is ready.

Additional Improvements:

  • Save points– Added in the first and second difficulties;
  • Rotation for Oculus users– Added, more fair on cross-platform
    competition;
  • Aiming assistance indicator– Added in easy mode;
  • Machine gun indicator;
  • Enhance Explosive Barrels indicator;
  • Enhance Remaining Bullet UI;
  • Optimize HP indicator;
  • 16:9 ratio;
  • Breaking object effect added;
  • Optimize tutorial UI.

Bullet Sorrow VR Arrives on Steam Early Access for HTC Vive

If you love shooting videogames there’s plenty to choose from on HTC Vive. From basic gun ranges and target shooting to in depth action adventures, there’s something for all tastes. Launched on Steam Early Access this week is Bullet Sorrow VR, an intense first-person shooter (FPS) from Chinese developer VikingVRStudio.

A single-player experience, Bullet Sorrow VR features a full story set in the 2030’s involving a mysterious global arms corporation and its experiments. They’ve been carrying out tests on humans, and the character awakens to find they have no memory of how they got there, but they now have a special ability, they can influence time.

Bullet Sorrow VR image 1

Using progressive Bullet Time abilities and a bunker-cover system to evade attacks, players have to work through three different maps each different from the last.

The studio plans to keep Bullet Sorrow VR in early access for around 6 – 12 months, in which time it plans to add a multiplayer feature, more gameplay modes, enemies and more.

“We had amazing feedback from the Steam community from our free demo and are thrilled to bring them a near-complete version of the game in early access,” said Zhou Jinyu, founder and CEO at Viking VR. “It’s great to be able to give players the kind of experience I’ve wanted to create ever since I played Time Crisis in an arcade and wondered how to make something that much fun, but even more immersive.”

Bullet Sorrow VR can currently be purchased with a 20 percent discount until 7th December. This drops the price from £14.99 GBP down to £11.99.

For any further update on Bullet Sorrow VR, keep reading VRFocus.