Hands-on: ‘Budget Cuts’ Showcases an Impressive Grip on What Makes VR Great

It’s been over two years since Stockholm-based Neat Corporation released the initial prototype for Budget Cuts, an upcoming stealth-action game that throws you into a robot-filled office space and arms you with various throwing weapons and a novel portal-based teleporting device, letting you sneakily stalk the corridors like a knife-wielding Nightcrawler. Now that the game has an official release date and price, Neat Corp let us in for the first official taste of the game at this year’s GDC before it heads out to HTC Vive and Oculus Rift in May.

Like many people with a Vive in early 2016, I’ve played the Budget Cuts prototype a bunch. Not only is it still free to download on Steam and showcases an impressive level of polish, it introduced a novel locomotion mechanic that instantly made sense in the context of the world – a teleportation gun that not only lets you traverse the sprawling office building, but also acts as a way to effectively preview your destination by giving you a portal window to your destination. Shooting the teleportation gun and using the portal to check if the coast was clear to accurately position yourself behind your target before zapping over to your new location really added to the game’s mystique and excitement.

Image courtesy Neat Corp

In that sense, not a lot of the fundamentals have changed from the prototype I played years prior to the Budget Cuts I saw today at GDC, the second level of the game proper. The portal system still works magnificently. Tactically avoiding baddies and popping up behind them is still massively fun. Predictably, there are some notable bits that Neat Corp has scaled back in certain areas and expanded in others in efforts to make the estimated 7 hours of the gameplay more engaging.

The robots are scarier by a few percentage points than the big-headed goofs that skittered around on high alert in the prototype. They’re lankier, more imposing, and they don’t die immediately like before, instead requiring an accurate hit to a vital point to fully dispatch, something that only required a single haphazard toss of a knife before. The guardian bots also carry shiny revolvers (you can’t use them yourself) fitted with a laser beam so you know when you’ve got a bullet coming your way. And even on ‘Standard’ difficulty, I did die a few times. Thankfully when I died cowering and screaming, I was reloaded to an automatic checkpoint for another immediate go. The game, I was told, will also come with easy and hard modes which will tune the robots’ hit points, attention, and accuracy.

There’s friendly non-combatant worker drones too, although I didn’t quite understand their purpose other than target practice and a few interesting bits of dialogue. Yes, I felt a moral twinge when I stabbed the docile pacifist-bots.

Weapons have also slightly changed too. While the throwing knives are still there, you can also toss scissors and darts that you find lying around the office too. The crossbow pistol is gone, as I was told “guns aren’t fun.” In the close quarters of Budget Cuts, I tend to agree. Without the crossbow, my focus centered around perfecting my throwing form since I wasn’t using the game’s optional aim-assist. I wasn’t great at throwing, but it seemed like I was getting better near the end of the 30-minute demo. Aim-assist wasn’t implemented in the build at GDC, but it should be in available at launch in May.

The latest demo has also made some changes in terms of lighting. Much of the level was either entirely dark, or entirely light, which I later discovered was because you had the ability to switch lights on and off in certain sections of the level, something you could use to your tactical advantage.

SEE ALSO
‘Budget Cuts’ and Physical Room-Scale VR Gameplay on HTC Vive

To my utter delight, there wasn’t an incessant voice telling you where to go or what to do either, as you’re mostly left alone to figure out the way forward (as far as I know). While there’s a fair bit of signs to read, narrative elements played out via a voice and paper instruction delivered via periodically placed fax machines, requiring you to dial a number taken from your handy-dandy pager. There are also found objects hidden away in desk drawers (all of them open!) that might hold a few more storyline tidbits too.

From the demo, I never really got a sense of what sort of puzzles would lay ahead, as most of my interactions involved finding security key cards to get through locked doors. This was admittedly an early level though, so I suspect there’s more varied gameplay in the full release.

I also didn’t get a chance to see one of the game’s bosses or get a greater sense of the narrative behind it all. This, I was told, was intentional. Keeping the game well under wraps during its entire development, Neat Corp wasn’t ready to give away anything substantive yet.

While Budget Cuts is visually cartoonish, sporting the sort of low-ish poly look of games like Job Simulator (2016), a cohesive color palette and fine attention to lighting really helps transport you into the game; it just creeps up on you. Emerging from the darkness, I felt like I really was in the shadows waiting to strike (or die), and as a result, I completely bought into the adrenaline rush. If the full release of Budget Cuts can deliver this for the entire 7 hours of estimated gameplay, well, we might just have another VR-native hit on our hands.

The post Hands-on: ‘Budget Cuts’ Showcases an Impressive Grip on What Makes VR Great appeared first on Road to VR.

GDC 2018: Budget Cuts Is Coming To Vive And Rift In May

GDC 2018: Budget Cuts Is Coming To Vive And Rift In May

For more than two years Sweden-based Neat Corporation has been working to turn its robot-killing VR demo Budget Cuts into a fully fledged game with hours of entertainment.

We just left the first demo of the game at GDC and learned how close they are to releasing one of VR’s most anticipated titles. A complete play through of Budget Cuts is estimated at around eight hours — though of course that varies a lot depending how you play. It is planned for release on May 16 on both Steam and the Oculus Store, priced around $30.

The game features a collection of updates to all of the systems we saw when the original demo launched. In case you are unfamiliar, the Budget Cuts demo deployed an awesome teleportation system that, for me at least, didn’t break immersion because it showed a preview of your new location before teleporting there. You still fight robots. You still throw sharp objects to try to disable them (or blunt objects to temporarily slow them down). And you still try to sneak around and find your way around the most dangerous enemies. But now, it has all been refined and expanded.

Games Editor David Jagneaux and I tried about half of the second level of the game, each of us quickly punished by the robots we encountered. Though the office environment that we tried (seen in the screenshots on this post) resembles the original demo many Vive owners already tried, we’re told the finished game includes enemies, environments and puzzles that go far beyond what we’ve already seen.

The developers told me you can’t interact with everything in the environment, but everything you want to interact with should work. I found this to be true, from objects in drawers to cabinet doors to trash on the ground you can sweep with a broom.

At one point a robot spotted me, his light turned yellow, and I could hear it moving closer to me. When it finally emerged through the doorway I was hiding behind, I put a pair of scissors through its back, then immediately retrieved the weapon for further use. I was glad to see my training in the demo still worked, but I didn’t make it past the second robot because I accidentally put a dart in my own head.

Neat Corporation is being tight-lipped about what the later game involves, including what environments we might encounter. What I saw though in our tiny slice of the game was what I imagine most people who played the demo want — a deeper world with smarter, more reactive enemies and refinements to all of the game’s innovative user interface ideas.

We’ll keep you updated at Neat Corporation reveals more about Budget Cuts.

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Watch Budget Cuts’ First Gameplay Clip In Over Two Years

Watch Budget Cuts’ First Gameplay Clip In Over Two Years

Yes, it really has been over two years since we last got a proper look at Budget Cuts, the debut VR game from Sweden-based Neat Corporation. But, after a very long silence, new footage has appeared today, with much more to come.

The team’s Joachim Holmér recently posted the below gameplay clip on YouTube. It’s just a tiny slice of footage, but expect to see more next week; Neat Corporation is giving a talk on the game’s locomotion system at the 2018 Game Developers Conference next week and will also be showcasing the experience. It looks like it’s finally time for the game’s coming out party.

Even at just 20 seconds long, though, this clip does impress. It shows how the game is set to use portals for immersive locomotion within VR environments, and it looks far more intuitive than many of the VR experiences we’ve seen using teleportation thus far. Rather than fading to black and appearing in another location, Budget Cuts has players firing a marker to teleport to. They can then project the environment through an orb and pull it over their heads to move themselves there.

Look for more on Budget Cuts next week, then.

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HTC Vive: Budget Cuts soll Anfang 2018 erscheinen

Der VR-Titel Budget Cuts vom Indie-Entwicklerstudio Neat Corporation für HTC Vive befindet sich bereits seit mehr als eineinhalb Jahren in der Entwicklungsphase. Viele gaben die Hoffnung auf einen Release des vielversprechenden VR-Stealth-Spiels bereits auf, doch die Entwickler meldeten sich kürzlich zu Wort und kündigten die Veröffentlichung des Spiels für Anfang 2018 an.

Budget Cuts – Veröffentlichung innerhalb der nächsten Monate für HTC Vive

Nach einer schier endlosen Wartezeit gaben die Entwickler von Neat Corporation auf Nachfrage von Road to VR ein Lebenszeichen von sich und kündigten die Veröffentlichung ihres vielversprechenden VR-Titels Budget Cuts für HTC Vive innerhalb der nächsten Monate an.

Die Erklärung der Verantwortlichen für die lange Phase der Stille ist so simpel wie einleuchtend. Der Hauptentwickler Marko Permanto schrieb als Antwort: „Wir konzentrieren uns mehr auf die Entwicklung des Spiels statt auf PR, da wir nur ein kleines Entwicklerteam sind und unseren Fokus auf das Wichtigste konzentrieren möchten. Dies führt natürlich dazu, dass die Leute anfangen, an der Veröffentlichung zu zweifeln. Aber keine Sorge, wir arbeiten wirklich hart an unserem Spiel.“

Im VR-Spiel Budget Cuts schleicht ihr wie ein Geheimagent durch verschiedene Level und springt durch diverse Portale, um voranzukommen. Unterschiedliche Aufgaben erwarten euch, beispielsweise müsst ihr Sicherheitssysteme sowie feindliche Roboter ausschalten. Wir konnten die Demoversion des Spiels bereits vor einiger Zeit anspielen und bieten euch in einem Video Einblicke in die damalige Alpha-Version.

Um die Wartezeit zu verkürzen, steht die kostenlose Demo des Spiels auf Steam zur Verfügung. Budget Cuts soll Anfang 2018 für HTC Vive auf Steam erscheinen. Ob der VR-Titel auch für andere VR-Brillen spielbar wird, bleibt zunächst abzuwarten. Auch ein genaues Veröffentlichungsdatum ist weiterhin unbekannt.

Wir sind gespannt, wie sich VR-Stealth-Titel entwickelt und werden euch über diesbezügliche Neuigkeiten auf dem Laufenden halten.

(Quellen: Road to VR | Video: Joachim Holmér Youtube | VR Nerds Youtube)

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Anticipated VR Stealth Game Budget Cuts Is Nearly Finished

Anticipated VR Stealth Game Budget Cuts Is Nearly Finished

It’s been a long wait, but it appears Neat Corporation’s Budget Cuts is finally nearly ready for the spotlight.

Neat CEO and Founder Jenny Nordenberg recently confirmed as much in a tweet to developer Ken Levine. The CEO said the team was ‘soon finished’ with the game and that they were ‘super happy’ with it, which is an encouraging sign.

For those that don’t know, Budget Cuts is a first-person stealth action game in which the player sneaks around facilities neutralizing robots while also avoiding detection. Back in 2015 it is one of the first HTC Vive experiences that seemed to resemble a full game, and a demo was released around the time of the Vive’s launch in the first half of 2016. Since then, however, Neat Corporation has maintained radio silence about the project, so we’re excited to see how it’s evolved over the past two years.

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20 VR Games Releasing in 2018 We’re Excited About

Without any major VR hardware releases on the radar for this year, 2018 is shaping up to be a time for content to shine. We’ve rounded up a list of 20-something VR games launching in 2018 that we’re excited about, covering all three major VR systems: PSVR, Oculus Rift and HTC Vive.

Ace Combat 7

Platform: PSVR (2018)

While Bandai Namco’s Ace Combat 7 is advertising “exclusive VR features” instead of straight VR support (meaning the campaign isn’t playable in VR), we’re still excited to strap into either Osean or Erusean jets as the two fictional superpowers duke it out in the skies. Who knows, maybe it’ll be wildly awesome?

Check out our hands-on here.

Ark Park

Platform: PSVR, Rift, Vive (Spring 2018)

ARK Park is a multiplayer adventure game based on the world of ARK:Survival Evolved (2017). While it may have been delayed by the China-based Snail Games from the previously slated late 2017 release, the mix of dinosaur-themed factual and fictional elements has certainly tickled our curiosity. Also: you can ride a dinosaur.

Check out our hands-on here.

Bebylon Battle Royale

Platform: Rift, Vive (Early 2018)

The world needs more fighting babies. To provide this insatiable need for post-natal, pre-toddler carnage, the immensely capable VR studio Kite & Lightning are developing a VR melee party brawler that puts ridiculously dressed infants into kart-based Smash Bros-style combat. We haven’t had a hands-on yet, but the studio has promised a 2018 release, so we’re sure to get one soon enough.

Brass Tactics

Platform: Rift (February 28, 2018)

This VR multiplayer/singleplayer real-time strategy game comes from Hidden Path Entertainment, the minds behind Defense Grid 2: Enhanced VR Edition (2016) and Age of Empires II: HD Edition (2013). Who hasn’t dreamt about bringing their favorite tabletop game to life, and ordering armies of miniature soldiers to ultimate victory?

Check out our hands-on here.

Bravo Team VR

Platform: Rift (February 28, 2018)

This online 2-player co-op strategic shooter will force you to take cover as you make your way across a war-torn fictional Eastern European city. While you won’t get the free-wheeling locomotion options like many shooters, instead giving you a sort of ‘on-rails’ point-to-point automatic movement, the strength and amount of enemies will make you think twice before selecting a cover position for fear or getting shot to bits by a machine gun-welding baddies.

Budget Cuts

Platform: Rift, Vive (2018)

Already offering a wildly successful demo the ninja assassin-style Budget Cuts puts heavy emphasis on stealth combat. Set to release sometime in 2018, indie studio Neat Corporation surely picked up some important pointers when they were invited to collaborate with Valve last year—the results of which we can’t wait to see. Seriously. Play the demo now if you haven’t already.

Echo Combat

Platform: Rift (2018)

As if Ready at Dawn’s singleplayer adventure  Lone Echo (2017) and free multiplayer sports game Echo Arena (2017) weren’t cool enough, the studio is also bringing out a combat-focused, zero-G game in 2018. Demos aren’t in the wild yet, but if it’s coming from the studio that produced Road to VR’s Best Rift Game of 2017, we’ll be mashing F5 on Oculus’ blog in anticipation of seeing and hearing more.

Firewall: Zero Hours VR

Platform: PSVR (2018)

Revealed at PSX 2017 recently, Firewall Zero Hour is a team-based, tactical multiplayer FPS coming exclusively to PSVR this year. The game is said to support both DualShock and PS Aim, although the developers haven’t made mention of PS Move controllers yet. Either way, this attack/defend shooter looks to fuse VR with some classic assault-style games like Tom Clancy’s Rainbow Six.

Golem

Platform: PSVR (2018)

Originally teased at PSX 2015 with a slated release for an October 2016, High Wire Games’ Golem is finally coming to PSVR. In Golem, you play as an adventurous kid who has been seriously injured. You are stuck at home in your bed, dreaming of exploring the outside world. The minds behind the game are ex-Bungie staffers, including Halo composer Marty O’Donnell.

Although it’s been a while since we played, and things have surely changed, check out 6 minutes of gameplay here.

Marvel Powers United VR

Platform: Rift (2018)

Created by Oculus and Sanzaru Games (behind titles like VR Sports Challenge and Ripcoil), there’s plenty of ways to battle in this Marvel-themed arena brawler. Turn into the Hulk, Rocket Raccoon, Captain Marvel, Deadpool, and many more as you battle enemies in online multiplayer arena battles that let you wield real super powers.

Check out our hands-on here.

Megalith

Platform: PSVR (2018), Rift and Vive (TBA)

From Disruptive Games comes a multiplayer action-packed hero shooter that transforms you into a titan, letting you use your massive size and firepower to compete with others in a quest to become a god. The game is said to come with free locomotion, destructible environments, and put heavy emphasis on strategic gameplay.

Moss

Platform: PSVR (February 2018)

A charming third-person action-adventure puzzle game from Polyarc, Moss gives you control of the small but fierce mouse named Quill. With a tiny sword in hand, you vanquish pint-sized enemies as you solve large puzzles. There’s a free demo available already on the second PSVR demo disc, so there’s no reason not to fall in love with little Quill already.

Check out our hands-on here.

Pixel Ripped 1989

Platform: PSVR, Vive, Rift (2018)

The result of a successful Kickstarter in 2015, Pixel Ripped has been in development well before consumer headsets released. Heavy on nostalgia, the game tosses you into the world of 1989 as Nicola. Going ‘one level deeper’ into the virtual world, you incarnate a heroine named Dot who is on a quest to return the magical rock that contains the soul of Dot’s world, Adventureland, which has been stolen by the Cyblin Master. Cyblin has other plans though as he tries to break into the Nicola’s ‘real’ world.

Space Junkies

Platform: Rift, Vive (Spring 2018)

From Ubisoft Montpelier, Space Junkies is an upcoming zero-G multiplayer shooter that puts straight into team-based or deathmatch-style combat. Yes, there are light sabers, but the focus is ultimately on the game’s impressive assortment of guns. Visuals are really polished, and from what we’ve played, so is the overall deathmatch concept.

Check out our hands-on here.

Sprint Vector

Platform: PSVR, Rift & Vive (Q1 2018)

Sprint Vector is a racing game that has integrated a unique locomotion arm-swinging locomotion style that moves you forward through a Mario Kart-style race course. Hailing from Raw Data developer Survios, we had a lot of fun in trying out the fast-paced, nausea-free racer.

See what Sprint Vector looks like when played by a pro.

Star Child

Platform: PSVR (2018)

From Playful Corp comes another third-person platformer, albeit less boisterous and family-oriented than the studio’s last VR game, Lucky’s Tale (2016). With some puzzles thrown in for good measure, you guide a mysterious traveler on her way through a subterranean landscape. She soon discovers advanced alien technology, is stalked by an ominous beast lurking in the shadows, and finally has a very close encounter with a giant being of unknown origin.

The Inpatient

Platform: PSVR (2018)

Originally expected for Q4 2017 release, Supermassive Games standalone prequel to Until Dawn: Rush of Blood (2016) has been delayed until 2018. When we first demoed the psychological horror game, the level of realism was remarkable thanks to some very well-tuned facial motion capture. We can’t wait to see more soon.

Check out our hands-on here.

Transference

Platform: PSVR, Rift & Vive (Spring 2018)

From Ubisoft Montreal and Elijah Wood’s studio Spectrevision, Transference is a physiological thriller that blends movie and reality in what promises to be a disquieting experience. Popping into the memories of people suffering from PTSD and reliving their nightmare-fuel pasts sounds pretty disquieting to me.

Vacation Simulator

Platform: PSVR, Rift & Vive (2018)

Announced at this year’s Game Awards, Owlchemy Labs’ Vacation Simulator is following in the footsteps of its breakout multi-platform success Job Simulator (2016). While it’s unsure if the tongue-in-check simulator style will find the same level of launch day success its spiritual predecessor, we’ll be there ready to play to see if it tickles our collective funny bones.

Windlands 2

Windlands (2016), the high-flying exploration game from Psytec Games, is getting a sequel this year that’s looking to alter its predecessor’s formula with the addition of co-op adventuring as well as combat. Combat has altered the zen-like nature of the game somewhat, which could be good or bad depending on how you look at it. Multiplayer adventuring is a net positive though, so we can’t wait to see what Windlands 2 will serve up.

Check out our hands-on here.

To Be Announced

3 Games from Valve

Platform: likely Rift & Vive

While Valve is still mum on its three games originally confirmed back in February 2017, Dan O’Brien, Vive general manager for the Americas, revealed to The Rolling Stone that Valve was still “very committed” to the promise of delivering its three VR games. Valve has produced The Lab (2016) and plenty of content for the SteamVR Home space. We’re itching to see any game with the level of fit and finish we see in both productions.

Blood And Truth

Platform: PSVR (TBA)

Sony’s London Studio first released Blood and Truth’s spiritual predecessor with the first PSVR demo disk; London HeistThe demo’s Guy Ritchie-style Cockney crime theme is an awesome backdrop to the demo’s shooting sequences, so the thought of having a full game where you’re essentially an action hero looking for revenge, well, it sounds pretty badass.

Check out our hands-on here.

The post 20 VR Games Releasing in 2018 We’re Excited About appeared first on Road to VR.

7 Most Wanted Virtual Reality Videogames For Oculus Rift

Oculus Rift is undoubtedly a great bit of kit, but for some there are some essential titles that really need to make the jump and become available for the virtual reality (VR) gadget. Some of the ‘most wanted’ that we have compiled here, for your reading pleasure, are more obvious than others while some will make you think “ooooh, yeah!”. This is not a wish list, by the way, these titles are coming for Oculus either as official releases or by way of ‘mods’, as are the following 7 most wanted compiled by the team at VR Hire company VRE:

Half-Life 2 VR

Others may not list this one first, mostly because of its unofficial status, but HL remains a cult classic and changed the genre the genre and the way FPS titles went about their business – Half-Life was the first FPS game to introduce physics based play. With Half-Life 3 never coming (sorry), a VR experience is the next best thing as far as many are concerned. Half-Life 2 lends itself to the technology, visually at least, much more than the original ever could and so here we are. Updated effects & textures, a redesigned UI and HDR lighting await.

Half-Life 2 - VR screenshot 2Transference

Live action video games are something of a niche, with only a small handful of titles taking that approach. Transference is a psychological thriller from SpectreVision, in partnership with Ubisoft. Players delve into the memories of an obsessed, self destructive man. Working through these memories you try to solve the riddle of a troubled family and attempt to escape the maze like house, solving its mysteries as you progress. Slated for a release in 2018, around spring time, Transference is expected to support all three major VR platforms.

TRANSFERENCEMarvel Powers United VR

Oculus has donned their cape and teamed up with Marvel and Disney to bring VR fans another quality title. The development of the game is being handled by Sanzaru Games, who have worked with Oculus before. The game itself looks pretty impressive, and we can only guess what it will feel like to hulk out on your front room while you throw bad guys around. Everybody wants to be a superhero, and now they can.

MARVEL Powers United VR Group

ARK Park

If you are familiar with ARK: Survival Evolved, then you will have some idea of what ARK Park is about if I said it’s akin to a safari park. This rather unique VR experience is based on ARK: Survival Evolved, and allows players to get up close and personal with the dinosaurs that inhabit the world of ARK. As well as being able to take a closer look at the animals, you can learn more about them and also explore the habits that they call home, too; from tropical rainforests to mountain ranges and plains. Developed by Snail Games Peacock Studio, ARK Park is available on Steam and PS4.

Ark Park Screen 12L.A. Noire: The VR Case Files

Available for the HTC Vive, The VR Case Files answers a lot of rumours surrounding L.A. Noire and VR. A lot speculation was made as to whether the original game, from Rockstar games, would make the transition to VR – the answer is no, it won’t. Instead, The VR Case Files is a game specifically designed for virtual reality, to take advantage of everything the tech. has to offer, rather than retrofitting an existing title. Smart move, if you think about it. Seven cases from the original were chosen for the VR version, to properly showcase the game and the technology.

LA Noire VR Case Files (Thin Version)Brass Tactics

Expected early 2018, the RTS Brass Tactics brings a 5 mission solo campaign as well as co-op play and a full fledged online RTS experience. Starting off as commander, you take control of units around your base, bringing your hands into the world so that you can pick up and move your units around the game world. Immersive titles like this, with a top down view of the world, are expected to become more commonplace as time goes by. Hidden Path Entertainment aim to bring more unit types and progression trees into the game before final release, toward the end of February 2018.

Brass TacticsBudget Cuts

Budget Cuts has probably generated as much hype as Watch_Dogs did in the run up to its release, first debuting as an incredible demo, in 2016, and nothing has been seen since for over a year. One of the best VR experiences available, at that point, the demo for Budget Cuts simply wowed everybody that it came into contact with it. While  Neat Corporation have been busy, and annoyingly quietly, working away on the game, the hype train keeps on chugging. The problem now is, can Budget Cuts live up to expectations? All we can do right now is wait, and find out for ourselves.

Budget Cuts 2

‘Budget Cuts’ to Reemerge From the Shadows at GDC, On Track for 2018 Launch

It’s been more than a year and a half since I first stepped into Budget Cuts, an instantly promising VR title from indie developer Neat Corporation with a novel and efficient locomotion system that blends perfectly with the game’s throwing-knife stealth action gameplay. Though the studio has been largely silent since then, they’ve assured me that the game is being actively developed (“like, a lot”) and headed toward an early 2018 launch.

Update (03/06/18): Neat Corp co-founder Joachim Holmér recently tweeted that new ‘Budget Cuts’ content will be featured at GDC 2018. Holmér will also be giving a dev talk on the game’s portal locomotion.

Original article (9/27/17): If you’ve never played the free Budget Cuts demo, you have no excuse not to fire up your headset and give it a go. I haven’t heard of a single person who has played the demo and come out of it not genuinely impressed and ready for more.

Sadly, the taste of the demo is the last we’ve seen basically since it launched more than a year ago, with the studio offering no new updates into the state of the game’s development, not even so much as a screenshot.

After hearing recently from a few folks in the VR community who were wondering whether the game was still in the works, I reached out to get a pulse on Neat Corporation and make sure the development team hadn’t got lost in VR somewhere along the way. Much to my relief, the studio says they’ve been head down, hard at work on Budget Cuts, and confirmed the game is on track for an early 2018 release.

“We’re spending minimal time on PR in order to focus on development of the game, seeing as we are such a small team. This understandably leads to people wondering about the status. Just rest assured, we are working on the game, like, a lot,” Neat Corporation developer Marko Permanto told me.

SEE ALSO
Hands-on: 'Budget Cuts' Inventive Locomotion is a Lesson for VR Developers

Let’s all breathe a collective sigh of relief in 3… 2… 1…

And now we resume the dreadful wait.

The post ‘Budget Cuts’ to Reemerge From the Shadows at GDC, On Track for 2018 Launch appeared first on Road to VR.