Escape The Office In Budget Cuts, Now Available

Budget Cuts, the virtual reality (VR) title about sneaking around an office and need to throw knifes at robots has finally released. Developed by Neat Corporation, Budget Cuts has been a long time coming and following a recently delay back in late May, players who have been waiting can now pick up the title today.

The title was first revealed back in 2016 and has since been the subject of a number of delays. The most recent one being in late May of this year but fans waiting for the title had to come to terms with delays back in early May as well. Finally though, it is time to let loose your inner knight throwing skills.

As an employee at the mega conglomerate TransCorp, your job is to stamp papers and file files. Unfortunately TransCorp is an expert in the business of manufacturing cost-cutting robots and this soon puts your job in danger. As another one of your coworkers is being dragged off to HR, a mysterious package arrives at your cubicle. It is then from here that you will need to do everything you can in order to save your job, and possibly your life.

Budget Cuts is also making use of a unique portal based locomotion system, designed to reduce the risk of motion sickness and offer players a lot of freedom. Talking about the design behind this system, Joachim Holmer, co-founder of Neat Corporation explains: “Early on, we knew that that we didn’t want it to cause any sort of motion sickness. Motion sickness could be an entire post of its own, but, long story short? we can’t accelerate the player in the game, unless they also feel that acceleration in reality.” To achieve this, players have to throw out a beacon which then then teleport to. Not only does it create a reason within the videogame as to how players can reach high areas and such, but it fits with the design of the whole title.

VRFocus’ Staff Writer Rebecca Hills-Duty previewed Budget Cuts saying: “Budget Cuts is a great title, with substation story and meaty, challenging gameplay, and an entertaining style, but it does suffer from some significant performance problems that do detract from the experience. Budget Cuts could be elevated from good to utterly brilliant if it is given a little more time in the oven to bake in and correct the issues.”

Budget Cuts is available now on Steam for Oculus Rift and HTC Vive and also on the Oculus Store. It’s currently priced at £20.69 (GBP) on Steam, discounted from £22.99. However, Oculus Rift owners might want to go via the Oculus Store as at the time of writing it is priced at £19.99 (GBP) there.

For more on the title in the future, keep reading VRFocus.

Budget Cuts ab 18 Uhr im Livestream

Heute erscheint endlich das Agentenspiel Budget Cuts, welches euch in eine Welt aus Robotern wirft, die euren Arbeitsplatz streichen wollen. Dies lasst ihr euch natürlich nicht gefallen, deshalb versucht ihr die drohende Gefahr abzuwenden. Wenn ihr mit uns einen Blick auf die aktualisierte Version von Budget Cuts werfen wollt, dann schaltet heute um 18 Uhr ein und erkundet mit uns gemeinsam die Gebäude von TransCorp.

Budget Cuts ab 18 Uhr im Livestream

Budget Cuts auf Steam

Laut Steam soll Budget Cuts um 18 Uhr auf der Spieleplattform erscheinen. Wir werden unseren Livestream bereits eine Stunde früher starten, um mit euch gemeinsam die Vorfreude zu steigern. Wenn ihr den Stream verfolgen wollt, dann behaltet einfach unseren Youtube-Channel oder unsere Webseite im Auge. Der Stream wird ab 18 Uhr hier eingebunden sein und Chris und Patrick werden ihr Bestes geben, um all eure Fragen zu beantworten. Wir freuen uns auf euch.

Der Beitrag Budget Cuts ab 18 Uhr im Livestream zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Budget Cuts Gets New June 14 Release Date

Budget Cuts Gets New June 14 Release Date

Highly anticipated VR game Budget Cuts just received a new release date.

The game by Neat Corporation is now slated for launch this week on Thursday June 14 at 10 am Pacific. The game has been in development for more than two years by an extremely small studio. It t was last going to release at the end of May but some significant bugs blocked progression in the game. A day before release last month Neat announced one more delay to fix those bugs.

Who is excited to finally play Budget Cuts?

Tagged with:

The post Budget Cuts Gets New June 14 Release Date appeared first on UploadVR.

Preview: Budget Cuts

If you work in a stereotypical cubical farm-like office environment, you may have occasional entertained fantasies about dramatically sneaking out, doing Batman-style stealth takedowns along the way. Budget Cuts is the virtual reality (VR) videogame that fulfils that fantasy, and then some.

The office environment of Budget Cuts would appear, at first glance, to be a slightly exaggerated and cartoonish take on the typical office of the modern world, but, strangely, it is staffed almost entirely by robots. It seems that your boss, called Rex, is determined to remove the human factor from his business entirely, so you need to escape before you are next on his list.

Your guide on this journey through the office world is Winta, who communicates with you through fax machine messages and who provides you with your main weapons, several sharp knives and a ‘translocator gun’ which acts much like the Portal gun from Portal.

Mastering the translocator gun quickly becomes critical to your success. You can use a ‘preview portal’ as a window to check the coast is clear, but you must be careful as your portals are visible to the gun-toting security robots who seem to be around every corner.

The graphics are great, a faux-cheery facade that overlays something much darker and more sinister provides a satisfying level of dissonance as it is all too easy to imagine this as any office you have ever worked in.

The story becomes surprisingly engaging with impressive speed, mostly thanks to the quirky storytelling and the well-performed voice-overs. You become absorbed in trying to unravel what is really going on in this business staffed with androids.

The tools and menu system take some getting used to, and it is worth taking the time as Budget Cuts is unforgiving of mistakes. Players will need to cultivate a great deal of patience, memorise layouts and patrol routes and carefully plan a course of action, along with a Plan B and Plan C in case things go awry, which they often will. This is by no means a title where you can just bull rush your way through.

Playing on the Oculus Rift, there are a few notable problems, there are some frame-rate dips that slow things to a near crawl at times, and there is some inexplicable jitter on some of the text which can make it all but unreadable, causing significant problems in some areas. The loading is also something of an issue, it seems to take forever to reload after you failed, which is another source of frustration.

Though teleport movement is not popular among many VR users at the moment, Budget Cuts make excellent use of it as a core gameplay element rather than it being a simple and cheap way to avoid motion sickness.

Budget Cuts is a great title, with substation story and meaty, challenging gameplay, and an entertaining style, but it does suffer from some significant performance problems that do detract from the experience. Budget Cuts could be elevated from good to utterly brilliant if it is given a little more time in the oven to bake in and correct the issues.

Budget Cuts Release auf unbestimmte Zeit verschoben

Eigentlich wollten wir heute einen Livestream starten, um mit euch gemeinsam dem offiziellen Release von Budget Cuts entgegenzufiebern. Doch daraus wird leider nichts, denn der vielversprechende VR-Titel wird weder heute noch in den nächsten Tagen erscheinen. Die Entwickler haben das Spiel auf unbestimmte Zeit verschoben.

Budget Cuts Release erneut verschoben

Wie das Team auf Reddit schreibt, habe man nicht mit einem solchen Aufwand für die letzten Optimierungen gerechnet. Aktuell wäre die Performance des Spiels zu schlecht, um es zu veröffentlichen. Zudem können die Entwickler von Neat Corporation aktuell nicht vorhersagen, wie viel Arbeitszeit letztlich noch investiert werden muss:

“Ich würde gerne behaupten, dass wir bald veröffentlichen, als ich allerdings das letzte Mal diesen Begriff benutzte, dauerte es ungefähr zweieinhalb Jahre, deshalb werde ich “in 5 Minuten” sagen, was ungefähr 1-2 Wochen entsprechen dürfte. […] Vielleicht werden wir es perfekt mit der E3 timen, um sicherzustellen, dass unser Spiel von allen anderen Ankündigungen übertönt wird!”

Wenn ihr mehr zu den Hintergründen der Verschiebung erfahren wollt, dann besucht den entsprechenden Eintrag auf Reddit. Hier beschreibt das Team im Detail, mit welchen Problemen sie bei den vermeintlich finalen Schritten konfrontiert wurden. Sicherlich nicht nur für Entwickler ein spannender Blick hinter die Kulissen.

Wir drücken dem Team von Budget Cuts die Daumen und hoffen auf eine baldige Veröffentlichung.

Der Beitrag Budget Cuts Release auf unbestimmte Zeit verschoben zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Budget Cuts Delayed A Day Before Release

Budget Cuts Delayed A Day Before Release

Just a day before its long-anticipated release, Neat Corporation has delayed its VR stealth game, Budget Cuts, again.

Taking to Reddit, the team’s Freya Holmér explained that the studio needed extra time to fix several bugs that it had been aware of for some time. Right now the team estimates that it may take another one to two weeks to be ready to launch the full version, though also acknowledged it may take longer.

“It’s very hard to predict when the issues we’re facing have many unknown variables and moving parts, which is why we’re not ready with a specific release date,” Holmér wrote. “Maybe we’ll time it perfectly with E3, to make sure our game will be drowned out by all of the other announcements!”

UploadVR received a review code for Budget Cuts last week but Neat Corporation explained that it was an earlier version of the game than the one planned for release, and was bound to have bugs. After playing the game for several hours, we encountered several major issues, including regular hard crashes, that prevented us from getting too far into the story. We decided not to issue a final verdict until we knew if the full consumer build would also feature these same issues. You can see our review-in-progress with initial impressions right here.

In her post, Holmér cited several issues that Neat Corporation was already aware of, including “progression-blocking bugs” that had been “on our radar for a while” but were yet to be fixed. Other issues include framerate drops with the Oculus Native build of the game, which we also encountered, and problems with audio performance and occlusion culling.

“We’ve worked hard on this game for such a long time now, we’re so very excited to finally get it into your hands!” Holmér explained. “However, we’d hate to have all it diminished by a laggy experience, especially the ones we could fix with just a little bit more time. I hope this is all understandable. We’re just as disappointed about delays and framerate issues as you are.”

Tagged with:

Budget Cuts Delayed Once More, Release Date Now Pending

Nowadays, it’s unfortunately quite often the case that videogames launch with bugs, seeing day one patches roll out or numerous updates in the following weeks. The virtual reality (VR) industry is no different, yet sometimes developers hold off launching all together if things are really bad. And that seems to be the case with Neat Corporation’s Budget Cuts, scheduled for arrival tomorrow, it has now been put on hold.

In a Reddit posting today, Neat Corporation outlined why its taken this last minute step, a day before launch: “Long story short – we were pretty late in properly optimizing Budget Cuts, thinking we wouldn’t need as much time as we actually did. The optimizations we implemented in this final stretch, while useful, ended up not helping as much as we had hoped. We thought our initial delay of two weeks would be enough, but even throughout these last few days, working into the night and firing on all cylinders to get performance up, we’re still not hitting an acceptable and consistent framerate. We were too optimistic, and we’re very sorry about that.”

The post goes into greater detail about various facets of Budget Cuts which need imporvement, including Occlusion Culling, audio performance, rare progression-blocking bugs, a weird screen glitch when framerate drops on the Oculus Native build, and other framerate issues unique to Oculus Native.

Due to the various issues Neat Corporation has to deal with there’s no longer a confirmed launch date. “The honest answer is that we don’t know,” the studio states. The post mentions several time lines, from “we have to delay the release again for a few days” to “approximately 1-2 weeks.” So at present even the team isn’t sure how long these bugs will take to address.

It was only a couple of days ago that Neat Corporation released the final launch trailer for Budget Cuts, after previously delaying the launch by two weeks from earlier in May.

Budget Cuts is a stealth experience set in a world full of robots. You play an employee at mega conglomerate TransCorp who finds out their job is in danger. After a mysterious package arrives you must then head out and save your job. To do this you need to sneak around the facilities, using whatever vents, ceiling crawl spaces and more to remain hidden. Should you be spotted then it’s time for some knife throwing action.

As further details continue to emerge regarding the delay and new launch date, VRFocus will keep you posted.

‘Budget Cuts’ Release Date Confirmed for Tomorrow After Previous Delay

Neat Corporation today announced that Budget Cuts, their upcoming VR stealth game, now has an official launch date after difficulties with framerate stability and other bugs encountered in the game delayed the game’s May 31st launch. And there’s not much time left to wait, as the game is set to launch tomorrow, June 14th at 10 AM PT (local time here).

Update (06/13/18): Neat Corp sent out a surprise tweet this morning saying the delay is coming to end.

The original article detailing the delay follows below:

Original article (06/30/18): The studio announced the news via a Reddit post, saying that the long-awaited Budget Cuts still suffers optimization issues. The studio says they’ll be taking the time to improve the game’s stability and framerate until it’s “consistent and acceptable,” delaying Budget Cuts launch until further notice.

The latest delay comes after a two-week delay earlier this month, which Neat Corp says they thought would be enough to fix the outlying issues with the game.

With the review embargo up since May 28th, we’ve already had a chance to dive in, giving it a solid [9.2/10]. In my playthrough, the bugs I encountered weren’t grave enough to consider the game unreviewable, or even remotely unplayable. In retrospect, I may have just been lucky to have seen acceptable frame rates on my admittedly higher-spec test rig and HTC Vive, and didn’t encounter anything more than what I would consider minor bugs that weren’t gamebreaking in the least, something Neat Corp said would be ironed out for launch, then scheduled for May 31st.

SEE ALSO
Watch the First 12 Minutes of 'Budget Cuts'

We did note bad optimization on Rift, but went ahead with the review on Vive anyway, giving the studio the benefit of the doubt that the press version wasn’t ready for Rift users in the first place, citing the lack of 180-degree sensor support on the press build on Steam.

“So, when will the game release? The honest answer is that we don’t know, but it’s going to be as soon as the game is as performant and stable as it should be,” says Neat Corp’s Freya Holmer. “I’d like to say we’re releasing soon, but that meant 2.5 years last time we used that term, so I’m going to say “in 5 minutes” which should mean approximately 1-2 weeks. Will it take longer? Maybe, maybe not. It’s very hard to predict when the issues we’re facing have many unknown variables and moving parts, which is why we’re not ready with a specific release date. Maybe we’ll time it perfectly with E3, to make sure our game will be drowned out by all of the other announcements.”

On the docket of items to address: occlusion culling, audio performance, eliminating rare progression-blocking bugs, and fixing screen glitches when framerate drops on Oculus Native build.

“On behalf of the Budget Cuts team,” says Holmer “we’re truly sorry, and hope you’re all okay with waiting just a little bit more.”

While disheartening to hear, we stick by our review score, and look forward to the day when users can see for themselves why we rated Budget Cuts so highly; hopefully sooner rather than later.

The post ‘Budget Cuts’ Release Date Confirmed for Tomorrow After Previous Delay appeared first on Road to VR.

Budget Cuts Livestream: Pre-Release Stealthy Robot Murdering

Budget Cuts Livestream: Pre-Release Stealthy Robot Murdering

Budget Cuts is releasing soon later this week and we’ve had access to a press preview version of the game for the last few days ahead of launch. While our reviewer has ran into several game-breaking bugs on both Rift and Vive (and has only published a review-in-progress so far) we still wanted to livestream the game ahead of launch while we are able.

Over the years this has been considered one of VR’s most anticipated games, originally being showcased alongside the HTC Vive years ago. In the game you’ll take on the role of a robot trying to escape an ominous corporation with a very Portal-esque vibe about it using a mixture of stealthy and thrown-object combat.

We’ll be livestreaming Budget Cuts today on PC using an HTC Vive starting very soon (which means we’ll start at approximately 3:40PM PT) and aim to last for about an hour or so. We’re going to use Restream to hit both YouTube and Twitch at the same time!

You can see our archived streams all in  this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also rebooting our Twitch channel too.

Let us know which games you want us to livestream next and if you want to see more Budget Cuts in the future. Comment with any feedback down below!

Tagged with: ,

Budget Cuts Review: Thrilling Spontaneous Stealth Betrayed By Bugs And Design Issues

Budget Cuts Review-In-Progress: Thrilling Spontaneous Stealth Betrayed By Bugs Galore

The last thing I expected Budget Cuts to do was to make me question my mental stability, but here I am, standing over the crumpled body of a harmless worker-bot with a pair of scissors in its back. I put those scissors there. I found myself next to this well-mannered machine and smiled at his cheery greeting, then I killed him. I watched him wave his arms in unexpected agony and then drop to the floor, lifeless. And I grinned from ear to ear while I did it.

See, Budget Cuts, the long-awaited VR stealth game from Stockholm-based Neat Corporation, is probably the nicest, most polite virtual world you could visit inside a VR headset. It’s a tamer, wannabe Aperture Science; office spaces are lined with visual jokes about every day being Taco Tuesday and its swinging soundtrack bumbles along at a pleasant pace even when you’re on the run from its robotic guards. But it also gives you one thing a lot of other experiences don’t, something that can cancel out all that kind-hearted world-building with a single stab in the back: freedom.

It’s up to you how you make your way through the world of Budget Cuts. You can be as a ghost, albeit one that teleports, keeping to your knees as you dart between indenti-kit office cubicles, daring yourself to peek around corners to see if the coast is clear and scanning for hidden exits. Or, if you’ve got a decent throwing arm, you can take the decidedly more malicious route, locating sharp things to stab into patrolling guards, either picking them off one-by-one or doing your best Neo impression as you take everyone on at once.

These choices are what make Budget Cuts thrive; there’s a spontaneity to the last-minute backstabbing and instinctive ducking that you just couldn’t get with a gamepad in your hand. But the chaos can go both ways, and you’ll often find Budget Cuts crumbles under the weight of this ambition, too.

Take the path of the murderer, for example. If you choose to slay your way through the game you’ll see it at both its best and worst. For the former, it’s the super-slick sensation that comes with popping out from behind a corner, tossing a knife and then vanishing back behind the wall as your enemies slump to the floor. It’s just as brilliant when things go wrong within the rules of the game, though; if you miss you’ll put guards on alert and have to double back and assess your next plan.

Better yet, if you hit something non-vital you’ll see the guard yelp in pain, but give them enough time to return fire before they succumb to their wounds. Budget Cuts constantly demands you formalize and act upon ‘Plan B’ at a moment’s notice, and it keeps you on edge throughout.

On the flip side, the sheer amount of possibilities on offer can leave enemy AI confused. There’s no real ramification for the body of a guard being discovered; the corresponding bot will just have a quick scan of the current room before resuming normal service. In the latest build, though, you can also put this to your advantage, springing traps that will have your enemies spilling over themselves as they race to put a bullet in you. It’s giddy fun, but I also couldn’t help but wish these minions could compose themselves a bit more; they’ll often struggle with sticking to patrol routes and walk off in weird tangents, or spot you through a window then spend five minutes trying to walk through a door they can’t open. They can be a bit of a shambles, to be frank.

The straight stealth option is decidedly cleaner, though comes with added frustrations. It’s the pure brilliance of Budget Cuts’ teleportation system that makes it possible; you fire a gun that launches a ball-shaped locator, then projects a portal showing the surroundings at your next location. You’re free to look around and make sure the coast is clear (though robots can see you through the portal), then click or hold a grip button to either jump straight there or slowly transition over. With patience, good aim and fast reactions, you can zip through any layout without leaving a trace.

Getting spotted can be more infuriating than you’d hope, though, as it’s impossible to give flight while simultaneously dodging bullets, especially since only one needs to hit to kill you on Normal difficulty.  As great as the teleportation is, it can’t keep up with these more demanding moments, meaning you’re more than likely to die if you slip up and that often means repeating the last five minutes of gameplay over and over. At one point, having cleared four of five enemies in a room, the last sentry randomly diverged from his normal walking route, spotted me and killed me, wasting 10 minutes of progress. It was one of the most frustrating moments I’ve had in VR.

For all its open-ended brilliance, there are also times the game leaves you in the wind a little too much, hiding secret passages that will take you ages to uncover or just generally being unclear on what you need to do. I spent far longer in Budget Cuts scratching my head, wondering what to do next than I should have.

It takes a bit of luck for Budget Cuts to work like you’d want it to, then, but when it does click it’s quite fantastic and, crucially, worth enduring those frustrations for. It’s a game that understands the human element of stealth in VR; peeking around corners to get a good sense of your surroundings, or hiding behind a pillar, hands sweating as you wait to shove a knife into a robot’s head. There’s also a nerve-shredding game of cat and mouse with a larger enemy that takes the game into more thrilling if sometimes too creepy territory.

Ultimately, though, the game ends up a little too much on the short side (my playtime came to 3 hours and 49 minutes and that’s with long stretches of being lost) and its abrupt ending feels more like a midway point than a proper conclusion.  As much as I had enjoyed Budget Cuts’ best parts, I’d felt like I’d spent much of my time stumbling over the rest of the game to get to them.

You may recall that we initially didn’t score the game when we first got our hands on it last month thanks to an overwhelming amount of bugs, many of which were game-breaking. Well, we were fortunate enough not to encounter these issues anymore when we returned to our SteamVR build. That said, bugs still remain Budget Cuts’ greatest issue. In just about every level I could depend on seeing robots continuously walking into walls, have weapons flying out of my hand as I teleported, or see bodies crumple back to the floor as I rounded the corner as if enemies were only pretending to be dead. None of this can ruin the experience, but it’s an often sour reminder that you’re not really the elite sneaking robot you might have thought you were.

As a side note, I have seen players complain about still having game-breaking bugs. I wasn’t able to replicate any of the more common notes, but just be aware that holding off for a few more patches is likely still a wise choice.

Final Score: 6/10 – Decent

At its best, Budget Cuts is a gleeful stealth playground that thrives on the spontaneity it demands of players. At times it will have you holding your breath as you crouch under cubicles and then cackling with laughter as robots run head-first into a pair of scissors. But it’s a game that can also succumb to the weight of its lofty ambitions, constantly wrestling with irritating bugs, imperfect systems and coming up light on content. It took two years for Budget Cuts to come out, but I can’t help wishing we’d all been a little more patient.

Budget Cuts is available now on Oculus Rift and HTC Vive for $29.99.Check out these official review guidelines to find out more about our process. 

Tagged with:

The post Budget Cuts Review: Thrilling Spontaneous Stealth Betrayed By Bugs And Design Issues appeared first on UploadVR.