Spheres Wins Best Virtual Reality Award At Venice Film Festival

Over the last week you’ll likely be aware that VRFocus has been covering all the news related to immersive experiences coming out of this year’s Venice Film Festival.  Now the festival has revealed the winners of its annual awards, with Eliza McNitt’s interactive virtual reality (VR) experience Spheres securing the top prize.
SPHERES: Songs of Spacetime screenshot“I’m truly honoured to receive the award,” McNitt said in a statement. “It’s remarkable to experience the oldest film festival in the world embrace the newest forms of storytelling.”
Spheres is a three-part series which takes viewers on a journey through space, discovering the sounds and the songs of the cosmos. The first chapter, Chorus of the Cosmos, narrated by Millie Bobby Brown turns the solar system into an instrument of sounds, inviting the viewer to play and listen to the planets as they sing. It made its debut at Venice this year. Jessica Chastain narrated the second chapter, Songs of Spacetime, about black holes and gravitational waves which premiered at Sundance in January.
The final part, Pale Blue Dot, on the origin of sound from the Big Bang is narrated by Patti Smith and debuted at Tribeca earlier this year.  All three episodes were shown together for the first time at Venice VR.
In a joint statement, Venice VR curators Liz Rosenthal and Michel Reilhac said, “Spheres is an amazing VR experience that succeeds in blending thorough scientific discoveries with the most spectacular immersive rendering.”
Awards also went to Chuck Chae for The Nut Job spin-off Buddy VR, which shrinks users to the size of a mouse (see VRFocus‘ recent interview with developer Red Rover here) and Benjamin Nuel for Isle of the Dead, inspired by the painting of the same title by Arnold Böcklin.

Buddy VR

 
For the second year running, Venice Film Festival dedicated an entire island to the world’s best virtual reality experiences. Lazzaretto Vecchio, or VR island as it’s become known, featured 30 world or international premieres.
“Venice is the only festival in the world that is treating VR in this way,” said Rosenthal. “We have an official section with a jury and it is curated and exhibited in a beautiful way that gives an appetite to audiences.”
While the Venice Film Festival came under fire this year for only having one female film director competing for the Golden Lion top prize, on VR island there was a more balanced gender divide and many of the standout pieces were directed by women.
Alongside Spheres, notable experiences included Make Noise by May Abdalla where participants use the power of their voice to smash through the barriers faced by suffragettes during their fight to win the vote for women. Awavena, by VR pioneer Lynette Wallsworth, takes viewers deep into the Amazon on an ayahuasca journey, telling the story of the first Yawanawá woman to become a shaman. Umami by Landia Egal and Thomas Pons puts users into the body of a man on death row as he relieves his life through a series of Japanese dishes. And Home After War: Returning to Fear in Fallujah by Gayatri Parameswaran takes viewers into the home of a real Iraqi family who had been displaced by war but decide to return, even though entire neighbourhoods had been booby trapped by improvised explosive devices.
“Out of thirty projects in competition, twelve were directed by women,” said Rosenthal. “Our selection reflects the large number of exceptionally talented women who are working in the VR space.”

As we’ve seen in the last two years especially, film festivals are taking VR much more seriously now as a creative medium. As VR’s impact increases VRFocus will continue to bring you all the news regarding developments.

Building Relationships in VR with Buddy VR

Virtual reality (VR) is often called ‘the empathy machine’ as being immersed in the reality of another world and how another person lives builds a bond. This is easy to do when the player is literally inhabiting the body of the character, but what about other characters when seen from a third-person perspective. Chuck Chae, Director and Story Architect of Buddy VR discusses this problem.

Nina Salomons of VRFocus caught up with Chae to discuss the VR spin off that the studio is making based off successful animated property ‘The Nut Job’.

Buddy VR

Buddy VR is described by Chae as a ‘virtual relationship experience’. The basic idea is that the player need to befriend and build a relationship with a lonely mouse. Interactive storytelling is employed, which allows the player to change the course of the story.

Chae explained how he and the other developers were concerned about how much freedom to change the narrative should be given to the player, and much experimentation was done to find the right balance between telling a cohesive story and letting the player explore and change things.

There is a perception that though people often cry at sad or heart-wrenching scenes in movies, TV shows or even books, videogames are stereotyped as not producing this same reaction. Chae believes that Buddy VR might be able to change this.

Buddy VR takes a character who appears in The Nut Job, an animated film which was released in 2014 and tells the story of a selfish squirrel who finds himself helping other residents of a park to raid a nut store, which also happens to be hideout for a criminal gang.

Buddy VR

Chae and the Buddy VR team decided on the mouse character as he doesn’t talk, which offers different avenues for communication, which forces both developer and player to be more creative and pay attention to body language and expression.

The full interview is available to view below. For further coverage on new and upcoming VR titles, keep checking back with VRFocus.