Shooter Veterans Form VR Game Studio Drifter Entertainment

Shooter Veterans Form VR Game Studio Drifter Entertainment

Three veterans of first-person shooter games have formed Drifter Entertainment, a Seattle-based virtual reality game studio.

The founders include Ray Davis, Kenneth Scott, and Brian Murphy. Davis recently served as general manager for the Epic Games’ Unreal Engine 4. He was also a chief technology officer at Microsoft on the HoloLens project, and he was the lead programmer on Gears of War and Gears of War 2.

Scott spent 15 years as an art director in Triple-A games at places such as id Software and Microsoft Game Studios. He worked on titles such as Quake 3, Doom 3, Rage, and Halo; most recently, he worked in VR with a team of veteran developers at Oculus.

“After working on the Bullet Train demo, I am doubly excited to work on immersive VR games,” said Davis, in an interview with GamesBeat. “We see a real marriage of active play and VR.”

Murphy spent the last decade as a designer and creative director at Microsoft. Murphy helped take several major platforms and games from incubation all the way to ship, including Xbox One, Microsoft HoloLens, and the Xbox Kinect. Most recently, he helped create the virtual travel experience Holo Tour for HoloLens.

“We like to shoot things, and that is the territory we are likely to march into,” Scott said in an interview.

Drifter plans to make action games for VR headsets; in particular, it will focus on the headsets that support good motion controls such as the HTC Vive, the Oculus Touch and Oculus Rift, and the PlayStation VR. The company has about five working for it at the moment. And the founders are working on raising a seed round.

Above: Drifter Entertainment’s founders (left to right): Ray Davis, Kenneth Scott, and Brian Murphy.

Image Credit: Drifter Entertainment

“We’re about to start dramatically growing our team,” Davis said.

Murphy said in an interview that he spent the last four years with the HoloLens team, and he also helped launch Kinect.

“I round out some of the creative energy on the team,” said Murphy. “I’ve spent my career building new platforms and launching games on them. I’ve had a focus on more of the casual and enterprise apps. I bring solid design on emerging platforms.”

Davis said one of the challenges for VR is to solve movement in shooter games.

“Teleportation works well, but nobody is excited about it,” Davis said. “We’d like to build a shooter that embraces teleportation and turns it into a first-class feature.”

Davis noted that using motion, such as physical movements that match actions such as loading a gun, or drawing a pistol, are exciting things that you can only do in VR.

Scott added, “VR is deeply personal. Designers need to accommodate it, especially when it comes to comfort. It doesn’t map one to one to anybody. This is one thing this team has been dealing with.”

And Murphy said, “When you design something, you have an ego that says it works for me. We realized it takes a lot of testing and experimentation. If you try to build a game for a million people, and one out of 10 get sick in a playtest, that means you’ll have 100,000 people who get sick from it. You have to take the comfort very seriously.”

As for the name, the founders said it evoked the image of Clint Eastwood in films such as High Plains Drifter. But instead of drifting through the Wild West, you would drift through one universe and another in VR.

“VR is still early days,” Davis said. “It’s hard to do one with such big scope. But we want to build a game that speaks to the power of VR.”

This post by Dean Takahashi originally appeared on VentureBeat. 

VR Veterans of Epic Games, Oculus & Microsoft Form New Studio: Drifter Entertainment

There are plenty of small studios appearing that are focusing on virtual reality (VR) development, some having more experience in the field than others. Today a new studio has been announced, Drifter Entertainment, formed by VR veterans from Epic Games, Oculus and Microsoft.

The new developer has been formed by Ray Davis, Kenneth Scott, and Brian Murphy, three highly experienced professionals who have spent their careers building platforms such as HoloLens, Oculus Rift, Xbox One, and Unreal Engine 4. This also includes well known titles like Gears of War, Doom 3, Halo 4, and Bullet Train.

Bullet Train 02

“We’re passionate about the opportunity to finally bring our vision to life,” says Ray Davis, who most recently served as General Manager for Unreal Engine 4, following his role as a CTO at Microsoft on the HoloLens project. “Virtual reality represents a rare opportunity to build an entirely new generation of game experiences to completely immerse yourself in.  We’re combining our expertise in crafting incredibly polished games along with our early expertise with VR to build some truly amazing (and fun!) games for these emerging platforms.”

Kenneth Scott, built his 15 years of experience as an art director in AAA game development with companies like id Software and Microsoft Game Studios. His videogame projects include Quake 3, Doom 3, Rage and Halo. Recently, Scott worked at Oculus, directing a team of veteran developers.

Last but not least is Brian Murphy, who spent the last decade as a designer and creative director at Microsoft. One of his last major projects was the creation of the virtual travel experience Holo Tour for HoloLens. “It’s pretty humbling to collaborate with such an amazing group of developers,” said Murphy. “The stuff we’ve put together over just the last few months has each of us the more excited than we’ve been about anything we’ve ever worked on. We can’t wait to show everyone what we’ve been up to.”

Seattle-based Drifter Entertainment hasn’t yet confirmed what its working on, simply stating that the studio plans to bring esports to VR.

VRFocus will continue its coverage of Drift Entertainment, reporting back with any new announcements.