Ralph Creative on Chainsmokers VR… and Breaking Bad?

It looks like creative agencies are being asked to find new and innovative ways to incorporate new technologies in order to interact with audiences and customers for brands. This is exactly how Chainsmokers Paris.VR was conceived. Chris Hassell, the founder of Ralph Creative discusses how they dipped their toes in virtual reality (VR) and teases on future augmented reality (AR) and VR projects they’re working on.

Ralph Creative started twelve years ago as a digital agency which, most recently, started to get involved with live events. This led them to nabbing Sony Corporation as one of their clients. With Sony’s involvement not just in the PlayStation VR, but within the music and audio hardware industries, Ralph Creative set out to find a new way of experiencing music through VR as part of Sony’s LostInMusic event.

Hassell explains how the concept of Chainsmokers Paris.VR came from a brand campaign perspective. One thing they did know was that they specifically wanted developers to help them build the experience rather than developers who could build 3D and bring it into VR. They were looking for videogame developers who would be able to build a solid engine for the experience. They soon found Brynley Gibson who had recently left Sony’s London Studio for Kuju and approached him on working on the project. With Kuju on board and Gibson’s knowledge of VR Chainsmokers Paris.VR came out as a well-polished final product. It went on to win Best Branded VR Experience at the Raindance Festival VRX Awards and has been downloaded around the world through the PlayStation Store.

“I remember showing them a preview build and it kinda clicked with them, and they’re like oh right.” Hassell explains, “So it’s remixing as I’m looking around and depending on what I’m looking at and what choices I’m making as we go through the different routes, and I was like yeah! That’s what it was always supposed to be!”.

He adds that the moment they realised what the experience was, they wanted to add more remix stems in order to create more variations of the music. Hassell also says that even though users might not like the music or musicians, there was a lot of appreciation for the experience because it was a new way of experiencing music. VR had truly enhanced the way of listening to music. VRFocus previously discussed the Chainsmokers Paris.VR experience with Gibson and the importance of videogame knowledge when building VR experiences.

When asked about using VR for branded content, Hassell points out that asking a brand to creative a VR experience is difficult. Not only do you have to build a world from the ground up, but it’s a big investment. Why would a brand do that? For Sony it makes sense because the experiences promote their technology and platform. However, for a soft drinks brand it would not. In turn, when it comes to AR there’s no sealed off bubble. It’s adding information on top of an existing world, which would make more sense for a product. He explains that Ralph Creative are currently working with a UK high street restaurant chain that is using AR to enhance the dining experience – avoiding the dragging of taking children away from their parents.

It also looks like Ralph Creative might be doing something with previously shot footage of hit television show Breaking Bad, at least based on one particular tease dropped in the interview.

“There’s a big show, a show that was big a few years ago that was about a chemistry teacher that may turn ‘bad’, in some ways. I can’t possibly say which show it is, but it is set in Alberque. We did some great work for that a few years ago that was world expanding stuff and that we did online episodes that we did interactive, personalised experiences with the lead character. And so, we’re looking at potentially re-using some of that footage in a more modern 360 degree way, so we’re playing with that at the moment.”

It is not confirmed whether this is a new, separate experience or the Breaking Bad experience mentioned last summer as being in the works for PlayStation VR. VRFocus will keep you informed. To find out more about Ralph Creative, watch the video below.

VRTV Weekly Recap: Apple Gets into VR, MergeVR Launches Dev Fund and Oculus Brings VR to US Libraries

Sit back, relax and catch up on the latest virtual reality (VR) and augmented reality (AR) news from around the world. Every Thursday Nina from VRFocus brings you bite size juicy news, giving you a little round-up video that encapsulates the last seven days, so you don’t have to.

This week Apple showcased their support for VR at their Worldwide Developer Conference, MergeVR announced a $1million fund for any VR or AR devs to build for their platform, Oculus is bringing VR education to libraries around California, Valve have revealed a new update for the HTC ViveEVE: Valkyrie gets permanent price drop at 33% and things might get explosive with the announcement that Breaking Bad might have a VR experience.

Check back next Thursday for another VRTV recap of the news.

Breaking Bad Is Getting A VR Experience For PSVR

Breaking Bad Is Getting A VR Experience For PSVR

Virtual reality is an intriguing auxiliary tool for creatives, able to be used to supplement traditional media formats. Interactive VR experiences for film, virtual panels with actors and actresses, and even immersive streams for live events are growing in number. Not everyone is jumping at the opportunity to utilize the virtual platform but, as reported by Variety, the creator of the Breaking Bad television series is experimenting with VR for a non-game experience based on the show.

Breaking Bad, currently sitting at a Rotten Tomatoes rating of 95%, is and will continue to be in the discussion for one of the greatest television shows of all-time. Despite the slow burn of the first season, Breaking Bad’s five season run stands as some of the best storytelling ever as viewers witnessed the rise and fall of Walter White and all of the colorful characters around him. In Variety’s report Vince Gilligan, the creator of Breaking Bad, was the main person to jump at an opportunity presented to him during an event held by Sony’s PlayStation division.

“We set up a day at our campus where we brought seven of the best show runners [Sony Pictures Television] work with, like David Shore of ‘The Blacklist’ and Ron Moore, who did ‘Battlestar Galactica,’ Vince and some other folks,” said Andrew House, global chief executive of Sony Interactive Entertainment. “And they just played around with VR. Several of them were intrigued, but Vince was the one who said, ‘I really want to do something with this. I want to experiment with this.’”

There are no further details beyond the fact that there’s a project in the works, but there’s plenty to be excited about to have one of television’s best shows potentially contributing to the VR ecosystem.

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Breaking Bad VR Experience in the Works for PlayStation VR

Popular AMC series Breaking Bad  may have finished several years ago but that hasn’t stopped the show’s creator Vince Gilligan plans for further content based on the idea. Recently it’s been revealed that Gilligan as been working with Sony and PlayStation VR on an immersive virtual reality (VR) experience.

Currently details on the project hard to come by, although its been rumoured it won’t be styled as an actual videogame and isn’t due for release this year.

“Recently you may have seen Vince Gilligan, the show runner for Breaking Bad, has leaked some information that we’re working together, which we are, in bringing a Breaking Bad experience to virtual reality.” When asked what that might involve: “I have no idea, but Vince has shown that he can deliver,” said Shawn Layden, President & CEO of Sony Interactive Entertainment America (SIEA) and Chairman of SIE Worldwide Studios, reports TIME.

PlayStation VR Group shot

While Andrew House, global chief executive of SIE said to Variety: “We set up a day at our campus where we brought seven of the best show runners [Sony Pictures Television] work with, like David Shore of ‘The Blacklist’ and Ron Moore, who did ‘Battlestar Galactica,’ Vince and some other folks. And they just played around with VR. Several of them were intrigued, but Vince was the one who said, ‘I really want to do something with this. I want to experiment with this.’”

So the likelihood is that it’ll be content geared towards 360-degree video rather than a full VR experience. As so little has been revealed it’ll be interesting to see if any of the original cast will be making an appearance or whether it’ll be an off-shoot to introduce different characters – fans will obviously be keen to have Walter White (Bryan Cranston) and Jesse Pinkman (Aaron Paul) return.

VRFocus will be at E3 2017, so as details are announced stay tuned for all the updates.