Rift Exclusive Strategy Game Brass Tactics Coming Soon

Rift Exclusive Strategy Game Brass Tactics Coming Soon

Real-time strategy VR game Brass Tactics is coming exclusively to the Rift on Oct. 19.

We first tried the strategy title at GDC and found it to be an enticing multiplayer strategy game offering a giant tabletop upon which to build and command troops in either co-op mode or head-to-head with another player. The creator made Age of Empires II, so it has a similar feel to it, though Brass Tactics takes its name from the clockwork look of the environment.

Hidden Path Entertainment previously adapted its tower defense game Defense Grid 2 into a great VR title. The company also built dioarama-based Witchblood for Rift and Gear VR. With Brass Tactics being Hidden Path’s third VR title, we have high expectations for this latest game built from the ground up for VR interactions. You can pull yourself across the battlefield quickly to survey skirmishes, grab structures and place them where you want and direct troops with hand gestures.

We’re looking forward to spending some significant time with the game in the coming weeks. It is available for pre-order now at around $25, a discount of 15% ahead of release.

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Like Clockwork – Brass Tactics Coming To Oculus Rift In October

Real-Time Strategy seems to be having something of a resurgence in popularity on virtual reality (VR). With PlayStation VR title Korix, Cosmic Trip for the HTC Vive and Brass Tactics, which is due out soon for the Oculus Rift.

Utilising a clockwork, steampunk aesthetic and classic RTS gameplay that anyone who has played an RTS such as Starcraft II or any of the Command & Conquer series will be familiar with. Hidden Path Entertainment have chosen a style which offers a virtual table top, where deployed units can be manipulated using the Oculus Touch controllers. Players can choose a lofty birds-eye view, or get down to the level of a soldier to see battles play out.

On release, Brass Tactics is set to feature a five mission campaign mode, a quick-play skirmish mode with a head-to-head version option and another multiplayer option where two players can team up to face an AI opponent.

Brass Tactics

The ‘fog of war’ that has long been a component of RTS titles has been done away with. The table-top format allows players to see what their opponent is up to, opening up new strategic possibilities, but also allowing for feints and disinformation as on a real battlefield.

Brass Tactics will be released for Oculus Rift on 19th October, 2017. A price point is yet to be confirmed, nor is it known if there are any plans to bring the title to other VR platforms.

You can check out the VRFocus hands-on preview of Brass Tactics Here.

VRFocus will bring you further information on Brass Tactics as it becomes available.

It’s all About Outsmarting Your Enemy in Brass Tactics

VRFocus has already covered Brass Tactics in this previous preview, but it’s always good to get a refreshing look at the same game. From the makers of Age of Empires II comes a real-time strategy (RTS) videogame where you have to destroy the enemies’ castle and defend your own. Hidden Path Entertainment has several other virtual reality (VR) titles on different platforms, but Oculus has funded and supported the making of Brass Tactics, so it makes sense that the videogame is coming exclusively to Oculus Rift with Touch later this Fall.

Brass Tactics has a five mission campaign and a skirmish mode as well, with head-to-head versus and an interesting two player co-op against an AI opponent with two different personality types. You’ve got twenty minutes to defeat the enemy and this game will feel very familiar to anybody who has played RTS games. It’s tabletop, and you’ll be able to see what your enemy is doing on the map. Expect to be kept on your toes as you try and outsmart, outflank and outmaneuver your enemy.

To find out more about the videogame watch the video below.

How Hidden Path Designed Real-Time Strategy Game Brass Tactics for VR

How Hidden Path Designed Real-Time Strategy Game Brass Tactics for VR

Mark Terrano cut his teeth as a game designer on real-time strategy (RTS) titles such as Age of Empires II. Now at Hidden Path Entertainment, he is using that experience to take RTS games into virtual reality.

The company is making its next VR RTS title, Brass Tactics, as an exclusive for the Oculus Rift and Touch VR platform. I played the fantasy title at a preview event, and interviewed Terrano about it. Hidden Path has been working on the game for 14 months, and now it is set to debut sometime in 2017 on the Oculus Rift and Touch platform on the PC.

The game has a tabletop metaphor for the VR experience. You build a fortress and an army in VR using your hands to trigger unit building. Then you set those units loose to capture territory on the map and go into battle with the enemy. The game has intuitive controls for rounding up multiple units and setting them loose to attack the enemy, but you can’t see everything from a bird’s-eye view. Rather, you have a line of sight in the 3D space, and you have to move around to make sure that enemy units aren’t sneaking up on you.

Terrano said that the team had to balance the complexity of controlling lots of units with the need to make things simpler than a PC game for the VR player. But he thinks it’s worth it because the sense of immersion you get makes you feel like you are in the middle of a giant tabletop diorama.

Here’s an edited transcript of our interview.

Above: Brass Tactics creative director Mark Terrano of Hidden Path.

Image Credit: Dean Takahashi

GamesBeat: This is your first VR title?

Mark Terrano: Fourth VR title, actually. We did Defense Grid 2 in VR. We’ve done one project for Daydream, and we’ve done two Gear VR titles.

GamesBeat: What led you to focus on making a real-time strategy game with Brass Tactics?

Terrano: My roots are in strategy. I was lead designer on Age of Empires II. I saw the opening to the Game of Thrones TV show, that cool clockwork thing, and it made me really want to play Age of Empires in that kind of world. That was pretty much the pitch to Oculus. They thought that sounded really cool, and so we made it.

GamesBeat: How long ago did you start?

Terrano: It’s been 14 months in development so far. We’ll be out in October. It’s exclusive to Oculus. They’ve fully funded it. They had enough confidence in a longform project. They wanted to invest in a quality title that people could play for a long time. That was the focus – something you could enjoy over and over again.

GamesBeat: The level that I just played, where was that in the campaign?

Terrano: You probably played the tutorial first. There’s a five-mission campaign. That tutorial is a smaller version of what will be the first mission. Some of them are a bit more puzzle-ey. But we have an unfolding story where you play against different characters. Those same characters are the AI personalities you play on the skirmish map as well.

GamesBeat: Some things seem simpler than usual. The number of units is small, fairly manageable. But in other ways it’s more complex.

Terrano: We tried to keep a lot of decision-making variety. A big-budget PC RTS has a lot more units. But we wanted to maintain unit diversity. The combinations are stronger in some ways. Keeping the gameplay into a 25-minute format was also important. That made for some changes. There’s an economy, and you can attack your opponent’s economy, but you don’t have to heavily manage the economy or decide resource placement. If you take a region, you automatically gather its resources for your economy. A lot of the changes were to support a 20-25 minute RTS.

Above: Hidden Path’s Brass Tactics lets you navigate through forests and mountains.

Image Credit: Oculus

GamesBeat: Did you decide on that target because it felt right for VR?

Terrano: It felt like that was what people were comfortable with. Playing for an hour is a much more intense experience in VR. We wanted people to have the option to play again and again, and 20-25 minutes seemed to be about right. I could still do the full Age of Empires experience with expansion and buildup. The keep has three upgrades with different abilities at each stage. It has the same three-act structure, just with shorter acts.

GamesBeat: Is it going to be multiplayer as well?

Terrano: We have both co-op and versus and multiplayer, and you can also play single-player against the AI.

GamesBeat: On the map that I played, what size is that, relatively?

Terrano: The tutorial is about a quarter of the size of a full-size map. The second map, in the forest, was about the size of a regular level. We have 15 different maps across three different biomes. The desert has a different resource mix and more flat space. The forest has more obscured lines of sight, things like that. And then there’s an ice terrain as well.

GamesBeat: So what you’re able to see from a given vantage point matters?

Terrano: Right. Because there’s no fog of war, we designed obstructions in the maps. You have to go over and look at some things. Some maps have weather, mists, that obscures the lowland areas. You can’t see when units go in, or you’ll be a bit surprised when they come out.

GamesBeat: I was focused on sending my troops up one path to the enemy keep, and then I looked over and saw a bunch of soldiers coming at me.

Terrano: People don’t understand at first how it’s going to work when there’s no fog of war. Then they realize, “Oh, there’s fog of attention.” You can’t look everywhere at once.

GamesBeat: Is it kind of a cross between RTS on a PC and a tabletop game? Were you trying to make a tabletop game from the beginning?

Terrano: Not really? We wanted a classic RTS experience in VR. The tabletop is just a good way to tell that story. We like the natural materials, the sense of a constructed space. But the focus was on making RTS a credible genre in VR.

GamesBeat: If you can practice for a while, why might you want to do this in VR as opposed to playing RTS on PC? What does VR add?

Terrano: Emotionally it’s a very different experience. It feels like you’re in there commanding those forces. You have a different relationship with the units. After working on flat screen RTS for so many years, this feels really different. We got a taste of that when we did Defense Grid, but I really wanted to have armies. When you get that epic feel as you’re commanding—you just look around and see the biggest diorama battle you’ve ever had.

GamesBeat: Can you move around quickly, like you’re moving around a mini-map?

Terrano: There is no teleporting movement, but I can flick my wrist and in less than a second I’ll be almost anywhere on the map.

Above: Brass Tactics takes real-time strategy to VR.

Image Credit: Oculus

GamesBeat: Are you still pulling yourself over to another place, then?

Terrano: Right. A lot of the gameplay is built around having to be physically present. It’s a lot of fun when you’re playing in multiplayer and you can see your opponent. They’re over doing something, so you wonder what’s going on over there. Then you have to go and look and fight. You find out that you’ve built a tower right next to your keep, and that’s cause for alarm.

Watching your opponent, in a poker-like way, becomes a big part of it. You look at their keep and see what they’ve upgraded. You look at what towers they’ve built. You can get an idea of what’s coming.

GamesBeat: The way you marshal the whole army, do you need to just pass over them to collect them into a group?

Terrano: You can paint and sweep up a bunch of them. You can half-pull the trigger and select individual units. You can also give commands with the thumbstick. For more advanced players, you can tell them to hold by pulling down, or you can order an attack move by pushing up. They’ll attack targets on the way to wherever you’re sending them.

GamesBeat: What variety did you put into those five different campaign missions?

Terrano: We have a lot of different topology, so it rewards different kinds of strategic and tactical play. Some maps have overhangs, so they really favor ranged units and commanding the high ground. How we play with height, how we play with accessibility—some maps have destructible walls. Am I vulnerable while I’m knocking down this wall to get faster access to another part of the map, to the enemy keep? There’s quite a bit of variety across the 15 maps. It rewards different strategies and mixes of units.

GamesBeat: It seems like you need another set of eyes on the field to help you. Can you do that with spectators?

Terrano: We don’t have a firm spectator plan. I would love to be able to support Twitch with a spectator camera. We’ve put a mixed reality camera in, just to make videos, and I hope we’ll have the resources to release that for streamers and broadcasters. As far as a second set of eyes, we do have co-op play. You can play with a friend and it’s great for mixed teams. The co-op map has a catapult in it. If one player is a real RTS novice, the more experienced player can go do their thing and the rookie can shoot the catapult, or just make Wasps and handle the aerial game.

GamesBeat: Is it easier to set up ambushes that way?

Terrano: It’s a little hard to do ambushes with no fog of war. But I do like to tuck units in next to the cliffs, so if people come around while they’re not paying attention they’ll get hit.

GamesBeat: The system within the keep—if you’re putting things in the town, that improves what comes out of your training loop, basically?

Terrano: The keep upgrades are the tech tree. You only get eight strategic choices with the tech tree, so those are very important. They’re big game-changing moves – what units you upgrade, whether you’re countering the enemy strategy or making them chase you defensively. That all changes what you pick. There’s also an economic strategy. You can go for a late game build, if you’re going for elites, or there’s a super unit called a Titan. Once you have one of those on the field, it’s a real challenge for your opponent to stop it. It’s a finisher. It’ll knock down a whole squad of archers in one hit.

Above: Flying units on the attack in Brass Tactics.

Image Credit: Oculus

GamesBeat: How many units can you get on the field at once?

Terrano: We’re not fixed as far as our final population cap. We’re at about 100 right now, 10 squads of 10. I hope it’ll be a bit higher than that. We’re playing around with 12 right now. Performance is a really tricky thing in VR.

GamesBeat: And resources are automatically tied to a territory?

Terrano: Right. You take it over and they just pop out. One of the favorite tactics, if you have Wasps, the flying unit, is to economically harass your opponent. When you knock out those workers it takes a while for them to respawn. You can suppress someone’s economy just like you would in a PC RTS with a villager attack.

GamesBeat: Is this a pure fantasy setting, or do you have some sci-fi in there as well?

Terrano: It’s fantasy. I categorize it as an alternate world where we made it to the digital age by just constantly advancing mechanical and materials technology. Everyone has most of the same comforts and conveniences, so it feels like advanced technology, but it’s an alternate world. So I consider it a fantasy. It’s a brand new IP.

This post by Dean Takahashi originally appeared on VentureBeat. 

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Hands-On: Brass Tactics Is Basically Age Of Empires VR

Hands-On: Brass Tactics Is Basically Age Of Empires VR

My first words after demoing Hidden Path Entertainment’s Brass Tactics were, “This feels a lot like Age of Empires.”

Then from behind me come the happy words of Hidden Path’s Founder and Chief Creative Officer Mark Terrano, “Good, because I made Age of Empires II.”

Before long, Terrano verbalizes why I’ve made the comparison between this Oculus Touch RTS and a PC title I played in elementary school: “A lot of what was fun about Age of Empires was that weirdly, little kids could play it. It was built to be fun for everybody, and this game is the same.”

Accessibility, Terrano thinks, is vital to bringing the genre to the limited virtual reality community, a goal he’s achieved by scaling back complex features the former Age of Empires II Lead Designer once worked to perfect.

Brass Tactics is a series of conquest matches played against AI or human counterparts on a movable tabletop. With use of the Oculus Touch controllers, the battlefield can be dragged laterally about you, down to your waist, or upwards into your face. Its physicality complements the simple premise. I’m to build units, send them into battle, hold capture points, and destroy the enemy base before my own gets ransacked. All of this unfolds while I’m tossing the field around me, zooming in to watch my tiny archers take out an enemy tank, and hovering over the enemy base, eyeing up their defenses.

But while I’m across the map giving the enemy an up-close stink-eye, I’ve neglected to watch my back left tower. It’s being bombarded by cavalry, and my nearest archers are a mountain away. I quickly spin around, point my controller across the map, sweep together a handful of units, and direct them to a defense point. But I’m too late.

“Fog of attention,” Terrano explains. With this term he’s merged resource micro-management and fog of war, allowing human fault to replace it. “You can’t look at everything at once. You can’t be everywhere at once. That’s the real currency.”

The working list of simplified features runs long for Brass Tactics. Instead of menus, you simply need to flip your wrist over to open up a mini table of tower figures. Rather than place buildings anywhere, you’re able to pop structures onto predetermined capture points. They’re built in an instant, once their beams and bolts finish unfolding and interlocking with Game of Thrones-inspired animations.

At one point I send a squadron of freshly minted minions across the battlefield to their inevitable death. As they look back over their shoulders, surely waiting for new, more precise commands, I’m back at base, watching the screws and cogs of my new blacksmith tower whir to life. My fog of attention suddenly snaps again, and I pull myself back to the battle lines only to see a grinning red army where my blue coats once stood.

Even with all the gameplay pruning and adorable artworks, Brass Tactics is unforgiving. Terrano likens the configuration to chess: fewer units and more important decisions. The higher difficulty settings are designed to give even the development team a challenge, requiring players to master map movement, discover complementary squads, learn to kite, and harvest any other skills they manage through the multiple unit types and upgrades.

There’s also a number of ways to play through the challenge, between the multi-map campaign, skirmishes, and three unique types of AI. ‘Aggressive’ is your standard warmind; the defensive AI will stay safe, hoarding up a mass of units on a border before engaging; and the masterful mode works to counter-build you constantly.

I, for one, stuck it to the AI by turning my warriors into electro-knights. They charged across the field and slowed enemies with satisfying zaps. I’m unclear if this was the best investment, but that didn’t stop me from kneeling down for an entertaining, up-close look at my opponent’s archers crackling to death.

I didn’t get to build one personally, but Terrano also promises an end-game unit. If you’re willing to save up, stave off your attackers, and commit the resources, you can build a gigantic tower-killing mega robot affectionately known as the Titan.

The RTS genre has made plenty of platform jumps, but its best form is usually confined to the PC. The mouse-centric controls never really found purchase on consoles, and I wondered aloud to Terrano whether VR could be a better pair for the sprawling, multi-unit gameplay.

“The reason it struggles on console,” he responds, “is it’s trying to keep too many things without reinventing it. VR was an opportunity to do it with almost no text interface. Everything is physical, everything seems touchable.”

Brass Tactics is designed to feel natural, to let you feel the battleground through Touch controls. There was something endearing about being able to physically pull the board and essentially ‘swim’ across the map and its battles; however, in the expanse, I often lost sight of my ever-growing empire. Brass Tactics plays games with attention and physicality more than resources and micromanagement. It reigns in deep trees and menus in favor of more instinctive modes of engagement, making for an alluring and digestible RTS experience.

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What’s coming in 2017? Checkout VRTV’s Oculus Rundown

Oculus has been keen to showcase the latest virtual reality (VR) content coming to Oculus Rift and Samsung Gear VR over the course of 2017. VRTV’s Nina Salomon has a video rundown featuring some of the biggest titles due to be launched.

Some of these titles you may already know about, while others might have slipped through the net. Rest assured none of them should be over looked.

  • Brass Tactics – VR Real-time strategy with clockwork/steampunk feel
  • SingSpace from Harmonix Music – ‘draw’ your music into the air, watch it react and dance in time to the beat. VR twist on classic music visualisations
  • Blade and Soul: Table Arena – NCSoft bring their Blade and Soul MMO into a collectable card game in VR
  • From Other Suns – Space-based sci-fi strategic combat
  • The Mages Tale – action RPG, spin off of the new Bards Tale reboot. Uses gesture-control for spells.
  • Killing Floor: Incursion – Latest incarnation of the Killing Floor series. First-person multiplayer shooter
  • Arktika.1 – 4A games gives us a moody tactical shooter
  • Robo Recall – Robot-destroying mayhem in this first-person shooter
  • Lone Echo – Sci-fi narrative action-adventure
  • Augmented Empire – Strategic cyberpunk in the vein of XCOM
  • Rock Band VR – VR twist on the classic rock band formula

VRFocus will continue to bring you the latest news on all the upcoming Oculus Rift releases

Preview: Brass Tactics – Can the Dev Behind Defense Grid Pull off Another Winner?

Real-time strategy (RTS) titles have found a home on virtual reality (VR) head-mounted displays (HMDs), with the likes of Force Field VR’s Landfall and Siegecraft Commander showcasing some of the different avenues available. Now Hidden Path Entertainment, the studio behind the highly rated Defence Grid 2: Enhanced VR Edition, has taken its experience in tower defense and created medieval RTS Brass Tactics for Oculus Touch.

Set in a steampunk style world, players are presented with keeping their castle safe whilst destroying the opposing enemy’s with a range of clockwork troops. These vary from classic medieval knights and archers, to cavalry, artillery weapons and massive four-legged tanks.

Brass Tactics

Anyone even vaguely familiar with RTS style gameplay should be able to pick up Brass Tactics fairly quickly. In a tabletop format, this can be manipulated by using both touch controllers to adjust the height of the table, effectively giving you a zoom function should you wish to get into the heart of battle or watch proceedings from a bird’s-eye view. Should you wish to quickly move around the map only one controller is required to perform the process.

Hidden Path had one map on demonstration (seen above), a sprawling multi-tiered level featuring several outposts to occupy. This enables you to push your advancement across the battlefield, holding key areas to bottleneck opponents, whilst providing extra resources to build more units and upgrade them. Upgrading isn’t done in a menu, rather at your castle. Upgrade options appear as new buildings which can be placed in various slots around the castle. But you can’t just go upgrading without some strategy, there’s only a finite amount of spots available, so maxing out your archers, or improving build times will reduce the possibilities to improve other troops.

Your troops are built at these outposts, with match progression unlocking more powerful options. Buildings are selected by tilting either controller as if looking at a watch. This brings up a panel with the current available selection and you simply pick the appropriate option with the other controller. It’s been done before, but it’s neat and works effectively, especially when in a rush.

Brass Tactics

A nice feature that’s fundamental to the core gameplay is the selection of on field allies. You can select a single squad with a point a click of the trigger, if you wish to select more squads just wave the controller near to the other units. A single squad brings up one arching white arrow, while multiple units will increase the number of arches. It’s a great visual aid that lets you position troops precisely on the battlefield.

At present this is still an early build with the basic game mechanics working solidly. Brass Tactics is set to feature a single-player campaign and co-op, alongside the shown one-on-one multiplayer which should add enough scope for a good replay factor. As long as Hidden Path can added enough maps and in-depth upgrade options, the title should satisfy the demands of even the most die hard of RTS players when it arrives this year.

Oculus Reveals 6 New VR Titles for Gear VR & Rift at GDC 2017

Debuted at GDC 2017 and announced via their official blog, Oculus offer a first look at some of the titles coming to Rift and Gear VR in 2017. This includes 6 new game reveals across multiple genres, with 4 optimised for Touch and 2 “must haves” for Gear VR.

Having recently teased ‘months of high-profile VR content’ starting with Rock Band VR, Oculus have begun to deliver on that promise at this week’s Game Developers Conference, revealing a list of 2017 titles, including 4 new games for Touch and 2 for Gear VR.

Oculus Rift Games

Blade & Soul

The way of battle is simple: summon the units by grabbing them with your hands. Choose your units wisely, have a strategy of your own and fight until the end. Strong units are crucial to winning the battle. Strengthen your units by training and upgrading them in the lab.

  • Designed by: NCSoft
  • Genre: TCG, RTS
  • Platform: Touch
  • Release Date: TBA
  • Price: TBA
  • Comfort: TBA

Brass Tactics

Brass Tactics takes real-time-strategy to the next level by placing you in the middle of the action on a fantastic clockwork battlefield. Experience the thrill of directly moving and interacting with your clockwork creations: grab structures and place them on the battlefield, and direct your units with the sweep of your hand. Just when you think you’ve mastered the game, raise the stakes by teaming up with other players in co-op mode or go head-to-head in PvP mode.

  • Designed by: Hidden Path Entertainment
  • Genre: Classic Real-Time Strategy (RTS)
  • Platform: Touch
  • Release Date: Fall 2017
  • Price: TBA
  • Comfort: Comfortable

From Other Suns

Your own ship. A crew. Steady work. Things were going well until the Collapse. Now you and half of humanity are trapped on the far side of the wormhole with ruthless pirates, scheming corporations, and worse—new threats from outside known space.

There’s danger at every jump on this side of the wormhole. You and up to two of your friends will tour the sector, upgrading your ship, stockpiling weapons, and fighting for your lives. And when you all die, you’ll discover new challenges in your next playthrough.

Fight and try to save humanity, or just joyride through the galaxy until its extinction. Your call.

  • Developed By: Gunfire Games
  • Genre: Action Adventure
  • Platforms: Oculus Rift and Gear VR
  • Release Date: Fall 2017
  • Price: TBA
  • Comfort Rating: Comfortable

Mage’s Tale

Welcome, apprentice. Don your wizard’s robe and become a mighty conjuror. The corrupted wizard, Gaufroi, has kidnapped your master, Mage Alguin, and it’s up to you to save him. To win the day you must conquer eleven dungeons, from the stinking sewers of Skara Brae to the living tombs of the evil Charn. Mind bending puzzles, terrifying traps, and deadly monsters stand in your way, all perfectly capable of sending you to an early grave.

But worry not. You wield raw elemental power in the palm of your hand, allowing you to sling gouts of flame, javelins of ice, arcs of lightning, and swirling tempests which can finish off any fiend that stands in your way– from the snarkiest goblin to the burliest giant. And as you delve deeper into the depths you’ll find forgotten secrets, ancient lore, and powerful spell reagents with which you can craft increasingly exotic spells to defeat even greater foes. Yes, you may be an apprentice now, but to save your master, this must become your Mage’s Tale.

  • Designed by: inXile Entertainment, Inc.
  • Genre: VR Adventure, Puzzle Solving, Action RPG
  • Platforms: Rift
  • Release Date: TBA
  • Price: TBA
  • Comfort: TBA

Gear VR

Augmented-Empire-5Augmented Empire

Augmented Empire is a story-driven tactical RPG set on the island of New Savannah, an isolated neo-noir city divided into three tiers by a social grade system. While the citizens deemed of high societal value live in luxury at the summit, outliers and criminals are forced to live in squalor at the island’s depths.

From the armchair of your secluded hideout, command a team of 6 bioelectronically-enhanced misfits in ‘augmented reality;’ a diorama-scale version of the city rendered before your eyes. Explore the city, develop your skills and battle law-makers and law-breakers alike to mastermind the Revolution.

  • Designed by: Coatsink Software
  • Genre: Strategy, Action, Adventure
  • Platform: Gear VR
  • Release Date: TBA
  • Price: TBA
  • Comfort: Comfortable

Term1nal

You are Flynn Lightman, a highly skilled Avatar Pilot who can control androids from the safety of his apartment using advanced VR hardware. You are contacted by a client to infiltrate STRIDE Industries, a company that specializes in data security and advanced robotics. Your journey takes you into the depths of a heavily defended, high-tech facility as you discover its darker intent.

Dual-character 3rd-person stealth gameplay and immersive 1st person puzzles designed exclusively for Gear VR.

  • Designed by: Force Field VR
  • Genre: Action Puzzler
  • Platform: Gear VR
  • Release Date: Q2 2017
  • Price: TBA
  • Comfort: TBA

The new titles add to a list of compelling upcoming content for the Oculus platform, promising to deliver ‘depth and polish’, covering genres such as RTS, RPG, stealth, puzzle and shooter. Announced via the Oculus Blog, the ‘Year of VR Gaming’ is showcased in this new montage, with more news coming tomorrow.

The post Oculus Reveals 6 New VR Titles for Gear VR & Rift at GDC 2017 appeared first on Road to VR.

Oculus Touch Gets New RTS With Brass Tactics

Hidden Path Entertainment have combined elements of traditional table-top wargaming with computer real-time strategy to create Brass Tactics, a virtual reality (VR) RTS exclusive to Oculus Touch.

Brass Tactics was premiered at GDC during the Oculus Studios event. Gameplay for the demo involved one-on-one army combat, with each commander at one end of a huge virtual table. Players can select from a large variety of units ranging from medieval knights to laser tanks in order to take over territory and earn ore and jewels which allow the player to upgrade their units.

brasstactics06-1440x810

Hidden Path have actually entirely done away with the ‘fog of war’ obscuring of the map common to other RTS videogames such as Starcraft and the Command and Conquer series. This creates an environment closer to table-top games where both sides can see the full extent of the map.

Hidden Path Entertainment co-founder Mark Terrano says in an interview with Ars Technica; “Real-time strategy is already hard to make, Virtual reality only adds more challenge. Typical real-time strategy has lots and lots of interface,” Terrano added. “For example, your base upgrades. Rather than have a tabbed menu with icons, they’re these buildings you pick up in your hand and snap into the board.”

Hidden Path is aiming for an October 2017 launch and says the retail version will include a five-mission solo campaign, a cooperative campaign against the AI and a full online RTS match system.

You can watch the GDC announcement trailer below. Further information on Brass Tactics and GDC will be brought to you by VRFocus as we get it.

GDC 2017: Here’s Every New Game Oculus Announced Today

GDC 2017: Here’s Every New Game Oculus Announced Today

Oculus has said before that 2017 is all about content for its VR headsets, and it sure proved it today. As part of its showcase for this year’s Game Developers Conference (GDC), the company revealed a slate of new titles heading to both the Oculus Rift and Gear VR in the coming year. There’s a lot of them to get through, so we thought we’d list them below.

We’ve got impressions of each of these games live now, so make sure to follow through for more information and deeper thoughts on each. One thing’s for sure: Rift and Gear owners have a lot of goodness heading their way. Let’s take a look at some new Oculus games.

Augmented Empire, from Coatsink
Gear VR

Esper developer Coatsink is back with this brand new strategy RPG for the Gear VR, channeling classic games like XCOM and Mass Effect 2 for what it says will be a much deeper experience than anything it’s made before. Expect this to be a truly hardcore offering for the mobile VR audience, which isn’t something we often seen.

Brass Tactics, from Hidden Path Entertainment
Oculus Rift + Touch

Trust the makers of Defense Grid 2 to craft a compelling strategy game for VR. Unlike the studio’s last VR game, though, Brass Tactics is designed for use with Oculus Touch. It’s a multiplayer game that focuses on tactics, getting players to utilize huge armies to wipe out their opponents. It looks like a colorful take on the gengre, and heaps of fun.

From Other Suns, from Gunfire Games
Oculus Rift + Touch

The developer’s of Chronos return with a much more ambitious game. This is a procedurally-generated space adventure that has all the elements you need to make your sci-fi dreams come true. Team up with friends to maintain your ship and visit other worlds, battling dangerous enemies on the way.

Mage’s Tale, from inXile Entertainment
Oculus Rift + Touch

This was technically announced last week but we got a much clearer picture of it at GDC. inXile Entertainment is known for RPGs like the Wasteland series, but it’s turning to another classic genre, the dungeon crawler, for its VR debut. Mage’s Tale will be a lengthy action game that fully utilizes Touch to put you right in the loot raiding action.

Term1nal, from Force Field
Gear VR

The developers of Landfall only just released their debut VR game, but they’re already onto the next. Term1nal is an intriguing entry into the stealth genre for Gear VR, casting you as a hacker that must infiltrate the facility of a massive corporation using robots.

We also got updated hands-on with some games already announced for both platforms, including Singspace and Dragon Front, which is getting Oculus Touch support. Check out our updated previews below:

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